• 제목/요약/키워드: Motion generation algorithm

검색결과 143건 처리시간 0.025초

Depth-of-interest-based Bypass Coding-unit Algorithm for Inter-prediction in High-efficiency Video Coding

  • Rhee, Chae Eun
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.231-234
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    • 2016
  • The next-generation video coding standard known as High-Efficiency Video Coding (HEVC) was developed with the aim of doubling the bitrate reduction offered by H.264/Advanced Video Coding (AVC) at the expense of an increase in computational complexity. Mode decision with motion estimation is still one of the most time-consuming computations in HEVC, as it is with H.264/AVC. Several schemes for a fast mode decision have been presented in reference software and in other studies. However, a possible speed-up in conventional schemes is sometimes insignificant for videos that have inhomogeneous spatial and temporal characteristics. This paper proposes a bypass algorithm to skip large-block-size predictions for videos where small block sizes are preferred over large ones. The proposed algorithm does not overlap with those in previous works, and thus, is easily used with other fast algorithms. Consequently, an independent speed-up is possible.

유전 알고리듬을 이용한 이족 보행 로봇의 계단 오르기 최적 보행 궤적 생성 (Optimal Trajectory Generation for Walking Up a Staircase of a Biped Robot Using Genetic Algorithm)

  • 김은숙;김만석;김종욱
    • 전기학회논문지
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    • 제58권2호
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    • pp.373-381
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    • 2009
  • In this paper, a humanoid robot is simulated and implemented to walk up a staircase using the blending polynomial and genetic algorithm. Using recently developed kinematics for a biped robot, four schemes for walking up a staircase are newly proposed and simulated separately. For the two schemes of landing a swaying leg on the upper stair, the joint trajectories of seven motors are particularly optimized to generate an energy-minimal motion with the guarantee of walking stability. The proposed scheme of walking upstair is validated by an experiment with a small humanoid robot.

Video augmentation technique for human action recognition using genetic algorithm

  • Nida, Nudrat;Yousaf, Muhammad Haroon;Irtaza, Aun;Velastin, Sergio A.
    • ETRI Journal
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    • 제44권2호
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    • pp.327-338
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    • 2022
  • Classification models for human action recognition require robust features and large training sets for good generalization. However, data augmentation methods are employed for imbalanced training sets to achieve higher accuracy. These samples generated using data augmentation only reflect existing samples within the training set, their feature representations are less diverse and hence, contribute to less precise classification. This paper presents new data augmentation and action representation approaches to grow training sets. The proposed approach is based on two fundamental concepts: virtual video generation for augmentation and representation of the action videos through robust features. Virtual videos are generated from the motion history templates of action videos, which are convolved using a convolutional neural network, to generate deep features. Furthermore, by observing an objective function of the genetic algorithm, the spatiotemporal features of different samples are combined, to generate the representations of the virtual videos and then classified through an extreme learning machine classifier on MuHAVi-Uncut, iXMAS, and IAVID-1 datasets.

Side Information Extrapolation Using Motion-aligned Auto Regressive Model for Compressed Sensing based Wyner-Ziv Codec

  • Li, Ran;Gan, Zongliang;Cui, Ziguan;Wu, Minghu;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권2호
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    • pp.366-385
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    • 2013
  • In this paper, we propose a compressed sensing (CS) based Wyner-Ziv (WZ) codec using motion-aligned auto regressive model (MAAR) based side information (SI) extrapolation to improve the compression performance of low-delay distributed video coding (DVC). In the CS based WZ codec, the WZ frame is divided into small blocks and CS measurements of each block are acquired at the encoder, and a specific CS reconstruction algorithm is proposed to correct errors in the SI using CS measurements at the decoder. In order to generate high quality SI, a MAAR model is introduced to improve the inaccurate motion field in auto regressive (AR) model, and the Tikhonov regularization on MAAR coefficients and overlapped block based interpolation are performed to reduce block effects and errors from over-fitting. Simulation experiments show that our proposed CS based WZ codec associated with MAAR based SI generation achieves better results compared to other SI extrapolation methods.

험로 주행용 무인차량과 차량 시뮬레이터의 융합을 위한 퍼지 알고리즘 개발 (Fuzzy Algorithm Development for the Integration of Vehicle Simulator with All Terrain Unmanned Vehicle)

  • 윤득선;유환신;임하영
    • 지능정보연구
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    • 제11권2호
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    • pp.47-57
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    • 2005
  • 본 논문에서는 험로를 주행하는 무인 자동차의 운동을 재현하는 차량 시뮬레이터의 운동큐를 생성함에 있어서 중요한 인자들을 결정할 때 충실한 재현을 위하여 필터를 적용하였다. 그러나 필터의 성능한계와 차량운동을 재현하는 워시아웃 알고리즘의 한계를 극복하기 위한 방안으로 퍼지논리를 이용한 필터의 설계를 하여 실차 실험에 적용하였고 향후의 연구방향을 제시하였다.

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영상 시퀀스의 밝기변화 보정 (Luminance Stabilization of Image Sequence)

  • 이임건;한수환
    • 한국정보통신학회논문지
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    • 제14권7호
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    • pp.1661-1666
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    • 2010
  • 영상 시퀀스는 획득과정에서 주변부의 밝기 변화와 그림자 등으로 인해 원치 않는 밝기 변화가 포함될 수 있다. 시각적으로 성가신 훼손 형태로 표현되는 이러한 플리커(flicker)는 움직임 벡터의 계산이나 물체의 추출과 같은 후 처리에 많은 영향을 미치므로 미리 제거하는 것이 바람직하다. 본 논문은 플리커를 발생시키는 모델을 분석하고 이를 제거하는 새로운 알고리즘을 제안한다. 제안하는 알고리즘은 플리커를 유발하는 게인과 오프셋 파라미터를 분리하여 추정하고 이를 훼손된 영상에 보정하여 영상 시퀀스를 안정화 시킨다. 제안하는 방법을 장면에서 움직임이 없는 인위적인 테스트 영상 시퀀스와 움직임이 있는 실제 영상 시퀀스에 적용하여 알고리즘의 성능을 보였다.

2중 보간법을 이용한 실시간 NURBS 보간방법에 관한 연구 (A Study on the real-time NURBS Interpolation using 2-stage interpolation)

  • 박진호
    • 한국공작기계학회논문집
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    • 제13권6호
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    • pp.56-63
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    • 2004
  • The real-time NURBS interpolation method using 2-stage interpolation is studied. The 2-stage interpolation method that compensates for interpolation errors within machine BLU is proposed. The interpolation result was filtered by an Acceleration/Jerk limitation equation. Through this 2-stage interpolation, both the interpolation error condition and the motion kinematics could be satisfied. Using computer simulation in which interpolation results are evaluated by a numerical iteration method, it is shown that the 2-stage interpolation algerian could interpolate target curves precisely with geometric and dynamic contentment. The proposed algorithm was implemented in the CNC simulator system and an experimental un was conducted to identify the real-time adaptation.

이동로봇에서의 효율적인 자세제어 방법 (The efficient motion control method for autonomous mobile robot)

  • 강민구;이진수;김상우
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.387-392
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    • 1992
  • This paper presents a local trajectory generation method which is based on a sequence of reference posture-velocities and the efficient low level control algorithm which constructs the complete smooth curve from the trajectory specification. The reference trajectory generator(RTG) which is in between the local path planner(LPP) and the robot motion controller(RMC) generates a sequence of set-points for each path segments from the LPP and pass it to the RMC. The RMC controls the motions of vehicle which should follow the sequence. In the feedback controller of VMC, the method which compensates robot posture-velocity error correctly is used. These methods are implemented on indoor autonomous vehicle, 'ALIVE' mobile robot. The ALIVE mobile robot system is implemented on the 32bit VME bus system: the two VME CPU's are used for RTG and RMC, while the 80C196KC-based VME board is used for motor controller.

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Velocity profile generation methods for industrial robots and CNC machine tools

  • Kim, Dong-Il;Song, Jin-Il;Kim, Sungkwun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.306-311
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    • 1992
  • We propose software algorithms which provide the characteristics of acceleration/deceleration essential to high dynamic performance at the transient state where industrial robots or CNC machine tools start and stop. The path error, which is one of the most significant factors in performance evaluation of industrial robots and CNC machine tools, is analyzed for linear, exponential, and parabolic acceleration/deceleration algorithms in case of circular interpolation. The analysis shows that the path error depends on the acceleration/deceleration routine and the servo control system. In experiments, the entire control algorithm including the proposed acceleration/deceleration algorithms is executed on the motion control system with a floating point digital signal processor(DSP) TMS320C30 as a CPU. The experimental results demonstrate that the proposed algorithms are very effective in controlling axes of motion of industrial robots or CNC machine tools with the desired characteristics.

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ALE 기반의 고체 로켓 내부 유체-구조 연계 해석 (ALE-Based FSI Simulation of Solid Propellant Rocket Interior)

  • 한상호;최희성;민대호;김종암;황찬규
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2008년도 춘계학술대회논문집
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    • pp.510-513
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    • 2008
  • The traditional computational fluid or structure dynamics analysis approaches have contributed to solve many delicate engineering problems. But for the most of recent engineering problems which are influenced by fluid-structure interaction effect strongly, traditional individual approaches have limited analysis abilities for the exact simulation. Owing to above-mentioned reason, nowadays fluid-structure interaction analysis has become a matter of concern and interest. FSI analysis require several unprecedented techniques for the combining individual analysis tool into integrated analysis tool. The Arbitrary Lagrangian-Eulerian(ALE, in short) method is the new description of continum motion,which combines the advantages of the classical kinematical descriptions, i.e. Lagrangian and Eulerian description, while minimizing their respective drawbacks. In this paper, the ALE description is adapted to simulate fluid-structure interaction problems. An automatic re-mesh algorithm and a fluid-structure coupling process are included to analyze the interaction and moving motion during the 2-D axisymmetric solid rocket interior FSI phenomena simulation.

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