References
- Jehee Lee, "Motion Capture: Past Present and Future", Journal of Computing Science and Engineering, Vol. 21, No. 7, pp.24-292, 2003.
- Minsung Kim, "The Efficient Utilization Plan of Motion Capture System Using Key frame Method", Journal of the Korea Entertainment Industry Association, Vol.8, NO.1, pp161-164, 2011.
- Hyukje Choi, Hongyul Choi, "A Study about the Efficiency of Motion Capture Animation for Real-Time Virtual Cjaracters", Vol 7, No.2, pp87-95, 2007.
- L.Kovar, M Gleicher, F. Pighin, "Motion Graphs", ACM Transzctions on Graphics, Vol.21, No.3, pp473-482, 2002.
- Jisoo Kim, "A study on using of motioncapture of animation", The korean society for computer game, No 14, pp109-116. 2008.
- Hongsub Lee, Hyungwoo Jung, Weejoon Park, "A study on the usability of users and the interactive human motion capture of avatar in HMD", Korean society for game, Vol.28, No3, pp151-157, 2015.
- Jeongjin Lee, Moonkoo Kang, ho Lee, Byeongseok Shin, "3D Cloud Animation using Cloud Modeling Method of 2D Meteorological Satellite Images", Vol.10, No1, pp147-156, 2010.
- Mankyu Sung, "Automatic Pose similarity Computation of Motion Capture Data Through Topological Analysis", Journal of the Korea Institute of Information and Communication Engineering, Vol.19, No5, pp1199-1206, 2015. https://doi.org/10.6109/jkiice.2015.19.5.1199
- http://what-when-how.com/wp-content/uploads/2012/07/tmpc2f9164_thumb2_thumb.png
- Juhyun Nam, "A Studyon Efficient Motion Data Editing of Motion Capture System; Focused 'Fighters Club' Character", Journal of Korea Game Society, vol.14, No3, pp25-34, 2014. https://doi.org/10.7583/JKGS.2014.14.3.25
- Mankyu Sung, "Automatic Pose similarity of Motion Capture Data Through Topological Analysis", Journal of the korea Institute of Information and Communication Engineering, Vol.19, No.5, pp1199-1206, 2015. https://doi.org/10.6109/jkiice.2015.19.5.1199
- Byungyul Kim, Youngjoon Han, Hemsoo Hahn, "Motion Capture System using Integrated Pose Sensors", Journal of the korea Society of Computer and Information, Vol.15, No4, pp 4-74, 2010.
- Joonhyun Jeon, Euijun Jeong, "A study of Effective game designing processes", Journal of Korea Game Society, vol.16, No3, pp35-44, 2016. https://doi.org/10.7583/JKGS.2016.16.3.35
- Mi-ohk Yoo, Kyoungju Park, "Comparison of the Character Movement from key- frame and Motion Capture Animation, Journal of the korea Contents Association, Vol.8, No 9, pp74-83, 2008. https://doi.org/10.5392/JKCA.2008.8.9.074
- Sehun Kim, "Study on Arts and Contents Industry Convergence", Journal of Culture Industry, Vol.13, No3, pp 45-53, 2013.