• Title/Summary/Keyword: Media distribution

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Encryption Scheme for MPEG-4 Media Transmission Exploiting Frame Dropping

  • Shin, Dong-Kyoo;Shin, Dong-Il;Shin, Jae-Wan;Kim, Soo-Han;Kim, Seung-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.925-938
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    • 2010
  • Depending on network conditions, a communication network could be overloaded when media are transmitted. Research has been carried out to lessen network overloading, such as by filtering, load distribution, frame dropping, and other methods. Among these methods, one of the most effective is frame dropping, which reduces specified video frames for bandwidth diminution. In frame dropping, B-frames are dropped and then I- and P-frames are dropped, based on the dependency among the frames. This paper proposes a scheme for protecting copyrights by encryption, when frame dropping is applied to reduce the bandwidth of media based on the MPEG-4 file format. We designed two kinds of frame dropping: the first stores and then sends the dropped files and the other drops frames in real time when transmitting. We designed three kinds of encryption methods using the DES algorithm to encrypt MPEG-4 data: macro block encryption in I-VOP, macro block and motion vector encryption in P-VOP, and macro block and motion vector encryption in I-, P-VOP. Based on these three methods, we implemented a digital rights management solution for MPEG-4 data streaming. We compared the results of dropping, encryption, decryption, and the quality of the video sequences to select an optimal method, and found that there was no noticeable difference between the video sequences recovered after frame dropping and the ones recovered without frame dropping. The best performance in the encryption and decryption of frames was obtained when we applied the macro block and motion vector encryption in I-, P-VOP.

Distribution and Classification of Indoor Concentration of Microorganisms in Public Buildings (다중이용시설에서의 실내공기중 미생물 분포에 관한 연구)

  • Kim Yoon Shin;Lee Eun Gyu;Yup Moo Jong;Kim Key Young
    • Journal of Environmental Health Sciences
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    • v.28 no.1
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    • pp.85-92
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    • 2002
  • A measurement of indoor microorganism using Reuter Centrifugal Air Sampler(RCS) was undertaken during October 1991 - February 1999 and 6-Stage Cascade Air Sampler was undertaken during May 2001 - June 2001 in Seoul. Sites including book store, department store, theater, subway station, underground shopping center, hospital, office building, sports facility, and eduationa institutio were chosen to measure indoor microorganism. The results were as follows: 1. The average of total microorganism collected on the agar strip GK-A media were, in the order, subway station, hospital, underground shopping center, department store, book store, theater, sports facility, educational institution, office building in sites. The highest concentration of 711cfu/m$^3$ was found in the subway station and the lowest concentration of 44cfu/m$^3$ was found in office building. 2. The average of staphylococci collected on the agar strip GK-S media, in the order, were subway station, underground shopping center, hospital and department store, department store, theater, office building, sports facility and educational institution in sites. The highest concentration of 502cfu/m$^3$ was found in the subway station and the lowest concentration of 14cfu/m$^3$ was found in sports facility and educational institution. 3. The average of fungus collected on the agar strip GK-HS media, in the order, were underground hospital, shopping center, theater, subway station, department store, book store, sports facility, educational institution, and office building in sites. The highest concentration of 252cfu/m$^3$ was found in the hospital and the lowest concentration of 32cfu/m$^3$ was found in office building. 4. Ratio of Indoor/Outdoor, determined by site was 1.12-2.38 in total count, 1.00-2.35 in staphylococci, and 0.99-1.34 in fungus. 5. The positive results of test were 12-24% in indoor and 9-43% in outdoor. 6. By gram staining gram positive cocci were 59.9%, gram positive bacill 24.4%, gram negative bacilli 10.4%, and gram negative cocci 0.5%.

An Effective Cloth Rendering using Internal Scatter Function (내부 산란함수를 이용한 효과적인 옷감 렌더링)

  • Park, Sun-Yong;Chun, Young-Jae;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.97-105
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    • 2009
  • In this paper, we propose a new rendering scheme of cloth by measuring light-scattering pattern inside the cloth and reproducing using the pattern. To date, the BTF(Bidirectional Texture Function) has been one of the most appropriate method to realistically reconstruct cloth surface. However, the BTF has a couple of defects that it ultimately requires an infinite amount of data and all light effects should be used all together. We noted that internal scattering has a decisive contribution to the reality of cloth. Following this observation, we take an image of a ray of light scattering inside cloth for every position of the cloth sample and determine each pixel value by adding up all light influences arriving from its vicinity. Our method we propose in this paper provides a clue to more realistically represent cloth-like materials, which is one of the most challenging materials to express, by enabling each ray to be controlled individually.

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Autonomous Ad hoc Network Construction Method for Scalable Media Streaming Between Mobile Smart Devices (모바일 스마트 기기들 간의 확장성 있는 미디어 스트리밍을 위한 자율적인 Ad hoc 네트워크 형성 기법)

  • Kwon, Dongwoo;Je, Huigwang;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.516-528
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    • 2015
  • In this paper, we propose mobile ad hoc network configuration and its autonomous network construction method for efficiency and scalability of media streaming for mobile smart devices. To provide scalable network configuration for streaming traffic distribution, an IEEE 802.11 infrastructure network and ad hoc networks are hierarchically built. The proposed method autonomously configures a hierarchical streaming network by competition based on performance and states of devices and the wireless network, not depending on any specific nodes. Finally, we conduct performance measurement for the proposed configuration and analyze the experimental result.

The study of striping size according to the amount of storage nodes in the Parallel Media Stream Server (병렬 미디어 스트림 서버에서 저장노드수의 변화에 따른 스트라이핑 크기 결정에 관한 연구)

  • Kim, Seo-Gyun;Nam, Ji-Seung
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.765-774
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    • 2001
  • In this paper, we proposed the striping policy for the storage nodes in the Linux-based parallel media stream server. We newly developed a storage clustering architecture, and named it as a system RAID architecture. In this system, many storage cluster nodes are grouped to operate as a single server. This system uses unique striping policy to distribute multimedia files into the parallel storage nodes. If a service request occurs, each storage cluster node transmits striped files concurrently to the clients. This scheme can provide the fair distribution of the preprocessing load in all storage cluster nodes. The feature of this system is a relative striping policy based on the file types, service types, and the number of storage nodes to provide the best service.

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Development of a Model for Identifying Drug Organizations and Their Scale through Tweet Clustering

  • Jin-Gyeong Kim;Eun-Young Park;Da–Sol Kim;Cho-Won Kim;Jiyeon Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.10
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    • pp.207-218
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    • 2024
  • In this paper, we propose a model for identifying drug trafficking organizations and assessing their scale by collecting drug promotional tweets from the social media platform 'X,' with a focus on investigating drug crimes that frequently occur among teenagers and young adults. Recently, various cyber crimes, such as drug distribution, illegal gambling, and sex offense, have been on the rise, exploiting the anonymity provided by social media. Drug trafficking organizations, in particular, operate in a decentralized cell structure, where each member receives anonymous instructions regarding only their specific role and is not directly connected to other members. To track these types of crimes, we designed experimental scenarios using various clustering algorithms, such as K-means Clustering and Spectral Clustering, alongside text embedding models like BERT (Bidirectional Encoder Representations from Transformers) and GloVe (Global Vectors for Word Representation). Furthermore, the clustering results derived from each scenario are validated using Jaccard Similarity and a full-scale investigation. We then analyze tweet clusters identified as the same drug organization across all scenarios, prioritizing the identification of high-priority accounts for cyber investigations.

Performance Analysis of VSG-CDMA Supporting Multi-Rate Date Service in the Reverse Link (다중 전송률을 지원하는 VSG-CDMA 역방향 링크 성능 분석)

  • Lee, Young-Ho;Kim, Hang-Rae;Kim, Nam
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.14 no.3
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    • pp.268-275
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    • 2003
  • In this paper, the capacity of VSG-CDMA system supporting multi-media service in the reverse link is analyzed by considering the two models according to the power control and user distribution. In analysis model I, assuming perfect power control and uniform distribution of users, the equation of blocking probability is calculated and the maximum number of voice and data user is derived in accordance with 1 % blocking probability. In analysis model II, it is analyzed by assuming power control error and non-uniform distribution of users. The result of analysis model I means the upper bound of system capacity in the 5 MHz wideband VSG-CDMA system, and the result of analysis model II shows the lower bound of system capacity. Also, the improved plan of performance for VSG-CDMA system is suggested by the analyzed result according to data activity and the value of $E_b/N_o$ in model II.

Creating Personality and Behavior of NPC Using Probability Distribution (성격 확률 분포를 이용한 NPC의 성격 및 행동 생성)

  • Min, Kyung-Hyun;Lee, Chang-Sook;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.95-105
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    • 2008
  • In virtual games, Non-Playing Character(NPC)s as game elements tend to frequently communicate with game players. Although the artificial-intelligence (AI) algorithm widely used for games has been greatly developed, basic roles of NPCs have remained on the same. In a life game whose goal is to observe the actions and behaviors of the human-like NPCs, for example, their straightahead actions cause boredom. Actually, NPCs fail to display their various expressions that are characterized by humans. To make NPCs act like humans, several characters with a greater variety of characteristics need to be created. this paper proposes how NPCs both express the wide range of emotions using probability distribution and react based on their different characteristics. To verify the change of NPC actions, personalities were assigned according to the probability distribution and this algorithm was applied to a 3D game to validate the method suggested in this paper.

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Fast block matching algorithm for constrained one-bit transform-based motion estimation using binomial distribution (이항 분포를 이용한 제한된 1비트 변환 움직임 예측의 고속 블록 정합 알고리즘)

  • Park, Han-Jin;Choi, Chang-Ryoul;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.861-872
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    • 2011
  • Many fast block-matching algorithms (BMAs) in motion estimation field reduce computational complexity by screening the number of checking points. Although many fast BMAs reduce computations, sometimes they should endure matching errors in comparison with full-search algorithm (FSA). In this paper, a novel fast BMA for constrained one-bit transform (C1BT)-based motion estimation is proposed in order to decrease the calculations of the block distortion measure. Unlike the classical fast BMAs, the proposed algorithm shows a new approach to reduce computations. It utilizes the binomial distribution based on the characteristic of binary plane which is composed of only two elements: 0 and 1. Experimental results show that the proposed algorithm keeps its peak signal-to-noise ratio (PSNR) performance very close to the FSA-C1BT while the computation complexity is reduced considerably.

The Effects of Consumer Characteristics Using Online Shopping on Omni-Channel Strategy (온라인 쇼핑을 이용하는 소비자 특성이 옴니채널 전략에 미치는 영향)

  • Oh, Hyung-Sool;Cho, Su-Yeon;Yoo, Jung-Sang;Kwon, Ik-Whan G.
    • Journal of the Korea Safety Management & Science
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    • v.19 no.2
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    • pp.173-180
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    • 2017
  • Omni-channel strategy is an innovative paradigm for integrated information distribution of inventory, sales, operations, marketing, delivery, pickups and returns in supply chain management. Recently the distribution strategy faces new challenges with the advent of mobile distribution channels. Social media with countless apps imposes additional stress on supply chain operations. Due to these changes, distribution network in supply chain is changing naturally and rapidly from multi-channel to omnni-channel platform. Recently numerous domestic distributors establish and adapt this new supply chain optimization tool as a part of seamless flow of movements of goods from one channel to other channels. The objective of this paper is to present a preliminary findings on how omnni-channel affects the supply chain management. A survey is used to ascertain in the degree of omnni-channel implementation and statistical evidence is provided to test sets of hypothesis. The results of the questionnaire showed that consumers' purchasing styles differed by gender, age, purchase purpose, and product type. In particular, women consider purchasing experience in omni-channel to be important. As food and household goods can be conveniently shipped, consumers prefer online purchasing it. Conversely, consumers tend to favor omni-channel strategy in connection with offline experience in IT products.