• Title/Summary/Keyword: Motion Picture

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IMPROVEMENT OF I-PICTURE CODING USING INTER-PICTURE PROCESSING

  • Arizumi, Masao;Sagara, Naoya;Sugiyama, Kenji
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.618-622
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    • 2009
  • An improvement of standard encoder has been saturated recently. However, new coding method does not have a compatibility with conventional standard. To solve this problem, new concept coding method that has a semicompatibility with standard may be discussed. On the other hand, cyclic Intra-picture coding is used for access and refreshment. However, I-picture spend large amount of bits. An enhancement of I-picture is desired with keeping its refreshment performance. Further, it's a problem that quality change at the border of GOP because of its independency. To respond these, we propose the coding which is applied an inter-frame processing at the border of GOP. Applied method is the reduction of quantization error using the motion compensated inter-picture processing. In this report, we check the improvement of the efficiency and the compatibility of proposed method. As a result of examination, we recognize that the total gain is maximally 1.2dB in PSNR. Generally, the degradation of performance in standard decoding is smaller than its gain. Also the refreshment performance is tested.

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An Efficient Motion Vector Estimation For Improving Picture Quality Of Frame Skipping Based Video Transcoding (프레임제거 기반의 비디오 트랜스코딩에서의 화질 개선을 위한 효율적인 움직임 벡터 산출 방법)

  • Park Yong-Dae;Roh Byeong-hee
    • Journal of Internet Computing and Services
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    • v.6 no.4
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    • pp.103-114
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    • 2005
  • In this paper, we propose a new trnascoding method for improving picture's visual quality when frames are skipped. the proposed method utilizes the relationships of motion vectors between successive frames, and 4 motion vectors a macroblock are considered in transcoding. Since the proposed method does not require any decoding process of encoded bit stream, the computational complexity for estimating motion vectors can be eliminated. Experimental results illustrated that as transcoded frames are getting far from I pictures and as the degree of motions in video sequences are getting higher, the picture quality by using our proposed method shows better performances than existing schemes.

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Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

Motion Blur Measurement with a High-Speed Camera

  • Laur, Juergen;Becker, Michael E.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1135-1138
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    • 2007
  • This paper presents motion picture artifacts measured with a high-speed camera. Measurement results of the high-speed camera on moving targets will be evaluated and compared with motion blur data derived from step responses measured on stationary test patterns with a spot-photodetector.

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A Moving Picture Coding Method Based on Region Segmentation Using Genetic Algorithm (유전적 알고리즘을 이용한 동화상의 영역분할 부호화 방법)

  • Jung, Nam-Chae
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.1
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    • pp.32-39
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    • 2009
  • In this paper, the method of region segmentation using genetic algorithm is proposed for an improvement of efficiency in moving picture coding. A genetic algorithm is the method that searches a large probing space using only a function value for a optimal combination consecutively. By progressing both motion presumption and region segmentation at once, we can assign the motion vector in a image to a small block or a pixel respectively, and transform the capacity of coding and a signal to noise rate into a problem of optimization. That is to say, there is close correlation between region segmentation and motion presumption in motion-compensated prediction coding. This is to optimize the capacity of coding and a S/N ratio. This is to arrange the motion vector in each block of picture according to the state of optimization. Therefore, we examined both the data type of genetic algorithm and the method of data processing to obtain the results of optimal region segmentation in this paper. And we confirmed the validity of a proposed method using the test pictures by means of computer simulation.

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Study on Motion Vector Re-Estimation for Transcoding of Heterogeneous Video Coder (이종 동영상 부호화기의 트랜스코딩을 위한 움직임 벡터 재추정에 관한 연구)

  • Yoon, Kyu-Seop;Park, Kang-Seo;Chung, Tae-Yun;Park, Sang-Hui
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.10
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    • pp.460-467
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    • 2002
  • This paper proposes new motion vector re-estimation techniques for transcoding of heterogenous video coders. The first case is for transcoder of coding format. The coding algorithm with B-picture like MPEG standards is transcoded into the different algorithm without B-picture like H.261 standards. The second case is for transcoder of spatial resolution reduction. It generates a downscaled video bitstream at the video source. The third case is the integrated method that previous two cases are needed simultaneously. These three transcoding algorithms are compared and verified though reconstructed image quality in PSNR, motion vector errors between optimal motion vectors of cascaded trans- coder and motion vectors estimated by proposed methods and the amount of operation.

Motion Compensation and B Picture

  • 전병문
    • Broadcasting and Media Magazine
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    • v.7 no.3
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    • pp.19-23
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    • 2002
  • 본 장에서는 H.26L 비디오 코덱에 적용되는 움직임 보상 기법(motion compensation) 및 B 픽쳐(Bi-predictive picture) 에 대해 다루기로 한다. 먼저 H.26L 비디오 코덱이 H.263 또는 MPEG-4 Part 2와 같은 종래 비디오 코덱들과 움직임 보상 관점에서 다른 점을 살펴보면, 복수개의 레퍼런스 픽쳐(multiple reference picture) 로부터 움직임 추정 (motion estimation) 밀 움직임 보상을 수행하고, 16x16 매크로 블록 크기부터 16x8, 8x16, 8x8블록 크기에서 매크로 블록 모드 타입이 결정되고 8x8 모드는 다시 8x4, 4x8, 4x4 단위에서 서브 모드 타입이 결정된다. 따라서 한 개의 매크로블록은 최대 16개의 모션벡터를 깆을 수 있다. 또한 복수개의 레퍼런스 픽쳐와 다양한 블록 타입을 적용함에 따라 모션벡터 예측(PMV: prediction of motion vector) 은 현재 블록과 이웃하는 블록들 사이의 레퍼런스 픽쳐 인덱스 비교 및 현재 블록 타입이 16x8또는 8x16 일 때 방향성 예측을 허용하는 새로운 기법들이 소개되어 있다. 그리고 코딩 효율을 높이기 위한 방법으로서 1/4 pel 단위의 움직임 보상을 하여 블록의 예측 정확도를 높이도록 하고 있다. 한편, H.26L에서의 B 픽쳐는 종래 비디오 코덱에 비해 확장된 정의를 갖고 있다. 예를 들어, 종래의 비디오 코덱에서는 B 픽쳐가 시간 스케일러빌러티(temporal scalability)에 사용됨에 따라 레퍼런스 픽쳐로서 사용될 수 없지만, H.26L은 B 픽쳐가 레퍼런스 픽쳐로서 사용되는 것을 허용하고 있다. 또한 종래의 B 픽쳐가 양방향에서 움직임 보상을 한 것과 달리 H.26L은 동일 방향에 존재하는 두개의 레퍼런스 픽쳐에서도 움직임 보상을 허용한다.

Taking a Jump Motion Picture Automatically by using Accelerometer of Smart Phones (스마트폰 가속도계를 이용한 점프동작 자동인식 촬영)

  • Choi, Kyungyoon;Jun, Kyungkoo
    • Journal of KIISE
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    • v.41 no.9
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    • pp.633-641
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    • 2014
  • This paper proposes algorithms to detect jump motion and automatically take a picture when the jump reaches its top. Based on the algorithms, we build jump-shot system by using accelerometer-equipped smart phones. Since the jump motion may vary depending on one's physical condition, gender, and age, it is critical to figure out common features which are independent from such differences. Also it is obvious that the detection algorithm needs to work in real-time because of the short duration of the jump. We propose two different algorithms considering these requirements and develop the system as a smart phone application. Through a series of experiments, we show that the system is able to successfully detect the jump motion and take a picture when it reaches the top.

The Methods for Improvement of MPEG Picture Quality using the Characteristics of Pixels in Block and Inter-Block Correlations (블록내 화소특성 및 블록간 상관성을 이용한 MPEG 화질 개선 방법)

  • Kyeong Hwan Lee
    • Journal of Korea Multimedia Society
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    • v.5 no.1
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    • pp.28-37
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    • 2002
  • In this paper, we propose new methods used in MPEG codec that can improve the picture quality degradations of the reconstructed images, such as blocking artifacts, without additional computations. At first, a new 2-step MAD motion search is presented in the motion search and compensation course to reduce the computations and the errors of block boundary pixels. And we also present an overlapped 2-step MAD motion search that use the pixels beyond the block boundary using the reduced computations. In DCT/quantization course for intra-blocks, 1-D DCT predictive quantization and pixel difference predictive quantization, those use the adjacent pixel sets of the Previously reconstructed blocks and improve the inter-block continuity, are presented. As simulation results, proposed methods shows better picture qualities by reducing blocking artifacts than that of the conventional MPEG.

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A Study of Motion Picture Production for Kids (유아용 영상 제작에 관한 연구)

  • Ha, Yan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.177-178
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    • 2016
  • 본 논문에서는 유아교육기관에서 사용되고 있는 영상의 종류를 파악하고 유아관련 교사들이 학습해야 하는 영상 소프트웨어 등을 소개한다. 이를 통해 스마트한 유아교사 양성 및 최신 기술을 적용한 유치원 환경 조성에 이바지 하고 학생 및 학부모들에게 유치원 활동 등을 소개하는 기회를 갖고자 한다. 따라서 본 연구는 유치원에서 제작되고 있는 영상에 대해 알아보고 이를 만들기 위해 필요한 소프트웨어 종류와 특징을 설명하고 유치원 교사로서 해야 하는 직무 능력을 소개하고자 한다.

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