• Title/Summary/Keyword: Memory Buffer

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A New Flash-aware Buffering Scheme Supporting Virtual Page Flushing

  • Lim, Seong-Chae
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.161-170
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    • 2022
  • Recently, NAND-type flash memory has been regarded to be new promising storage media for large-scale database systems. For flash memory to be employed for that purpose, we need to reduce its expensive update cost caused by the inablity of in-place updates. To remedy such a drawback in flash memory, we propose a new flash-aware buffering scheme that enables virtual flushing of dirty pages. To this end, we slightly alter the tradional algorithms used for the logging scheme and buffer management scheme. By using the mechanism of virtual flushing, our proposed buffering scheme can efficiently prevent the frequenct occureces of page updates in flash storage. Besides the advantage of reduced page updates, the proposed viurtual flushing mechanism works favorably for shorneing a recocery time in the presense of failure. This is because it can reduce the time for redo actions during a recovry process. Owing to those two benefits, we can say that our scheme couble be very profitable when it is incorporated into cutting-edge flash-based database systems.

A novel hardware design for SIFT generation with reduced memory requirement

  • Kim, Eung Sup;Lee, Hyuk-Jae
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.2
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    • pp.157-169
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    • 2013
  • Scale Invariant Feature Transform (SIFT) generates image features widely used to match objects in different images. Previous work on hardware-based SIFT implementation requires excessive internal memory and hardware logic [1]. In this paper, a new hardware organization is proposed to implement SIFT with less memory and hardware cost than the previous work. To this end, a parallel Gaussian filter bank is adopted to eliminate the buffers that store intermediate results because parallel operations allow all intermediate results available at the same time. Furthermore, the processing order is changed from the raster-scan order to the block-by-block order so that the line buffer size storing the source image is also reduced. These techniques trade the reduction of memory size with a slight increase of the execution time and external memory bandwidth. As a result, the memory size is reduced by 94.4%. The proposed hardware for SIFT implementation includes the Descriptor generation block, which is omitted in the previous work [1]. The addition of the hardwired descriptor generation improves the computation speed by about 30 times when compared with the previous work.

An Efficient Algorithm for Restriction on Duplication Caching between Buffer and Disk Caches (버퍼와 디스크 캐시 사이의 중복 캐싱을 제한하는 효율적인 알고리즘)

  • Jung, Soo-Mok
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.1
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    • pp.95-105
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    • 2006
  • The speed of hard disk which is based on mechanical operation is more slow than processor. The growth of processor speed is rapid by semiconductor technology, but the growth of disk speed which is based on mechanical operation is not enough. Buffer cache in main memory and disk cache in disk controller have been used in computer system to solve the speed gap between processor and I/O subsystem. In this paper, an efficient buffer cache and disk cache management scheme was proposed to restrict duplicated disk block between buffer cache and disk cache. The performance of the proposed algorithm was evaluated by simulation.

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A Scheme for Push/Pull Buffer Management in the Multimedia Communication Environments (멀티미디어 통신 환경에서 Push/Pull 버퍼 관리 기법)

  • Jeong, Chan-Gyun;Lee, Seung-Ryong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2S
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    • pp.721-732
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    • 2000
  • Multimedia communication systems require not only high-performance computer hardwares and high-speed networks, but also a buffer management mechanism to process many data efficiently. Two buffer handling methods, Push and Pull, are commonly used. In the Push method, a server controls the flow of dat to a client, while in the Pull method, a client controls the flow of data from a server. Those buffering schemes can be applied to the data transfer between the packet receiving buffer, which receives media data from a network server, and media playout devices, which play the recived media data. However, the buffer management mechanism in client-sides mainly support either one of the Push or the Pull method. Consequently, they have some limitations to support various media playout devices. Futhermore, even though some of them support both methods, it is difficult to use since they can't provide a unified structure. To resolved these problems, in this paper, we propose an efficient and flexible Push/Pull buffer management mechanism at client-side. The proposed buffer management scheme supports both Push and Pull method to provide various media playout devices and to support buffering function to absorb network jitter. The proposed scheme can support the various media playback devices using a single buffer space which in consequence, saves memory space compared to the case that a client keeps tow types of buffers. Moreover, it facilitates the single buffer as a mechanism for the absorbing network jitter effectively and efficiently. The proposed scheme has been implemented in an existing multimedia communication system, so called ISSA (Integrated Streaming Service Architecture), and it shows a good performance result compared to the conventional buffering methods in multimedia communication environments.

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Electrical Properties in $Pt/SrTiO_3/Pb_x(Zr_{0.52}, Ti_{0.48})O_3/SrTiO_3/Si$ Structure and the Role of $SrTiO_3$ Film as a Buffer Layer ($Pt/SrTiO_3/Pb_x(Zr_{0.52}, Ti_{0.48})O_3/SrTiO_3/Si$ 구조의 전기적 특성 분석 및 $SrTiO_3$박막의 완충층 역할에 관한 연구)

  • 김형찬;신동석;최인훈
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.11 no.6
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    • pp.436-441
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    • 1998
  • $Pt/SrTiO_3/Pb_x(Zr_{0.52}, Ti_{0.48})O_3/SrTiO_3/Si$ structure was prepared by rf-magnetron sputtering method for use in nondestructive read out ferroelectric RAM(NDRO-FEAM). PBx(Zr_{0.52}Ti_{0.48})O_3}$(PZT) and $SrTiO_3$(STO) films were deposited respectively at the temperatures of $300^{\circ}C and 500^{\circ}C$on p-Si(100) substrate. The role of the STO film as a buffer layer between the PZT film and the Si substrate was studied using X-ray diffraction (XRD), Auger electron spectroscopy (ASE), and scanning electron microscope(SEM). Structural analysis on the interfaces was carried out using a cross sectional transmission electron microscope(TEM). For PZT/Si structure, mostly Pb deficient pyrochlore phase was formed due to the serious diffusion of Pb into the Si substrate. On the other hand, for STO/PZT/STO/Si structure, the PZT film had perovskite phase and larger grain size with a little Pb interdiffusion. the interfaces of the PZT and the STO film, of the STO film and the interface layer and $SiO_2$, and of the $SiO_2$ and the Si substate had a good flatness. Across sectional TEM image showed the existence of an amorphous layer and $SiO_2$ with 7nm thickness between the STO film and the Si substrate. The electrical properties of MIFIS structure was characterized by C-V and I-V measurements. By 1MHz C-V characteristics Pt/STO(25nm)/PZT(160nm)/STO(25nm)/Si structure, memory window was about 1.2 V for and applied voltage of 5 V. Memory window increased by increasing the applied voltage and maximum voltage of memory window was 2 V for V applied. Memory window decreased by decreasing PZT film thickness to 110nm. Typical leakage current was abour $10{-8}$ A/cm for an applied voltage of 5 V.

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Implementation of Memory Copy Reduction Scheme for Networked Multimedia Service in Linux (리눅스 커널에서 네트워크 멀티미디어 서비스를 위한 메모리 복사 감소 기법 구현)

  • Kim, Jeong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.2B
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    • pp.129-137
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    • 2003
  • Multimedia streams, like MPEG continuously retrieve multimedia data because of their incessant playback. While these streams need an efficient support of kernel, the current buffer cache mechanism of Linux kernel such as Unix operating system was designed apt for small files, which is aperiodically requested as well as time uncritical. But, in case of continuous media, the CPU must enormously copy memory from kernel address space to user address space. This must lead to a large CPU overhead. This overhead both degrades system throughput and cannot guarantee QOS. In this paper, we have designed and implemented two memory copy reduction schemes in Linux kernel, direct I/O and one copy. The direct I/O skips the buffer cache layer of Linux kernel and results in dramatic reduction of CPU memory copy overhead. And, the one copy provides a fast disk-to-network data path without copying to user address space. The experimental results show considerable reduction of CPU overhead and throughput improvements.

Log Buffer Management Scheme for NAND Flash Memory in Real-Time Systems (실시간 시스템용 낸드 플래시 메모리를 위한 로그 버퍼 관리 기법)

  • Cho, Hyun-Jin;Ha, Byung-Min;Shin, Dong-Kun;Eom, Young-Ik
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.6
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    • pp.463-475
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    • 2009
  • Flash memory is suitable for real time systems because of its consistent performance for random access, low power consumption and shock resistance. However, flash memory needs blocking time to perform a garbage collection to reclaim invalidated pages. Moreover, the worst-case garbage collection time is significantly longer than the best-case garbage collection time. In this paper, we propose a FTL (Flash Translation Layer) mapping scheme called KAST (K-Associative Sector Translation). In the KAST scheme, user can control the maximum association of the log block to limit the worst-case garbage collection time. Performance evaluation using simulation shows that not only KAST completes the garbage collection within the specified time but also provides about 10~15% better average performance than existing FTL schemes.

Limitations and Future Work Suggetion on Safe Interaction Model between Rust and C/C++ (Rust와 C/C++간 안전한 상호작용에 관한 연구의 맹점과 개선 모델 연구)

  • Taehyun Noh;Hojoon Lee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.2
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    • pp.345-351
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    • 2023
  • As software development progresses and programs become increasingly complex, the cost of reducing and managing software vulnerabilities has also increased. To address this issue, the Rust programming language, which guarantees Memory Safety, has been suggested as an alternative for more error-prone languages such as traditional C/C++. However, Rust also supports the use of libraries written in C/C++ to enhance compatibility with older languages and avoid redundant development, compromising its original guarantees. For example, memory corruption happened in C/C++ can lead to exploits such as buffer overflow, Use-After-Free and null-pointer dereferecing. To tackle this problem, recent studies have been conducted to secure interactino between Rust and C/C++ by isolation. This paper uncovers areas that have not been fully explored in previous studies, following limitation analysis on each. Finally, this paper suggests the future direction of research on safe interaction between Rust and C/C++.

Memory-saving Real-time Collaborative Editing System using Valid-Time Operational Transformation (유효시간 운영변환을 이용한 메모리 절약형 실시간 협업 편집 시스템)

  • Kwon, Oh-Seok;Kim, Young-Bong;Kwon, Oh-Jun;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.232-241
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    • 2018
  • Operational Transformation (OT) algorithms for real-time collaborative editing systems are becoming increasingly important due to the increased demand for collaborative data processing. The operational transformation algorithm is a technique for real-time concurrency control and consistency maintenance with non-locking technique, and many studies have been conducted to overcome three issues of convergence, causality-prevention, and intention-prevention. However, previous work has the disadvantage of wasting memory by storing all operations that occurred during an edit operation in the history buffer to solve this problem. Therefore, we propose a memory-saving real-time collaborative editing system that maintains a constant memory space and concurrency control through a method of applying the valid-time to each user-generated operation in order to reduce memory waste. This system prevents long-term memory occupation of client-generated operations, thus it reduces the space and time complexity even with low-rate of collaboration work, so that the performance degradation avoids.

A Case Study of a Navigator Optimization Process

  • Cho, Doosan
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.26-31
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    • 2017
  • When mobile navigator device accesses data randomly, the cache memory performance is rapidly deteriorated due to low memory access locality. For instance, GPS (General Positioning System) of navigator program for automobiles or drones, that are currently in common use, uses data from 32 satellites and computes current position of a receiver. This computation of positioning is the major part of GPS which accounts more than 50% computation in the program. In this computation task, the satellite signals are received in real time and stored in buffer memories. At this task, since necessary data cannot be sequentially stored, the data is read and used at random. This data accessing patterns are generated randomly, thus, memory system performance is worse by low data locality. As a result, it is difficult to process data in real time due to low data localization. Improving the low memory access locality inherited on the algorithms of conventional communication applications requires a certain optimization technique to solve this problem. In this study, we try to do optimizations with data and memory to improve the locality problem. In experiment, we show that our case study can improve processing speed of core computation and improve our overall system performance by 14%.