• Title/Summary/Keyword: Mobile messenger

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Qualitative Research on Fashion Product Shopping and Retail Therapy (패션제품 쇼핑을 통한 리테일 테라피 효과에 대한 질적 연구)

  • Ahn, Ga Young;Lee, Yuri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.3
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    • pp.411-427
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    • 2018
  • This study is to understand the inner psychological state of consumers who pursue a retail therapy effect through fashion product shopping. Qualitative research on the whole process from the point of time of occurrence of shopping motivation to the end of shopping motivation was performed. The researcher became a virtual shopping partner during shopping and conducted a natural conversation interview using a mobile instant messenger program (Kakao Talk). After shopping, participants were asked to write a diary on that day. Collected data were analyzed by applying the grounded theory approach suggested by Strauss and Corbin (1998). Casual Condition, represented everyday stress and Contextual Condition indicated the self-healing consumption trend. Main Phenomena showed a mood change during the fashion shopping process. The sense of emancipation from the place, the satisfaction from the maintenance of social relations, and the sense of accomplishment through purchases were revealed. Intervening Condition showed the consideration in the process of shopping for fashion products, such as providing a try-on experience, price promotion, and involvement of a companion. Action Interaction Strategy was the shopping behavior for the positive emotion increase and negative emotion decrease. Consequence represented a retail therapy in shopping for fashion products.

Effects of self-care intervention using a mobile instant messenger on hemodialysis patient's knowledge, self-efficacy, self-care behavior and physiological index

  • Yu Kyung Shin;Mi Young Kim
    • Journal of Korean Biological Nursing Science
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    • v.26 no.2
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    • pp.123-135
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    • 2024
  • Purpose: The purpose of this study was to examine the effects of self-care intervention using a mobile instant messenger on hemodialysis patient's knowledge, self-efficacy, self-care behavior and physiological indices. Methods: A non-equivalent control group pretest-posttest design was used. The participants consisted of 38 patients who had a regular hemodialysis of Seoul National University Hospital. They were assigned to one of two groups; an experimental group (n = 19) that had self-care intervention for 8 weeks and a control groups (n = 19) that had routine hemodialysis treatment. The data collection was conducted from September 5, 2022 to October 29, 2022. The date were analyzed by Chi-square test, Independent t-test, and Fisher's exact test using SPSS Win 29 program. Results: There was a significant difference in self-efficacy (t = 3.42, p = .002) between experimental and control groups. There was no significant differences between the two groups in knowledge (t = 0.80, p = .428), self-care behavior (t = 0.09, p = .929), potassium (t = -0.82 p = .416), phosphorus (t = -0.03, p = .974), weight gain (t = 0.16, p = .867). Conclusion: Based on above results, it was verified that self-care intervention in this study was an effective indicator in improving the self-efficacy. There is a requirement to formulate comprehensive interventions capable of enhancing various indicators.

Factors Affecting the Mobile Instant Messenger Users' Continued Usage Behavior and the Moderating Role of Habits: Focused on WeChat (모바일 인스턴트 메신저 사용자의 지속사용행동에 대한 영향요인과 습관의 조절효과: WeChat을 중심으로)

  • Zhang, Heng;Koh, Joon;Kim, Kyun Soo
    • The Journal of Information Systems
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    • v.25 no.3
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    • pp.61-90
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    • 2016
  • Purpose Recently the usage of Mobile Instant Messenger(MIM) has been increased all over the world. With the development of Mobile Internet, a large amount of mobile application came into being, such as WeChat, the most popular MIM now in China. It has a huge number of registered users, but just only half of them are the "active users". This study intends to examine what factors affect MIM user's continuance intention and actual usage behavior. Design/Methodology/Approach Based on the framework of Perception/Emotion-Behavior and the extended ECM-ISC (Expectation Confirmation Model of IS Continuance), this research introduced some unique variables to a user satisfaction model focusing on perceived/emotional factors in WeChat. In this model, perceived/emotional factors have been divided into enabler factors and inhibitor factors to analyze the effect on continuance intention and actual usage behavior. Also, the moderate effect of the habits was discussed. An online questionnaire survey of 203 WeChat users was conducted and the empirical validation was employed to test the research model. Findings From the empirical results, perceived usefulness, expectation confirmation, and needs for affiliation significantly affected satisfaction. Also, satisfaction influenced continuance intention which led to actual usage behavior. We found that the habit moderates the relationship between satisfaction and continuance intention. The result of this study provides guidance to the developers and operators of WeChat on how to improve enhance users' satisfaction and loyalty.

Analysis of Personal Messenger Contents Design as Digital Contents (디지털 콘텐츠로서 개인형 메신저 콘텐츠 디자인 분석에 관한 연구)

  • Oh, Moon Seok;Won, Jong Wook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.183-192
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    • 2010
  • Digital communities' spaces have been very popular through communication contents provide entertainment and usability. Emoticons provide simply emotional expressions and intension, so they weakly convey a realistic sense as they are designed by 2D graphics. However, 3D Avatars presented by 3D Computer Graphics make users interesting because of delivering senses of reality and three-dimension and amuse users because of representing their characters. It is the purpose of this study to analyze design examples of emoticons and avatars applying to personal messengers and propose the development of them. In addition, this paper researches various characteristics of emoticons and avatars for web and mobile phones, and suggests a strategy to usefully and properly apply emoticons and avatars to design.

Smart Paradox: An Effect of Mobile Instant Messengers (스마트 패러독스: 모바일 인스턴트 메신저의 영향에 관한 연구)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.3 no.4
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    • pp.7-13
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    • 2012
  • The mobile instant messengers could change the lives of average citizens as much as did the telephone in the early part of the 20th century and television in the 1950s and 1960s. Researchers are debating whether the mobile instant messengers are improving or harming participation in community life and social relationships. For this study, 155 participants in two universities completed questionnaires pertaining to their own mobile instant messengers use and feelings of loneliness. We used survey data to examine the effects of the mobile instant messengers on social involvement and psychological well-being. In this sample, the mobile instant messengers were used extensively for communication. Results suggest that greater use of the mobile instant messengers were associated with declines in participants' communication with the people around which in turn increases their loneliness. These findings have implications for research and for the design of technology.

The Effects of Personality Traits and Motivations on Utilization of Graphical Emoticon in Mobile Messenger: Focusing on KakaoTalk (성격 특성과 이용 동기가 모바일 메신저 그래픽 이모티콘 활용에 미치는 영향: 카카오톡 사례를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.129-140
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    • 2015
  • The objective of this study is mainly to examine factors affecting utilization of graphical emoticons in the environment of mobile messenger. For this purpose, this research identified several determinants including demographic variables that have influences on utilization of graphical emoticons by an overview of prior research on Big 5 model and Uses and Gratification (U & G). An online survey was employed to collect data, and hierarchical regression analysis was used for data analysis. The results showed that females and younger respondents have higher utilization of graphical emoticons than males and the older. The findings also showed that extraversion as personal traits has influences on the utilization. And they indicated that people increase their utilization of graphical emoticons when they want to communicate with others efficiently and succinctly, and to follow the trend. The practical and theoretical implications of the findings in this study are also discussed.

How to Solve the Smart Paradox (스마트 패러독스를 해결하는 방법)

  • Yim, Myung-Seong
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.79-88
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    • 2014
  • The mobile instant messengers could change the lives of average citizens as much as did the telephone in the early part of the 20th century and television in the 1950s and 1960s. Researchers are debating whether the mobile instant messengers are improving or harming participation in community life and social relationships. For this study, 155 participants in two universities completed questionnaires pertaining to their own mobile instant messengers use and feelings of loneliness. We used survey data to examine the effects of the mobile instant messengers on social involvement and psychological well-being. In this sample, the mobile instant messengers were used extensively for communication. Results suggest that greater use of the mobile instant messengers were associated with declines in participants' communication with the people around which in turn creases their loneliness. These findings have implications for research and for the design of technology.

Towards a Redundant Response Avoidance for Intelligent Chatbot

  • Gwon, Hyuck-Moo;Seo, Yeong-Seok
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.318-333
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    • 2021
  • Smartphones are one of the most widely used mobile devices allowing users to communicate with each other. With the development of mobile apps, many companies now provide various services for their customers by studying interactive systems in the form of mobile messengers for business marketing and commercial promotion. Such interactive systems are called "chatbots." In this paper, we propose a method of avoiding the redundant responses of chatbots, according to the utterances entered by the user. In addition, the redundant patterns of chatbot responses are classified into three categories for the first time. In order to verify the proposed method, a chatbot is implemented using Telegram, an open source messenger. By comparing the proposed method with an existent method for each pattern, it is confirmed that the proposed method significantly improves the redundancy avoidance rate. Furthermore, response performance and variation analysis of the proposed method are investigated in our experiment.

The Effect of Collaboration through Mobile Messenger Service on Team Performance in Team Projects: Focused on Negative Effect (팀 프로젝트에서 융합 모바일 메신저 서비스를 통한 협업이 팀 성과에 미치는 영향: 부정적 영향을 중심으로)

  • Kim, Byoungsoo;Kwon, Boung Soo;Woo, Saeeun;Chun, Jae Kwan
    • Journal of Digital Convergence
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    • v.14 no.3
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    • pp.95-103
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    • 2016
  • Nowadays, team members often use mobile messenger service (MMS) in performing team projects. Team members can freely express their ideas or opinions using MMS without any restrictions in terms of place and time. But, in team project, using MMS is pressing them to perform their project more quickly than off-line conference, and assigning a role outside the range of their ability. In other words, team members can recognize work overload by utilizing MMS and this work overload can lead to team conflict. This study examines the effect of work overload through MMS use on team performance. We consider team engagement and team trust as the key drivers of team performance. However, team conflict will obstruct team engagement and team trust. Research model was analyzed by 135 university students who were doing several team projects. The analysis results show that work load through MMS use has a significant effect on team conflict. In other words, when work load is increased by utilizing MMS, it leads to team conflict. This team conflict loses trust between team member and hinders team performance. Lastly, this research provides several implications for right usage of MMS to improve team project performance.

Mobile Messenger system using XMPP (XMPP를 활용한 모바일 메신저 시스템)

  • Yong, SeungLim;Kim, Yong-jin;Do, Sang-won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.225-226
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    • 2016
  • 본 논문에서는 기존의 메신저 서비스들을 비교하고 분석한다. 그 결과를 토대로 대화내용을 사용자의 스마트폰에 저장하여 외부유출을 방지하고 프로토콜 내에서 제공해주는 암호화 방식을 통해 메시지를 송 수신하여 보안을 강화한 1:1채팅용 모바일 메신저 어플리케이션을 설계 및 구현 한다.

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