• Title/Summary/Keyword: Motion platform

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Analysis of User Experience for the Class Using Metaverse - Focus on 'Spatial' - (메타버스의 수업활용에 관한 사용자 경험 분석 - 스페이셜(Spatial)을 중심으로 -)

  • Lee, Yejin;Jung, Kwang-Tae
    • Journal of Practical Engineering Education
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    • v.14 no.2
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    • pp.367-376
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    • 2022
  • In this study, the user experience was analyzed from the learner's point of view, focusing on the metaverse platform 'Spatial'. SUS(System Usability Scale) was used to evaluate the usability of the metaverse platform 'Spatial' in a college class, and the Magnitude estimation technique was used to evaluate the immersion and satisfaction with the class. In addition, a questionnaire survey was used to collect user experience opinions on the use of 'Spatial' as a teaching tool. Looking at the usability evaluation results of the 'Spatial' system, the students evaluated the usability, immersion, and satisfaction quite positively. Looking at the user experience of metaverse platform 'Spatial', it was found that students highly valued Metaverse as an educational tool that can provide a place for many people to gather and communicate even in a non-face-to-face space. Compared to other online platforms, metaverse has advantages in ease of use, interaction, immersion, and interest. In particular, in addition to keyboard, touch, and display, interaction using the five senses such as voice, motion, and gaze was recognized as a great advantage. On the other hand, it was found that high openness, freedom, and interest factors can both promote learning and inhibit learning. Nevertheless, it is judged that the metaverse platform 'Spatial' can be effectively applied in college classes because it enables various interactions between instructor and learner or between learner and learner.

A Fundamental Study of VIV Fatigue Analysis Procedure for Dynamic Power Cables Subjected to Severely Sheared Currents (강한 전단 해류 환경에서 동적 전력케이블의 VIV 피로해석 절차에 관한 기초 연구)

  • Chunsik Shim;Min Suk Kim;Chulmin Kim;Yuho Rho;Jeabok Lee;Kwangsu Chea;Kangho Kim;Daseul Jeong
    • Journal of the Society of Naval Architects of Korea
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    • v.60 no.5
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    • pp.375-387
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    • 2023
  • The subsea power cables are increasingly important for harvesting renewable energies as we develop offshore wind farms located at a long distance from shore. Particularly, the continuous flexural motion of inter-array dynamic power cable of floating offshore wind turbine causes tremendous fatigue damages on the cable. As the subsea power cable consists of the helical structures with various components unlike a mooring line and a steel pipe riser, the fatigue analysis of the cables should be performed using special procedures that consider stick/slip phenomenon. This phenomenon occurs between inner helically wound components when they are tensioned or compressed by environmental loads and the floater motions. In particular, Vortex-induced vibration (VIV) can be generated by currents and have significant impacts on the fatigue life of the cable. In this study, the procedure for VIV fatigue analysis of the dynamic power cable has been established. Additionally, the respective roles of programs employed and required inputs and outputs are explained in detail. Demonstrations of case studies are provided under severely sheared currents to investigate the influences on amplitude variations of dynamic power cables caused by the excitation of high mode numbers. Finally, sensitivity studies have been performed to compare dynamic cable design parameters, specifically, structural damping ratio, higher order harmonics, and lift coefficients tables. In the future, one of the fundamental assumptions to assess the VIV response will be examined in detail, namely a narrow-banded Gaussian process derived from the VIV amplitudes. Although this approach is consistent with current industry standards, the level of consistency and the potential errors between the Gaussian process and the fatigue damage generated from deterministic time-domain results are to be confirmed to verify VIV fatigue analysis procedure for slender marine structures.

X-band Pulsed Doppler Radar Development for Helicopter (헬기 탑재 X-밴드 펄스 도플러 레이다 시험 개발)

  • Kwag Young-Kil;Choi Min-Su;Bae Jae-Hoon;Jeon In-Pyung;Hwang Kwang-Yun;Yang Joo-Yoel;Kim Do-Heon;Kang Jung-Wan
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.17 no.8 s.111
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    • pp.773-787
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    • 2006
  • An airborne radar is an essential aviation electronic system for the aircraft to perform various civil and/or military missions in all weather environments. This paper presents the design, development, and test results of the multi-mode X-band pulsed Doppler radar system test model for helicopter-borne flight test. This radar system consists of 4 LRUs(Line-Replacement Unit), which include antenna unit, transmitter and receiver unit, radar signal & data processing unit and display Unit. The developed core technologies include the planar array antenna, TWTA transmitter, coherent I/Q detector, digital pulse compression, MTI, DSP based Doppler FFT filter, adaptive CFAR, moving clutter compensation, platform motion stabilizer, and tracking capability. The design performance of the developed radar system is verified through various ground fixed and moving vehicle test as well as helicopter-borne field tests including MTD(Moving Target Detector) capability for the Doppler compensation due to the moving platform motion.

Dynamic Constrained Force of Tower Top and Rotor Shaft of Floating Wind Turbine (부유식 해상 풍력 발전기의 Tower Top 및 Rotor Shaft에 작용하는 동적 하중 계산)

  • Ku, Nam-Kug;Roh, Myung-Il;Lee, Kyu-Yeul
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.455-463
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    • 2012
  • In this study, we calculate dynamic constrained force of tower top and blade root of a floating offshore wind turbine. The floating offshore wind turbine is multibody system which consists of a floating platform, a tower, a nacelle, and a hub and three blades. All of these parts are regarded as a rigid body with six degree-of-freedom(DOF). The platform and the tower are connected with fixed joint, and the tower, the nacelle, and the hub are successively connected with revolute joint. The hub and three blades are connected with fixed joint. The recursive formulation is adopted for constructing the equations of motion for the floating wind turbine. The non-linear hydrostatic force, the linear hydrodynamic force, the aerodynamic force, the mooring force, and gravitational forces are considered as external forces. The dynamic load at the tower top, rotor shaft, and blade root of the floating wind turbine are simulated in time domain by solving the equations of motion numerically. From the simulation results, the mutual effects of the dynamic response between the each part of the floating wind turbine are discussed and can be used as input data for the structural analysis of the floating offshore wind turbine.

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.9-20
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    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.

A GPU-based Filter Algorithm for Noise Improvement in Realtime Ultrasound Images (실시간 초음파 영상에서 노이즈 개선을 위한 GPU 기반의 필터 알고리즘)

  • Cho, Young-Bok;Woo, Sung-Hee
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1207-1212
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    • 2018
  • The ultrasound image uses ultrasonic pulses to receive the reflected waves and construct an image necessary for diagnosis. At this time, when the signal becomes weak, noise is generated and a slight difference in brightness occurs. In addition, fluctuation of image due to breathing phenomenon, which is the characteristic of ultrasound image, and change of motion in real time occurs. Such a noise is difficult to recognize and diagnose visually in the analysis process. In this paper, morphological features are automatically extracted by using image processing technique on ultrasound acquired images. In this paper, we implemented a GPU - based fast filter using a cloud big data processing platform for image processing. In applying the GPU - based high - performance filter, the algorithm was run with performance 4.7 times faster than CPU - based and the PSNR was 37.2dB, which is very similar to the original.

Development of Humanoid Robot Platform to Identify Biological Concepts of Children (유아의 생물 개념 발달 연구를 위한 인간형 로봇 플랫폼의 개발)

  • Kim, Minkyung;Shin, Youngkwang;Yi, Soonhyung;Lee, Donghun
    • The Journal of Korea Robotics Society
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    • v.12 no.3
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    • pp.376-384
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    • 2017
  • In this paper, we describe a case of using robot technology in child studies to examine children's judgement and reasoning of the life phenomenon on boundary objects. In order to control the effects of the appearance of the robot, which children observe or interact directly with, on the children's judgement and reasoning of the life phenomenon, we developed a robot similar to human. Unit experimental scenarios representing biological and psychological properties were implemented based on control of robot's motion, speech, and facial expressions. Experimenters could combine these multiple unit scenarios in a cascade to implement various scenarios of the human-robot interaction. Considering that the experimenters are researchers of child studies, there was a need to develop a remote operation console that can be easily used by non-experts in the robot field. Using the developed robot platform, researchers of child studies could implement various scenarios by manipulating the biological and psychological properties of the robot based on their research hypothesis. As a result, we could clearly see the effects of robot's properties on children's understanding about boundary object like robots.

A Study on the Slowly Varying Wave Drift Force Acting on a Semi-Submersible Platform in Waves (반잠수식 시추선에 작용하는 장주기 표류력에 관한 연구)

  • S.Y.,Hong;P.M.,Lee;D.C.,Hong
    • Bulletin of the Society of Naval Architects of Korea
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    • v.26 no.2
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    • pp.49-63
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    • 1989
  • Wave drift forces which are small in magnitudes compared to the first order wave exciting forces can cause very large motion of a vessel in waves. In this paper a theoretical and experimental analysis is made of the mean and slowly varying wave dirft forces on the semi-submersible platform. Theoretical calculations are performed by using near field method with three dimensional diffraction theory and model tests are carried out in regular and irregular waves with a 1/60 semi model. Test results are compared with theoretical calculations and the mooring spring effects in the test are discussed.

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A STUDY ON THE AERODYNAMIC EFFECTS WHEN A HIGH-SPEED TRAIN PASSING THROUGH AN UNDERGROUND STATION USING COMPUTATIONAL FLUID DYNAMICS (고속열차의 지하정거장 통과 시 발생하는 공기역학적 영향에 대한 전산유체해석 연구)

  • Lim, K.M.;Kim, Y.M.;Bang, M.S.;Kwon, H.B.
    • Journal of computational fluids engineering
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    • v.21 no.4
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    • pp.61-70
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    • 2016
  • Dong-tan Station, shared by high-speed railway and urban express railway, is a very complicated underground station having 6 tracks together with barrier and shafts between them, therefore it seems very hard to investigate the aerodynamic effects including the pressure variation and train gust in the station when a high-speed train runs through it. In this study, the aerodynamic effects on the structures and platform passengers when a high-speed train runs through an underground station have been studied using Computational Fluid Dynamics. STAR-CCM+ has been employed for numerical simulation based on Navier-Stokes equation and 2-equation turbulence model and moving mesh scheme supported by STAR-CCM+ has also been used to represent the relative motion between a train and station. Based on the simulation results, the unsteady flow fields in the underground station induced by the high-speed train have been analyzed and the pressures on the PSDs and pressure variation at the platform have quantitatively assessed.

Development of the Educational V-Factory system combining Virtual Reality (가상현실을 접목한 교육용 V-Factory 시스템 개발)

  • Seo, Kyeong-Jun;Yun, Jung-Ho;Nam, Ki-Seon;Kim, Sung-Gaun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.4
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    • pp.617-622
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    • 2018
  • In industries such as automobiles and semiconductors, a lot of components are produced using PLCs based on an automatic production system. Therefore, an educational platform is needed to provide training in the use of PLCs in the industrial sites. Conventional educational systems, in which PLCs are employed to control sensors and actuators, have been continuously developed. However, these systems present their circuits only in 2D on the screen, which makes it difficult to understand them during the learning process. To overcome these disadvantages, we propose an educational V-Factory system capable of providing PLC training using virtual reality. In addition, thousands of sensors and actuators can be controlled by the V-Factory system through the proposed virtual I/O driver. The motion of the automatic production system can be visualized using virtual reality.