• Title/Summary/Keyword: Mobile Interface Design

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모바일 오피스 서비스 지원을 위한 ADSRC 패킷 통신 시스템

  • Lee, Hyun;An, Dong-Hyun;Shin, Chang-Sub;Im, Chun-Sik;Park, Se-Ho;Cho, Kyung-Rok
    • Information and Communications Magazine
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    • v.19 no.9
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    • pp.77-85
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    • 2002
  • In this paper, we introduce an ADSRC(hdvanced DSRC) OFDM packet communication system which has been developed by ETRI. The ADSRC system is targeted to provide high terminal mobility, high data rate and seamless service in roadside environment for mobile office services. We discuss the requirements of the ADSRC communication system for mobile office services, and the system design specification to meet them with regard to air interface. The ADSRC packet communication systems consist of the MAC processor block, the OFDM packet modem block and the RF block. The MAC processor block handles medium access control and the test. The OFDM packet modem transmits data packets at up to 24Mbps adaptively and recovers the data from RF block. We describe the ADSRC packet communication system architecture and the ADSRC system protocol.

Intelligent Machine Control by Recognition of Literal Commands (문자의 인식을 통한 지능형 머신제어)

  • 박상혁;김종원;조현찬;윤희현;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.75-78
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    • 2004
  • In this paper, we suggest machine control method by the Recognition of Literal Commands. This method that we design is human friendly interface to be able to command easy We distinguish words that is related to command directly or not in the Literal Commands. And vague expressions to move machine directly make behaviors by intelligent recognition model. We suggest The Literal Commands control method that is able to obtain more realistic output equivalent to users' desire throgh the literary style commands. The proposed method is experimentally tested by a mobile car using bluetooth module and mobile phone in real time using Literal language commands.

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Implementation and Design of Handwritten Character Recognition Algorithm Using Touch Screen (터치스크린을 이용한 필기체 문자 인식 알고리즘 설계 및 구현)

  • Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.141-146
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    • 2014
  • This paper describes the implementation and algorithm of handwritten character recognition using mobile touch screen. The system is consisted of PXA320 processor, capacitive touch panel and QT4 interface. The proposed algorithm extracts pattern characteristics with straight, left circle, right circle on the inputting character. The definition of character is determined by 3-way tree searching method. The performance of proposed algorithm is verified using alphabet character. It is suitable to apply the mobile touch screen because of simple algorithm.

Optimization lobby UI proposal of Mobile baseball manager game (최적화 로비 UI 제안 - 모바일 야구 매니저 게임을 중심으로 -)

  • Ryu, In-Seok;Kim, Tae-Gyu
    • Journal of Korea Game Society
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    • v.20 no.4
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    • pp.67-76
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    • 2020
  • This study analyzes the lobby UI of the baseball manager game based on the mobile platform and proposes an optimized lobby UI. The UI layout-based detailed icons and button interactions in the four game lobbies are compared and analyzed by comparing and analyzing the common points and differences to finally calculate the optimized UI composition. Furthermore, based on the analysis, we intend to propose a lobby UI optimized for user-centered design.

A Design of Locomotion System of a Mobile Robot for the Blind Guidance (시각 장애자를 위한 이동 로봇의 주행 시스템 설계)

  • Kim, Byung-Soo;Chang, Won-Suk;Hong, Seung-Hong
    • Journal of Biomedical Engineering Research
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    • v.8 no.1
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    • pp.49-56
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    • 1987
  • This paper designed LOCOMOTION SYSTEM of a mobile robot for the blind guidance and LOCOMOTION COMMAND SYSTEM that gave the moving path to the locomotion system. This system analyzed COMMAND and calculated the speed and direction of the robot. And during locomotion it measured wheel's rotation number for the position and speed control. Also, this system was considered about the 110 interface with host computer and the locomotion method for the blind. In the locomotion experiment the standard speed of robot was 0.4m/sec and the locomotion error was below 5%

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The Design Interface and Mobile Internet Contents Type Analysis (모바일 인터넷 컨텐츠 유형 분석 및 인터페이스 설계)

  • Cho, Hyun-Seob;Ryu, In-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.371-374
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    • 2011
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safety-related educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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Design and Implementation of Mobile Wallet Cellular Phone Based on WPKI (WPKI 기반 모바일 전자지갑 단말 설계 및 구현)

  • Jung, Eun-Su;Shin, Dong-Kyoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1401-1404
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    • 2002
  • 무선인터넷의 활성화와 더불어 무선 전자상거래에 대한 관심이 고조되고 있다. 무선 전자상거래를 하기 위해서는 무선 환경에 적합한 보안/인증 및 지불/결제 솔루션이 필요하며 이러한 기술은 기존 유선인터넷에서 사용하고 있는 방식을 그대로 사용하기에는 어려움이 따른다. 본 연구에선 무선인터넷을 이용한 전자상거래에 안전하고 편리한 지불/결제를 위해 모바일 전자지갑(Mobile Wallet) 모듈의 설계와 이동전화단말기에 전자지갑 모듈을 구현함으로써 안전하고 편리한 지불/결제 솔루션을 제공한다. 모바일 전자지갑을 설계함에 있어 무선인터넷을 이용한 전자지갑 모듈의 동작 프로세스에 대해 기술하였으며, 단말기에 저장된 전자지갑 정보를 읽어와서 지불 및 배송에 필요한 정보에 대해 암호화와 전자서명을 수행하기 위한 전자지갑 용 WML Script 의 설계와 동작 프로세스에 대해 설명한다. 또한 이동전화 단말기에 전자지갑 모듈을 구현함에 있어 오프라인 전자지갑 모듈의 정보 입력과 모바일 전자지갑을 이용한 무선 전자상거래 서비스에 대해 단말 UI(User Interface) 기반으로 구현사례를 설명한다.

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The Design Interface for Retrieval Meaning Base of User Mobile Unit (모바일 단말기에서 사용자의 의미기반 검색을 위한 인터페이스 설계)

  • Cho, Hyun-Seob;Oh, Hun
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1665-1667
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    • 2007
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safetyrelated educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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A New Approach to Mobile Device Design - focused on the Communication Tool & it's GUI for Office Workers in the Near Future - (모바일 기기 디자인의 새로운 접근 - 근 미래 작업환경에서의 커뮤니케이션 도구 디자인과 GUI 연구를 중심으로 -)

  • Yang, Sung-Ho
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.31-42
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    • 2006
  • This study originates from the following critical mind; what will the office of the future be like? and what technology will we rely upon most to communicate with colleagues or to access business information. In the office environment today, new technology has compelled new work paradigm and has greatly affected the capabilities of the individual to work in a more productive and efficient manner. However, even though new computer technology has changed the business world so rapidly, it is very difficult to see the changes that have been taken place. As an aim of the study, creating a mobile tool for office workers that successfully supports their work and communication was explored, and this study explored future work environment with a 5 years technological and social perspective. As a result of this study, the bON brings new visions to the mobile professionals via various interfaces. The bON, a mobile device, is both a system of work and of communication for office workers. The bON, as an integrated tool for working and communicating, forms the basis for a mobile information gateway that is equally capable of functioning as a mobile desk. The basic underlying idea is that all formal meeting places and hallways in the office are equipped with large wall-mounted screens. The bON collaborates with these media in various ways to enhance productivity and efficiency. The main challenge for the bON to enhance both mobility and quality of information is using new technology including bendable and flexible display and soft material display and sensors. To answer for the strong needs for mobility, the whole size of the device is fairly small while the screen is rolled inside the device. For Graphical User Interface, moreover, a new technique called Multi-layering Interface was adopted to stretch user's visual limits and suggests new direction in designing mobile device, equipped with small size display.

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User Customized Web Interface Design Optimized for SaaS-based Digital Library System -focusing on the LinkSaaS Website- (SaaS 기반 전자도서관 시스템에 최적화된 사용자 맞춤형 웹 인터페이스 디자인 -LinkSaaS 웹사이트를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won;Oh, Yong-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.148-156
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    • 2011
  • Recently, an introduction of the cloud computing causes rapid changes in every aspect of the internet environments including hardware, operating systems, applications, and their services. As the cloud computing environment based on SaaS are being developed to a form in which web platform technology and web cloud services are converged. The digital library system also has been being developed to a service model optimized to SaaS based cloud computing environment, which are different from ASP technology. From the web interface point of view, user customization of the SaaS based cloud computing environment is the most important fact. Therefore, this research work suggests a customized web interface considering usability and accessibility so that enterprises and individual users can be able to do an effortless internet browsing under the cloud computing environment. For this purpose, usability tests were carried out as the user customized web interface design were developed and applied to the LinkSaaS website. This paper work lastly presents an UI environment on which customized interface design for individual users can be formulated.