• Title/Summary/Keyword: Motion perception

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User Perception on Character Clone of Crowds based on Perceptual Organization (군중에서의 캐릭터 복제에 관한 지각체제화 기반 사용자 인지)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.819-830
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    • 2009
  • When simulating large crowds, it is inevitable that the models and motions of many characters will be cloned. McDonnell et al. analyzed user's perception to find cloned characters. They established that clones of appearance are far easier to detect than motion clones. In this paper, we expand McDonnell's research[1], with the focus on multiple clones and the appearance variety in real-time game environment. Introducing the perceptual organization, we show the appearance variety of crowd clones by using game items and texture modulation. Other factors that influence the ability to detect clones were examined, such as the moving direction and distance between character clones. Our results provide novel insights and useful thresholds that will assist in creating more realistic crowds of game environments.

A CPU-GPU Hybrid System of Environment Perception and 3D Terrain Reconstruction for Unmanned Ground Vehicle

  • Song, Wei;Zou, Shuanghui;Tian, Yifei;Sun, Su;Fong, Simon;Cho, Kyungeun;Qiu, Lvyang
    • Journal of Information Processing Systems
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    • v.14 no.6
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    • pp.1445-1456
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    • 2018
  • Environment perception and three-dimensional (3D) reconstruction tasks are used to provide unmanned ground vehicle (UGV) with driving awareness interfaces. The speed of obstacle segmentation and surrounding terrain reconstruction crucially influences decision making in UGVs. To increase the processing speed of environment information analysis, we develop a CPU-GPU hybrid system of automatic environment perception and 3D terrain reconstruction based on the integration of multiple sensors. The system consists of three functional modules, namely, multi-sensor data collection and pre-processing, environment perception, and 3D reconstruction. To integrate individual datasets collected from different sensors, the pre-processing function registers the sensed LiDAR (light detection and ranging) point clouds, video sequences, and motion information into a global terrain model after filtering redundant and noise data according to the redundancy removal principle. In the environment perception module, the registered discrete points are clustered into ground surface and individual objects by using a ground segmentation method and a connected component labeling algorithm. The estimated ground surface and non-ground objects indicate the terrain to be traversed and obstacles in the environment, thus creating driving awareness. The 3D reconstruction module calibrates the projection matrix between the mounted LiDAR and cameras to map the local point clouds onto the captured video images. Texture meshes and color particle models are used to reconstruct the ground surface and objects of the 3D terrain model, respectively. To accelerate the proposed system, we apply the GPU parallel computation method to implement the applied computer graphics and image processing algorithms in parallel.

A Survey on the characteristics of the Elderly Persons for Product Safety (제품 안전을 위한 노인의 특성에 대한 기초 조사)

  • 정광태;송복희;이용희
    • Proceedings of the Korean Reliability Society Conference
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    • 2001.06a
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    • pp.385-387
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    • 2001
  • This is a brief report oil the characteristics of elderly persons in Korea for product liability and product safety. Recently. the elderly persons rapidly go on increasing in number. So, the considerations of their characteristics in product design become more and more important not only for product safety but for the commercial target. We describe a result from the survey on some of the characteristics such as Stereotypical or common expectations in type, size, motion characteristics, and direction of control operation(i.e., population stereotypes), depth perception, and tracking performance through a structured interview and experiments. This basic study will go on.

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Improvement of Dynamic Performance of Vehicle Simulator Using Human Sensibility Ergonomics (감성공학 기법을 이용한 차량 시뮬레이터의 동적 성능 향상에 대한 연구)

  • Lee, Sang-Chul;Um, Sung-Sook;Son, Kwon;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.312-312
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    • 2000
  • Human sensibility ergonomics is applied to evaluation of dynamic performance of a vehicle driving simulator. Vehicle, driving environment, and human perception models are constructed and integrated. Driving simulations are carried out based on these models. This study defines a set verbal expressions collected and investigates which are the most appropriate for describing the fidelity of translational and angular accelerations of the driving simulator. An statistical analysis is uscd to find correlation between the ergonomic sensibility and the cut-off frequency of the washout algorithm. This study suggests a methodology to obtain an ergonomic database which can be used for the performance evaluation of dynamic environments.

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Research Trends on Environmental Perception and Motion Planning for Unmanned Aerial Vehicles (무인 비행체의 환경 인지 및 경로 계획 연구동향)

  • Hong, Y.;Kim, Y.;Kim, S.;Lee, H.;Cha, J.
    • Electronics and Telecommunications Trends
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    • v.34 no.3
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    • pp.43-54
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    • 2019
  • Currently, the use of unmanned aerial vehicles (UAVs) is spreading from recreational purposes to the public- and commercial-use product areas. Various efforts are being made worldwide to ensure the safety of UAVs and expand their service applications and convenience, because autonomous flights are becoming increasingly popular. In order for a UAV to perform autonomous flight and mission without operator assistance, environmental perception technology, path planning technology, and flight control technology are needed. In this article, we present recent trends in these technologies.

Design of Edutainment Contents Using Motion Recognition for Enhancing Sociability and Visual Perception of Children (유아의 시지각 및 사회성 향상을 위한 동작 인식 기반 에듀테인먼트 콘텐츠 개발)

  • Park, Yoon;Yang, Janghoon
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.170-180
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    • 2015
  • With progress in emerging new media technology and associated device, there is growing interest in a new type of contents in the filed of children education. In this research, we developed a edutainment content for enhancing sociability and visual perception of children exploiting kinect. Recreating what is visually perceived with physical movement is adopted to develop visual perception. It is also designed such that one's sociability can be enhanced through experiencing natural physical contact and collaboration while interacting with the developed content. The prototype of the content was created through development of character to boost interest, a short animation for storytelling, and interactive programming. In the second pilot test which was done with the content improved through the first pilot test, it was observed that children easily played with it and actively participated in experiencing it. From this observation, it is expected that the developed content may work as a promising edutainment content which fosters children to enhance visual perception and sociability through natural interaction.

Effects of a Muscle Strengthening Exercise Program on Muscle Strength, Activities of Daily Living, Health Perception, and Depression in Post-stroke Elders (근력강화운동 프로그램이 만성 뇌졸중 노인의 근력, 일상생활동작, 건강지각 및 우울에 미치는 영향)

  • Kim, Gi-Yon;Kwon, Bo-Eun;Hur, Hea-Kung;Roh, Young-Sook;Shin, Myoung-Jin
    • Korean Journal of Adult Nursing
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    • v.24 no.3
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    • pp.317-326
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    • 2012
  • Purpose: The purpose of this study was to identify the effects of an exercise program on muscle strength, Activities of Daily Living (ADL), health perception, and depression among post-stroke elders. Methods: Nonequivalent control group design with pretest and posttest was used. A total of 23 post-stroke elders who met inclusion criteria were recruited. Muscle strength in upper and lower extremities, ADL, health perception, and self-rated symptoms of depression were measured. The exercise program consisted of deep breathing, range of motion, and muscle strengthening exercises using Thera-band, 30~40 min/day, three days a week, for 12 weeks. Results: Muscle strength of right shoulder (U=11.50, p=.001), right leg (U=13.50, p=.002), and health perception (U=24.00, p=.010) in the experimental group was significantly higher compared to the control group at 12 weeks of post-intervention. Depression scores were significantly lower in the experimental group compared to the control group at 6 weeks (U=28.00, p=.021), at 12 weeks (U=22.00, p=.006) of an exercise program. Conclusion: By applying this program, post-stroke elders showed increases in muscle strength and a decrease in depression as well as improvement of health perception. Further study is needed to verify the effects of the exercise program on cardiovascular physiologic variables through long-term follow-up.

The Development of Nutrition Education Program for Improvement of Body Perception of Middle School Girls (I);The Analysis of Problems According to the Body Perception of Middle School Girls (여중생의 체형인식 개선을 위한 영양교육 프로그램 개발(I);여중생의 체형인식에 따른 문제점 분석)

  • Soh, Hye-Kyung;Lee, Eun-Ju;Choi, Bong-Soon
    • Journal of the Korean Society of Food Culture
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    • v.23 no.3
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    • pp.403-409
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    • 2008
  • Recently, the desire for low body weight, which is an abnormal weight construct along with obesity, has become an evident and serious problem in teenagers. In Korea, the desire for low weight is not perceived as an important problem, but it is rapidly expanding relative to the physical changes and developmental issues teenagers experience. The social atmosphere presented through mass media is the key influencer for the increasing low weight occurrence in teenagers. Because thoughts about beauty have changed among people, and since there is apparent blind interest in slim body shape and appearance, already low-weight individuals are attempting to lose weight along with obese persons. Thus, we consider it necessary to guide teenagers toward having correct perceptions with regard to weight and their own body shape, and that a healthy and appropriate weight is beautiful. Therefore, for this study, we investigated body perception, abnormal weight, attitude toward weight control, and factors related to eating behavior among teenage girls, who are considered the at risk group for overt body weight control behavior. Based on this, we have attempted to set in motion a systematic and active nutrition education program that will allow us to increase body satisfaction by educating on nutritional issues related to development, and ultimately, implant healthy body shape perceptions.

Analysis to the Visual Expression Types and Characteristics of New Materials Utilizing the Lighting (조명을 활용한 신소재의 시각적 표현유형 및 특성분석)

  • Jung, Sun-Hee;Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.23 no.5
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    • pp.25-32
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    • 2014
  • The purpose of this study is to analyze the expression method and visual characteristics of material utilized the lighting in terms of a visual aspect. The method of study is to establish standards for analysis and to classify type of visual effect and expression of that focused on preliminary study. And It is to grasp the visual expression characteristics of new materials. through analysis standards. The results of the study are as follows. First, 'decorativeness', 'symbolization', 'motion-images' and 'interactivity' were selected as the type of visual expression through the precedent studies. And it was classified the visual effects as 3 types like 'a light-emitting effect', 'steric effects' and 'movement effect'. Second, We could know that 'light-emitting effect' was expressed in 7-new materials, 'three-dimensional effect' was expressed in 3-new materials, and 'motion effect' in 4-new materials. Through that. We could know that the new materials represented with 'light-emitting effect' are much more than the other new materials. Third, the results of this study show that 'decorativeness' in the visual types was appeared to 'light-emitting effect' and 'three-dimensional effect'. 'symbolization' to 'light-emitting effect' and 'motion effect', 'motion-images' to 'three-dimensional effect' and 'motion effect' and 'interactivity' to 'light-emitting effect', 'three-dimensional effect' and 'motion effect'. And It was appeared to three effects in 'interactivity'. We could know that it is more effective to be presented the visual effect simultaneously to communication with the visual perception.

From Exoscope into the Next Generation

  • Nishiyama, Kenichi
    • Journal of Korean Neurosurgical Society
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    • v.60 no.3
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    • pp.289-293
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    • 2017
  • An exoscope, high-definition video telescope operating monitor system to perform microsurgery has recently been proposed an alternative to the operating microscope. It enables surgeons to complete the operation assistance by visualizing magnified images on a display. The strong points of exoscope are the wide field of view and deep focus. It minimized the need for repositioning and refocusing during the procedure. On the other hand, limitation of magnifying object was an emphasizing weak point. The procedures are performed under 2D motion images with a visual perception through dynamic cue and stereoscopically viewing corresponding to the motion parallax. Nevertheless, stereopsis is required to improve hand and eye coordination for high precision works. Consequently novel 3D high-definition operating scopes with various mechanical designs have been developed according to recent high-tech innovations in a digital surgical technology. It will set the stage for the next generation in digital image based neurosurgery.