• Title/Summary/Keyword: Mental And Visual

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An Investigation of the Visual-Mental Capability of Pre- and In-Service Mathematics Teachers: A Tale of Two Cones and One Cube

  • Barkai, Ruthi;Patkin, Dorit
    • Research in Mathematical Education
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    • v.18 no.1
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    • pp.41-54
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    • 2014
  • This study investigated the visual-mental capability of pre-service and in-service mathematics teachers as well as academicians making a career change to mathematics teachers with regard to manipulations of two geometric shapes (from 2- to 3-dimensional). Moreover, it investigated whether there are differences between the visual-mental capability of these participant groups. Findings illustrate that most of the participants demonstrate an adequate visual capability relating to the task dealing with a cube. Conversely, very low percentage of participants manifested a visual-mental capability in a task requiring the identification of a solid resulting from rotation of a square page, whose diagonal serves as the rotation axis. The study indicates that learners' high visual view should be developed in order to enhance their visual-mental capability.

Neural activity during simple visual imagery compared with mental rotation imagery in young adults with smartphone overuse

  • Hwang, Sujin;Lee, Jeong-Weon;Ahn, Si-Nae
    • Physical Therapy Rehabilitation Science
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    • v.6 no.4
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    • pp.164-169
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    • 2017
  • Objective: This research investigated the effects of simple visual imagery and mental rotation imagery on neural activity of adults who are at high risk of smart phone addiction by measuring their electroencephalography (EEG). Design: Cross-sectional study. Methods: Thirty people with a high risk of smart phone addiction was selected and then were evaluated for their neural activation patterns using EEG after reminding them about simple visual imagery and mental rotation imagery. A simple visual image was applied for 20 seconds using a smartphone. This was followed by a resting period of 20 seconds. Mental rotation imagery was applied for 20 seconds. During mental rotation imagery, the rotational angle was selected at random. We compared activation patterns according to the analyzed EEG with hemisphere reminding them about imagery. Results: On the EEG, theta rhythm from the left hemisphere parietal area increased when the subjects were reminded of mental rotation imagery, and sensorimotor rhythm from close to the left hemisphere area increased when the subjects were reminded of simple visual imagery. Conclusions: Neural activation from the left hemisphere occurs for motor imagery in adults who are at high risk of smart phone addiction. These results identify a neural mechanism of adults who a have high risk of smart phone addiction, which may provide contribute to the development of motor rehabilitation for smartphone users.

Comparing the Effect of Visual Perception of Autism with Mental Retardation using Crafts Programmes

  • Kim, Dong-Hyun;Kim, Hee-Jung;Kim, Sun-Hee
    • The Journal of Korean society of community based occupational therapy
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    • v.1 no.1
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    • pp.41-47
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    • 2011
  • Objective : We try to show the necessity of crafts and arts comparing visual perception of autism with that of mental retardation using craft programmes. Methods : We applied a visual perception programme after sorting 10 autism and 10 mental retardation according to criteria. A used craft programmes are consulted and produced by specialist who are applying crafts as treatment or have experienced applying crafts. The items included potter, mobile art, wheat flour kneading, clay, corrugated cardboard work and color mix work. We applied the programmes twice a week during 4 weeks and used motor-free visual perception test-third edition(MVPT-3) to investigate the effect before and after treatments. Results : First, craft programmes had effect on both autism and mental retardation. Second, craft programmes had more effect on mental retardation. Conclusion : We could know that craft programmes influenced on visual perceptional development of autism and mental retardation.

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A Study of Visual Event-Related Potential P300 in Schizophrenia (정신분열병의 시각자극 사건유발전위 P300에 대한 연구)

  • Oh, Dong-Hoon;Nam, Jung-Hyun;Ahn, Dong-Hyun;Kim, Seok-Hyun;Choi, Joon-Ho
    • Korean Journal of Biological Psychiatry
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    • v.11 no.1
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    • pp.40-48
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    • 2004
  • Objective:Event-related potentials(ERPs) are electrical changes recorded at the surface of the scalp in response to stimulus presentation, and their latency and amplitude change according to cognitive processes. Through past studies of the auditory ERP in schizophrenia, the P300 has been reported to be statistically smaller and delayed in schizophrenia than comparison groups. However, studies of the visual ERP have not been systematically examined. The present study was designed to investigate the visual P300 in patients with schizophrenia and normal controls and to compare the pattern of P300 between them. Methods:The subjects were composed of patients(N=22) with schizophrenia by DSM-IV and normal controls(N=22). The visual ERPs were measured by the visual continuous performance test. P300 amplitude and latency measured on 5 scalp electrodes(Fz, Cz, Pz, $T_7$, $T_8$) were compared between patients and controls. Results:The P300 latencies measured on Fz, Cz, Pz, and $T_7$ electrodes were significantly longer in patients than controls(p<0.05). The P300 amplitudes in patients were smaller than controls. However, the difference between them was not statistically significant. Conclusion:Analysis of the visual ERPs showed that the P300 latency is significantly delayed and the P300 amplitude is slightly smaller in patients than controls. These results are similar to established studies of the auditory P300 in schizophrenia.

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The Effects of computer Games on Children's Spatial Cognitive Skills (컴퓨터 게임이 아동의 공간인지 기술에 미치는 효과)

  • Lim Song Mi;Yi Soon Hyung
    • Journal of the Korean Home Economics Association
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    • v.42 no.10 s.200
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    • pp.79-89
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    • 2004
  • This study was designed to investigated children's spatial cognitive skills as based on their practice with computer games. The sixty children were divided into 3 groups there were twenty children in experimental group 1 (the geometric game experimental group), twenty children in experimental group 2 (the arcade game experimental group), and twenty children in the control group. The sSpatial cognitive skills of the children were assessed according to by visual speed, mental rotation, and spatial visualization tasks. The rResults showed that computer game practice enhanced the children's spatial skills (visual speed, mental rotation and, spatial visualization). The c Children's mental rotation and spatial visualization showed a significant difference with the type of computer game.

Evaluation of fatigue by Analysis of Relation between Subjective Rating Score and Working Performance with Color Temperature (주관평가와 작업수행도의 상관관계 분석에 의한 조명 색온도에서의 피로도 평가)

  • 양희경;고한우;김묘향;임석기;윤용현
    • Science of Emotion and Sensibility
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    • v.4 no.2
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    • pp.63-68
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    • 2001
  • We purpose to evaluate the fatigue of the error correcting task on monitoring with color temperature 2700 K, 4000 K and 6500 K. Results of questionnaire on subjective feeling of visual fatigue, mental fatigue and concentration. Visual fatigue and mental fatigue level were the lowest, concentration level was the highest and working performance was the best at 2700 K. At 6500 K, mental fatigue level was the highest and concentration level is the lowest. At 4000 K, visual fatigue level was the highest and working performance shown the worst ratio of correcting answers. As results, color temperature 2700 K is the best condition of color temperature to perform the error correcting task on monitoring.

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Self-rated ability to follow instructions for four mental states described in yoga texts

  • Ramachandra, Raghavendra Bhat;Telles, Shirley;Hongasandra, Nagendra Rama Rao
    • CELLMED
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    • v.2 no.3
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    • pp.28.1-28.4
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    • 2012
  • There were no studies available measuring the ability to follow instructions for meditation. Hence, the present study was planned to assess the ability to follow instructions for the four mental states viz., cancalata (random thinking), ekagrata (non-meditative concentration), dharana (focused meditation) and dhyana (defocused meditation or effortless meditation) described in yoga texts. Sixty male volunteers with ages ranging from 18 to 31 years (group mean age ${\pm}$ S.D., $22.78{\pm}2.73$) participated in the study. They were assessed using a visual analog scale immediately after each of the four states on four different days. The results showed that following dharana, scores on the visual analog scale were significantly lower compared to those related to cancalata, ekagrata and dhyana. Hence, dharana is the most difficult of the four states.

A Case Report on Improvement Mental Health of the Disabled by Acupuncture and Moxibustion (침구치료로 개선된 장애인의 정신건강 증례보고)

  • Koh, Won Joon;Park, Sang Kyun
    • Korean Journal of Acupuncture
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    • v.39 no.1
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    • pp.16-21
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    • 2022
  • The purpose of this study is to report the case mental health of people with disabilities has improved through visit treatment at public health centers. From October 26, 2021 to January 04, 2022, 6 visits were conducted and Patient Health Questionnaire-9 (PHQ-9), Beck Depression Inventory (BDI), Korean version of Center for Epidemiological Studies-Depression Scale (K-CES-D), Visual Analog Scale (VAS), Euro Qol-Visual Analogue Scale (EQ-VAS), Modified Barthel Index (MBI) were used to check changes. After Korean Medicine treatments such as acupuncture, electroacupuncture, electromoxibustion, PHQ-9 decreased from 18 to 8, BDI decreased from 22 to 15, K-CES-D decreased from 42 to 21. And VAS decreased from 85 to 50, EQ-VAS increased from 30 to 50. But There was no change in the MBI. Confirmation of improvement in mental health-related indicators of disabled patients through Korean Medicine treatments.

The Study on the Guest Seats Arrangement and Seating Psychology in Restaurant (음식점의 객석 배치와 착석 심리 연구 -패스트푸드 점을 중심으로-)

  • 홍영란
    • Korean Institute of Interior Design Journal
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    • no.2
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    • pp.22-28
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    • 1994
  • The restaurant is regarded as the place of association and rest, and is the commercial facilities required the space of delightful and comfortable in mentality as well as the visual satisfaction for the users. The customers have their tendency to avoid the visual and physical contact between the strangers in the restaurant. Therefore, it is required to arrange the undisturbed space from strangers through the appropriate guest seats arrangement by understanding such mental basement. In this study, we have examined the way of space application between the people in the space and the mental mechanism, and we made study and analysis on the conciusness & behavior of the users of the restaurant actually. As the result, the theoretical study was connected to the customers conscious or unconscious behavior and the same results was come out from the paper-and-pencil test and observation research, and its appropriateness was clarifed. To put it briefly , the people have been showing their trends to prefer the place where have a fine view, undisturbed from others and may keep to the private area. On the whole , they prefer the visual variation somewhat rather than the simple, and they are fond of the space of open and comfortable. and also showing that the mental environment could be established by the control of physical environment. Therefore, we can say that the restaurant is required to fulfill this spatial desire of the users through the guest seats arrangement and other visual factors.

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Visual Feedback and Human Performance in the Foot Mouse Control

  • Hong, Seung-Kweon;Kim, Seon-Soo
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.6
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    • pp.725-731
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    • 2012
  • Objective: The aim of this study is to investigate visual feedback effects and human performance in the foot mouse control. Background: Generally, computer mouse tasks are controlled by visual feedback. In order to understand the characteristics of a foot mouse control, it is important to investigate the patterns of visual feedback involved in foot-mouse control tasks. Human performance of foot mouse control is also an important factor to understand the foot mouse control. Method: Three types of mouse control were determined to investigate visual feedback effects and human performance in the foot mouse control. Visual feedback effects in the foot mouse control were compared with those of a typical hand mouse. The cursor movement speed and mental workload were measured in the three types of tasks and two types of mouses. Results: Mouse control tasks with an element of homing-in to the target were more quickly performed by the hand mouse than the foot mouse. Mental workload was also higher in the foot mouse than the hand mouse. However, in the steering movement, human performance of the foot mouse control was not lower than that of the hand mouse control. Visual feedback in the foot mouse control was less required than in the hand mouse control. Conclusion: The foot mouse was not efficient in the most mouse control tasks, compared to the hand mouse. However, the foot mouse was efficient in the steering movement, moving a cursor within a path with lateral constraints. Application: The results of this study might help to develop the foot mouse.