• Title/Summary/Keyword: Motion Recognition Sensor

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Design and implementation of a 3-axis Motion Sensor based SWAT Hand-signal Motion-recognition System (3축 모션 센서 기반 SWAT 수신호 모션 인식 시스템 설계 및 구현)

  • Yun, June;Pyun, Kihyun
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.33-42
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    • 2014
  • Hand-signal is an effective communication means in the situation where voice cannot be used for expression especially for soldiers. Vision-based approaches using cameras as input devices are widely suggested in the literature. However, these approaches are not suitable for soldiers that have unseen visions in many cases. in addition, existing special-glove approaches utilize the information of fingers only. Thus, they are still lack for soldiers' hand-signal recognition that involves not only finger motions, but also additional information such as the rotation of a hand. In this paper, we have designed and implemented a new recognition system for six military hand-signal motions, i. e., 'ready', 'move', quick move', 'crawl', 'stop', and 'lying-down'. For this purpose, we have proposed a finger-recognition method and motion-recognition methods. The finger-recognition method discriminate how much each finger is bended, i. e., 'completely flattened', 'slightly flattened', 'slightly bended', and 'completely bended'. The motion-recognition algorithms are based on the characterization of each hand-signal motion in terms of the three axes. Through repetitive experiments, our system have shown 91.2% of correct recognition.

Implementation of Non-Contact Gesture Recognition System Using Proximity-based Sensors

  • Lee, Kwangjae
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.3
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    • pp.106-111
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    • 2020
  • In this paper, we propose the non-contact gesture recognition system and algorithm using proximity-based sensors. The system uses four IR receiving photodiode embedded on a single chip and an IR LED for small area. The goal of this paper is to use the proposed algorithm to solve the problem associated with bringing the four IR receivers close to each other and to implement a gesture sensor capable of recognizing eight directional gestures from a distance of 10cm and above. The proposed system was implemented on a FPGA board using Verilog HDL with Android host board. As a result of the implementation, a 2-D swipe gesture of fingers and palms of 3cm and 15cm width was recognized, and a recognition rate of more than 97% was achieved under various conditions. The proposed system is a low-power and non-contact HMI system that recognizes a simple but accurate motion. It can be used as an auxiliary interface to use simple functions such as calls, music, and games for portable devices using batteries.

3-D Hand Motion Recognition Using Data Glove (데이터 글로브를 이용한 3차원 손동작 인식)

  • Kim, Ji-Hwan;Park, Jin-Woo;Thang, Nguyen Duc;Kim, Tae-Seong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.324-329
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    • 2009
  • Hand Motion Modeling and Recognition (HMR) are a fundamental technology in the field of proactive computing for designing a human computer interaction system. In this paper, we present a 3D HMR system including data glove based on 3-axis accelerometer sensor and 3D Hand Modeling. Data glove as a device is capable of transmitting the motion signal to PC through wireless communication. We have implemented a 3D hand model using kinematic chain theory. We finally utilized the rule based algorithm to recognize hand gestures namely, scissor, rock and papers using the 3-D hand model.

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Analysis of 3D Motion Recognition using Meta-analysis for Interaction (기존 3차원 인터랙션 동작인식 기술 현황 파악을 위한 메타분석)

  • Kim, Yong-Woo;Whang, Min-Cheol;Kim, Jong-Hwa;Woo, Jin-Cheol;Kim, Chi-Jung;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.925-932
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    • 2010
  • Most of the research on three-dimensional interaction field have showed different accuracy in terms of sensing, mode and method. Furthermore, implementation of interaction has been a lack of consistency in application field. Therefore, this study is to suggest research trends of three-dimensional interaction using meta-analysis. Searching relative keyword in database provided with 153 domestic papers and 188 international papers covering three-dimensional interaction. Analytical coding tables determined 18 domestic papers and 28 international papers for analysis. Frequency analysis was carried out on method of action, element, number, accuracy and then verified accuracy by effect size of the meta-analysis. As the results, the effect size of sensor-based was higher than vision-based, but the effect size was extracted to small as 0.02. The effect size of vision-based using hand motion was higher than sensor-based using hand motion. Therefore, implementation of three-dimensional sensor-based interaction and vision-based using hand motions more efficient. This study was significant to comprehensive analysis of three-dimensional motion recognition for interaction and suggest to application directions of three-dimensional interaction.

Real-Time Hand Gesture Recognition Based on Deep Learning (딥러닝 기반 실시간 손 제스처 인식)

  • Kim, Gyu-Min;Baek, Joong-Hwan
    • Journal of Korea Multimedia Society
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    • v.22 no.4
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    • pp.424-431
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    • 2019
  • In this paper, we propose a real-time hand gesture recognition algorithm to eliminate the inconvenience of using hand controllers in VR applications. The user's 3D hand coordinate information is detected by leap motion sensor and then the coordinates are generated into two dimensional image. We classify hand gestures in real-time by learning the imaged 3D hand coordinate information through SSD(Single Shot multibox Detector) model which is one of CNN(Convolutional Neural Networks) models. We propose to use all 3 channels rather than only one channel. A sliding window technique is also proposed to recognize the gesture in real time when the user actually makes a gesture. An experiment was conducted to measure the recognition rate and learning performance of the proposed model. Our proposed model showed 99.88% recognition accuracy and showed higher usability than the existing algorithm.

Development of Smart Tape Attachment Robot in the Cold Rolled Coil with 3D Non-Contact Recognition (3D 비접촉 인식을 이용한 냉연코일 테이프부착 로봇 개발)

  • Shin, Chan-Bai;Kim, Jin-Dae
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1122-1129
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    • 2009
  • Recently taping robot with smart recognition function have been studied in the coil manufacturing field. Due to the difficulty of 3D surface processing from the complicated working environment, it is not easy to accomplish smart tape attachment motion with non-contact sensor. To solve these problems the applicable surface recognition algorithm and a flexible sensing device has been recommended. In this research, the fusion method between 1D displacement and 3D laser scanner is applied for robust tape attachment about cold rolled coil. With these sensors we develop a two-step exploration and the smart algorithm for the awareness of non-aligned coil's information. In the proposed robot system for tape attachment, the problem is reduced to coil's radius searching with laser displacement sensor at first, and then position and orientation detection with 3D laser scanner. To get the movement at the robot's base frame, the hand-eye compensation between robot's end effector and sensing device should be also carried out respectively. In this paper, we examine the auto-coordinate transformation method in the calibration step for the real environment usage. From the experimental results, it was shown that the taping motion of robot had a robust under the non-aligned cold rolled coil.

Hardware Implementation of Depth Image Stabilization Method for Efficient Computer Vision System (효율적인 컴퓨터 비전 시스템을 위한 깊이 영상 안정화 방법의 하드웨어 구현)

  • Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1805-1810
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    • 2015
  • Increasing of depth data accessibility, depth data is used in many researches. Motion recognition of computer vision also widely use depth image. More accuracy motion recognition system needs more stable depth data. But depth sensor has a noise. This noise affect accuracy of the motion recognition system, we should noise suppression. In this paper, we propose using spatial domain and temporal domain stabilization for depth image and makes it hardware IP. We adapted our hardware to floor removing algorithm and verification its effect. we did realtime verification using FPGA and APU. Designed hardware has maximum frequency 202.184MHz.

Gesture Recognition based on Motion Inertial Sensors for Interactive Game Contents (체험형 게임콘텐츠를 위한 움직임 관성센서 기반의 제스처 인식)

  • Jung, Young-Kee;Cha, Byung-Rae
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.262-271
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    • 2009
  • The purpose of this study was to propose the method to recognize gestures based on inertia sensor which recognizes the movements of the user using inertia sensor and lets the user enjoy the game by comparing the recognized movements with the pre-defined movements for the game contents production. Additionally, it was tried to provide users with various data entry methods by letting them wear small controllers using three-axis accelerator sensor. Users can proceed the game by moving according to the action list printed on the screen. They can proceed the experiential games according to the accuracy and timing of their movements. If they use multiple small wireless controllers together wearing them on the major parts of hands and feet and utilize the proposed methods, they will be more interested in the game and be absorbed in it.

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Development of Measurement Method of Musculoskeletal Load for Construction Workers using Wearable Motion Recognition Sensor (웨어러블 장비를 이용한 건설 근로자 근골격계 부하 측정방안 제시)

  • Pyo, Ki-Youn;Lee, Dong-Min;Cho, Hun-Hee;Kang, Kyung-In
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2019.05a
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    • pp.123-124
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    • 2019
  • In the labor-intensive construction site, potential threats of the musculoskeletal diseases mainly caused by various repetitive physical tasks, vulnerable environment, and the aging of the labor worker exist. However, quantitative measuring method of construction labor worker's work posture has not been improved yet. This study proposed musculoskeletal measuring method by using wearable motion recognition sensor for quantitative evaluation and analysis of working posture of construction workers. This method is expected to be used as a basic data for posture analysis and prevention construction safety accidents, as well as physical workload and labor productivity analysis by labor work type.

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Human motion recognition and application using Kinect sensor (Kinect 센서를 사용한 인체동작인식 및 활용)

  • Jeong, Jong-Hun;Han, Man-Su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.625-626
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    • 2013
  • This paper introduces a new method that detects human motions using a Kinect sensor. Also this paper describes a method to mimic the detected human motions. We first build a human stick model by processing the output of Kinect sensor. We detect a specific motion by using the position of each joint of the human stick model and by using the angles between joints.

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