• Title/Summary/Keyword: Map API

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A Valley Guide App Service using Google Map (구글 맵을 활용한 계곡 안내 앱 서비스)

  • Kim, Chi-Seung;Lee, Ho-Jae;Park, Seong-Hwan;Park, Tae-Yok;Jung, Deok-Gil
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.365-366
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    • 2017
  • 여름이 찾아오면 많은 사람들이 피서를 즐기기 위해서 해수욕장, 워터파크, 계곡으로 향한다. 하지만 인파가 많은 해수욕장, 워터파크는 쉽게 정보를 찾아볼 수 있지만 소규모인 계곡은 정보를 상대적으로 쉽게 찾기 힘들다. 또한 사람이 많이 붐비는 해수욕장, 워터파크 보다는 좀 더 여유로운 피서를 위해 계곡을 더 선호하는 사람이 늘고 있다. 이를 해결하기 위해 부산, 울산, 경남지역의 계곡을 Google map API를 활용하여 한 번에 찾아볼 수 있고 정보를 제공받을 수 있는 애플리케이션을 개발하였다. 검색기능을 사용하여 Google map에서뿐만 아니라 별도로 원하는 계곡도 찾을 수 있는 기능을 제공한다. 또한 웹사이트와 연동하여 사람들 간에 실제로 계곡을 이용한 후기들을 공유할 수 있는 기능을 제공한다.

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Metro Destination Information Service using Smartphone (스마트폰을 활용한 지하철 행선지 서비스)

  • Kim, Jin-Soo;Kim, Bo-Ram;Lee, Se-Hoon;Lee, Yun-Su
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.409-412
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    • 2011
  • 본 논문에서는 LBS를 이용한 지하철 이용 서비스를 제안한다. 이 서비스는 지하철 내부에서 자신의 정확한 역 내 위치를 추적하고 공유할 수 있도록 하여 이용자의 편리성을 극대화 한다. 이 서비스는 GPS와 모바일통신 기술을 기반으로 하여 지상/지하 관계없이 사용자 자신의 위치를 추적함으로서 공간의 이동에 따른 서비스제약을 최소화 한다. 단순히 현재 위치를 실시간으로 제공하는 것을 목적으로 하는 것이 아니라 추출한 위치를 기반으로 목적지까지의 보다 정확한 도착시간, 잔여시간, 남은 정거장수, 알람시간 등의 정보를 제공하여 기존 서비스에서 더욱 고급화되고 향상된 서비스를 제공한다. 본 논문에서는 google map, naver map등의 open API를 이용하여 지도상에서만 제공하는 지하철 LBS보다 응용력 및 서비스 품질 면에서 우수함을 보인다.

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Development of Drone Racing Simulator using SLAM Technology and Reconstruction of Simulated Environments (SLAM 기술을 활용한 가상 환경 복원 및 드론 레이싱 시뮬레이션 제작)

  • Park, Yonghee;Yu, Seunghyun;Lee, Jaegwang;Jeong, Jonghyeon;Jo, Junhyeong;Kim, Soyeon;Oh, Hyejun;Moon, Hyungpil
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.245-249
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    • 2021
  • In this paper, we present novel simulation contents for drone racing and autonomous flight of drone. With Depth camera and SLAM, we conducted mapping 3 dimensional environment through RTAB-map. The 3 dimensional map is represented by point cloud data. After that we recovered this data in Unreal Engine. This recovered raw data reflects real data that includes noise and outlier. Also we built drone racing contents like gate and obstacles for evaluating drone flight in Unreal Engine. Then we implemented both HITL and SITL by using AirSim which offers flight controller and ROS api. Finally we show autonomous flight of drone with ROS and AirSim. Drone can fly in real place and sensor property so drone experiences real flight even in the simulation world. Our simulation framework increases practicality than other common simulation that ignore real environment and sensor.

A Design of Framework for Efficient Development of Instrument Control and Monitoring Software (제어 및 모니터링 소프트웨어의 효율적인 개발을 위한 프레임워크 설계)

  • Yoo, Dea-Sung;Sim, Min-Suck;Park, Sung-Ghue;Kim, Jong-Hwan;Yi, Myoung-Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05b
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    • pp.1177-1180
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    • 2003
  • 본 논문에서는 자동화 장비들의 제어 및 모니터링 소프트웨어에 대한 쉬운 개발과 유지보수성을 향상시킬 수 있는 프레임워크를 제안한다. 본 논문에서 제안하는 프레임워크는 XML기반의 세 가지 표준 문서 형식(IID, MAP. CMIML), VI Wizard, Generator로 구성된다. VI Wizard는 표준문서형식(IID, MAP, CMIML)을 내장하고. 입력받은 IID와 MAP파일을 이용해서 GUI기반으로 VI(Virtual Instrument)를 구성한다. 새롭게 구성된 VI를 이용하여 장비의 제어정보, 사용자 인터페이스 정보 모니터링 정보, 통신 방법 등에 대한 정보를 기술하는 CMIML을 생성한다. Generator는 VI Wizard에서 생성한 CMIML문서와 실제 장비 드라이버에 대한 API를 입력으로 장비에 대한 제어 및 모니터링 소프트웨어를 자동 생성하게 된다.

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A Study on Lost Child Prevention Service Using LBS and Map Information (LBS와 지도 정보를 이용한 미아방지 서비스에 관한 연구)

  • Kim, Seung-Jae;Jung, Chai-Yeoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.181-186
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    • 2017
  • Child crimes such as child abduction and lost children(MIA) have long been pointed out as social problems. However, there are few ways to solve these problems. According to MIA statistics, about 3,000 babies are lost each year. This paper presents a study on prevention of lost children ratio using mobile LBS in order to reduce the incidence of lost children ratio in dense space. First, we input the personal information of the child and the contact information of the parent. Second, we use the Google Maps API to get the location (parent's location, child's location) information. Third, the personal information of the child and the parent is indicated in the obtained location information. In future research, based on SNS, we will carry out research on sending child location information and parent location information via SMS. It is expected that the prevention system of lost child using LBS and SNS will make a great contribution to reduce the lost children ratio in the ubiquitous society.

SEAMCAT Based Interference Evaluation Tool with 3D Terrain Display (3차원 지형 디스플레이 기능을 갖는 SEAMCAT 기반 전파 간섭 평가 도구)

  • Park, Sang Joon;Jeon, Jun Young;Lim, Chang Heon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.10
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    • pp.13-20
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    • 2013
  • Currently, SEAMCAT has been widely used as a tool to evaluate the effects of interference among wireless communication systems. In the previous work, we have incorporated the ITU-R P.526 pathloss model to the existing SEAMCAT in order to support the capability of interference evaluation taking into account any specific terrain characteristics. Along with this, we have implemented a terrain display function based on the Google map. However, the two-dimensional Google map based display is not effective in helping users to figure out some terrain features including the elevation variation in a given region. In order to alleviate this difficulty, we have incorporated the three-dimensional terrain display using the API of the Google earth to the existing SEAMCAT and provided the capability of viewing the positions of the associated communication systems, the variation of the carrier intensity and interference intensity in location, shadow region indication, and line-of-sight analysis and presented an example of interference evaluation.

Development of Unmanned Payment System based on QR Code optimized for Non-face-to-face (비대면에 최적화된 QR 코드기반 무인 결제 시스템 개발)

  • Kim, Yeon-Woo;Hwang, Seung-Yeon;Shin, Dong-Jin;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.4
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    • pp.165-170
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    • 2022
  • By reducing time spent outside, a shopping system was developed for middle-aged and elderly people who mainly use neighborhood marts and neighborhood mart managers. The main functions of this app are direct shopping and online shopping, and it was developed using QR code using Zxing library on Android and Kakao Map using Kakao API. In addition, it provides information such as payment statistics and bulletin board posts that members need through recycler view and graphs in an easy-to-read manner. Through this system, members can efficiently manage by reducing fatigue when using the mart through direct purchase using QR code and delivery through map, and reducing manpower wastage as a mart manager. Also, as a mart manager, more consumers will be able to sell more items.

Development of Internet-Based College Matriculation System Using Web 2.0 (Web 2.0을 활용한 인터넷 기반의 대학입학관리시스템 개발)

  • Lee, Hyun-Jik;Bae, Jin-Han;Koo, Dae-Soung
    • Journal of Korean Society for Geospatial Information Science
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    • v.16 no.2
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    • pp.77-86
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    • 2008
  • The information of university entrance examination is important information to examinees as well as each universities. And this information can be used various fields. By using this information, examinees can choose the university which is most suitable regions through oneself's grade, and universities can decide the entrance policy and public relations of university. Furthermore, this information can be used important data to promote student's welfare. Therefore the introduction of College Matriculation System which can share between examinees and universities is keenly required. This study has developed the College Matriculation System which is Web2.0- based by using Naver Map API. By using this system, the information about candidates, and successful candidates and registrants for admission can be analysed, also the ratio of successful candidates in comparison with candidates and the change ratio of candidates during these three years can be analyzed. Besides, it can be supported the entrance public relations policy of universities by managing the public relations history, and it can be provided the information of university by grade to examinees on matriculation information based. Therefore, it was possible that manage and practical use of various data through connected with map based on web 2.0 which is opened. And it is considered possible to express more various information based on map constructing GIS system of user center that is not GIS system of existent offerer center.

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Unbalance Response Analysis of Copper Die Casting High Speed Induction Motor (동 다이캐스팅 고속 유도전동기의 불평형 응답 해석)

  • Hong, Do-Kwan;Jung, Seung-Wook;Woo, Byung-Chul;Koo, Dae-Hyun;Ahn, Chan-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.7
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    • pp.642-649
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    • 2012
  • This paper deals with a copper die casting induction motor which has several advantages of motor performance. The developed motor is used as spindle motor in machining center. The dynamic characteristic analysis of rotor is dealt with for precision machining. The critical speed of rotor considering rotation and gyroscopic effect should be above operating speed, 18,000 rpm, and have a 201 % sufficient separation margin. Also, the 3-D unbalance vibration response analysis is performed and enabled the prediction of the expected vibration amplitude by unbalance in high speed. The unbalance vibration responses of each position on the rotor are satisfied with allowable vibration displacement of API 611 standard according to balancing G grade(G 0.4, G 2.5, G 6.3). Copper die casting high speed induction motor is successfully developed and verified by experiment.

Real-Time Water Surface Simulation on GPU (GPU기반 실시간 물 표면 시뮬레이션)

  • Sung, Mankyu;Kwon, DeokHo;Lee, JaeSung
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.12
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    • pp.581-586
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    • 2017
  • This paper proposes a GPU based water surface animation and rendering technique for interactive applications such as games. On the water surface, a lot of physical phenomenon occurs including reflection and refraction depending on the viewing direction. When we represent the water surface, not only showing them in real time, but also make them adjusted automatically. In our implementation, we are able to capture the reflection and refraction through render-to-texture technique and then modify the texture coordinates for applying separate DU/DV map. Also, we make the amount of ratio between reflection and refraction change automatically based on Fresnel formula. All proposed method are implemented using OpenGL 3D graphics API.