• Title/Summary/Keyword: Motion and Time Study

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A Study on Fast Block Matching Algorithm for the Motion Vector Estimation (이동벡터 추정을 위한 고속 Block Matching Algorithm에 관한 연구)

  • 이인홍;박래홍
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.25 no.2
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    • pp.211-219
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    • 1988
  • In this paper effective block matching algorithms are proposed to find the motion vector. There are two approaches to the estimation of the motion vector in MCC (motion compensated coding), i.e.pel(pixel element) recursive algorithm and block matching algorithm. The search algorithm in this paper is based on the block matching method. The advantage of this algorithm is the reduction of the computation time. In order to reduce the computation time, three mathods are proposed in this paper. These new algorithms are faster than other methods. Compared with the three step algorithm by Koga et al., the average ratio of the computational savings obtained from the proposed algorithm is about 3-4.

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Determination of Performance Determinant Factors in Snatch Weightlifting (여자역도 인상종목의 경기력 결정요인 산출)

  • Moon, Young-Jin
    • Korean Journal of Applied Biomechanics
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    • v.15 no.2
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    • pp.21-29
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    • 2005
  • The Purpose of this study was to seek determinant factors through analysis of 65 snatch skill kinematic factors of Athletics participated in 2001 Asian weightlifting competetion. The conclusion were as follows ; 1. In order to enhance snatch skill, when barbell move on knee position, One should be flex knee joint to 105-110 degree, and In pull motion, One should be move powerful extension of knee and hip joint. 2. In last pull motion, One try to make more lock out motion than extra extention motion of hip joint 3. In order to enhance snatch skill, It is inportant that elevate barbell highly by last pull motion through powerful knee extention, poweful hip flextion and One should be make lock out motion fast in the same time. 4. In order to enhance snatch skill, anterior-posterior movement width of shoulder joint should be small. 5. In order to enhance snatch skill, Hip joint should be move vertically on start and lock out phase, but In pull phase, extension motion of hip joint shoulde be performed more largely and powerfully.

Numerical Study on Wave-Induced Motion Response of Tension Leg Platform in Waves (모리슨 항력을 고려한 파랑 중 TLP 거동 특성 연구)

  • Cho, Yoon Sang;Nam, Bo Woo;Hong, Sa Young;Kim, Jin Ha;Kim, Hyun Jo
    • Journal of Ocean Engineering and Technology
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    • v.28 no.6
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    • pp.508-516
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    • 2014
  • A numerical method to investigate the non-linear motion characteristics of a TLP is established. A time domain simulation that includes the memory effect using the convolution integral is used to consider the transient effect of TLP motion. The hydrodynamic coefficients and wave force are calculated using a potential flow model based on the HOBEM(higher order boundary element method). The viscous drag force acting on the platform and tendons is also considered by using Morison’s drag. The results of the present numerical method are compared with experimental data. The focus is the nonlinear effect due to the viscous drag force on the TLP motion. The ringing, springing, and drift motion are due to the drag force based on Morison's formula.

A Study on Visual Expression Characteristics of Motion Poster (모션 포스터의 시각적 표현 특징 연구)

  • Chun, Christine Hyeyeon
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.67-73
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    • 2020
  • This paper analyzed the characteristics of Motion Poster (Moster) and discussed the visual expression methods. To this end, the existing literature on motion posters was organized. The visual representation of motion posters was analyzed by dividing into 'Main Visual', 'Mode of Movement', 'Playtime' and 'Sound'. The analysis results were as follows. As motion posters are kind of movie posters, they are made from the original movie poster images, characters, or scenes of the movie. Graphical representations used either photo-realism or computer realism. The movement methods are 'simple movement of visual elements(movement, gesture and rotation, appear or disappear)+fixed camera movement' or' camera movement (zoom in/out, rotate, move) + fixed visual element movement'. Playback time ranged from about 10 seconds to over 1 minute of video, and the longer the video, the higher the probability of including sound.

Automatic Ball Balancer for Vibration Reduction of Rotating Machines (회전기계의 진동저감을 위한 자동볼평형장치)

  • Chung, Jin-Tai
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.59-68
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    • 2005
  • In this study, we establish a theory for dynamic behaviors of an automatic ball balancer, analyze its dynamic characteristics, and provide its design guide line. Equations of motion are derived by using the polar coordinate system instead of the rectangular coordinate system which was previously used in other researches. After non-dimensionalization of the equations, the perturbation method is applied to locate the equilibrium positions and to obtain the linearized equations of motion around the equilibrium positions. The Eigenvalue problem is used to verify the dynamic stability around the equilibrium positions. On the other hand, the time responses are computed from the nonlinear equations of motion by using a time integration method.

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Time-Domain Analysis on Motion Response of Adjacent Multiple-Bodies in Waves (파랑 중 근접한 다중 물체의 운동응답에 대한 시간영역 해석)

  • Kim, Kyong-Hwan;Kim, Yong-Hwan
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.1
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    • pp.63-72
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    • 2008
  • This study considers the motion response of multiple adjacent floating bodies in waves. As a method of solution, a three-dimensional Rankine panel method is adopted in time domain. For the validation of the developed numerical method, the motions of two adjacent Series 60 hulls and ship-barge model are estimated. The computational results are compared with other numerical and experimental analyses, showing favorable agreement.

A study on motion capture animation process : Focusing on short animation film 'Drip' (모션 캡처 애니메이션 프로세스 연구 : 단편 애니메이션 'Drip'을 중심으로)

  • kim, Jisoo
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.97-104
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    • 2016
  • This study suggests a technique to implement the production of animation by blending between key frame animation and motion capture animation through short animation 'Drip.' It reduced the time taken to produce an animation by not only enabling efficient process management through mutual organic connection but also conducting a process of mutually making up for weak points of key frame animation and motion capture animation. Through this, it was intended to be helpful in efficient animation production by overcoming the limitation of key frame animation and motion capture animation and perceiving and applying a complex process.

Effect of adaptive motion on cyclic fatigue resistance of a nickel titanium instrument designed for retreatment

  • Ozyurek, Taha;Yilmaz, Koray;Uslu, Gulsah
    • Restorative Dentistry and Endodontics
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    • v.42 no.1
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    • pp.34-38
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    • 2017
  • Objectives: The aim of this study was to evaluate the cyclic fatigue resistance of the ProTaper Universal D1 file (Dentsply Maillefer) under continuous and adaptive motion. Materials and Methods: Forty ProTaper Universal D1 files were included in this study. The cyclic fatigue tests were performed using a dynamic cyclic fatigue testing device, which had an artificial stainless steel canal with a $60^{\circ}$ angle of curvature and a 5 mm radius of curvature. The files were randomly divided into two groups (Group 1, Rotary motion; Group 2, Adaptive motion). The time to failure of the files were recorded in seconds. The number of cycles to failure (NCF) was calculated for each group. The data were statistically analyzed using Student's t-test. The statistical significant level was set at p < 0.05. Results: The cyclic fatigue resistance of the adaptive motion group was significantly higher than the rotary motion group (p < 0.05). Conclusion: Within the limitations of the present study, the 'Adaptive motion' significantly increased the resistance of the ProTaper Universal D1 file to cyclic facture.

Study on Prediction and Control of Wind-Induced Heel Motion of Cruise Ship (바람 하중에 의한 크루즈선의 횡경사 예측 및 제어에 관한 연구)

  • Kim, Jae-Han;Kim, Yonghwan;Kim, Yong-Soo
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.4
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    • pp.206-216
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    • 2013
  • The present study considers the prediction of wind-induced heel of cruise ship and its stabilization. Wind load in ocean exerts on the surface of superstructure of cruise ship, which causes the heel moment on the ship. The calculation of wind load starts from choosing wind speed profile, so that the logarithmic wind profile model is applied in this study. Heel moment by wind load is calculated by adopting approximate formulation and applied to the ship motion analysis in time domain. Motion stabilizers, such as stabilizing fin and U-tube tank, are considered to reduce the heel effect as well as excessive roll motion. From this study, it is expected that the present method can be applied to the prediction and stabilization of the heel motion of cruise ships.

A Study on Implementation of the Fast Motion Estimation (고속 움직임 예측기 구현에 관한 연구)

  • Kim, Jin-Yean;Park, Sang-Bong;Jin, Hyun-Jun;Park, Nho-Kyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.69-77
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    • 2002
  • Sine digital signal processing for motion pictures requires huge amount of data computation to store, manipulate and transmit, more effective data compression is necessary. Therefore, the ITU-T recommended H.26x as data compression standards for digital motion pictures. The data compression method that eliminates time redundancies by motion estimation using relationship between picture frames has been widely used. Most video conding systems employ block matching algorithm for the motion estimation and compensation, and the algorithm is based on the minimun value of cast functions. Therefore, fast search algorithm rather than full search algorithm is more effective in real time low data rates encodings such as H.26x. In this paper, motion estimation employing the Nearest-Neighbors algorithm is designed to reduce search time using FPGA, coded in VHDL, and simulated and verified using Xilink Foundation.