• Title/Summary/Keyword: Media/Event Synchronization

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Multimedia Synchronization Scenario Method for Synchronization Anomaly (동기이상을 위한 멀티미디어 동기시나리오방법)

  • 전병호;김태균
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.9
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    • pp.44-52
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    • 1994
  • When a constructed multimedia application system transfers a various media of which quality of service is different, a previously constituted synchronization at source site generates the synchronization anomaly that the synchronization relation is broken by a delay or a data loss at destination. To solve the synchronization anomaly, we propose the “Multimedia synchronization scenario method : MSSM” which defines as one(1) event all objects generated at multimedia application and creates the optimal scenario of multimedia presentation under temporal constraints. The characteristics of MSSM can minimize the delay effect, guarantee the media stream continuity for preventing the media stretch, and provide the synchronization information to a user and/or a system. After deciding a synchronization possibility. MSSM confirm user its information. If there is a synchronization possibility. MSSM products optimal multimedia presentation scenario, and can present multimedia adaptively.

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Lecture Encoding of Distance Education by Multimedia Integration (멀티미디어 통합에 의한 원격교육 강의 녹화)

  • Jou, Wouseok
    • Journal of Engineering Education Research
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    • v.17 no.3
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    • pp.34-41
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    • 2014
  • In distance education, use of proper software tools can greatly enhance student's attention and learning efficiency. In such software tools, offering diverse multimedia information is one of the most critical factors. However, integration and synchronization of the various media types has been relatively difficult parts of implementation. This paper proposes a prototype system that uses a metafile and event handling mechanism for the uniform treatment of various media types. This event-level integration and synchronization of multimedia makes the implementation relatively simple. With this approach, instructor's behaviors are automatically recorded, and the instructors can freely choose and show any type of multimedia contents while lecturing. Current commercial or non-commercial lecture management systems could incorporate this approach, so that the distance education market could be expanded with richer multimedia contents.

Multimedia Synchronization Method for Presenting Event Objects (이벤트 객체를 표현하기 위한 멀티미디어 동기화 기법)

  • 이근왕;이기성;김은영
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.431-436
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    • 2000
  • It is required for us to design multimedia synchronization model which present mixed media, tat contains not only continuous medial but also discontinuous media. And it is useful for us to develop multimedia application software. Proposed paper represents model tat expresses continuous media and discontinuous media. And continuous medial show the temporal relations between media objects then discontinuous media spatial relations. The model proposed in this paper is effective in applying the system to guarantee high quality of services and can process real time application form applying efficient multiple key media when events occur. We verified that the proposed model has improved media palyout rate compared with other previous synchronization models through simulation.

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Dynamic Timed Multimedia Synchronization Model for Efficient Quality of Service (효율적인 서비스 품질을 위한 동적 시간형 멀티미디어 동기화 모델)

  • 이근왕;오해석
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.10
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    • pp.75-80
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    • 1999
  • Multimedia synchronization model for distributed, continuous or discrete media that was guaranteed high quality of service is requited in developing multimedia application software. In this paper we have specific object controller which is called dynamic key media that is changed by user event generation. This becomes media whose event occurrence and periods can't be predicted. For event occurrence not only audio but also text and image can be chosen for key media and performs its role. Object controller transfers information for next transition. The proposed model offers high qualify of services by permitting maximum allowed jitter and skew in playout time and verified its effectiveness by simulation.

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Network Synchronization for Collaborative Work in Distributed Environment (분산 환경에서의 협업을 위한 네트워크 동기화 기법)

  • Song, Jung-Wook;Kwon, Yong-Moo
    • Journal of Information Technology Services
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    • v.10 no.3
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    • pp.203-212
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    • 2011
  • In the every day life of the people, the Internet is widely used. Currently over 1.9 billion people have one or more email addresses and over 600 million people use the Facebook. People are collaborating via the Internet more and more. When people are collaborating through the Internet, the differences of the message delivery delay are the biggest problem that disturbs the collaborative work over the network. To solve the differences of the message delivery delay, we introduce the delay-gap method. An experimental code have been implemented and the efficiency of the delay-gap is presented through the results from the experiment that have many participants.

Design and Implementation of a Communication Middleware for Electronic Devices of Unmanned Surface Vehicle (무인 수상정 전자 장치를 위한 통신 미들웨어 설계 및 구현)

  • Bae, JongYoon;Choi, Hoon
    • Smart Media Journal
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    • v.8 no.3
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    • pp.53-61
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    • 2019
  • In this paper, designing and implementing multi-communication middleware in multi-thread environmet through event-based synchronization method are proposed for stable data transmission of electronic optical equipment, which requires combining camera and various sensors to process multiple high-speed data. To verify the performance of the implemented communication middleware, image data and sensor data were sent to compare differences in reception-based and transmission-based cycles, and the maximum number of communication possibilities to transmit and process multiple was measured and analyzed. In addition, the proposed communication middleware's performance was verified through experiments such as validating the integrity of the transmitted data and measuring the Round Trip Time.

The Structure of Synchronized Data Broadcasting Applications (연동형 데이터 방송 애플리케이션의 구조)

  • 정문열;백두원
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.74-82
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    • 2004
  • In digital broadcasting, applications are computer programs executed by the set-top box(TV receiver) , and synchronized applications are those that perform tasks at the specified moments in the underlying video. This paper describes important concepts, standards, and skills needed to implement synchronized applications and explains how to integrate them to implement these applications. This Paper assumes the European data broadcasting standard, DVB-MHP. In DVB-MHP, scheduled stream events are recommended as a means of synchronizing applications with video streams. In this method, the application receives each stream event, and executes the action associated with the stream event at the time specified in the stream event. Commercially available stream generators, i.e., multiplexers, do not generate transport streams that support scheduled stream events. So we used a stream generator implemented in our lab. We implemented a synchronized application where the actions triggered by stream events are to display graphic images. We found that our synchronized application processes scheduled stream events successfully. In our experimentation, the stream events were synchronized with the video and the deviation from the intended time was within 240 ㎳, which is a tolerance for synchronization skew between graphic images and video.

Design of Kinetic Typography Interaction based on the Structural Characteristics of Hangul

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.12 no.3
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    • pp.42-46
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    • 2016
  • Kinetic typography is technology such as color, scale, position of the letter changes dynamically with time and it communicates information with aesthetics and originality. The purpose of this study is to identify the design factors in the formativeness of Hangul and present and implement the interaction design method of unique Hangul kinetic typography based on the scientific structure of Hangul. We implemented the Hangul kinetic typography system, which varies in sizes and motion directions according to a viewer's movement and exhibited in a media art event. To do this, we used a viewer's skeleton information on typography synchronization. The results indicated that Hangul kinetic typography has potential not only as a means to communicate with viewers but also as a medium to show the artistic value of Hangul.

Error Recovery System for Digital Carousel System running on Home Network (홈 네트워크에서 디지털 캐로절 시스템을 위한 오류 복구 시스템)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.785-790
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    • 2008
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the design and implementation of the ER running on distributed multimedia environment. ER is a system which is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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TRSG 모델을 기반으로 한 멀티미디어 프리젠테이션 및 저작 도구 개발

  • Na, In-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.1
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    • pp.36-44
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    • 2000
  • In this paper, we describe the developing of a tool which supports both multimedia presentation with user's participation through a high speed network and authoring of various media using a single authoring tool. To support real-time synchronous multimedia presentation, we adopt dynamic synchronization method and adaptive transmission algorithm for synchronizing data transfer rate between sender and receiver using buffer management algorithm based on QoS parameters. And we also allow user's participation in the presentation using TRSG(Temporal Relationship Specification Graph) model. Finally, the proposed tool supports the minimal level of QoS and its continuous play-out using event auditing threads which control the current state of a multimedia presentation continuously by monitoring of negative factors effecting on QoS, and synchronization.

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