• Title/Summary/Keyword: MP3-Player

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A Design and Implementation of MP3 player using DSPA module of DB-X (DB-X의 DSPA를 이용한 MP3 플레이어 설계 및 구현)

  • Kim, Sung-Hun;Son, Yong-Ki;Yoo, Jin-Ho;Lee, Jeun-Woo;Han, Dong-Won
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.369-371
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    • 2001
  • 이 논문에서는 디지털 시그널 프로세싱에 적합하지 않은 RISC타입의 DB-X 마이크로콘트롤러를 이용하여 MP3 플레이어를 구현한 방법을 제안한다. DB-X 에는 DSPA 모듈이 있어 FIR, FFT 등 계산이 많이 요구되는 부분을 DSP 수준으로 빨리 연산해 줄 수가 있으며 SSI 모듈이 있어서 44.1khz의 샘플링 주기를 가지는 D/A 코덱과 연결할 수가 있다. 또한 SSI와 음성 데이터가 저장되어 있는 메모리 사이를 CPU 부담없이 데이터를 전송하기 위한 DMA 모듈이 있어 MP3 데이터를 프레임 단위로 디코딩할 때 더블 버퍼링 기법을 쉽게 사용할 수가 있다.

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Development of Language Study Machine Using Voice Recognition Technology (음성인식 기술을 이용한 대화식 언어 학습기 개발)

  • Yoo, Jae-Tack;Yoon, Tae-Seob
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.201-203
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    • 2005
  • The best method to study language is to talking with a native speaker. A voice recognition technology can be used to develope a language study machine. SD(Speaker dependant) and SI(speaker independant) voice recognition method is used for the language study machine. MP3 Player. FM Radio. Alarm clock functions are added to enhance the value of the product. The machine is designed with a DSP(Digital Signal Processing) chip for voice recognition. MP3 encoder/decoder chip. FM tumer and SD flash memory card. This paper deals with the application of SD ad SD voice recognition. flash memory file system. PC download function using USB ports, English conversation text function by the use of SD flash memory. LCD display control. MP3 encoding and decoding, etc. The study contents are saved in SD flash memory. This machine can be helpful from child to adult by changing the SD flash memory.

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MP3 player with MPEG-4 IPMPX (MPEG-4 IPMPX를 적용한 MP3 플레이어)

  • Choi, Bum-Suk;Seok, Jong-Won;Hong, Jin-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1051-1054
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    • 2002
  • 현재 MPEG 국제 표준화 기구에서는 MPEG-4 IPMPX(Extensions of Intellectual Property Management and Protection system) 분야를 통하여 다양한 벤더(vendor)들에 의하여 개발된 서로 다른 보호 툴들이 하나의 사용자 단말 시스템에서 적용될 수 있도록 그 구조를 정의하고 있다. 이 기술은 각 툴을 유일하게 식별하도록 하는 툴 ID 와, 단말 시스템과 툴 사이, 또는 툴과 툴 사이에 의사소통을 위한 공통된 메시지 클래스에 기반을 두고 있다. 본 논문은 현재 표준화가 진행되고 있는 MPEG-4 IPMPX 규격[1]에 정의된 IPMPX 메시지를 통하여 동작할 수 있는 오디오 워터마킹 툴의 구현과 구현된 툴과 IPMP 시스템과의 연동에 관한 것이다. 구현된 툴이 실제 IPMPX 단말 시스템과 이상 없이 동작하는 것을 확인하기 위하여 IPMPX 규격에 정의된 Message Router와 Tool Manager를 MP3 플레이어에 적용한 단말 시스템에 기존의 복호화 툴과 구현된 워터마킹 툴을 연동하였으며, 암호화되어 입력된 MP3 파일이 복호화, 디코딩, 워터마크 추출 과정을 통과하여 이상 없이 재생됨을 확인하였다.

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PoMP : Power conscious Multimedia Player (저전력 멀티미디어 재생 기법)

  • Park, Jung-Wan;Won, You-Jip
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.253-255
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    • 2003
  • Electricity is the prime commodity in mobile device, e.g. smart phone, PDA, MP3 player and etc. This strict restriction on power consumption requirement of the mobile device puts unique demand in designing hardware and software components of the device. In this paper, we address the issue of minimizing the power consumption in retrieving the continuous media data from the disk drive for real-time playback purpose. Different from the legacy text based data, real-time multimedia playback requires that the storage supplies the data block continuous fashion. This may put immense burden on the power scarce environment since the disk Is required to be active for the entire playback duration. We develop elaborate algorithm which carefully analyzes the power consumption profile of the disk drive and which establishes the data retrieval schedule for the given playback. It computes the amount of data blocks to read, the length of active and standby period. According to our simulation result, the ARM algorithm exhibits superior performance in continuous media retrieval from the aspect of power consumption to legacy playback scheme.

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The Effect of Cognitive Absorption on the Individual Intention of Technology Acceptance: An Empirical Study on the MP3 Player (인지적 몰입이 개인의 기술 수용에 미치는 영향: MP3 플레이어에 대한 실증 연구)

  • Kim, Bo-Youn;Lee, Sang-Gun;Kang, Min-Cheol
    • Asia pacific journal of information systems
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    • v.16 no.1
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    • pp.45-69
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    • 2006
  • Technology Acceptance Model (TAM) has been widely used to predict user's behavior to accept the technology. Prior researches have been mainly focused on innovation constructs such as perceived usefulness and perceived ease of use. However, very little research has been conducted to understand individual mental beliefs in technology acceptance and imitation influence. This study integrates Technology Acceptance Model (TAM), Flow Theory (FT) and Diffusion of Innovation Theory (DIT). This paper indicates that imitation context, cognitive absorption (CA) based Flow theory and innovation context are the three important factors influencing user acceptance of information technologies. The proposed model has been tested among 232 users of MP3 players. Results showed that innovation context and cognitive absorption have positive influences on intention to use technology. Not all factors of the imitation context have direct effect on intention to use. However, we found that imitation context has positive influence on intention to use technology through cognitive absorption.

Regarding a Sensitivity Design Application Method from Product Feature Extraction (Focused on MP3 Player) (제품특성 추출을 통한 감성디자인 적용 방법 (MP3 제품을 중심으로))

  • Kwon, Jong-Dae
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.126-133
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    • 2009
  • This study examined the relationship of what kind of creative thinking has as factors for emotion design products for consumers focusing on the successful cases of emotion products. For the design creativity attribute used in this experiment, the design evaluation creativity tools revealed in Kim Eun-Ju's 2007 design creativity evaluation tool development were used mostly MP3s, which have various forms, functions and sizes were selected as the target for experiment. Results of the experiment showed that for design creativeness items for MP3 as single products, uniqueness, favorableness and convenience were relevant. Accordingly, the common features of design creativeness items for emotional products were identified. According to the result, for emotional designs, the interest level of uniqueness for the design creativity evaluation items and the functional items for practicality had a high relativity. Therefore, there is a need to examine the common features between the design creativity items for products other than MP3s in the future.

UbiFOS: A Small Real-Time Operating System for Embedded Systems

  • Ahn, Hee-Joong;Cho, Moon-Haeng;Jung, Myoung-Jo;Kim, Yong-Hee;Kim, Joo-Man;Lee, Cheol-Hoon
    • ETRI Journal
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    • v.29 no.3
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    • pp.259-269
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    • 2007
  • The ubiquitous flexible operating system (UbiFOS) is a real-time operating system designed for cost-conscious, low-power, small to medium-sized embedded systems such as cellular phones, MP3 players, and wearable computers. It offers efficient real-time operating system services like multi-task scheduling, memory management, inter-task communication and synchronization, and timers while keeping the kernel size to just a few to tens of kilobytes. For flexibility, UbiFOS uses various task scheduling policies such as cyclic time-slice (round-robin), priority-based preemption with round-robin, priority-based preemptive, and bitmap. When there are less than 64 tasks, bitmap scheduling is the best policy. The scheduling overhead is under 9 ${\mu}s$ on the ARM926EJ processor. UbiFOS also provides the flexibility for user to select from several inter-task communication techniques according to their applications. We ported UbiFOS on the ARM9-based DVD player (20 kB), the Calm16-based MP3 player (under 7 kB), and the ATmega128-based ubiquitous sensor node (under 6 kB). Also, we adopted the dynamic power management (DPM) scheme. Comparative experimental results show that UbiFOS could save energy up to 30% using DPM.

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Implementation of Digital Photo Frame using Embedded Linux System (임베디드 리눅스 시스템을 이용한 디지털 사진 액자 구현)

  • Hyun, Kyung-Seok;Lee, Myung-Eui
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.5
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    • pp.901-906
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    • 2006
  • In this paper, we describe the implementation of the digital photo frame system that displays the images coming through the memory card of a digital camera. Each image can be recorded with voice in this system, and a function of the mp3 player is implemented as well. We use Intel PXA255 to control the system and modify the bootloader and linux kernel. Also we adapt device driver for this system. For the realization of image display, voice recording and mp3 playing in the basis of the linux system, we program some of the Microwindows system configuration files and program applications here. This study will be a good example to access the development of the digital photo frame based on the linux system using less-power and high performed embedded processor.

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A Study on the Usability of Graphic User Interface by the User Behavior in a Mobile Music Streaming App (모바일 음악 스트리밍앱의 사용자 행태에 따른 GUI 사용성 연구)

  • Park, Il Kwun
    • Design Convergence Study
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    • v.14 no.2
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    • pp.151-168
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    • 2015
  • As the market of music download stores moved into the mobile epoch the market was growing explosively. Recently, the digital music market tends to move from the mp3 download market to streaming service and the users can use the service on their mobile devices without reference to any inconvenient download and limited storage capacity. It was found that they mainly use the recommendation music playlist, instant player, main player and sharing of the functions of the streaming service from the user behavior research. This is noticeable features that set apart from the mp3 download service. However, the interface design of the streaming app followed the previous service and it needs the optimization of its UI design. In this study, the usability of high ranked three mobile streaming apps was evaluated. The result of the test was that Naver music and Bugs had high scores overall in four sections of the streaming service features. On the other hand, the Melon had primarily high score in color application on the service. The aim of this study is to suggest the direction of the UI design of music streaming service through the understanding of essence of streaming service and evaluation the usability test.

A Study of Feature-Extraction from the Specifically Intended Product Designs (제품의 특성추출을 통한 디자인 적용 방법에 관한 연구)

  • Hyoung, Sung-Eun;Cho, Un-Dea;Cho, Kwang-Soo
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.87-98
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    • 2007
  • The aim of this study is to grasp the features of the object which reveals its own specific purposes, and to apply them to the product concept and design forms when designers develop products. For this study, the subjects of the experiment were chosen to fill out a basic questionnaire, and an image analysis of them was performed. After the analysis, the functional design elements of the subjects were extracted and coded. They preyed the correlation between the results of the image analysis and the characteristics of the subjects. The questionnaire was carried out to determine the characteristics of the subjects. As the features of specific products were extracted through this experiment, they can be used as basic data to analyze consumer needs and to better understand the products when we design for them. This can be useful fundamental data enabling designers to understand products easily and to establish concepts for their designs. In the case of the MP3 player in this study, the results of the image analysis of it are turned out to be sound quality, compatibility, portability, employment, interface, and personality. Their respective related features were investigated as well. The important features of designing the MP3 player were presented. Through this fundamental study, it will be possible to understand consumer's needs more effectively, which will bring about the development of the fundamental basis of various fields in design.

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