• Title/Summary/Keyword: Mobile interaction

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Design Evaluation System with Visualization and Interaction of Mobile Devices Based on Virtual Reality Prototypes

  • Jo, Dong-Sik;Yang, Ung-Yeon;Son, Wook-Ho
    • ETRI Journal
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    • v.30 no.6
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    • pp.757-764
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    • 2008
  • In this paper, we present a design evaluation system with visualization and interaction of mobile devices using virtual-reality-based prototypes which can be used to easily change design parameters and simulate embedded software. To evaluate and predict affective-engineering-based design preferences for mobile devices under a virtual environment, we have developed a high quality visualization platform which creates images that look similar to real mobile devices in addition to real-time simulation of realistic motions and functions of mobile devices. To support a quantitative usability test scenario for external design shape, we also have built a system which consists of a mixed-reality-based testing platform for measuring hand load.

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Mobility Representation of Mobile Agents using Extended UML Interaction Diagrams (확장된 UML 상호작용 다이어그램을 이용한 이동 에이전트의 이동성 표현)

  • Yoo, Moon Sung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.1
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    • pp.11-18
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    • 2011
  • A mobile agent system is the most common software paradigm for distributed applications. A software development model to develop efficiently for these systems is needed. Unified Modeling Language (UML) is a widely used software development model to develop a system for Visualizing, Specifying, Constructing, Documenting. However, UML can not describe in explicit way the necessary mobility of the mobile agent-based software systems. In this paper, the interaction diagrams of UML (sequence diagrams and communication diagrams) are extended and used to express the mobility of the mobile agents in three ways. For a case study, we applied the extended diagrams to a distributed file searching using mobile agents, and showed these diagrams can describe the mobility very well.

Design and Evaluation of Motion-based Interface for Image Browsing in Mobile Devices (모바일 장치에서의 이미지 브라우징을 위한 동작 추적 기반 인터페이스의 설계 및 평가)

  • Yim, Sung-Hoon;Choi, Seung-Moon
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.40-44
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    • 2009
  • In this paper, we evaluate the feasibility of a motion-based interaction for image browsing in the mobile device. We present the design of a motion-based interface and a navigation scheme. A designed interaction scheme was evaluated in a usability experiment alongside the conventional button-based interaction for image browsing. After enough training of user, the usability and the user task performance of the motion based interaction were significantly increased, approaching those of the button based interaction.

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Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • v.38 no.6
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.

Development of Co-Interaction Model for Bus Auto-Payment with Beacon based on MDD (모델 주도 개발(MDD) 기반 비콘 사용 버스 요금 자동 결제를 위한 상호작용 모델 개발)

  • Oh, Jung Won;Kim, Hangkon
    • Smart Media Journal
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    • v.5 no.3
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    • pp.42-48
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    • 2016
  • Recently, most of the modern people used a second mobile device(two degree mobile device). Mobile devices are affecting all areas of human life, consumer electronics, transportation, manufacturing, and finance. On this paper, we propose a model-driven development based interaction model that can be used in the development of mobile payment system, which is the latest buzzword pins of the various application fields of mobile devices Tech (Fin-Tech) sector. Using a model-driven development based models do not depend on the Platforms (PIM), we propose a model for interaction between devices which can be reused when developing mobile billing app. A model-driven development based mobile applications use the reusable of interaction models development program analyzed the bus fees automatic payment application by a beacon.

An Empirical Study of the Usage Performance of Mobile Emoticons : Applying to the Five Construct Model by Huang et al.

  • Lim, Se-Hun;Kim, Dae-Kil;Watts, Sean
    • Journal of Information Technology Applications and Management
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    • v.18 no.4
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    • pp.21-40
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    • 2011
  • Emoticons perform an important role as an enhancement to written communication, in areas such as Windows Live Messenger instant messaging, e-mails, mobile Short Message Services (SMS), and others. Emoticons are graphic images used in communications to indicate the feelings of people exchanging messages via mobile technology. In this research, the perceived usefulness of the emoticon in mobile phone text messages is verified with consumers using the five construct model of Huang. A K-means clustering technique for separating three groups based on levels of perceived usefulness of mobile emoticons is used with a structural equation model test using Smart PLS 2.0, and the bootstrap re-sampling procedure. We analyzed relationships among use of emoticons, enjoyment, interaction, information richness, and perceived usefulness. The results show there are relationships among use of emoticons, enjoyment, interaction, perceived usefulness, and information richness, however enjoyment of emoticons did not significantly affect the perceived usefulness of messages with emoticons alone. The results suggest emoticons have different affects on emotion in both mobile, and Messenger contexts. Our study did not consider more detailed media properties, and thus more studies are needed. Our research results contribute to mobile communication activation, provides companies with an understanding of key characteristics of consumers who use emoticons, and provides useful implications for improving management and marketing strategies.

Designing a Mobile User Interface with Grip-Pattern Recognition (파지 형태 감지를 통한 휴대 단말용 사용자 인터페이스 개발)

  • Chang Wook;Kim Kee Eung;Lee Hyunjeong;Cho Joon Kee;Soh Byung Seok;Shim Jung Hyun;Yang Gyunghye;Cho Sung Jung;Park Joonah
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.245-248
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    • 2005
  • This paper presents a novel user interface system which aims at easy controlling of mobile devices. The fundamental concept of the proposed interface is to launch an appropriate function of the device by sensing and recognizing the grip-pattern when the user tries to use the mobile device. To this end, we develop a prototype system which employs capacitive touch sensors covering the housing of the system and a recognition algorithm for offering the appropriate function which suitable for the sensed grip-pattern. The effectiveness and feasibility of the proposed method is evaluated through the test of recognition rate with the collected grip-pattern database.

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