• Title/Summary/Keyword: Memory Data Manager

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Design and Implementation of a Main-Memory Database System for Real-time Mobile GIS Application (실시간 모바일 GIS 응용 구축을 위한 주기억장치 데이터베이스 시스템 설계 및 구현)

  • Kang, Eun-Ho;Yun, Suk-Woo;Kim, Kyung-Chang
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.11-22
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    • 2004
  • As random access memory chip gets cheaper, it becomes affordable to realize main memory-based database systems. Consequently, reducing cache misses emerges as the most important issue in current main memory databases, in which CPU speeds have been increasing at 60% per year, compared to the memory speeds at 10% per you. In this paper, we design and implement a main-memory database system for real-time mobile GIS. Our system is composed of 5 modules: the interface manager provides the interface for PDA users; the memory data manager controls spatial and non-spatial data in main-memory using virtual memory techniques; the query manager processes spatial and non-spatial query : the index manager manages the MR-tree index for spatial data and the T-tree index for non-spatial index : the GIS server interface provides the interface with disk-based GIS. The MR-tree proposed propagates node splits upward only if one of the internal nodes on the insertion path has empty space. Thus, the internal nodes of the MR-tree are almost 100% full. Our experimental study shows that the two-dimensional MR-tree performs search up to 2.4 times faster than the ordinary R-tree. To use virtual memory techniques, the memory data manager uses page tables for spatial data, non- spatial data, T-tree and MR-tree. And, it uses indirect addressing techniques for fast reloading from disk.

Main-Memory Based Spatial Data Manager for Mobile Service (모바일 서비스를 위한 메인 메모리 기반 공간 데이터 관리자)

  • Oh, Byoung-Woo
    • Journal of Korea Spatial Information System Society
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    • v.8 no.1 s.16
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    • pp.77-92
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    • 2006
  • This paper proposes an efficient spatial data manager for map services in mobile environment. It is designed to provide interoperability and efficient performance at once. To provide interoperability and reusability, the spatial data manager conforms to international standards such as the OpenGIS Simple Features Implementation Specification for OLE/COM, OpenGIS Geography Markup Language (GML) Encoding Specification developed by the Open Geospatial Consortium (OGC). The spatial data manger exploits physical main memory using Address Windowing Extensions supported by Microsoft Windows to manage spatial data for efficient performance by reducing time to read data from disk on user's request. The format of the spatial data in main memory is target data (GML) to reduce conversion time from source data to it. Progressive transmission is also provided to reduce latency time by representing only received partial data for mobile environment without waiting whole transmission.

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Two-Tier Storage DBMS for High-Performance Query Processing

  • Eo, Sang-Hun;Li, Yan;Kim, Ho-Seok;Bae, Hae-Young
    • Journal of Information Processing Systems
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    • v.4 no.1
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    • pp.9-16
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    • 2008
  • This paper describes the design and implementation of a two-tier DBMS for handling massive data and providing faster response time. In the present day, the main requirements of DBMS are figured out using two aspects. The first is handling large amounts of data. And the second is providing fast response time. But in fact, Traditional DBMS cannot fulfill both the requirements. The disk-oriented DBMS can handle massive data but the response time is relatively slower than the memory-resident DBMS. On the other hand, the memory-resident DBMS can provide fast response time but they have original restrictions of database size. In this paper, to meet the requirements of handling large volumes of data and providing fast response time, a two-tier DBMS is proposed. The cold-data which does not require fast response times are managed by disk storage manager, and the hot-data which require fast response time among the large volumes of data are handled by memory storage manager as snapshots. As a result, the proposed system performs significantly better than disk-oriented DBMS with an added advantage to manage massive data at the same time.

Design and Implementation of a Concuuuency Control Manager for Main Memory Databases (주기억장치 데이터베이스를 위한 동시성 제어 관리자의 설계 및 구현)

  • Kim, Sang-Wook;Jang, Yeon-Jeong;Kim, Yun-Ho;Kim, Jin-Ho;Lee, Seung-Sun;Choi, Wan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4B
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    • pp.646-680
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    • 2000
  • In this paper, we discuss the design and implementation of a concurrency control manager for a main memory DBMS(MMDBMS). Since an MMDBMS, unlike a disk-based DBMS, performs all of data update or retrieval operations by accessing main memory only, the portion of the cost for concurrency control in the total cost for a data update or retrieval is fairly high. Thus, the development of an efficient concurrency control manager highly accelerates the performance of the entire system. Our concurrency control manager employs the 2-phase locking protocol, and has the following characteristics. First, it adapts the partition, an allocation unit of main memory, as a locking granule, and thus, effectively adjusts the trade-off between the system concurrency and locking cost through the analysis of applications. Second, it enjoys low locking costs by maintaining the lock information directly in the partition itself. Third, it provides the latch as a mechanism for physical consistency of system data. Our latch supports both of the shared and exclusive modes, and maximizes the CPU utilization by combining the Bakery algorithm and Unix semaphore facility. Fourth, for solving the deadlock problem, it periodically examines whether a system is in a deadlock state using lock waiting information. In addition, we discuss various issues arising in development such as mutual exclusion of a transaction table, mutual exclusion of indexes and system catalogs, and realtime application supports.

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Adaptive Memory Management Method based on Utilization Ratio to Process Continuous Query (연속질의의 처리를 위한 이용률 기반의 적응적 메모리 관리 기법)

  • Baek, Sung-Ha;Lee, Dong-Wook;Eo, Sang-Hun;Chung, Weon-Il;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.79-88
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    • 2009
  • The volume of memory to store real-time data stream is varied dynamically. Continuous queries processing the data stream must manage the storage volume dynamically. In previous research, according to current volume of data a general memory manager which allocates and releases memory by a page unit is researched.However, the method frequently executes page allocation and release to store data stream. Moreover, particularly delayed queries can monopolize many of pages because the method directly allocates pages when a query has not enough memory. Focusing on the problems in memory management systems, this research proposes a memory management method which reduces the frequency of allocation and release and uniformly distributes pages for queries. The method can reduce the frequency of allocation and release through allocation based on utilization ratio of pages in each query and prevent memory monopoly through memory allocation which considers query delay.

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A Distributed Control Architecture for Advanced Testing In Realtime

  • Thoen Bradford K.;Laplace Patrick N.
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 2006.03a
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    • pp.563-570
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    • 2006
  • Distributed control architecture is based on sharing control and data between multiple nodes on a network Communication and task sharing can be distributed between multiple control computers. Although many communication protocols exist, such as TCP/IP and UDP, they do not have the determinism that realtime control demands. Fiber-optic reflective shared memory creates the opportunity for realtime distributed control. This architecture allows control and computational tasks to be divided between multiple systems and operate in a deterministic realtime environment. One such shared memory architecture is based on Curtiss-Wright ScramNET family of fiber-optic reflective memory. MTS has built seismic and structural control software and hardware capable of utilizing ScramNET shared memory, opening up infinite possibilities in research and new capabilities in Hybrid and Model-In-The-Loop control.

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Real time Storage Manager to store very large datausing block transaction (블록 단위 트랜잭션을 이용한 대용량 데이터의 실시간 저장관리기)

  • Baek, Sung-Ha;Lee, Dong-Wook;Eo, Sang-Hun;Chung, Warn-Ill;Kim, Gyoung-Bae;Oh, Young-Hwan;Bae, Hae-Young
    • Journal of Korea Spatial Information System Society
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    • v.10 no.2
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    • pp.1-12
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    • 2008
  • Automatic semiconductor manufacture system generating transaction from 50,000 to 500,000 per a second needs storage management system processing very large data at once. A lot of storage management systems are researched for storing very large data. Existing storage management system is typical DBMS on a disk. It is difficult that the DBMS on a disk processes the 500,000 number of insert transaction per a second. So, the DBMS on main memory appeared to use memory. But it is difficultthat very large data stores into the DBMS on a memory because of limited amount of memory. In this paper we propose storage management system using insert transaction of a block unit that can process insert transaction over 50,000 and store data on low storage cost. A transaction of a block unit can decrease cost for a log and index per each tuple as transforming a transaction of a tuple unit to a block unit. Besides, the proposed system come cost to decompress all block of data because the information of each field be loss. To solve the problems, the proposed system generates the index of each compressed block to prevent reducing speed for searching. The proposed system can store very large data generated in semiconductor system and reduce storage cost.

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A Garbage Collection Method for Flash Memory Based on Block-level Buffer Management Policy

  • Li, Liangbo;Shin, Song-Sun;Li, Yan;Baek, Sung-Ha;Bae, Hae-Young
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1710-1717
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    • 2009
  • Flash memory has become the most important storage media in mobile devices along with its attractive features such as low power consumption, small size, light weight, and shock resistance. However, a flash memory can not be written before erased because of its erase-before-write characteristic, which lead to some garbage collection when there is not enough space to use. In this paper, we propose a novel garbage collection scheme, called block-level buffer garbage collection. When it is need to do merge operation during garbage collection, the proposed scheme does not merge the data block and corresponding log block but also search the block-level buffer to find the corresponding block which will be written to flash memory in the next future, and then decide whether merge it in advance or not. Our experimental results show that the proposed technique improves the flash performance up to 4.6% by reducing the unnecessary block erase numbers and page copy numbers.

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Development of Flash Memory Management Algorithm (플래쉬 메모리 관리 알고리즘 개발)

  • Park, In-Gyu
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.1
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    • pp.26-45
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    • 2001
  • The Flash memory market: is an exciting market that has quickly over the last 10 years. Recently Flash memory provides a high-density. truly non-volatile, high performance read write memory solutions, also is characterized by low power consumption, extreme ruggedness and high reliability. Flash memory is an optimum solution for large nonvolitilc storage operations such as solid file storage, digital video recorder, digital still camera, The MP3 player and other portable multimedia communication applications requiring non-volatility. Regardless of the type of Flash memory, Flash media management software is always required to manage the larger Flash memory block partitions. This is true, since Flash memory cannot be erased on the byte level common to memory, but must be erased on a block granularity. The management of a Flash memory manager requires a keen understanding of a Flash technology and data management methods. Though Flash memory's write performance is relatively slow, the suggested algorithm offers a higher maximum write performance. Algorithms so far developed is not suitable for applications which is requiring more fast and frequent accesses. But, the proposed algorithm is focused on the justifiable operation even in the circumstance of fast and frequent accesses.

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A Development of Fusion Processor Architecture for Efficient Main Memory Access in CPU-GPU Environment (CPU-GPU환경에서 효율적인 메인메모리 접근을 위한 융합 프로세서 구조 개발)

  • Park, Hyun-Moon;Kwon, Jin-San;Hwang, Tae-Ho;Kim, Dong-Sun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.2
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    • pp.151-158
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    • 2016
  • The HSA resolves an old problem with existing CPU and GPU architectures by allowing both units to directly access each other's memory pools via unified virtual memory. In a physically realized system, however, frequent data exchanges between CPU and GPU for a virtual memory block result bottlenecks and coherence request overheads. In this paper, we propose Fusion Processor Architecture for efficient access of main memory from both CPU and GPU. It consists of Job Manager, Re-mapper, and Pre-fetcher to control, organize, and distribute work loads and working areas for GPU cores. These components help on reducing memory exchanges between the two processors and improving overall efficiency by eliminating faulty page table requests. To verify proposed algorithm architectures, we develop an emulator based on QEMU, and compare several architectures such as CUDA(Compute Unified Device Architecture), OpenMP, OpenCL. As a result, Proposed fusion processor architectures show 198% faster than others by removing unnecessary memory copies and cache-miss overheads.