• Title/Summary/Keyword: Motion Blending

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Goal-directed motion blending (목표지향적 동작 혼합 기법)

  • Jeong, Mun-Ryeol;An, Hyo-Jeong;Baek, Du-Won
    • Journal of the Korea Computer Graphics Society
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    • v.3 no.2
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    • pp.65-76
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    • 1997
  • 본 논문은 인체의 최종효과기 (예: 손)가 주어진 공간상의 목표위치를 성취하도록 새로운 동작을 다수의 기존 동작을 혼합하여 생성하는 동작혼합기법을 제시한다. 전형적인 동작혼합기법에서는 동작들을 구성하는 관절커브들에 사용자가 적절한 가중치를 주고 이들의 가중치 합을 구하여 새로운 동작의 관절커브로 삼는다. 그러나 생성될 동작이 특정 제약조건 (예: 손의 최종위치)를 만족해야 될 경우에는 사용자가 성분동작에 적절한 가중치를 부여하는 것이 쉽지 않다. 따라서 본 논문은 원하는 동작의 타입 (예: 걷기, 손 뻗기) 과 동작의 최초 및 최종상태가 주어지연, 주어진 최초 및 최종상태를 만족하는 새로운 동작을 기존동작들을 혼합하여 자동적으로 생성하는 기법을 제안한다. 이 기법은 성분동작들의 집합을 연속적이고 완만한 곡면으로 표현하고 사용자가 생성하기 원하는 동작의 최초 및 최종상태를 정하면 이 곡면상에 있으면서 주어진 최초 및 최종상태를 만족하는 특정 동작을 구하여 원하는 동작으로 삼는다.

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Flutter Suppression of a Flexible Wing using Sliding Mode Control (슬라이딩 모드 제어기법을 이용한 유연날개의 플러터 억제)

  • Lee, Sang-Wook;Suk, Jinyoung
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.41 no.6
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    • pp.448-457
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    • 2013
  • This paper presents the design of an active flutter suppression system for flexible wing using sliding mode control method. The aerodynamic force generated by the motion of a flexible wing control surface is utilized as control force. For this purpose, aeroservoelastic model is formulated by blending aeroelastic model, control surface actuator model, and gust model. A sliding mode controller is designed for active flutter suppression on the aeroservoelastic model in conjunction with Kalman filter that estimates the system states based on the measured output. The performance of the designed controller is demonstrated via numerical simulation for the representative flexible wing model.

Spray Characteristics of Diesel Fuel with Oxygenates (함산소 물질이 혼합된 디젤연료의 분무특성)

  • Ryu, Keun-Young;Ha, Jong-Suk;No, Soo-Young
    • Journal of ILASS-Korea
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    • v.6 no.3
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    • pp.38-44
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    • 2001
  • The effect of four diesel fuels with oxygenated agents fuels on spray properties from plain-orifice atomizer was investigated. The oxygenates evaluated were diglyme, MTBE, DEE and DMM and were blended in weights of 5, 10, 15, 20 and 30% in a baseline diesel fuel. The physical properties such as surface tension, density and viscosity are also measured for each blended oxygenated fuels. It was found that changes in physical properties of fuels considered are enough to influence spray properties, i.e. spray angle, spray tip penetration and mean drop size. Spray properties were measured by PMAS(particle motion analysis system) which is employing a point measurement technology. Spray angle increased with increase in oxygenate content. The effect, however, was not great in the higher blend level. The oxygenated fuels produced more shorter spray tip penetration than diesel fuels. SMD was decreased with the increase in blending percent. SMD for DMM and DEE are represented 10.33 and 3.41% decreasing rates respectively. It was found that changes in spray characteristics of oxygenated fuel were easily large enough to impact pollutant emissions. It was clear from this study that spray characteristics of oxygenated fuel is one of possible cause of reducing pollutant emissions. It was clear from this study that spray characteristics of oxygenated fuel is one of possible cause of reducing pollutant emissions from diesel engines when oxygenated fuels is applied.

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Facial Animation Generation by Korean Text Input (한글 문자 입력에 따른 얼굴 에니메이션)

  • Kim, Tae-Eun;Park, You-Shin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.116-122
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    • 2009
  • In this paper, we propose a new method which generates the trajectory of the mouth shape for the characters by the user inputs. It is based on the character at a basis syllable and can be suitable to the mouth shape generation. In this paper, we understand the principle of the Korean language creation and find the similarity for the form of the mouth shape and select it as a basic syllable. We also consider the articulation of this phoneme for it and create a new mouth shape trajectory and apply at face of an 3D avatar.

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Numerical Calculation of the Far Field Acoustic Pressure from the Unsteady Motion of the Three-dimensional Vortex Filament (삼차원 와선의 비정상 거동에 의한 원거리 음압의 수치해석)

  • Ryu, Ki-Wahn;Lee, Duck-Joo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.6
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    • pp.942-950
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    • 1997
  • Far field acoustic pressure from the evolution and interaction of three-dimensional vortex filament is calculated numerically. A vortex ring is a typical example of the three-dimensional vortex filament. An elliptic vortex ring emits a strong sound signal due to significant distortion and stretching of the vortec filament. The far field acoustic pressure is linearly dependent on the third time derivatives of the vortex positions. A numerical scheme of high resolution is employed to describe in detail the elliptic vortex ring motions which ar highly nonlinear. Descretized vortex filaments are interpolated by using a parametric blending function to remove a possible numerical instability. The distorted vortex filament, owing to the self-induced and the induced velocity from the other vortex segments, is redistributed at each time step. The accuracy and efficiency of the scheme are validated by comparisons with the analytic solution of circular vortex ring interaction.

The Prediction System of Emotional Reaction to Gaits Using MAX SCRIPT (맥스 스크립트를 이용한 감성적 걸음걸이 예측 시스템)

  • Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.14 no.1
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    • pp.1-6
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    • 2011
  • A perceptual reaction to human being's gaits has "regularity" that possibly obtains sympathy among people. This thesis is in the vein of the study that performs the research on the quantificational extraction of the regularity, reconstitute the result, and apply it to controlling behavior. The purpose of this thesis lies in assuring the validity of the future research by demonstrating the following hypothesis: when the physical numerical values of the gait "A" whose perceptual reaction is "a" and those of the gait "B" whose perceptual reaction is "b" are arbitrarily blended, the perceptual reaction to this blended gait also corresponds to the blend of "a" and "b", "a/b". I blended the samples of two types of gaits in the form of Bipeds using the EAM made by 3D Studio Max Script. Blending outcomes were obtained successfully for four times out of the six tries in total. It implies that without utilizing other methods such as Motion Capturing, the basic Bipeds data itself has an enough capability to generate various gaits of Bipeds. Although the present research targets only the Bipeds samples equipped with the 1Cycle moving condition of arms and legs, I acknowledge that a tool that makes blending possible under various moving conditions is necessary for a completed system.

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Epic Theatre Reexamined from the Viewpoint of Cognitive Science (인지과학의 관점에서 본 서사극 이론)

  • Kim, Yongsoo
    • Journal of Korean Theatre Studies Association
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    • no.49
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    • pp.133-169
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    • 2013
  • Reexamining Brecht's theoretical hypotheses in terms of cognitive science, this essay arrived at several temporary interpretations. Cognitive science implies that empathy can precede the rational understanding in Verfremdungseffekt. The spectator tends to simulate the unfamiliar incident and character and feels the consequential embodied emotion that leads to the cognitive understanding. The similar situation can be found in social gestus. According to cognitive science, gesture(social gestus) is simulated in the mirror-neuron of spectator, arousing consequently the embodied emotion that triggers the succeeding understanding. The spectator apts to experience and feel physically the moving gesture before decoding it as a social signification. Brecht's intention that attempts to reveal the duality of actor and character by eliminating the fourth wall is negated by cognitive science. According to the theory of conceptual blending, the spectator under the eliminated fourth wall mixes actor and character, and simulates this blending image so that he experiences it imaginatively. As such, another kind of illusion can be formed when a fourth wall is collapsed. Meanwhile, the critical thinking of spectator Brecht wanted can be hard to occur during the performance. It is necessary for the spectator to recollect the bygone dialogue and action in terms of social context as if he presses the pause, stopping the playback while watching a play in video. In this respect the social meaning Brecht intended can be achieved more effectively by the stop motion like tableau. It would not only give the time for the spectator to consider the implied social signification, but also make him possible to decode a semiotic meaning as if interpreting a still picture. Or it can be delivered by the dialogue that expresses the playwright's critical judgement. In this case, the subject of critical thinking is not the spectator but the author. The alternative explanation that the cognitive science suggests illuminates theoretically the reasons why Brecht's theory fails to be realized in practice. In a sense, Brecht's theory is nothing but a theoretical hypothesis. It takes the premise that the emotion hinders the rational thinking, understanding emotion and reason oppositively like Plato. This assumption is negated easily by the recent cognitive science that sees the reason as a by-product of physical experience including emotion. The rational understanding, in this sense, begins from the embodied emotion. As such the cognitive science denies the dichotomy of emotion and reason that Brecht adopted. The theoretical hypothesis of cognitive science makes us recognize again the importance of bodily experience in theatre. In theatre the spectator tends to experience physically before decoding the intellectual meaning. The spectator Brecht wanted, therefore, is far from the reality. The spectator usually experiences and reacts physically before decoding the meaning critically. Thus Brecht's intention can be realized by the embodied emotion resulted from simulation. This tentative interpretation suggests that we need to pay more attention to the empirical study of spectatorship, not remaining in a speculative study.

Completion of Occluded Objects in a Video Sequence using Spatio-Temporal Matching (시공간 정합을 이용한 비디오 시퀀스에서의 가려진 객체의 복원)

  • Heo, Mi-Kyoung;Moon, Jae-Kyoung;Park, Soon-Yong
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.351-360
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    • 2007
  • Video Completion refers to a computer vision technique which restores damaged images by filling missing pixels with suitable color in a video sequence. We propose a new video completion technique to fill in image holes which are caused by removing an unnecessary object in a video sequence, where two objects cross each other in the presence of camera motion. We remove the closer object from a camera which results in image holes. Then these holes are filled by color information of some others frames. First of all, spatio-temporal volumes of occluding and occluded objects are created according to the centroid of the objects. Secondly, a temporal search technique by voxel matching separates and removes the occluding object. Finally. these holes are filled by using spatial search technique. Seams on the boundary of completed pixels we removed by a simple blending technique. Experimental results using real video sequences show that the proposed technique produces new completed videos.

The Design of Application Model using Manufacturing Data in Protection Film Process for Smart Manufacturing Innovation (스마트 제조혁신을 위한 보호필름 공정 제조데이터의 활용모델 설계)

  • Cha, ByungRae;Park, Sun;Lee, Seong-ho;Shin, Byeong-Chun;Kim, JongWon
    • Smart Media Journal
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    • v.8 no.3
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    • pp.95-103
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    • 2019
  • The global manufacturing industry has reached the limit to growth due to a long-term recession, the rise of labor cost and raw material. As a solution to these difficulties, we promote the 4th Industry Revolution based on ICT and sensor technology. Following this trend, this paper proposes the design of a model using manufacturing data in the protection film process for smart manufacturing innovation. In the protective film process, the manufacturing data of temperature, pressure, humidity, and motion and thermal image are acquired by various sensors for the raw material blending, stirring, extrusion, and inspection processes. While the acquired manufacturing data is stored in mass storage, A.I. platform provides time-series image analysis and its visualization.