• Title/Summary/Keyword: Mathematical Activity

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The Study on Extension of Regular Polygon Using Cabri Geometry II (기하프로그램을 활용한 정다각형 외연의 확장에 대한 연구)

  • Suh, Bo-Euk
    • Journal of the Korean School Mathematics Society
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    • v.15 no.1
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    • pp.183-197
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    • 2012
  • Geometry having long history of mathematics have important role for thinking power and creativity progress in middle school. The regular polygon included in plane geometry was mainly taught convex regular polygon in elementary school and middle school. In this study, we investigated the denotation's extension of regular polygon by mathematical basic knowledge included in school curriculum. For this research, first, school mathematical knowledge about regular polygon was analyzed. And then, basic direction of research was established for inquiry. Second, based on this analysis inductive inquiry activity was performed with research using geometry software(Cabri Geometry II). Through this study the development of enriched learning material and showing the direction of geometry research is expected.

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Understanding Flow in Terms of Perspectives of Mathematics Education (수학교육에서 몰입(flow)에 대한 가능성의 탐색)

  • Choi-Koh, Sang-Sook
    • Communications of Mathematical Education
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    • v.22 no.1
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    • pp.1-11
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    • 2008
  • This study was to understand "flow" that has been very popular in the area of phenomenology and to interpret it from the perspectives of mathematics education to activate its use in mathematics education. The flow is the state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it for the sheer sake of doing it. If anyone in society can experience with training how to get into flow, students should have chances to experience flow included in high-order thinking in order to have better fuality of life and to be confident problem solvers in the future.

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A Study on the Use of Newspaper Articles for Mathematising in the Primary School Mathematics (초등학교 수학 교실에서의 수학화를 위한 신문 활용 방안에 관한 연구)

  • 임정열;송상헌
    • School Mathematics
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    • v.4 no.2
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    • pp.261-282
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    • 2002
  • This study intended to search for the way of NIE use as follows: 1) Setting up theoretical base about the way of NIE use to math loaming in primary school. 2) Analyzing the course mathematising through NIE use in math learning in practice. 3) Searching for the way of NIE use to aim at mathematising. As the result, this presented NIE model for mathematising according to the character of each step of the mathematising course. This paper says two things : The first, the way for using learning materials as reonstructing articles of newspapers to teach math learning 1) is searched for each information, scrapped to materialize. 2)is to extract the contents of NIE teaming available to the field and the unit of math curriculum. 3) searches for and applies the model for math NIE teaming. 4) makes up learning materials for each level using articles and presents the matters of deepening and supplement suitable for students. The second, the way for teaching math NIE with a view to helping students' mathematising during the course of teachers' math teaming. 1) reconstructs materials chosen by students' reality. 2) should offer students' communication and abundant context materials which mathematical model is possible. 3)needs to guide students to have motivation teaming so that they can mathematise their real matters by rediscovery 4) progresses mathematical activity using newspapers so that they can apply to new reality by applying informed Idea.

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A Type Analysis of Students' Responses for Assessing Creativity in Activity Using Manipulative (교구를 활용한 활동에서 창의성 평가를 위한 학생들의 반응 유형 분석)

  • Lee, Kang-Sup;Shim, Sang-Kil
    • The Mathematical Education
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    • v.46 no.2 s.117
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    • pp.227-237
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    • 2007
  • This research analyzes students' response types in the creativity assessment by using pattern block, geoboard, and pantomino. 74 students from third grade to sixth grade participated in this research. 15 minutes were given to pattern block and geoboard questions. 74 students showed 393 answers in pattern block question and 590 answers in geoboard question. In pantomino, 20 minutes were given and 54 students showed 443 types of answers. The results are as follows: First, in the students' responses, tendency of using particular piece or figure, which presents conjoining in a piece selection and positioning, showed strongly. For example, usage of hexagon and trapezoid pieces were higer in pattern block and usage of L, P, and I pieces were higer in pentomino. Second, it is confirmed that creativity's subordinate factors, fluency, flexibility, and originality, are separate from each other. To illustrate, in pattern block, three students', who showed 11 types of responses in fluency, flexibility responses were each 5, 6, and 8 types. Specially, among those studenys, only one could achieve a point in originality. Third, students' response types categorized in this research could be used for a bae-data to mark grades on originality.

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The influence of Mandala coloring activity for early childhood mathematics capacity (만다라 색칠활동이 유아의 수학적 능력에 미치는 영향)

  • Kye, Young Hee
    • Communications of Mathematical Education
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    • v.29 no.4
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    • pp.687-698
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    • 2015
  • This research is based on Jungian psychology. The founder psychoanalysist Jung introduced the notion of unconsciousness. This researcher made Mandala figures as an intermediary between consciousness and unconsciousness, and then took Mandala figures a research starting point. Until now, Mandala has been used therapy tool for emotional stability. But, this researcher tried Mandala coloring to develope cognitive and emotional abilities for early childhood. This paper is a result of experiment to recognize geometric and spacial conceptions for early childhood.

An analysis on the degree of difficulty of domains through an assesment of 'Review Problem' (잘 공부했는지 알아보기'평가를 통한 영역별 난이도의 조사 분석 - 초등수학 5-나, 6-나 단계를 중심으로 -)

  • Ahn Byoung-Gon
    • Communications of Mathematical Education
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    • v.20 no.3 s.27
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    • pp.327-342
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    • 2006
  • For completion of 5-days per week system, elementary mathematics curriculum is expended to twice a month. According to the enrichment of Jae-Ryang and After School Activity, educational environment is being changed. These changes require preparations to minimize school hours. Therefore, it is needed to make better the quality, quantity and the techniques of mathematics instruction. In this study, after teaching the level 5-Na and 6-Na, the result of assessment in section An assesment of 'Review Problem' is used to analyze passing of each question. As categorizing them into each domains, this article gives help to elementary school teachers to judge learner difficulties level of domains through analyzing the quality of instructor.

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A study on the application of robotic programming to promote logical and critical thinking in mathematics education (논리·비판적 사고 신장을 위한 로봇 프로그래밍의 수학교육 적용 방안)

  • Rim, Haemee;Choi, Inseon;Noh, Sunsook
    • The Mathematical Education
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    • v.53 no.3
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    • pp.413-434
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    • 2014
  • Logic lays the foundation of Mathematics and the development of Mathematics is dependent on critical thinking. So it is important that school mathematics helps students develop their logical and critical thinking ability for both mathematics learning and problem solving in general. MINDSTORMS, a LEGO based programming activity kit, is an effective teaching and learning tool that can be used to enhance logical and critical thinking in students. This study focused on measuring the growth of students' ability to think logically and critically when they used MINDSTORMS activities to learn programming. In addition, we investigated how the students' logical and critical thinking changed from the MINDSTORMS learning experience. The study confirmed that the programming activities using MINDSTORMS help to enhance logical and critical thinking in students. The students attitude about logical and critical thinking became more positive and the activities helped to engage students to think logically and critically. This type of programming activities should be valuable in mathematics education and it should be included in a general mathematics curriculum.

Fluency in Technology for Mathematics Education (수학교육에서 컴퓨터 환경이 지니는 유창성의 의미)

  • Kim, Hwa-Kyung
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.229-248
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    • 2006
  • In creative society, fluency in technology means the ability to reformulate knowledge, to express oneself creatively and appropriately, to produce and generate information in computer environment. Fluency in technology is essential for mathematics education with a point of constructivist view. In this paper, we study the meaning of fluency in technology, related to mathematics education. For this purpose, we suggest Papert's constructionism as a theoretical background and consider the principle of 'Learning through design' for fluency in technology. And we consider some principles for designing a mathematical microworld and implement a mathematical microworld for fluency in technology. With this microworld, we consider the after-school-program where students have participated a design activity.

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The reinvention method for the gifted students in mathematics education according to Freudenthal's theory (Freudenthal의 재발명 방법에 근거한 초등 수학영재 지도 방안)

  • Kang, Heung-Kyu
    • Education of Primary School Mathematics
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    • v.9 no.1 s.17
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    • pp.31-41
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    • 2005
  • In modern theory, creativity is an aim of mathematics education not only for the gifted but also fur the general students. The assertion that we must cultivate the creativity for the gifted students and drill the mechanical activity for the general students are unreasonable. Freudenthal has advocated the reinvention method, a pedagogical principle in mathematics education, which would promote the creativity. In this method, the pupils start with a meaningful context, not ready-made concepts, and invent informative method through which he could arrive at the formative concepts progressively. In many face the reinvention method is contrary to the traditional method. In traditional method, which was named as 'concretization method' by Freudenthal, the pupils start with ready-made concepts, and applicate this concepts to various instances through which he could arrive at the understanding progressively. Freudenthal believed that the mathematical creativity could not be cultivated through the concretization method in which the teacher transmit a ready-made concept to the pupils. In the article, we close examined the reinvention method, and presented a context of delivery route which is a illustration of reinvention method. Through that context, the principle of pascal's triangle is reinvented progressively.

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A Case study on the Validity Review of the Problem Solving Process of Elemetary $5^{th}$ graders (초등학교 5학년 학생들의 문제해결 과정의 타당성 검토 활동에 관한 사례연구)

  • Park, Ji-Yeon;Park, Young-Hee
    • The Mathematical Education
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    • v.51 no.3
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    • pp.265-280
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    • 2012
  • This study aims to provide implications from mathematics education perspective by designing a process of 'validity review on the problem solving process', and then, by analyzing the results. In the result of analysis on the features of children's thinking in accordance with 4 stages of problem solving, children's thinking was equally observed in every stage rather than intensively observed in one stage, and reflective thinking related to important elements from each stage of problem solving process was observed. In the result of analysis of changes in description for problem solving process, there was a difference in the aspects of changes by children's knowledge level in mathematics, however, the activity of validity review on problem solving process in overall induced positive changes in children's description, especially the changes in problem solving process of children. Through the result of this study, we could see that the validity review on problem solving process promotes children's reflective thinking and enables meta-cognition thus has a positive influence on children's description of problem solving process.