• Title/Summary/Keyword: Mobile tool

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Design and Implementation of A Weakness Analyzer for Mobile Applications (모바일 애플리케이션을 위한 취약점 분석기의 설계 및 구현)

  • Mun, Il-Yong;Oh, Se-Man
    • Journal of Korea Multimedia Society
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    • v.14 no.10
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    • pp.1335-1347
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    • 2011
  • The dissemination and use of mobile applications have been rapidly expanding these days. And in such a situation, the security of mobile applications has emerged as a new issue. Although the safety of general software such as desktop and enterprise software is systematically achieved from the development phase to the verification phase through secure coding, there have been not sufficient studies on the safety of mobile applications yet. This paper deals with deriving weakness enumeration specialized in mobile applications and implementing a tool that can automatically analyze the derived weakness. Deriving the weakness enumeration can be achieved based on CWE(Common Weakness Enumeration) and CERT(Computer Emergency Response Team) relating to the event-driven method that is generally used in developing mobile applications. The analysis tool uses the dynamic tests to check whether there are specified vulnerabilities in the source code of mobile applications. Moreover, the derived vulnerability could be used as a guidebook for programmers to develop mobile applications.

The Real-time Neural Network Control of Mobile Robot Based-on Genetic Algorithm (유전 알고리즘을 이용한 이동로봇의 실시간 신경회로망 제어)

  • 정경규;김종수;이우송;이명재;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.561-566
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    • 2002
  • This paper proposed trajectory tracking control of Mobile Robot. Trajectory tracking control scheme are Real coding Genetic-Algorithm and Back-propergation Algorithm. Control scheme ability experience proposed simulation.

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The Real-time Neural Network Control of Mobile Robot Based-on Genetic Algorithm (유전 알고리즘을 이용한 이동로봇의 실시간 신경회로망 제어)

  • 정경규;정동연;이우송;김경년;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.10a
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    • pp.146-151
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    • 2001
  • This paper proposed trajectory tracking control of Mobile Robot. Trajectory tracking control scheme are Real coding Genetic-Algorithm and Back-propergation Algorithm. Control scheme ability experience proposed simulation.

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The control characteristic evaluation of Desktop machine tool (Desktop 가공기의 제어특성 평가)

  • 박종영;이득우;김정석;정우섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.137-140
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    • 2003
  • Recently, as the demand of small-sized precision parts is rising in precision industry such as mobile, automobile, optic. etc. the requirement of small-sized machine tool is increasing. Desktop machine tool define small-sized machine tool that is able to install in table. According to diminishing in size, Desktop machine tool is able to economize production cost by reducing work area and consuming electric power. But Desktop machine tool generates vibration in acceleration and deceleration modes by inertia force of moving part. Also vibration is generated when it move simultaneously two axis or three axis. Such generating vibration situation is reason of declining stiffness of machine tool structure because of smallizing in size. And this vibration has a large effect on precision of machining products. Therefore, evaluating of the control characteristic is necessary for minimizing vibration of machine tool as much as possible to accomplish precision machining of small-sized parts

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Developing an Index of Usability to Evaluate Utilization of Mobile Toilets among the Elderly: A Case Study (고령자의 이동변기에 대한 사용성평가 지표 개발 : 사례 연구)

  • Kim, Seonchil;Lim, Hyunsub;Cho, Sunghyoun
    • Journal of The Korean Society of Integrative Medicine
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    • v.6 no.3
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    • pp.83-92
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    • 2018
  • Purpose : The purpose of this study was to develop an index of usability that reflects the needs and characteristics of the elderly. The usability index is used primarily to assess issues in the usability of a product. Methods : In this study, 22 items for mobile toilet usability index were developed by consulting with 12 elderly users, 6 caregivers, and 12 experts. The usability evaluation index was intended to increase reliability through preliminary and main evaluations. In addition, the validity of the items used as the usability evaluation index was verified to prove that the index is effective for the evaluation. Result : The usability index is a welfare tool developed by gathering data from various sources such as previous studies dealing with usability evaluation, characteristics of users, range of use, and environment of product use. Conclusion : The development of the usability index for mobile toilets was useful for the user to quantitatively derive the problem of the product. Consequently, user needs and usability problems can be identified, which can help improve product quality.

Test Supporter for GUI of Mobile Application Software in J2ME Platform (J2ME 기반 모바일 응용 소프트웨어 GUI 자동화 테스트 지원기)

  • Hwang, Sun-Myumg
    • The KIPS Transactions:PartD
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    • v.16D no.3
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    • pp.361-370
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    • 2009
  • Recently, the most mobile application software developers are being faced by short developing time (fast time-to-market), various requirements and requirement changes. In order to overcome the environment, developer should support user friendly GUI and assure the quality from the early developing process using GUI test method. This paper proposes a test method and tool for mobile software GUI, which reduces test time and supports comfortable test environment by user oriented UI design. We implemented a tool based on test scenarios based image flow for high testing accuracy and test case reusability. And the results show the characteristics of the method compared to the existing tools.

The Trace Algorithm of Mobile Robot Using Neural Network (신경 회로망을 이용한 Mobile Robot의 추종 알고리즘)

  • 남선진;김성현;김성주;김용민;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.267-270
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    • 2001
  • In this paper, we propose the self-autonomous algorithm for mobile robot system. The proposed mobile robot system which is teamed by learning with the neural networks can trace the target at the same distances. The mobile robot can evaluate the distance between robot and target with ultrasonic sensors. By teaming the setup distance, current distance and command velocity, the robot can do intelligent self-autonomous drive. We use the neural network and back-propagation algorithm as a tool of learning. As a result, we confirm the ability of tracing the target with proposed mobile robot.

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The Impact of How Often Students Use Mobile Devices on Their Perceptions of the Usefulness and Convenience of the Devices

  • Inah KO;Yeon KIM
    • Educational Technology International
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    • v.24 no.2
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    • pp.331-358
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    • 2023
  • This paper explores the impact of mobile device usage frequency in the classroom on students' perceptions of their use. To assess this, we created a survey that measured students' perceived frequency, usefulness, and convenience of using mobile devices, using a reversed Technology Acceptance Model. Through the analysis of responses from 781 Korean students, utilizing confirmatory item factor analyses and a structural equation mixture model, we found that the effect of frequent mobile device use on students' positive perceptions is non-linear. As the frequency reaches to a certain level, the effect sizes of the frequency in the positive perceptions diminishes. Additionally, students who used mobile devices less frequently in class reported higher levels of difficulties in using the devices. This study introduces a tool for evaluating multiple aspects of students' perceptions regarding mobile device use and offers a framework for understanding the relationship between usage frequency, usefulness, and convenience.

Applied Implementation of J2ME 3D Mobile Based on WTK Development Environment (WTK 개발 환경 기반에서의 J2ME 3차원 모바일 응용구현)

  • Joo, Heon-Sik;Lee, Song-Won;Hong, Sung-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.6
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    • pp.253-261
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    • 2008
  • Mobile games will be one of independent industries on game areas and take the fourth standing in the important platform since PC Games, TV Games, and Palm Games. There are several reasons why mobile games will differ in their platform, behaviors, and habits. According to the data of market consultation about the figure of mobile-game players throughout the world, the Mobile game will increase steadily from 780 million in 2007 to 1860 million in 2010. Also, market income will mount up from $42,100 million to $87,000 million. 3D games have been playing important roles in our lives. Satisfying users' needs in high-quality games, they have been growing and attracting more people with their powerful visual effects and the three-dimensional design player. We cannot emphasize their tremendous visual impacts and animation effects too much. This paper displays how to design 3D application based on J2ME (Java 2 Micro Edition) and shows free movement of 3D objects receiving and responding to the keyboard of mobile devices withWTK (Wireless ToolKit) simulator on the 3D screen.

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