• Title/Summary/Keyword: Mobile Augmented Reality Authoring

Search Result 6, Processing Time 0.023 seconds

Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment (모바일 환경 증강현실 콘텐츠 현장 저작 인터페이스)

  • Lee, Jeong-Gyu;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.7
    • /
    • pp.1-9
    • /
    • 2010
  • This paper introduces a difference between mobile Augmented Reality (AR) authoring and desktop AR authoring, and suggests an interface system that can be applied to in-situ authoring of AR contents on a mobile device. The mobile devices have enabled users to use the AR system anytime and anywhere. It is now necessary to create user's individualized context information using mobile devices on the spot. To author AR contents easily with mobile devices, we need to maximize the convenience of mobile systems, which have yet limitation. To do so, this paper suggests new interaction approaches that manage augmented contents using visual cues and other simple attribute settings. In addition, to solve the problem that users have to hold their mobile devices to track markers while authoring contents, this system enables users to author contents in environment based on captured images. This interface system also can make cooperation environment for more than one users to author contents. This paper verifies the usefulness of the proposed interface by user tests. The results of an analyzing users' comments show that the proposed interface is suitable for in-situ mobile authoring system.

Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
    • /
    • v.12 no.4
    • /
    • pp.612-630
    • /
    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

A Contextual Information and Physics-based Mobile Augmented Reality Contents Manipulation Method (맥락 정보와 물리적 속성 부여가 가능한 모바일 증강 현실 콘텐츠 조작 방법)

  • Hong, Dong-Pyo;Lee, Jeong-Gyu;Chae, Chang-Hun;Lee, Jong-Weon;Ko, Kwang-Hee;Woo, Woon-Taek
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.526-530
    • /
    • 2009
  • In this paper, we propose a contextual information and physics-based contents manipulation method for a mobile augmented reality authoring system. Due to proliferation of ubiquitous computing in information technology(IT) and advances in sensor technology and mobile devices, AR systems that were only possible in PC can be now feasible on mobile devices. In addition, many AR systems have been proposed that utilize sensory data and reflect them into. Thus, the proposed method provides appropriate visual cues for 3D manipulations of the augmented contents. In addition, uses can manipulate the augmented contents with sensory information through the assignment of sensors to the contents. Moreover, it supports not only a physics-based contents loader that enables users to specify physics properties into the contents, but also the transform matrix between AR and physics engine coordinates. To show the feasibility of the proposed method, we implemented a mobile augmented reality authoring system. We believe that the proposed method can be a key factor for context-aware mobile AR authoring system.

  • PDF

Design and Implementation of Interactive Authoring Tool for Mobile Augmented Reality Content (인터랙티브 모바일 증강현실 콘텐츠 저작도구 설계 및 구현)

  • Jeon, Ji-Young;Chun, JiYoon;Hong, Min;Yum, Hyo-Sub;Choi, Young-Hwan;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
    • /
    • v.16 no.4
    • /
    • pp.25-37
    • /
    • 2015
  • This study has developed a mobile AR contents Builder (MARB) featuring the augmentation of virtual objects, e. g. 2D images, 3D models and videos on user-preferred markers in mobile environment and with connected interaction events. The developed MARB is capable of augmenting multiple virtual objects on markers preferred by users, and selectively supporting many marker-specific interaction events. The MARB is also developed as a mobile App for convenience of use in the mobile environment. This makes users to implement AR contents by a GUI-based authoring procedure on the mobile device. The developed MARB allows App developers and general users to author mobile contents easily and can be applied to various field by those who wish to use diverse mobile AR contents. Moreover, the MARB will provide solutions for the expansion of mobile AR market, by overcoming the difficulties of mobile AR content development.

Metadata Design and Verification Test Bed System for Augmented Broadcasting (증강방송 메타데이터 설계 및 검증용 테스트 베드 시스템 구현)

  • Choi, Bumsuk;Kim, Suncheol;Jeong, Youngho;Hong, Jinwoo;Lee, Wondon
    • Journal of Broadcast Engineering
    • /
    • v.19 no.5
    • /
    • pp.736-745
    • /
    • 2014
  • In this paper we introduce augmented broadcasting service scenarios which combines augmented reality service with broadcasting environment. As the broadcasting environment is different from mobile service environment, there are many restrictions in developing full AR services in TV. However TV has strong benefit of large screen, high quality contents, advanced user interface for motion and voice, and smart TV applications, which means that they will enhance the possibility of success for augmented broadcasting service. This paper proposes metadata structure containing information for augmentation region, time, augmented contents, and registration information for natural composition. We also implemented test bed system comprised of authoring server, broadcasting server, and user terminal for verifying metadata in broadcasting system.

Ubiquitous Virtual Reality Framework and Its Application for Fostering Sustainable Content Ecosystem (지속 가능한 콘텐츠 생태계 조성을 위한 유비쿼터스 가상현실 프레임워크 및 응용)

  • Shin, Choon-Sung;Ha, Tae-Jin;Kim, Ki-Young;Lee, Won-Woo;Lee, Young-Ho;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.47 no.1
    • /
    • pp.123-134
    • /
    • 2010
  • In this paper we propose ubiquitous virtual reality framework and its application for fostering a sustainable content ecosystem in the convergence space of virtual reality and real space. The ubiquitous virtual reality framework supports fundamental infrastructure which consists of platforms for end-users and service providers and dual space management. The platform for the service provider allows experts to generate contents related to real objects while the platform for the end-users allows to consume, share and regenerate the contents contextually augmented over real objects. The dual space management stores, visualizes and provides the contents generated and extended by them for connecting different users and service providers. The proposed framework allows users to continuously generate, share and extend the contents and thus contribute to making multimedia service environment. We also implemented and evaluated the framework consisting of a desktop authoring platform, mobile authoring platform and a dual space management server. We then introduced a promising application scenario to show how the content ecosystem is empowered by ubiquitous virtual reality framework and is realized in our life. Consequently, we are expecting that the ubiquitous virtual reality technology will play a vital role in building continuously evolving multimedia service environment for the future computing environment.