• Title/Summary/Keyword: Media education

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Governance Thoery as Ways of Applying a Policy for incorporating Media into Education in Digital Environment (디지털 환경에서의 미디어교육에 대한 거버넌스 이론의 활용에 대한 연구)

  • Shim, Young-Sub;Kim, Dong-Gyu
    • Korean journal of communication and information
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    • v.58
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    • pp.242-261
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    • 2012
  • This study was intended to analyze media in education policy from the governance perspective and suggested some orientations and innovative ideas to a new governance in media in Education. For these purposes, this study reviewed related literature about media in education and governance policy and drew a governance model of educational community as an analytic scheme to understand a governance approach to orientation-order-performance of Schmank. Thereafter, the study analyzed formulation and implementation processes of media in education policy, based on some criteria to operate the model, and also analyzed the policy governance in a comprehensive way. Based on the results, this study suggested recommendations to innovate current media in education governance as follows: (1) working towards an idea of operative cooperation through reforms (2) constructing a rational policy system to incorporate socio-political variables, and (3) activating cooperative governance to transform 'governing' into 'governance'.

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A Recognition Case Study on Media Education for the Disabled People With Focuses on Focal Interview with Media Education Teachers and Learners (장애인 미디어교육에 대한 인식사례 연구 장애인 미디어교육 교사 및 학습자와의 심층인터뷰를 중심으로)

  • Kang, Jin-Suk
    • Korean journal of communication and information
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    • v.46
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    • pp.148-176
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    • 2009
  • The purpose of this study is to analyze recognition cases on media education for disabled people, discovering tasks to improve media competence of disabled people and to find adequate supporting program. Semi-open type focus group interview is conducted with participation from media education teachers having teaching experience over disabled people. Main goal for this interview is to locate the aim, causes of disability, education methodology and revitalizing method for the media education for disabled people. Specifically, semi open type focus interview is selected to form questionnaires while catalyzing free discussion between participants. The intention of selecting quantitative research by FGI is to derive various recognition and experiences of participants by free discussions and opinion sharing. In addition, both teachers and learners are selected to find differentiated and common views towards the theme, realistically analyzing recognition experience from various angles.

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Predicting Adolescent Sexual Behaviors and Attitudes From the Use of Harmful Media (청소년 유해매체 이용이 성태도와 행동에 미치는 영향)

  • Hwang, Myung-Hee Song;Kim, Jong-Min;Moon, In-Ok
    • The Journal of Korean Society for School & Community Health Education
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    • v.9 no.2
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    • pp.1-13
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    • 2008
  • Objectives: Literature has shown the relationship between the use of harmful media and sexual behaviors among adolescents. Laws and regulations of violent and sexual mass media are getting stricter, but young children reported that they were still accessible to these harmful materials. It might be due to the development of new techniques in media delivery and new trends of game addict among Korean adolescents. Since there were very few studies on recent harmful media available to young children, the authors explore the usability of harmful media and identify related factors that can predict adolescent sexual attitudes and activities. Methods: This study was conducted secondary analysis using the internal data that were drawn from National Youth Committee's survey of adolescent harmful environment in 2007. The self-reported questionnaires were administered to 13,721 adolescents who were randomly selected based on strata of geography, school, and gender. Results: Adolescents accessed mostly to NC-19(No Children under 19) TV programs(35.8%) and AO(Adult Only) games(35.5%). Most of them reported that they did not have difficulty in the contact of these harmful media. The factors that can predict adolescent sexual intercourse are male adolescents, attending high school, not being satisfied with family life and school, contact with phone-advertising of sex, AO games and other online games, viewing adult videos, or reading adult books. Conclusions: When sex education is designed, an instructor considers not only students' demographic characteristics but also the strategies to deter the use of harmful media especially for game materials.

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An Application Plan for Religious 'Symbolic Didactics' in Religious Media Pedagogic and Popular Culture -Development of a Teaching & Learning Example Focusing on "The Da Vinci Code"- (대중문화 속 종교유사성에 관한 종교미디어교육 연구 -<다빈치 코드>를 사례로 한 '상징교수법' 교수학습 모형 개발-)

  • Moon, Hye-Sung
    • Korean journal of communication and information
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    • v.42
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    • pp.7-43
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    • 2008
  • In this paper, a new viewpoint and practical education method were presented on educational culture related to today's religions and media. For this purpose, this paper considered the theories of religious media pedagogic and the concept of symbo1ic didactics relating to religious symbols in popular culture. In this paper, a total of eight cases of applying symbolic didactics were developed using the example of "The Da Vinci Code", based on the theoretical framework of religious media education and symbolic didactics. For this, the education methods and contents of religious media education were integrated with the teaching plan model of "action and development oriented media education". In order for this education to be applied effectively, experimental studies have to be carried out verifying the learning effects regarding this education. In particular, education for teachers who will tarry out this education is needed. This is because, in media education, the efficiency of education is significantly affected by the capacity of the one who is teaching.

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Education of media by production of image contents - Focusing on Non-Linear Editing (영상 콘텐츠 제작을 통한 미디어 교육 - 비선형 편집을 중심으로)

  • Park, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1096-1103
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    • 2019
  • Today the influence of digital video media grows bigger due to the development of information and telecommunication gradually and most of juveniles spend a number of image contents with their smart phones and computers. And they not only consume such image contents but also upload the videos they make at YouTube or Vimeo by recording and editing them by themselves. As we learned from such phenomenon, the education of media that uses and expresses the video in various environment such as making, reading and expressing video media is very important. The education of using the advance digital device and software of producing image contents is essential as current education of media cannot be discussed without that. This study treats the education of media based on the view point of education on image contents production. It discusses the education method that we can learn from the process of image contents production based on Non-Linear Editing System.

Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • Smart Media Journal
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    • v.5 no.2
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

The Use of Social Media among First-Year Student Groups: A Uses and Gratifications Perspective

  • Owusu-Ansah, Christopher M.;Arthur, Beatrice;Yebowaah, Franklina Adjoa;Amoako, Kwabena
    • International Journal of Knowledge Content Development & Technology
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    • v.11 no.4
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    • pp.7-34
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    • 2021
  • The purpose of the study was to explore the uses and gratification of social media among first-year student groups at a satellite campus of a public university in Ghana. The study employed a descriptive survey design. The study involved all 1061 first-year university students in six academic departments of the College. A total of 680 (64%) participants returned validly completed copies of the questionnaire. Descriptive statistics and thematic analysis were employed for data analysis. The findings indicate that WhatsApp was the most popular application for social media groups, while a need for information-sharing, peer-tutoring and learning, and finding and keeping friends were the primary motivations for joining social media groups. First-year students are involved mainly in reactive activities, as most engage when solving an academic assignment through group discussions. Though challenges persist, such as posting of unwanted images, inadequate participation, and ineffective and irrelevant communication, most are willing to continue their social media groups' membership in the long term. This study provides valuable insight into transitioning students' lived experiences on social media from the group perspective. These insights are valuable conceptually and practically to academic counsellors, librarians and student affairs officers who are expected to provide on-going education on (social) media literacy to first-year students to enhance the adjustment process. The study is the first of its kind in Ghana that investigates social media group participants' exit intentions.

A Study on the School Library Media Center as a Important Solution to the Problems of School Education (학교교육 문제해결책으로서의 학교도서관에 관한 일 연구)

  • Suh Jin-Won
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.2
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    • pp.277-294
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    • 1998
  • In this study, the writer explained what have been the problems of school education and of school library media center in our country In the problems of school library media center, the writer point out especially poor quantity of teacher-librarians at the field of school education in our country. And then explained how school library media center can be developed. Finally the writer suggested how the problems of school education can be resolved by the school library media center.

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Education of Collaborative Product Data Management by Using Social Media in a Product Data Management System (소셜미디어와 PDM 시스템을 활용한 협업적 제품자료관리 교육)

  • Do, Namchul
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.3
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    • pp.254-262
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    • 2015
  • This study proposes an approach to Product Data Management (PDM) education for collaborative product data management, which can support collaborative product development process. This approach introduces social media and a PDM system into a framework for PDM education supported by consistent product development process and product data model. It has been applied to two PDM classes and the result shows that the social media in PDM education can support not only experiences of the collaborative product data management but also interactive and informal communications among instructors and participants using integrated social media with product data during courses.

A study to utilize educational facilities with instructional media in the industrial education (산업 교육에 있어서 교수 매체 활용을 위한 시설.설비에 관한 연구)

  • Lee, Gyeoung-Hee
    • Journal of the Korean Institute of Educational Facilities
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    • v.3 no.1
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    • pp.5-18
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    • 1996
  • In industrial education which would meet both ends to offer adult-learner (employee) the opportunity to develop himself and to accomplish business aims, it is very important to use instructional media and to prepare the proper educational facilities and equipments. Therefore, this paper would investigate the following aspects. First, the characteristics and optimal training method of industrial education as an adult-training. Secondly, the meaning of instructional media. Thirdly the contents of proper educational facilities and equipments to apply instructional media. Based on the above mentioned investigation, this paper suggests that instructional media and educational facilities and equipments in industrial education should be utilized integratedly and systematically as component factors of total educational program. And then, the basic directions and ways to establish the most desirable educational facilities and equipments are presented in this paper.

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