• Title/Summary/Keyword: Mobile Service Network

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Design of a High-quality Seafood Production Support System (고품질 수산물 생산지원시스템 설계)

  • Ceong, Hee-Taek;Ye, Seoung-Bin;Kim, Hae-Ran;Han, Soon-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.9
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    • pp.1623-1632
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    • 2008
  • In food choice, consumers consider importantly food safely and reliability focusing on a high qualify control. Also they are concerned about sustainable production and consumption considering of area and environment. In this paper, We propose and design the high-quality seafood production support system that is based on international sanitary standard haccp, traceability and eco-fiendly seafood certification for safety and reliability of the seafood production. The system is categorized into five part: aquafarm haccp, environmental control monitoring, traceability, disease prevention and messenger service and seafood price inquiry service. The proposed system utilize diverse ubiquitous-it technologies like usn, network cctv, mobile device etc.

Development of ATSC3.0 based UHDTV Broadcasting System providing Ultra-high-quality Service that supports HDR/WCG Video and 3D Audio, and a Fixed UHD/Mobile HD Service (HDR/WCG 비디오와 3D 오디오를 지원하는 초고품질 방송서비스와 고정 UHD/이동 HD 방송 서비스를 제공하는 ATSC 3.0 기반 UHDTV 방송 시스템 개발)

  • Ki, Myungseok;Seok, Jinwuk;Beack, Seungkwon;Jang, Daeyoung;Lee, Taejin;Kim, Hui Yong;Oh, Hyeju;Lim, Bo-mi;Bae, Byungjun;Kim, Heung Mook;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.829-849
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    • 2017
  • Due to the large-scale TV display, the convergence of broadcasting and broadband, and the advancement of signal compression and transmission technology, terrestrial digital broadcasting has evolved into UHD broadcasting capable of providing simultaneous broadcasting of fixed UHD and mobile HD. The Korean standard for terrestrial UHDTV broadcasting is based on ATSC 3.0, the broadcasting standard of North America. The terrestrial UHDTV broadcasting standard chose that as a new AV codec standard, HEVC video codec which can compress with higher efficiency compared to AVC, and MPEG-H 3D audio codec for realistic audio. Also, DASH and MMT are adopted as transmission format instead of MPEG-2 TS to support broadband as well as broadcasting network, and in order to provide 4K UHD/mobile HD service simultaneously ROUTE multiplexing technology is applied. In this paper, we propose an audio/video encoder, which is required to provide HDR/WCG supported high quality video service, 10.2 channel/4 object supporting stereo sound service, fixed UHD and mobile HD simultaneous broadcasting service based on ATSC3.0, also we implemented the ATSC 3.0 LDM system for ROUTE/DASH packager, multiplexing system and physical layer transmission/reception, and verified the service ability by applying it to real time broadcast environment.

An Accuracy Enhancement for Anchor Free Location in Wiresless Sensor Network (무선 센서 네트워크의 고정 위치에 대한 정확도 향상)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.77-87
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    • 2018
  • Many researches have been focused on localization in WSNs. However, the solutions for localization in static WSN are hard to apply to the mobile WSN. The solutions for mobile WSN localization have the assumption that there are a significant number of anchor nodes in the networks. In the resource limited situation, these solutions are difficult in applying to the static and mobile mixed WSN. Without using the anchor nodes, a localization service cannot be provided in efficient, accurate and reliable way for mixed wireless sensor networks which have a combination of static nodes and mobile nodes. Also, accuracy is an important consideration for localization in the mixed wireless sensor networks. In this paper, we presented a method to satisfy the requests for the accuracy of the localization without anchor nodes in the wireless sensor networks. Hop coordinates measurements are used as an accurate method for anchor free localization. Compared to the other methods with the same data in the same category, this technique has better accuracy than other methods. Also, we applied a minimum spanning tree algorithm to satisfy the requests for the efficiency such as low communication and computational cost of the localization without anchor nodes in WSNs. The Java simulation results show the correction of the suggested approach in a qualitative way and help to understand the performance in different placements.

Clustering-Based Cooperative Routing Using ARQ for Supporting Reliability and Transmission Efficiency in Mobile Ad-hoc Wireless Sensor Networks with Rayleigh Fading Channel (레일리페이딩 환경의 모바일 Ad-hoc무선 센서네트워크에서 신뢰성 및 전송효율을 효과적으로 지원하기 위한 ARQ를 사용하는 클러스터링 기반의 협력도움 라우팅)

  • Lee, Joo-Sang;An, Beong-Ku
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.4
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    • pp.61-68
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    • 2009
  • In this paper, we propose a Cluster-based Cooperative Routing using ARQ (CCRA) for supporting both reliability and transmitting efficient service in mobile ad-hoc wireless sensor networks with Rayleigh fading environments. The main contributions and features of this paper are as follows. First, the clustering method which uses the position information of nodes as underlying structure for supporting reliable transmission services is used. Second, the cooperative data transmission method based on the underlying clustering informations is used to improve both reliability and data transmission efficiency. Third, the ARQ-based transmission is used to improve transmission reliability. Fourth, we consider a realistic approach, in the points of view of mobile ad-hoc wireless sensor networks, based on mobile sensor nodes as well as fixed sensor nodes in the sensor fields while the conventional research for sensor networks focus on mainly fixed sensor networks. The performance evaluation of proposed routing protocol implemented via simulation using Optimized Network Engineering Tool (OPNET) and theoretical analysis.

Resource Weighted Load Distribution Policy for Effective Transcoding Load Distribution (효과적인 트랜스코딩 부하 분산을 위한 자원 가중치 부하분산 정책)

  • Seo, Dong-Mahn;Lee, Joa-Hyoung;Choi, Myun-Uk;Kim, Yoon;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.5
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    • pp.401-415
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    • 2005
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. Transcoding servers transcode the source media to the target media within corresponding grades and provide QoS in real-time. In particular, an effective load balancing policy for transcoding servers is inevitable to support QoS for large scale mobile users. In this paper, the resource weighted load distribution policy is proposed for a fair load balance and a more scalable performance in cluster-based transcoding servers. Our proposed policy is based on the resource weighted table and number of maximum supported users, which are pre-computed for each pre-defined grade. We implement the proposed policy on cluster-based transcoding servers and evaluate its fair load distribution and scalable performance with the number of transcoding servers.

Virtual Presentation and Customization of Products Based on Internet

  • Pan Zhi-geng;Chen Tian;Zhang Ming-min;Xu Bin
    • International Journal of CAD/CAM
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    • v.4 no.1
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    • pp.1-10
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    • 2004
  • Through reviewing and comparing the current virtual shopping malls web sites integrated VR into E-commerce, this paper analyzed both the advantages and disadvantages of two kinds of methods for product presentation: 2D image based and 3D model based presentation method. Using the virtual shopping mall (EasyMall) as a showcase, we presented the architecture of the system and the development technologies, especially those in the mixed presentation method. The presentation and customization methods in the two related modules, including the PhoneShow for mobile phone and EasyShow for textile products, were discussed. It indicated that the integration of E-commerce with VR could provide consumers with virtual experience and intelligent service for business activities. Furthermore, the product presentation methods can be made available for use in different cases.

An Electronic Ordering System in Realtime Mobile Using APNs (APNs를 이용한 실시간 모바일 전자 주문시스템)

  • Lee, Dong Sung;Jang, Eun Gyeom;Ahn, Woo-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.185-188
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    • 2013
  • 음성통화 위주의 통신 시장이 무선 인터넷 중심으로 변함에 따라 스마트디바이스의 생태계가 진화하고 있다. 일반 데스크탑 환경에서 보여지는 웹을 바탕으로 모바일 디바이스에서도 데스크탑 퀄리티의 환경을 사용할 수 있게 되었다. 또한 UI를 비롯하여 사용자 중심의 각종 서비스들이 개발되고 있으며 향후, 2016년까지 전 세계 모바일 데이터 트래픽이 현재의 10배 수준으로 증가할 것으로 전망하고 있다. 본 논문에서는 기존 모바일디바이스를 활용한 주문 시스템의 단점과 한계를 APNs방식을 사용하여 모바일 데이터사용량을 최소화함으로써 모바일 데이터 트래픽의 낭비가 심한 문제점을 보완하였다. 또한 TLS peer-to-peer방식을 사용하여 신뢰성 있는 접속환경을 만듦으로써 보완성을 높였다. 전송에 대한 반응과 보완성을 높여 기존 방식에 비하여 더욱 안정적인 환경을 구축하였다.

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Priority Based Interface Selection for Overlaying Heterogeneous Networks

  • Chowdhury, Mostafa Zaman;Jang, Yeong-Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7B
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    • pp.1009-1017
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    • 2010
  • Offering of different attractive opportunities by different wireless technologies trends the convergence of heterogeneous networks for the future wireless communication system. To make a seamless handover among the heterogeneous networks, the optimization of the power consumption, and optimal selection of interface are the challenging issues. The access of multi interfaces simultaneously reduces the handover latency and data loss in heterogeneous handover. The mobile node (MN) maintains one interface connection while other interface is used for handover process. However, it causes much battery power consumption. In this paper we propose an efficient interface selection scheme including interface selection algorithms, interface selection procedures considering battery power consumption and user mobility with other existing parameters for overlaying networks. We also propose a priority based network selection scheme according to the service types. MN‘s battery power level, provision of QoS/QoE and our proposed priority parameters are considered as more important parameters for our interface selection algorithm. The performances of the proposed scheme are verified using numerical analysis.

A Study on Life Cycle analysis and prediction of Contents Service in the Wireless Internet (로지스틱 회귀 모형을 이용한 무선인터넷 콘텐츠 서비스의 life cycle 분석 및 예측)

  • Park, Ji-Hong;Jeon, Joon-Hyeon
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1161-1164
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    • 2005
  • In this paper, we proposed the technique to estimate the life cycle of Internet content services based on the logistic regression model. In this paper, to define parameters of Internet contents estimating life cycle by logistic regression model, we used market size, traffic amount, page view and session-visit number as the parameters of Internet contents estimating life cycle by logistic regression model. In this paper, to compare the performance of our proposed scheme, we estimated life cycle for the download services of bell sound & character contents in mobile network. As a result, using our proposed logistic regression, we were able to estimate exactly the life cycle of the download services of bell sound & character contents.

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Trends in AI Processor Technology (인공지능프로세서 기술 동향)

  • Lee, M.Y.;Chung, J.;Lee, J.H.;Han, J.H.;Kwon, Y.S.
    • Electronics and Telecommunications Trends
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    • v.35 no.3
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    • pp.66-75
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    • 2020
  • As the increasing expectations of a practical AI (Artificial Intelligence) service makes AI algorithms more complicated, an efficient processor to process AI algorithms is required. To meet this requirement, processors optimized for parallel processing, such as GPUs (Graphics Processing Units), have been widely employed. However, the GPU has a generalized structure for various applications, so it is not optimized for the AI algorithm. Therefore, research on the development of AI processors optimized for AI algorithm processing has been actively conducted. This paper briefly introduces an AI processor especially for inference acceleration, developed by the Electronics and Telecommunications Research Institute, South Korea., and other global vendors for mobile and server platforms. However, the GPU has a generalized structure for various applications, so it is not optimized for the AI algorithm. Therefore, research on the development of AI processors optimized for AI algorithm processing has been actively conducted.