• Title/Summary/Keyword: Motion environment

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Soft Robots Based on Magnetic Actuator (자성 액추에이터 기반의 소프트 로봇)

  • Nor, Gyu-Lyeong;Choi, Moon Kee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.34 no.6
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    • pp.401-415
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    • 2021
  • Soft robots are promising devices for applications in drug delivery, sensing, and manufacturing. Traditional hard robotics are manufactured with rigid materials and their degrees of motion are constrained by the orientation of the joints. In contrast to rigid counterpart, soft robotics, employing soft and stretchable materials that easily deforms in shape, can realize complex motions (i.e., locomotion, swimming, and grappling) with a simple structure, and easily adapt to dynamic environment. Among them, the magnetic actuators exhibit unique characteristics such as rapid and accurate motion control, biocompatibility, and facile remote controllability, which make them promising candidates for the next-generation soft robots. Especially, the magnetic actuators instantly response to the stimuli, and show no-hysteresis during the recovery process, essential for continuous motion control. Here, we present the state-of-the-art fabrication process of magnetically controllable nano-/micro-composites, magnetically aligning process of the composites, and 1-dimensional/multi-dimensional multimodal motion control for the nextgeneration soft actuators.

A comparative study of different active heave compensation approaches

  • Zinage, Shrenik;Somayajula, Abhilash
    • Ocean Systems Engineering
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    • v.10 no.4
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    • pp.373-397
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    • 2020
  • Heave compensation is a vital part of various marine and offshore operations. It is used in various applications, including the transfer of cargo between two vessels in the open ocean, installation of topsides of an offshore structure, offshore drilling and for surveillance, reconnaissance and monitoring. These applications typically involve a load suspended from a hydraulically powered winch that is connected to a vessel that is undergoing dynamic motion in the ocean environment. The goal in these applications is to design a winch controller to keep the load at a regulated height by rejecting the net heave motion of the winch arising from ship motions at sea. In this study, we analyze and compare the performance of various control algorithms in stabilizing a suspended load while the vessel is subjected to changing sea conditions. The KCS container ship is chosen as the vessel undergoing dynamic motion in the ocean. The negative of the net heave motion at the winch is provided as a reference signal to track. Various control strategies like Proportional-Derivative (PD) Control, Model Predictive Control (MPC), Linear Quadratic Integral Control (LQI), and Sliding Mode Control (SMC) are implemented and tuned for effective heave compensation. The performance of the controllers is compared with respect to heave compensation, disturbance rejection and noise attenuation.

A Study on Augmented Reality Interaction Using Leap Motion (Leap Motion을 활용한 증강현실 인터랙션 강화 연구)

  • Jung, Hyun-Il;Jung, Hyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.133-138
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    • 2020
  • Interaction is an important component in the sense of immersion in augmented reality. However, the function of interaction in augmented reality contents is very weak. Bringing a lot of real environmental information is one of the ways to develop augmented reality, and interaction will naturally develop. In this paper, Leap Motion was used for natural interaction in augmented reality environment through the hand widely used as an interface tool, and extended more from the limited interaction of conventional display touch methods to create a natural interaction. This development of interaction will contribute to the development of various contents as well as augmented reality later.

Restoring Motion Capture Data for Pose Estimation (자세 추정을 위한 모션 캡처 데이터 복원)

  • Youn, Yeo-su;Park, Hyun-jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.5-7
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    • 2021
  • Motion capture data files for pose estimation may have inaccurate data depending on the surrounding environment and the degree of movement, so it is necessary to correct it. In the past, inaccurate data was restored with post-processing by people, but recently various kind of neural networks such as LSTM and R-CNN are used as automated method. However, since neural network-based data restoration methods require a lot of computing resource, this paper proposes a method that reduces computing resource and maintains data restoration rate compared to neural network-based method. The proposed method automatically restores inaccurate motion capture data by using posture measurement data (c3d). As a result of the experiment, data restoration rates ranged from 89% to 99% depending on the degree of inaccuracy of the data.

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Longitudinal Motion Planning Strategy for Autonomous Driving in Non-signalized Crosswalk (비신호 횡단보도 환경 내 자율주행을 위한 종방향 거동 전략 연구)

  • Youngmin Yoon;Sangyoon Kim;Changhee Kim;Jinsoo Michael Yoo;Jongcherl Park;Kyongsu Yi
    • Journal of Auto-vehicle Safety Association
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    • v.16 no.2
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    • pp.6-13
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    • 2024
  • This paper presents a method of longitudinal motion planning of autonomous vehicles to deal with the non-signalized crosswalk environment. Based on the traffic laws, vehicles should slow down when passing the non-signalized crosswalk to prepare for situations where a nearby pedestrian starts to cross. If a pedestrian is in the crossing phase, vehicles should stop in front of the stop-line and wait until the pedestrian finishes the crossing maneuver. To realize these behaviors in autonomous vehicles, the driving mode and corresponding driving strategy are determined when vehicles encounter the crosswalk. The driving mode is determined according to the behavioral status of the nearby pedestrian. Longitudinal motion for the stopping or passing maneuver is planned according to the determined driving mode. The proposed algorithm has been validated via autonomous driving tests with our test vehicle in a real world. The test results show that the proposed algorithm enables the test vehicle to follow the traffic laws and behave safely against crossing pedestrians in the non-signalized crosswalk.

Development of a Comprehensive Performance Test Facility for Small Millimeter-wave Tracking Radar (소형 추적 레이다용 종합성능시험 시설 개발)

  • Kim, Hong-Rak;Kim, Youn-Jin;Woo, Seon-Keol;An, Se-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.121-127
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    • 2020
  • The small tracking radar targets the target in a real-time, fast-moving, fast-moving target against aircraft with a large RCS that is maneuvering at low speed and a small RCS aircraft maneuvering at high speed (fighters, drones, helicopters, etc.) It is a pulsed radar that detects and tracks. Performing a performance test on a tracking radar in a real environment is expensive, and it is difficult to quantitatively measure performance in a real environment. Describes the composition of the laboratory environment's comprehensive performance test facility and the main requirements and implementation of each configuration.Anechoic chambers to simulate the room environment, simulation target generator to simulate the signal of the room target, target It is composed of a horn antenna driving device to simulate the movement of a vehicle and a Flight Motion Simulatior (FMS) to simulate the flight environment of a tracking radar, and each design and implementation has been described.

Case Study on the Physical Characteristics of Precipitation using 2D-Video Distrometer (2D-Video Distrometer를 이용한 강수의 물리적 특성에 관한 사례연구)

  • Park, Jong-Kil;Cheon, Eun-Ji;Jung, Woo-Sik
    • Journal of Environmental Science International
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    • v.25 no.3
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    • pp.345-359
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    • 2016
  • This study analyze the synoptic meteorological cause of rainfall, rainfall intensity, drop size distribution(DSD), fall velocity and oblateness measured by the 2D-Video distrometer(2DVD) by comparing two cases which are heavy rainfall event case and a case that is not classified as heavy rainfall but having more than $30mm\;h^{-1}$ rainrate in July, 2014 at Gimhae region. As a results; Over the high pressure edge area where strong upward motion exists, the convective rain type occurred and near the changma front, convective and frontal rainfall combined rain type occurred. Therefore, rainrate varies based on the synoptic meteorological condition. The most rain drop distribution appeared in the raindrops with diameters between 0.4 mm and 0.6 mm and large particles appeared for the convective rain type since strong upward motion provide favorable conditions for the drops to grow by colliding and merging so the drop size distribution varies based on the location or rainfall types. The rainfall phases is mainly rain and as the diameter of the raindrop increase the fall velocity increase and oblateness decrease. The equation proposed based on the 2DVD tends to underestimated both fall velocity and oblateness compared with observation. Since these varies based on the rainfall characteristics of the observation location, standard equation for fall velocity and oblateness fit for Gimhae area can be developed by continuous observation and data collection hereafter.

A Study on Value of Artistic Presentation on Motion Graphics -Focused on F5 and Semi-Permanent- (모션그래픽에서 예술적 표현의 가치에 관한 연구 -F5와 Semi-Permanent를 중심으로-)

  • Son, Kook-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.521-529
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    • 2016
  • This paper presents the historical development process and expressive style of motion graphics which are intended to artistic expression, and discusses the value of artistic expressions in motion graphics through the works and activities of F5 and Semi-Permanent which are the representative organization of that. Commercial use of digital motion graphics has been rapidly widespread and used in most of the picture contents by changes in the digital video production environment with the development of the computer. Motion graphics begins with a graphic design applied to the motion graphic content and is transferred from the abstract representation of the animation at the same time. Since then motion graphics have been developed as an independent genre on the basis of graphic design and animation, and take the important position for the understanding and development of the contemporary design and content industry. Moreover, the motion graphics which present the experiment of various techniques and the aspect of mixed genres contribute to the development and diversification of the visual image. This paper is covered on not only F5 and Semi-Permanent that have published experimental artistic motion graphics but also the analysis of the developed ways and expressive patters to produce experimental motion graphics of their works. Furthermore, it discusses the experimental artistic value of these works.

A Motion-driven Rowing Game based on Teamwork of Multiple Players (다중 플레이어들의 팀워크에 기반한 동작-구동 조정 게임)

  • Kim, Hyejin;Shim, JaeHyuk;Lim, Seungchan;Goh, Youngnoh;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.73-81
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    • 2018
  • In this paper, we present a motion-driven rowing simulation framework that allows multiple players to row a boat together by their harmonized movements. In the actual rowing game, it is crucial for the players to synchronize their rowing with respect to time and pose so as to accelerate the boat. Inspired by this interesting feature, we measure the motion similarity among multiple players in real time while they are doing rowing motions and use it to control the velocity of the boat in a virtual environment. We also employ game components such as catching an item which can accelerate or decelerate the boat depending on its type for a moment once it has been obtained by synchronized catching behaviors of the players. By these components, the players can be encouraged to more actively participate in the training for a good teamwork to produce harmonized rowing movements Our methods for the motion recognition for rowing and item catch require the tracking data only for the head and the both hands and are fast enough to facilitate the real-time performance. In order to enhance immersiveness of the virtual environment, we project the rowing simulation result on a wide curved screen.

Longitudinal Motion Analysis in Multi-Directional Irregular Waves for a Training Ship using Commercial Code (상용코드를 이용한 다방향 불규칙파중 실습선의 종운동해석)

  • Han, Seung-Jae;Kim, In-Cheol;Oh, Dea-Kyun;Lee, Gyoung-Woo;Gim, Ok-Sok
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.18 no.2
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    • pp.153-159
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    • 2012
  • This study gives the vertical motion analysis in multi-directional irregular waves using a commercial code(MAXSURF v.16) based on linear strip theory for a training ship. To verify the commercial code prior to the analysis, we guarantees the reliability of this paper's results using the commercial code by comparing with the results(Flokstra, 1974) of same hull and experimental conditions on a Panamax container. The analysis conditions are Beaufort wind scale No. 5($\bar{T}=5.46$, $H_{1/3}=2m$) based on ITTC wave spectrum, encounter angle Head & bow seas($150^{\circ}$) and Froude number Fn=0.257. Finally, we calculates heave RAO, pitch RAO and obtains the result of ship's response spectra for heave and pitch motions. In the motion response spectrum under the multi-directional irregular waves, heave motion reacts slightly high in short-crested waves and pitch motion reacts high in long-crested waves.