• Title/Summary/Keyword: Mobile 단말기

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Design and Implementation of Update Propagation Technique for Update Spatio-Temporal Data in Mobile Environments (모바일 환경에서 갱신된 시공간 데이터의 변경전파 기법의 설계 및 구현)

  • Kim, Hong-Ki;Kim, Dogn-Hyun;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.395-403
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    • 2011
  • Various studies were performed for providing the latest spatio-temporal information in mobile GIS Environments. The two-way synchronization scheme collects updated spatio-temporal data in the field and synchronizes with a server by using the wireless network. However, the other mobile terminals have to perform periodically synchronizes with a server. In this paper, we propose the update propagation scheme about spatio-temporal data collected from the mobile terminal. The update propagation scheme does considering various factors where an influence is in the update propagation. Therefore, it provides various update propagation policies according to each factors.

Uplink Power Control and Sub-channel Allocation depending on the location of Mobile Station in OFDMA system (OFDMA 시스템에서 단말기의 위치정보를 이용한 상향링크 전력제어 및 부채널 할당)

  • Kim, Dae-Ho;Kim, Whan-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.15-22
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    • 2006
  • In OFDMA system, even if the number of allocated sub-channel in mobile station varies from one to the whole sub-channel as in base station, while because of mobile station's transmit power is lower than that of base station, therefore full loading range(FLR) constraint occurs where whole sub-channel can be used and the conventional open-loop power control scheme can not be used beyond FLR. We propose a new scheme that limits the maximum sub-channel allocation number and uses power concentration gain(PCG) depending on location of mobile station, which is based on ranging in OFDMA system. Simulation results show that the proposed scheme provides solutions for optimum utilization of radio resource depending on the location of mobile station and enables open-loop power control beyond FLR without extra hardware complexity.

A Design and Implementation of a Digital Television commerce System Downloading Multimedia Contents using a Mobile (이동단말기를 이용하여 멀티미디어 콘텐츠를 다운로드하는 디지털 TV 상거래 시스템의 설계 및 구현)

  • Hwang, Junho;Choi, Inhwang;Kim, Minkyung;Hwang, Jooyeon;Paik, Doowon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.1-7
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    • 2008
  • In this paper, we developed digital TV commerce system using mobile device for multimedia service. This system combines TV and mobile device, and enables a TV viewer to purchase and download the multimedia contents such as songs and video programs onto the mobile devices instantly when the viewer watches the contents. Our system is different from the conventional TV commerce system in the sense that it combines digital TV and mobile device for better service, and the contents such as songs, videos and games are downloaded directly to the devices. Furthermore, our system's data flow is designed for utilizing cheaper network to save costs. We implemented this new service system, and in this paper, we describe the service in detail, comparing with conventional TV commerce system, and we present the architecture and preliminary implementation of the proposed system.

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Mobile Devices Control System using LSM (리눅스 보안 모듈을 이용한 모바일 장치 통제 시스템)

  • Bae, Hee-sung;Kim, So-yeon;Park, Tae-kyou
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.1
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    • pp.49-57
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    • 2017
  • With the prevalence of mobile devices, many organizations introduce MDM BYOD and try to increase the level of security with them. However, device control of mobile devices in application level cannot be a solution against the fundamental problems. In this paper, we propose a more flexible and more secure method to control the hardware devices using Linux Security Module in the kernel level with the mandatory access control.

Development of home networking application using WIPI platform (WIPI 플랫폼을 이용한 홈네트웍 어플리케이션 개발)

  • 강훈철;좌정우
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.323-329
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    • 2004
  • New business model for mobile internet has been developed using multifunction mobile terminal. Multifunction terminal provides mobile multimedia service such as VOD and AOD and personal area network(PAN) service using bluetooth and W-LAN. In this paper, we develop home network WEI application interworking with home network gateway This application controls home appliances and provides still image for home secuirt using the web camera. We further develop the home networking PAN services using multifunction terminal having GigBee and RFID.

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Developing XML DBMS for Mobile Device (이동 단말기를 위한 XML DBMS 개발)

  • 정상혁;주경수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.163-166
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    • 2003
  • 현재 XML은 전자상거래와 기업간 정보유통 및 전사적 기업 관리 시스템에 주로 적용되고 있으며 이를 위해서 XML 데이터를 효율적으로 처리할 수 있는 XML DBMS 관련 제품들이 시장에 빠르게 구현되고 있다. 이러한 XML 문서의 이용은 Mobile 환경으로 이동하면서 온라인 비즈니스와 동일한 환경 구축을 위해 모바일 비즈니스에서의 사용범위가 확대되어 가고 있으며, 많은 XML 문서의 효율적 관리를 위해서 모바일 전용의 DBMS에 XML 문서의 저장이 요구되고 있다. 본 논문은 이동 단말기에 XML 문서를 저장하기 위한 XML DBMS를 개발하였다. 기존의 모바일 DBMS에 대해 XML Adapter를 탑재하여 이동 단말기에 직접 XML 문서를 저장할 수 있도록 함으로써 표준 언어인 XML 문서의 활용을 극대화 하도록 하였으며, 이에 따라 기존의 Mobile DBMS를 이용하여 XML 데이터를 쉽게 조작할 수 있고, 이동 단말기에 대한 활용도를 극대화 할 수 있다.

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Adaptive Streaming Media Service Based on Frame Priority Considering Battery Characteristics of Mobile Devices (이동단말기의 배터리 특성을 고려한 프레임 우선순위 기반 적응적 스트리밍 미디어 서비스)

  • Lee, Joa-Hyoung;Lim, Dong-Sun;Lim, Hwa-Jung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.493-504
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    • 2007
  • With the advance and proliferation of computer and wireless network technology, it is common to access to network through the wireless network using mobile device. The ratio of using the streaming media out of many applications through the network is increasing not only in the wired network but also in the wireless network. The streaming media is much bigger than other contents and requires more network bandwidth to communicate and more computing resources to process. However the mobile devices have relatively poor computing resource and low network bandwidth. If the streaming media service is provided for mobile devices without any consideration about the network bandwidth and computing power, it is difficult for the client to get the service of high quality. Since especially mobile devices are supported with very limited energy capacity from the battery, the streaming media service should be adjusted to the varying energy state of mobile devices to ensure the complete playback of streaming media. In this paper, we propose a new method to guarantee the complete playback time of the streaming media for the mobile clients by dynamically controlling transmitted frame rate to the client according to the estimated available time of mobile device using battery model reflecting the characteristic of the battery. Since the proposed method controls the number of frames transmitting to the client according to the energy state of the mobile device, the complete playback time is guaranteed to mobile clients.

Intrusion Detection System for Mobile Ad hoc Network using Characteristics of MAC & LLC Layer (MAC 및 LLC Layer의 특성을 이용한 Mobile Ad hoc 네트워크에서의 침입탐지에 관한 연구)

  • 이재상;김동성;박종서
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2003.07a
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    • pp.279-282
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    • 2003
  • Mobile Ad hoc망의 경우 단말기에서 무선접속 인터페이스만 있으면 침입자로 하여금 쉽게 접속이 가능하게 하며, SSID와 WEP Key를 쉽게 취득하여 네트워크의 일원으로 참여할 수 있는 보안상의 취약성이 존재한다. 보안 취약성을 극복하기 위해서는 한정된 에너지 자원과 프로세서를 가진 무선 단말기로 침입탐지를 수행하기에는 문제점들이 존재한다. 따라서 본 논문에서는 프로세스 부하를 줄이는 IEEE802.11 Frame헤더의 Sequence Number 분석방법과 효과적으로 침입을 탐지할 수 있는 RF Monitoring을 이용하여 Mobile Ad hoc 환경에 적합한 칩입탐지 시스템을 제안한다.

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Design and Implementation of the MPEG4 player on the J2ME (J2ME기반 모바일 단말기에서의 MPEG4 동영상 재생 설계 및 구현)

  • 이봉하;김영만
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.487-489
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    • 2002
  • 본 논문에서는 MPEG4 표준에 의거한 멀리미디어 파일을 동영상 디코더가 장착되지 않은 모바일 단말기에서 재생이 가능하도록 설계 구현 하였다. 모바일 단말기는 제한된리소스의 환경이므로 단말기 내에서 동영상을 처리하는 것에는 많은 한계가 있다. 본 논문에서는 MPEG4파일의 음성부와 영상부로 구분하여 모바일 단말기에 알맞은 파일로 변화시켜 실시간으로 데이터를 가져 와 모바일 단말기 상에서 플레이를 해준다. 비디오부는 PNG로 음성부는 SMAF(Synthetic Music Mobile Application Format)로 변화를 시켜 설계 구현하였다. 동영상 디코더가 장착되지 않은 단말기에서도 다양한 멀티미디어 서비스를 제공하는데 그 목적이 있다.

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Developing Avatar Converter by using existing Contents in Mobile Contents Development (모바일 컨텐츠 개발에서 기존의 컨텐츠를 최대한 이용하기 위한 아바타 변환기 개발 연구)

  • Park, Dae-Hyuck;Kang, Eui-Sun;Hong, Maria;Lee, Keun-Soo;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.243-250
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    • 2006
  • Mobile device has the same service as PC with the development of mobile technology, such as game, internet, economic service. This paper we play the games in Mobile Device which were popular in Pentium 1 PC, and then develop Avatar Converter by summarizing Automating Elements. In other words, we propose a method that can accelerate developing speed of Mobile Contents by recycling existing resource. The main function of Avatar Converter is that transform existing architecture with dividing logic and resource which can play in mobile by considering restriction items. It can accelerate developing speed by transforming common logic and resource in various contents development for kinds of mobile company.

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