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A Study on the Correction Factor of Flow Angel by using the One Dimentional Performance Model of Torque Converter (토크 컨버터의 1차원 성능 모델을 이용한 유동 각도 보정 계수에 관한 연구)

  • Im, Won-Sik
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.2 s.173
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    • pp.506-517
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    • 2000
  • One dimensional performance model has been used for the design of torque converter. The model is based on the concept of constant mean flow path and constant flow angle. These constant-assumed para meters make the design procedure to be simple. In practice, some parameters are usually replaced with geometric raw data and, the constant experiential correction factors have been used to minimize the design error. These factors have no definite physical meaning and so they cannot be applied confidently to the other design condition. In this study, the detail dynamic model of torque converter is presented to establish the theoretical background of correction factors. To verify the validity of theoretical model, steady state performance test was carried out on the several input speed. The oil temperature effect on the performance is analysed and adjusted. The constant equivalent flow angles are determined at a part of performance region by comparing the theoretical model and the test data. The sensitivity of correction factors to the input speeds are studied and the change of torus flow is presented.

Study on an Artificial Intelligence Player of the Yutnori Game Using the Fuzzy Logic (퍼지논리를 이용한 윷놀이 인공지능 플레이어 연구)

  • Chung, Sungwook;Kim, Kinyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.1-12
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    • 2017
  • Recently, the Go game has been performed between the 'AlphaGo' of the DeepMind and Lee Sedol, a famous professional Go-player of Korea, which leads to arise a lot of interests in the AI (Artificial Intelligence) research area. Based on the Fuzzy logic of the AI, we have also developed another game's AI, .i.e., the Yutnori game, one of Korean traditional board games. However, it is not easy and simple to consider all the cases of the Yutnori game since it is a non-perfect information game in terms of the AI. Thus, we have developed the Fuzzy-logic-based AI which tries to simulate humans' selections, meaning that the suggested AI has focused on the humans' choices depending on diverse situations in the Yutnori. With our extensive simulations using the suggested Yutnori AI, we have analyzed its performances with respect to 10 Yutnori situations among various scenarios. In conclusion, our suggested AI have demonstrated that 6 out of 10 situations are exactly same with the humans' choices and the rest 4 cases are also similar to that of human's, which reveals that our Fuzz-logic-based Yutnori AI can effectively simulate human's choices.

On Subjunctives in Korean: Exploiting a Bilingual Corpus

  • Song, Sanghoun
    • Language and Information
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    • v.18 no.1
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    • pp.1-32
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    • 2014
  • This paper provides a corpus study on subjunctives in Korean in a way of comparative semantics. The whole arguments of this paper are bolstered by distributional evidence taken from naturally occurring bitexts (i.e. a bilingual corpus), in which one sentence in a language is aligned with one translation in the other language. Since previous studies regard past tense morphology as the main component to express irrealis and uncertainty, this paper accordingly checks out whether the past tense morpheme (e/a)ss in Korean is also responsible for conveying the meaning of subjunctives. My finding is that the past tense morpheme (e/a)ss is a sufficient condition for forming subjunctives in Korean. The current corpus study verifies that the past tense morpheme is not obligatorily used in present conditional counterfactuals in Korean, unlike English. Yet, if (e/a)ss is used and the antecedent denotes a present situation, the conditional sentence can only be interpreted as conveying counterfactuality. On the other hand, wish constructions in Korean, irrespective of the semantic tense, often contain the past tense morpheme. Hence, this work substantiates Iatridou (2000)'s theory of 'fake past tense' is applicable to Korean subjunctives. The present corpus study, additionally, reveals that a conditional marker telamyen is a component of expressing past counterfactuals in Korean.

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A Discussion on the Terms Related to ratio and rate from the Revised 2007 Curriculum textbook (초등학교 2007 개정 교과서 비와 비율 관련 용어에 대한 고찰)

  • Hong, Gap Ju
    • Journal of Educational Research in Mathematics
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    • v.23 no.2
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    • pp.285-295
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    • 2013
  • In this study I examine the definitions of terms related to ratio and rate from 5, 6, 7th revised elementary school math textbooks to discuss the improvements and the remained problems in 2007 curriculum textbook. Next, I make the alternative definitions of the terms, 'biyoul', the value of 'bi', and 'baekboonyul' by re-establishing the relations between them. Finally, I point out that those problems are intrinsic to the attempt of the textbook to introduce the terms related to ratio with little consideration for the mathematical meaning of ratio as a equivalence class.

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A study of TV Animation broadcasting for system circumference by an unguarded position and lose (TV animation 총량제에 의한 외주제작 시스템의 허와 실에 대한 방향 연구)

  • Kim, Jae-ho
    • Journal of Science of Art and Design
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    • v.11
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    • pp.37-49
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    • 2007
  • TV animation has come a long way to this date since popular animation programs were aired on TV, such as 'Run Little Tiger', 'Run Honey', 'Hurry-Scurry Yeongsimi', beginning with 'Wandering Magpie' on KBS in 1978. However, problematic production process has resulted in the degradation of quality. Consequently, the dwindling viewing rate forced animation advertisers to leave, and the animation production shrank. Under those unfavorable circumstances, the government started to heed messages transmitted from animation producers and went ahead with the 'animation broadcasting quota' in a bid to help revitalize Korean animation industry. This study aimed to identify problems and set the direction for the animation industry by analyzing its fundamental and structural problems.

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The Concept and the Meaning of Project-Based Learning for Sustainable Development (지속가능발전 이해를 위한 프로젝트 학습의 개념과 의미 - 예비교사의 에코캠퍼스 만들기 프로젝트 경험을 중심으로-)

  • Nam, Young-Sook;Ji, Seung-Hyun
    • Hwankyungkyoyuk
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    • v.24 no.2
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    • pp.21-34
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    • 2011
  • Recently, project activity on environmental education has been overwhelmingly presented that is considered as a key learning & teaching strategy in Korea. This Study finds that Environmental project activity requires consideration of project-based Learning for sustainable development. The purpose of this study is to conduct project-based learning for eco-campus which is focused on sustainable development and to find out the learner's understanding sustainable development. The results of this study can be summarized as follows. First, project-based learning for sustainable development is concerned about enhancing learner's understanding sustainable development. It can be emphasized a viewpoint of sustainable way, a way of educational approach, and a possibility of expanding learner's experience in dealing with sustainable development. Second, this study showed also a results of application about project-based learning for eco-campus. Twenty three pre-service teachers conducted six different eco-campus projects. It is considered to make the student be able to catch up core knowledge and apply it during the project activity. In conclusion, this research asserts that project-based learning on sustainable development is needed to make students see the knowledge and value of sustainable development. It is considered to advance education for sustainable development as a new teaching & learning strategy.

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A Study on the Value of S Children's Library (어린이도서관의 가치에 관한 연구 - S어린이도서관을 중심으로 -)

  • Cho, Keum-Ju
    • Journal of Korean Library and Information Science Society
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    • v.42 no.1
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    • pp.51-72
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    • 2011
  • This work investigated the social, cultural, and economical impacts of the services that S Children's Library provides to local community and its residents. In this study I analyzed the user statistics by using Korean Library Automation System III, practiced a comparative analysis with other libraries over circulation efficiency, and reviewed the user's evaluation through user survey. The achievement of this study is to find out the value of S Children's Library by verifying the service status of S Children's Library based on the analyzed data, assessing the role and meaning of the children's library within the community, and measuring the economical contribution through user evaluation.

The Connection between Stress Response Inventory(SRI), Happiness Index(HI), and Qi-training (기수련과 스트레스반응척도 및 행복지수의 관계 고찰)

  • Park, Sun-Young;Choi, ChuI-Hong;Lee, Eun-Kyung;Chung, Dae-Kyoo
    • Journal of Oriental Neuropsychiatry
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    • v.18 no.3
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    • pp.43-53
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    • 2007
  • The purpose of this research is to investigate the connection between Stress Response Inventory(SRI), Happiness Index(HI), and Qi-training to find out the meaning of Qi-training on anti-stress. Method: The study group was consisted of 35 subjects training Qi and 179 subjects not training. We bad all subjects to reply to demographic questimnaire, SRI questimnaire and HI questimnaire. We made the Qi-training group write the kinds and periods of Qi seperately. Results and Conclussions : 1. The higer Happines Index score, the subjects bad lower Stress Response Iuventory total score. Each details were connected significantly. 2. The Qi-training group's mean SRI total scores and ill scores were higer than the non-training's significantly. 3. In Qi-training group, mean HI scores get higer as training longer.

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Some Trends and Issues of Qualitative Research Method in Library and Information Science (문헌정보학 분야의 질적 연구 동향과 과제)

  • Lee, Myeong-Hee
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.16 no.2
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    • pp.177-201
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    • 2005
  • The purpose of this research is to study the meanings and characteristics of qualitative research method in LIS. As the philosophy and epistemology of qualitative research are widely different from those of quantitative research, the meaning of validity and reliability must be interpreted in its ow9 structure and dimension. Essentially qualitative researchers seek to understand and interpret the world of others from their own viewpoints which basically tend to be subjective. Accordingly, qualitative researchers‘ understandings and interpretations are met with readers' subjectivity. By carefully analyzing the nature of qualitative research in LIS, I tried to point out some problems in terms of validity and reliability and practical strategies. Six problems issued in the qualitative research method are presented.

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A Study on the Development of Fashion Design of Retro Romantic Image -Using the CAD System- (레트로로 표현된 로맨틱이미지 패션디자인 개발 -CAD System을 활용하여-)

  • Ryu, Jin-Kyoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.3
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    • pp.49-58
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    • 2006
  • In the 21st century, fashion design trend is focused on 'retro'. 'Retro' is the one of the important trends in this century. In the rapidly changing present, the more people want to find a clue to the hope and happiness from the past nostalgia. Reflecting such people's desire, retro fashion has boomed again from 2000 as one of powerful trends. This research conforms the meaning of retro fashion and characteristic of retro fashion design. And through this processing, it was find that retro fashion design had lost century retro romantic fahion image. Therefore, in this research, the processing about development of retro dress design of retro romantic fashion image was showed by using CAD. The results of this study are as followings. First, Retro fashion is worth the high value of good producr of new and creative for consumers who pursuit tranquil mood in the midist of dailly change Second, Nostalgia and revival of style for each 10 years after 1920's is well brought out in Retro trend of modernt fashion. Also decorative and elegant style are marked by retro romantic fashion mood. Third, fashion design using the computer graphics was presented by application retro romatic image. It is mixed with elegance and modernity based on retro feeling, It is suggested that computer graphics was effectively used in fashion design development to the newly romantic and modern style through 1950'-1960'intimate retro fashion image.

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