• Title/Summary/Keyword: Mesh-Normal Vector

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preprocessing methodology to reducing calculation errors in 3 dimensional model for development of heat transfer analysis program for 3 dimensional structure of building (건물의 3차원 구조체에 대한 전열해석 프로그램 개발 중 3차원 모델의 해석 오류 저감을 위한 사전 수정 방법 연구)

  • Lee, Kyusung;Lee, Juhee;Lee, Yongjun
    • KIEAE Journal
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    • v.16 no.1
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    • pp.89-94
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    • 2016
  • This study is part of three-dimensional(3D) heat transfer analysis program developmental process. The program is being developed without it's own built in 3D-modeller. So 3D-model must be created from another 3D-modeller such as generic CAD programs and imported to the developed program. After that, according to the 3D-geometric data form imported model, 3D-mesh created for numerical calculation. But the 3D-model created from another 3D-modeller is likely to have errors in it's geometric data such as mismatch of position between vertexes or surfaces. these errors make it difficult to create 3D-mesh for calculation. These errors are must be detected and cured in the pre-process before creating 3D-mesh. So, in this study four kinds of filters and functions are developed and tested. Firstly, 'vertex error filter' is developed for detecting and curing for position data errors between vertexes. Secondly, 'normal vector error filter' is developed for errors of surface's normal vector in 3D-model. Thirdly, 'intersection filter' is developed for extracting and creating intersection surface between adjacent objects. fourthly, 'polygon-line filter' is developed for indicating outlines of object in 3D-model. the developed filters and functions were tested on several shapes of 3D-models. and confirmed applicability. these developed filters and functions will be applied to the developed program and tested and modified continuously for less errors and more accuracy.

Geometry Image Optimization using a Normal Vector (정점의 법선벡터를 이용한 기하이미지의 최적화)

  • Park Jong-Lae;Yang Sung-Bong
    • Annual Conference of KIPS
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    • 2004.11a
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    • pp.241-244
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    • 2004
  • 일반적으로 메쉬(mesh)는 비정규 연결 형태(irregular connectivity)로 되어 있다. 리메싱(remeshing)은 비정규 연결 형태의 메쉬를 정규 연결 형태(regular connectivity)로 바꾸어 주는 작업이다. 메쉬의 기하 정보가 2D 그리드에 저장이 되어 있는 기하이미지(geometry Images)는 비정규 연결 형태의 메쉬를 완전 정규 형태(completely regular connectivity)로 리메싱하는 데 사용된다. 원본 메쉬를 기하 이미지로 생성하는 방법은 변형되는 크기를 최소화 하는 스트레치 메트릭(stretch metric)을 기반으로 이루어 졌다. 이 방법은 리메싱된 메쉬의 언더샘플링(undersampling)을 줄여 주게 된다. 하지만 리메싱 과정에서 생기는 오버샘플링(oversampling)은 줄여 주지 못한다. 본 논문에서는 정점(vertex)의 법선 벡터(normal vector)를 이용하여 기하이미지의 오버샘플링을 줄이는 방법을 제시한다.

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3D Model Retrieval using Distribution of Interpolated Normal Vectors on Simplified Mesh (간략화된 메쉬에서 보간된 법선 벡터의 분포를 이용한 3차원 모델 검색)

  • Kim, A-Mi;Song, Ju-Whan;Gwun, Ou-Bong
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1692-1700
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    • 2009
  • This paper proposes the direction distribution of surface normal vectors as a feature descriptor of three-dimensional models. Proposed the feature descriptor handles rotation invariance using a principal component analysis(PCA) method, and performs mesh simplification to make it robust and nonsensitive against noise addition. Our method picks samples for the distribution of normal vectors to be proportional to the area of each polygon, applies weight to the normal vectors, and applies interpolation to enhance discrimination so that the information on the surface with less area may be less reflected on composing a feature descriptor. This research measures similarity between models with a L1-norm in the probability density histogram where the distances of feature descriptors are normalized. Experimental results have shown that the proposed method has improved the retrieval performance described in an average normalized modified retrieval rank(ANMRR) by about 17.2% and the retrieval performance described in a quantitative discrimination scale by 9.6%~17.5% as compared to the existing method.

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3D Reconstruction Algorithm using Stereo Matching and the Marching Cubes with Intermediate Iso-surface (스테레오 정합과 중간 등위면 마칭큐브를 이용한 3차원 재구성)

  • Cho In Je;Chai Young Ho
    • Journal of KIISE:Software and Applications
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    • v.32 no.3
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    • pp.173-180
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    • 2005
  • This paper proposes an effective algorithm that combines both the stereo matching and the marching cube algorithm. By applying the stereo matching technique to an image obtained from various angles, 3D geometry data are acquired, and using the camera extrinsic parameter, the images are combined. After reconstructing the combined data into mesh using the image index, the normal vector equivalent to each point is obtained and the mesh smoothing is processed. This paper describes the successive processes and techniques on the 3D mesh reconstruction, and by proposing the intermediate iso- surface algorithm. Therefore it improves the 3D data instability problem caused when using the conventional marching cube algorithm.

Clustering based Normal Vector Compression of 3D Model (클러스터링기법을 이용한 3차원 모델의 법선 벡터 압축)

  • Cho Youngsong;Kim Deok-Soo
    • Proceedings of the Society of Korea Industrial and System Engineering Conference
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    • 2002.05a
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    • pp.455-460
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    • 2002
  • As the transmission of 3D shape models through Internet becomes more important, the compression issue of shape models gets more critical. The issues for normal vectors have not yet been explored as much as it deserves, even though the size of the data for normal vectors can be significantly larger than its counterparts of topology and geometry. Presented in this paper is an approach to compress the normal vectors of a shape model represented in a mesh using the concept of clustering. It turns out that the proposed approach has a significant compression ratio without a serious sacrifice of the visual quality of the model.

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Offset of STL Model Generated from Multiple Surfaces (열린 STL 모델의 옵셋 방법)

  • Kim Su-Jin;Yang Min-Yang
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.187-193
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    • 2006
  • This paper introduces and illustrates the results of a new method for offsetting the triangular mesh generated from multiple surfaces. The meshes generated from each surface are separated each other and normal directions are different. The face normal vectors are flipped to upward and the lower faces covered by upper faces are deleted. The virtual normal vectors are introduced and used to of feet boundary. It was shown that new method is better than previous methods in offsetting the triangular meshes generated from multiple surfaces. The introduced offset method was applied for 3-axis tool path generation system and tested by NC machining.

STL mesh based laser scan planning system for complex freeform surfaces (STL 메쉬를 이용한 자유곡면의 레이저 측정경로 생성 연구)

  • 손석배;김승만;이관행
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.595-598
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    • 2002
  • Laser scanners are getting used more and more in reverse engineering and inspection. For CNC-driven laser scanners, it is important to automate the scanning operations to improve the accuracy of capture point data and to reduce scanning time in industry. However, there are few research works on laser scan planning system. In addition, it is difficult to directly analyze multi-patched freeform models. In this paper, we propose an STL (Stereolithography) mesh based laser scan planning system for complex freeform surfaces. The scan planning system consists of three steps and it is assumed that the CAD model of the part exists. Firstly, the surface model is approximated into STL meshes. From the mesh model, normal vector of each node point is estimated. Second, scan directions and regions are determined through the region growing method. Also, scan paths are generated by calculating the minimum-bounding rectangle of points that can be scanned in each scan direction. Finally, the generated scan directions and paths are validated by checking optical constraints and the collision between the laser probe and the part to be scanned.

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3D Mesh Watermarking Using CEGI (CEGI를 이용한 3D 메쉬 워터마킹)

  • 이석환;김태수;김승진;권기룡;이건일
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.472-484
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    • 2004
  • We proposed 3D mesh watermarking algorithm using CEGI distribution. In the proposed algorithm, we divide a 3D mesh of VRML data into 6 patches using distance measure and embed the same watermark bits into the normal vector direction of meshes that mapped into the cells of each patch that have the large magnitude of complex weight of CEGI. The watermark can be extracted based on the known center point of each patch and order information of cell. In an attacked model by affine transformation, we accomplish the realignment process before the extraction of the watermark. Experiment results exhibited the proposed algorithm is robust by extracting watermark bit for geometrical and topological deformed models.

Real-time Modeling and Rendering of Tidal in Qiantang Estuary

  • Wang, Chang-Bo
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.79-83
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    • 2010
  • Tidal bore is a peculiar nature phenomenon which is caused by the lunar and solar gravitation. Based on the physical characters of tidal bores, in this paper we propose a novel method to model and render this phenomenon, especially the tidal waves in Qiantang estuary. According to Boltzmann equation for tidal waves, we solve it with the novel triangle mesh of Kinectic Flux Vector Splitting (KFVS) mode. Then a method combining a curve forecasting wave and particles model is proposed to render the dynamic scenes of overturning tidal waves. Finally, with some rendering technologies, various realistic tidal waves under diversified conditions is rendered in real time.

Dental Impression Measurement Based on an Adaptive Measuring Process Plan (적응형 측정계획 기반 치과인상 측정)

  • Park, Sang Chul;Chung, Yong Ho;Hwam, Won Kyung
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.283-289
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    • 2013
  • Presented in this paper is an adaptive measuring procedure of dental impression using the Structured Light System. While measuring a complex object, such as dental impression, in the reverse engineering, it is not possible to acquire all parts of the scanned surface. Missing scanned data is resulted in holes in a created triangular mesh. The focus of this paper is to introduce an algorithm for automatic identification of additional scanning orientations to fill holes that are created by a default scan. The proposed algorithm was developed by the three major technological requirements: camera visibility, projector visibility, data reliability. In order to satisfy the requirements, the proposed algorithm determines additional scanning orientation from the orientation of a projection plane derived from the average normal vector of boundary triangles.