• Title/Summary/Keyword: Line recognition

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Analysts of Factors Affecting Households' Educational Expenditure and Satisfaction on On-line Educational System (도시가계의 온라인교육비와 교육만족도의 영향요인 분석)

  • 홍성희;곽인숙;이경희
    • Journal of the Korean Home Economics Association
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    • v.41 no.4
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    • pp.71-83
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    • 2003
  • The purpose of this research is to analyse the factors affecting household's educational expenditure on on-line educational system, student's recognition of better remarks effect, and satisfaction of on-line educational system. The sample of this study was 484 parents who had experiences of using on-Une educational system for their children being from preschool to high school. The results were as follows ; First, the household's educational expenditure on on-line educational system was affected from the sex, children's school level, and using on-line educational system or not. Second, the significant variables which affected students' recognition of better remarks effect were husbands' job, number of children, the first child's school level, households' monthly expenditure, students' remarks at school, and using on-line educational system or not. Third, the satisfaction of on-line educational system was affected from husband's job, using on-line educational system or not, and the students' recognition of better remarks effect.

A Robust Staff Line Height and Staff Line Space Estimation for the Preprocessing of Music Score Recognition (악보인식 전처리를 위한 강건한 오선 두께와 간격 추정 방법)

  • Na, In-Seop;Kim, Soo-Hyung;Nquyen, Trung Quy
    • Journal of Internet Computing and Services
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    • v.16 no.1
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    • pp.29-37
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    • 2015
  • In this paper, we propose a robust pre-processing module for camera-based Optical Music Score Recognition (OMR) on mobile device. The captured images likely suffer for recognition from many distortions such as illumination, blur, low resolution, etc. Especially, the complex background music sheets recognition are difficult. Through any symbol recognition system, the staff line height and staff line space are used many times and have a big impact on recognition module. A robust and accurate staff line height and staff line space are essential. Some staff line height and staff line space are proposed for binary image. But in case of complex background music sheet image, the binarization results from common binarization algorithm are not satisfactory. It can cause incorrect staff line height and staff line space estimation. We propose a robust staff line height and staff line space estimation by using run-length encoding technique on edge image. Proposed method is composed of two steps, first step, we conducted the staff line height and staff line space estimation based on edge image using by Sobel operator on image blocks. Each column of edge image is encoded by run-length encoding algorithm Second step, we detect the staff line using by Stable Path algorithm and removal the staff line using by adaptive Line Track Height algorithm which is to track the staff lines positions. The result has shown that robust and accurate estimation is possible even in complex background cases.

A Cursive On-Line Hangul Recognition Based on the Line Segment Matching (선분정합에 의한 흘림체 온라인 한글 인식)

  • 권오성;권영빈
    • Korean Journal of Cognitive Science
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    • v.3 no.2
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    • pp.271-289
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    • 1992
  • In this paper,a cursive on-line Hangul recognition system which permits cursive writing between graphemes is presented.In general,the recognition of cursive Hangul writing has a difficulty of graheme segmentation and a complexity in matching procedure due to the increasing number of character candidates.To manage efficiently these problems,we propose a double segmentation method.Based on this segmentation,a recognition algorithm based on the line segment matching is proposed.Through the experimental result,it is show that the proposed recognition method is suitable for the cursive Hangul writings.

The On-Line Voltage Management and Control Solution of Distribution Systems Based on the Pattern Recognition Method

  • Ko, Yun-Seok
    • Journal of Electrical Engineering and Technology
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    • v.4 no.3
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    • pp.330-336
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    • 2009
  • This paper proposes an on-line voltage management and control solution for a distribution system which can improve the efficiency and accuracy of existing off-line work by collecting customer voltage on-line as well as the voltage compensation capability of the existing ULTC (Under Load Tap Changer) operation and control strategy by controlling the ULTC tap based on pattern clustering and recognition. The proposed solution consists of an ADVMD (Advanced Digital Voltage Management Device), a VMS (Voltage Management Solution) and an OLDUC (On-Line Digital ULTC Controller). An on-line voltage management emulator based on multi-thread programming and the shared memory method is developed to emulate on-line voltage management and digital ULTC control methodology based on the on-line collection of the customer's voltage. In addition, using this emulator, the effectiveness of the proposed pattern clustering and recognition based ULTC control strategy is proven for the worst voltage environments for three days.

Development of character recognition system for the billet images in the steel plant

  • Lee, Jong-Hak;Park, Sang-Gug;Kim, Soo-Joong
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1183-1186
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    • 2004
  • In the steel production line, the molten metal of a furnace is transformed into billet and then moves to the heating furnace of the hot rolling mill. This paper describes about the realtime billet characters recognition system in the steel production line. Normally, the billets are mixed at yard so that their identifications are very difficult and very important processing. The character recognition algorithm used in this paper is base on the subspace method by K-L transformation. With this method, we need no special feature extraction steps, which are usually error prone. So the gray character images are directly used as input vectors of the classifier. To train the classifier, we have extracted eigen vectors of each character used in the billet numbers, which consists of 10 arabia numbers and 26 alphabet aharacters, which are gathered from billet images of the production line. We have developed billet characters recognition system using this algorithm and tested this system in the steel production line during the 8-days. The recognition rate of our system in the field test has turned out to be 94.1% (98.6% if the corrupted characters are excluded). In the results, we confirmed that our recognition system has a good performance in the poor environments and ill-conditioned marking system like as steel production plant.

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The Visual Image of Clothing Shape (4가지 무채색 의복의 형태변화에 따른 시각적 이미지)

  • 박종희;최재란;류숙희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.24 no.8
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    • pp.1177-1186
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    • 2000
  • The Study was consist of clothing shape(H-line, A-line, V-line, X-line, O-line) and color(Blace, Grey1, Grey2, White). The main purpose of this study is to analyze image differences due to shape variation, image differences due to observers characteristic differences. The main findings can be summarized as follow. First, image differences due to shape variation are statistically significant ar five factors - the maturity level, the degree of softness, attractiveness, the degree of recognition, and the activity. But the degree of recognition is found out to be the least significant factor. H-line is estimated the mature image, A·X-line is estimated young, feminine and active image. Second, image differences by observers characteristics are various depending on the shape of clothing.

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Finger Vein Recognition Using Generalized Local Line Binary Pattern

  • Lu, Yu;Yoon, Sook;Xie, Shan Juan;Yang, Jucheng;Wang, Zhihui;Park, Dong Sun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1766-1784
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    • 2014
  • Finger vein images contain rich oriented features. Local line binary pattern (LLBP) is a good oriented feature representation method extended from local binary pattern (LBP), but it is limited in that it can only extract horizontal and vertical line patterns, so effective information in an image may not be exploited and fully utilized. In this paper, an orientation-selectable LLBP method, called generalized local line binary pattern (GLLBP), is proposed for finger vein recognition. GLLBP extends LLBP for line pattern extraction into any orientation. To effectually improve the matching accuracy, the soft power metric is employed to calculate the matching score. Furthermore, to fully utilize the oriented features in an image, the matching scores from the line patterns with the best discriminative ability are fused using the Hamacher rule to achieve the final matching score for the last recognition. Experimental results on our database, MMCBNU_6000, show that the proposed method performs much better than state-of-the-art algorithms that use the oriented features and local features, such as LBP, LLBP, Gabor filter, steerable filter and local direction code (LDC).

Recognition of Passport MRZ Information Using Combined Neural Networks (결합 신경망을 이용한 여권 MRZ 정보 인식)

  • Kim, Jinho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.149-157
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    • 2019
  • In case of reading passport using a smart phone in contrast with a dedicated passport reading system, MRZ(Machine Readable Zone) character recognition can be hard when the character strokes were broken, touched or blurred according to the lighting condition, and the position and size of MRZ character lines were varied due to the camera distance and angle. In this paper, the effective recognition algorithm of the passport MRZ information using a combined neural network recognizer of CNN(Convolutional Neural Network) and ANN( Artificial Neural Network), is proposed under the various sized and skewed passport images. The MRZ line detection using connected component analysis algorithm and the skew correction using perspective transform algorithm are also designed in order to achieve effective character segmentation results. Each of the MRZ field recognition results is verified by using five check digits for deciding whether retrying the recognition process of passport MRZ information or not. After we implement the proposed recognition algorithm of passport MRZ information, the excellent recognition performance of the passport MRZ information was obtained in the experimental results for PC off-line mode and smart phone on-line mode.

Parking Space Recognition for Autonomous Valet Parking Using Height and Salient-Line Probability Maps

  • Han, Seung-Jun;Choi, Jeongdan
    • ETRI Journal
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    • v.37 no.6
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    • pp.1220-1230
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    • 2015
  • An autonomous valet parking (AVP) system is designed to locate a vacant parking space and park the vehicle in which it resides on behalf of the driver, once the driver has left the vehicle. In addition, the AVP is able to direct the vehicle to a location desired by the driver when requested. In this paper, for an AVP system, we introduce technology to recognize a parking space using image sensors. The proposed technology is mainly divided into three parts. First, spatial analysis is carried out using a height map that is based on dense motion stereo. Second, modelling of road markings is conducted using a probability map with a new salient-line feature extractor. Finally, parking space recognition is based on a Bayesian classifier. The experimental results show an execution time of up to 10 ms and a recognition rate of over 99%. Also, the performance and properties of the proposed technology were evaluated with a variety of data. Our algorithms, which are part of the proposed technology, are expected to apply to various research areas regarding autonomous vehicles, such as map generation, road marking recognition, localization, and environment recognition.

A Prototype Design for a Real-time VR Game with Hand Tracking Using Affordance Elements

  • Yu-Won Jeong
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.5
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    • pp.47-53
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    • 2024
  • In this paper, we propose applying interactive technology in virtual environments to enhance interaction and immersion by inducing more natural movements in the gesture recognition process through the concept of affordance. A technique is proposed to recognize gestures most similar to actual hand movements by applying a line segment recognition algorithm, incorporating sampling and normalization processes in the gesture recognition process. This line segment recognition was applied to the drawing of magic circles in the <VR Spell> game implemented in this paper. The experimental method verified the recognition rates for four line segment recognition actions. This paper aims to propose a VR game that pursues greater immersion and fun for the user through real-time hand tracking technology using affordance Elements, applied to immersive content in virtual environments such as VR games.