• Title/Summary/Keyword: Mobile Usability

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UbiqBIOPARC: A Wireless and Sensor Based Context-Aware System for an Enhanced Guide Experience

  • Sorribes, Jose-Vicente;Cano, Juan-Carlos;Calafate, Carlos T.;Manzoni, Pietro
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.11-22
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    • 2014
  • This work discusses and evaluates the use of wireless and multi-sensor based technologies to develop UbiqBIOPARC, a new generation zoological park that has been created based on the zoo-immersion concept. It offers appropriate contextual information to zoo visitors, depending on their preferences and the environment in which they are positioned. It combines the flexibility of the iPhone SDK, the connectivity provided by 3G technologies, the location capabilities of GPS, and the orientation offered by a digital compass integrated in the device. In this document the overall architecture and the implementation steps followed to create this context-aware application are presented. We compare our system with respect to previous ones and demonstrate that UbiqBIOPARC is an example of how innovative context-aware applications can be built with the aid of GPS and compass features. Several real experiments have been carried out in order to evaluate performance and system behavior, and numerical results demonstrate the practicality offered by our application, while providing a quite reasonable performance in terms of delay, usability, and energy efficiency.

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Android malicious code Classification using Deep Belief Network

  • Shiqi, Luo;Shengwei, Tian;Long, Yu;Jiong, Yu;Hua, Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.1
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    • pp.454-475
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    • 2018
  • This paper presents a novel Android malware classification model planned to classify and categorize Android malicious code at Drebin dataset. The amount of malicious mobile application targeting Android based smartphones has increased rapidly. In this paper, Restricted Boltzmann Machine and Deep Belief Network are used to classify malware into families of Android application. A texture-fingerprint based approach is proposed to extract or detect the feature of malware content. A malware has a unique "image texture" in feature spatial relations. The method uses information on texture image extracted from malicious or benign code, which are mapped to uncompressed gray-scale according to the texture image-based approach. By studying and extracting the implicit features of the API call from a large number of training samples, we get the original dynamic activity features sets. In order to improve the accuracy of classification algorithm on the features selection, on the basis of which, it combines the implicit features of the texture image and API call in malicious code, to train Restricted Boltzmann Machine and Back Propagation. In an evaluation with different malware and benign samples, the experimental results suggest that the usability of this method---using Deep Belief Network to classify Android malware by their texture images and API calls, it detects more than 94% of the malware with few false alarms. Which is higher than shallow machine learning algorithm clearly.

Treatment Planning in Smart Medical: A Sustainable Strategy

  • Hao, Fei;Park, Doo-Soon;Woo, Sang Yeon;Min, Se Dong;Park, Sewon
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.711-723
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    • 2016
  • With the rapid development of both ubiquitous computing and the mobile internet, big data technology is gradually penetrating into various applications, such as smart traffic, smart city, and smart medical. In particular, smart medical, which is one core part of a smart city, is changing the medical structure. Specifically, it is improving treatment planning for various diseases. Since multiple treatment plans generated from smart medical have their own unique treatment costs, pollution effects, side-effects for patients, and so on, determining a sustainable strategy for treatment planning is becoming very critical in smart medical. From the sustainable point of view, this paper first presents a three-dimensional evaluation model for representing the raw medical data and then proposes a sustainable strategy for treatment planning based on the representation model. Finally, a case study on treatment planning for the group of "computer autism" patients is then presented for demonstrating the feasibility and usability of the proposed strategy.

A study on effect on icon usability through exchanged interface design (인터페이스 전환에 따른 도상(Icon)의 형태가 사용성에 미치는 영향에 관한 연구)

  • Chung, Hye-Kyung;Lee, Hae-Jin;Kim, Jung-Yi
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2005.10a
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    • pp.66-67
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    • 2005
  • 기존의 데스크톱 컴퓨터가 고정된 공간에서만 사용되는데 반해 개인용 정보단말기(PDA)는 이동하면서 사용이 가능하다는 특징 때문에 소형화면과 작은 부피, 가벼운 용량의 특징을 지닌다. 그러나 이러한 제한된 화면에서는 한 번에 볼 수 있는 정보량이 적어 사용자 중심의 PDA용 GUI 아이콘 설계를 위해서는 우선 PC와 PDA간의 호환을 자유롭게 하는 인터페이스 디자인이 선행되어야 한다. 기존 소형화면에서는 한 번에 볼 수 있는 정보량이 적기 때문에 전체에 대한 개관이 불가능했고, 많은 정보를 담으면, 내용이해가 어려웠는데, 본 논문에서는 효율적인 GUI 아이콘 설계를 통해 정보의 ‘집중’과 ‘선택’ 이 가능한 PDA의 인터페이스 디자인을 알아보고자 한다. 대량 정보를 작은 화면에 종합적으로 담아내어 개관을 가능하게 하고, 정보의 내용과 가치를 아이콘의 크기와 색, 수직 혹은 수평적인 움직임 등의 시각화를 통해 차별화시킴으로써 개별 정보내용의 이해를 가능하게 한다. 앞으로 PDA와 PC의 표준화된 호환 가능한 브라우저가 모든 PDA에 기본 인터페이스로 장착된다면, 다른 매체들 간의 데이터 전송 시스템의 호환을 순조롭게 하여 경제적인 파급 효과 뿐만 아니라 차세대 이동통신의 영역까지 확장하여 산업적인 파급효과도 클 것으로 예상된다.

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The Impact of College students' Perceived Usability on Mobile Health Information Acceptance (대학생의 스마트폰을 통한 건강정보 활용에 미치는 영향요인)

  • Lim, sung-won;Rhee, hyun-sill;Yoon, yhe-chan;Shin, kwang-kyoon;Lee, joo-sun;Moon, eun-mi
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.399-400
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    • 2013
  • 이 연구는 대학생 시기 건강관리의 중요성을 인식하고, 대학생 집단에 초점을 맞추어 건강 관련 스마트폰 어플리케이션 활용에 영향을 주는 요인과 영향 정도에 대해 조사하고자 한다. 연구모형은 Technology Acceptance Model을 바탕으로 하여 정보보안, 놀이성, eHealth 지식, 기술장애가 인지된 유용성과 인지된 사용 용이성에 영향을 미치고, 이것이 실제 사용 의도에 어떠한 영향을 미치는지 구조방정식 모형을 이용하여 분석하였다. 연구결과 놀이성과 eHealth 지식은 인지된 유용성과 인지된 사용 용이성에 유의한 영향을 주었고, 기술장애는 유의한 영향을 주지 않았다. 이 연구의 결과를 통해 대학생이 스마트폰을 통한 건강정보를 활용하기 위해서는 본능적인 동기부여인 놀이성을 높여야하고, 건강정보 어플리케이션을 활용하는 교육과 중재가 필요할 것으로 사료된다.

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A Study on Factors Affecting Intention to Continuous Use of O2O Service : Focused on Cinema Ticketing Systems (O2O서비스의 지속이용의도에 영향을 미치는 요인에 관한 연구 : 영화관 티켓 발권서비스를 중심으로)

  • Park, Soeun;Lee, Seonghye;Ji, Deabum;Choi, Jeongil
    • Journal of Information Technology Services
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    • v.16 no.4
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    • pp.197-212
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    • 2017
  • This study aims to investigate factors affecting the intention of continuous use of O2O service by referring new media adoption theory and value-based acceptance model for movie ticketing services. For this study, a questionnaire survey was conducted for users of tickets ticketing service of the cinema online (including mobile) within the last 6 months. A total of 500 copies was collected and 404 copies were analyzed excluding 96 copies because of errors. As a result of the analysis, the ease of use and service ubiquity has a positive effect on perceived functional value and perceived emotional value, and usability has a positive effect on perceived functional value. Compatibility and trialability has a positive effect on both perceived functional value and emotional value. Previous experience has a positive effect on both perceived functional value and perceived emotional value, and inertia has negative effect on perceived functional value. Finally, the perceived emotional value has a positive effect on the intention to continuous use, but perceived functional value appeared to have no significant effect. This study shows a theoretical implication for new technology-based services such O2O. It was suggested to establish a practical marketing strategy and help to activate the O2O service field.

DLNA Protocol Inspection Tool for Compatibility Analysis

  • Park, Se-Ho;Park, Yong-Suk;Seo, Jeong-Wook;Choi, Jun-Rim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2104-2117
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    • 2014
  • The propagation of smart devices and the rapid expansion of wireless mobile networks have increased the need for ubiquitous device connectivity and contents access. DLNA is currently being used as the de facto standard for connectivity of consumer devices in the digital home. The guidelines provided by DLNA are intended to facilitate device and contents discovery, management, sharing and distribution. However, consumer experience with DLNA has been rather poor and usability not up to speed. Different problems and issues in limited compatibility have been reported due to manufacturer customizations. Such compatibility issues are often difficult to identify by average consumers who are not savvy in information communications and multimedia technology. In this paper, the design and implementation of a DLNA protocol inspection tool is presented for compatibility analysis among DLNA certified devices. The tool monitors the home network and performs analysis of the underlying protocols used by DLNA. The tool can be used for diagnostics and troubleshooting, enabling the user to identify compatibility issues between devices or problems in the network.

Effects of usage motivation for omni-channel services on continuance and affective commitment and brand purchase intention (옴니채널 서비스 이용 동기가 지속적 몰입과 정서적 몰입 및 브랜드 구매의도에 미치는 영향)

  • Choi, Mi Young
    • The Research Journal of the Costume Culture
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    • v.27 no.6
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    • pp.553-568
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    • 2019
  • This study examined motivation to use omni-channel services on mobile devices in fashion stores and the effects of such usage motivation on brand purchase intention through continuous and affective commitment. Data were collected on consumers in their 20s and 30s who experienced omni-channel services during shopping for or purchasing fashion products. An online survey asked 413 consumers to rate their brand purchase intention. Sub-levels of each variable were examined using SPSS 25.0, followed by confirmatory factor analysis using AMOS 19.0. In addition, path analysis using structural equation modeling was applied to analyze associations between variables. The statistical results were mixed. First, only two dimensions of usage motivation for omni-channel services, hedonic and relational motivation, had positive effects on continuous and affective commitment. Second, continuous commitment had a greater effect on purchase intention of brands that provided omni-channel services than it did on affective commitment. Third, of the dimensions of usage motivation, utilitarian motivation had a direct influence on purchase intention in the modified model, while social motivation did not affect service commitment and purchase intention. Finally, our findings suggest that brand loyalty can be built by encouraging service commitments through hedonic and relational motivation, based on the usability of omni-channel services.

Challenge-Response Authentication with a Smartphone (스마트폰을 이용한 Challenge-Response 인증)

  • Thiranant, Non;Hui, Yvonne Tan Ying;Kim, TaeYong;Lee, HoonJae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.187-190
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    • 2012
  • This paper proposes an one-time authentication system for web applications by making use of the quick-response code, which is widely used nowadays. The process is not time-consuming. It does not require any browser extensions or specific hardware to complete a task. The system uses QR code which is basically a two-dimensional black and white image encoding a piece of digital information. When a user logs into a site, the web server will generate a challenge encoded to form a QR code. The user captures a picture of QR code with a mobile camera which results in decoding the QR code. The challenge shall be sent back to the server; the web server then logs the PC browser in. The authentication using Challenge-Response is easy to understand and the process is fast. The system proposes the improvement of usability and security of online authentication.

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The Effect of Cosmetics Curation Service Quality Attributes on Consumer's Intention to Use

  • Heo, Sungmin;Choi, Woosuk
    • Journal of Fashion Business
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    • v.22 no.6
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    • pp.70-82
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    • 2018
  • In modern society, the means of sharing information has expanded from existing personal computers and mobile devices to a variety of smart devices rapidly increasing information production. Recently, curations have extended to online businesses. There has been wide use of curation services in the cosmetics curation market. In this study, focuses on factors which cosmetics curators have in mind. In relation to the impact of cosmetics curation quality properties on usability, the effects of the medium of satisfaction and confidence are to be verified. For this study, a survey of 378 women in their 20s and 40s who had experience with curations was done and the collected data were analyzed using SPSS 23.0 and AMOS 23.0 statistics programs. The results showed that information quality and personalization quality of cosmetics curation service were important factors affecting customer satisfaction. Personalization quality also had a positive effect on trust. System quality has a positive impact on trust and further influence on intention to use. This indicates that the trust on the curation service depends on the stability of system. However, design quality was found to have no significant effect on satisfaction and trust. In future, the research related to application and utilization of big data-based cosmetic curation will be further expanded.