• Title/Summary/Keyword: Line Drawing

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Forming Characteristics of Laser Welded Tailored Blanks (레이저 용접 테일러드 블랭크의 성형특성)

  • 박기철;한수식;김광선;권오준
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1998.06a
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    • pp.121-130
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    • 1998
  • In order to analyze the forming characteristics of laser welded tailored blanks, laser welded blanks of different thickness and strength combinations were prepared and tensile, stretching, stretch flanging and deep drawing tests were done. The tensile elongation perpendicular to the weld line, stretching and stretch flanging formability decreased with increasing the deformation restraining force (strength ${\times}$ thickness) ratio between two welded sheets. The tensile elongation along weld line reached a value above 90% of the single sheet's elongation. Stretch flanging formability was reduced to approximately 10% of the single sheet value when the deformation restraining force ratio between two welded sheets was increased to two. Weld line movement of deep drawing test specimens was also affected by the strength ratio of the combined sheets, the weld line location and forming conditions. In all forming modes of tailored blanks, excessive weld line movement resulted from strain concentrations at the weaker sheet and resulted in fracture of the weaker side.

The Interchange in Drawing Styles between Cartoon and Fashion illustration (만화와 패션 일러스트레이션의 그림체적 교류)

  • Sung, Kwang-Sook
    • Journal of the Korean Society of Costume
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    • v.59 no.4
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    • pp.82-97
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    • 2009
  • In this study, it can be identified that drawing style of cartoon and fashion illustration are mutually linked and interchanged. The common background of drawing style between cartoon and fashion illustration, is as follows; 1. A means of image communication through mass communication 2. Similarities as visual signs 3. The borderless of painting, illustration and cartoon. 4. Usage of common drawing expressions such as deformation, distortion, exaggeration, metaphor, metonymy. Drawing style interchanging between cartoon and fashion illustration, is as follows; 1. Similar to figure and face are contemporary style, similar figure, Anime style and humourous style. 2. Similar to the way of express is focusing on the line, simplification, mixed computer graphics with hand drawing, artistic expression, the way of multimedia.

SVG Based Realtime Drawing Using NXT Robot (NXT 로봇을 이용한 SVG 기반 실시간 드로잉)

  • Jang, ho-yeon;Ryoo, seung-taek;Park, jin-wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.146-151
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    • 2009
  • A reward of the work which used physical computing in fields artistic modern installation is becoming large. But the example that used a robot cannot try to easily look it up on a tool of the drawing which isn't robot use for interaction. I will mention it about a user and a drawing system design and the developmental process which I can communicate with at these papers. I used a Mindstorm NXT system to have been said in Lego companies in the robot which composed working environment, and I classified it to virtual environments that I forecasted environmental actual drawing this, and I did simulate. I used an Icommand library to control a NXT system, and drawing used a processing library in actual environments for the purpose of in order to to express to virtual environment. I got image information, and I expressed to a vector method SVG file to bases for line drawing. This system can have already made it according to demand of a user as real-time communication is possible by bluetooth working together. These figures can work to one performance not being stopping to the results of already in processes doing drawing.

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A Study on the Basic Education Program of Fashion Drawing (패션 드로잉을 위한 기초교육에 관한 연구)

  • Chang, Dong-Rim
    • Journal of Fashion Business
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    • v.1 no.1
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    • pp.84-98
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    • 1997
  • This study is to develop a fashion drawing education program which is based on the theory of 'Split-brain' by Roger W. Sperry and 'Drawing on the Right Side of the Brain' by Betty Edwards. Students in Fashion Design start their training by developing a foundation in drawing and studing the tools, materials and methods of the Industry. Ideas are then developed on paper, later translated into three-dimensional shapes and finally into finished garments. Fashion drawing and design techniques train the hand and eye to all the nuances of fashion design and illustration. Fashion drawing course deals with the sketching of fashion models for the purpose of understanding the model figure, basic anatomy, movement and figure attitudes. Having mastered the basic skills, students take advanced drawing course which is developing awareness of design, needs, of fashion market' using various media for the purpose of developing a designer's sketch, with emphasis on the drawing and designs. Featured aspects of this study include the following; 1. Drawing the negative space; basic visual concepts 2. Contour drawing; constructs, visual measurement, movement 3. Model drawing; the classical method, proportion, symmetry. The primary aim of this study is to develop a sensitive, animated line based on observed form. It is important to let the students Imagine that they are actually touching the model, for in this way they can benefit from simulating the child's learning process. Instead of actually touching the model they are using their eyes as an extension of their sense of touch.

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A study on building outline simplifications considering digital map generalizations (수치지도 작성을 위한 건물외곽선 단순화기법 연구)

  • Park, Woo-Jin;Park, Seung-Yong;Jo, Seong-Hwan;Yu, Ki-Yun
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.27 no.1
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    • pp.657-666
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    • 2009
  • In GIS area, many line simplification algorithms are studied among generalization methods used for making the building data in the form of digital map from the original line data. On the other hand, there are few studies on the simplification algorithm considering the drawing rules of the digital map in Korea. In this paper, the line simplification algorithm based on the drawing rules is proposed as the methodology to create or update the building data of digital map by extracting the building outline from the CAD data used in construction. To confirm the usefulness of the algorithm, this algorithm and four other effective and general line simplification algorithms (e.g., Douglas-Peucker algorithm) are applied to the same building outlines. Then, the five algorithms are compared on five criteria, the satisfaction degree of the drawing rules, shape similarity, the change rate of the number of points, total length of lines, and the area of polygon. As a result, the proposed algorithm shows the 100% of satisfaction degree to the drawing rules. Also, there is little loss in four other mentioned criteria. Thus, the proposed algorithm in this paper is judged to be effective in updating the building data in digital map with construction drawings.

Service Oriented Architecture based Single Line Diagram Auto-drawing Technique in Distribution Automation Systems (서비스 지향적 방법론 기반의 배전선로 회선별단선도 생성 기법)

  • Lim, Seong-Il
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.26 no.7
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    • pp.23-29
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    • 2012
  • A single line diagram is a graphic user interface to represent electrical connectivity between power equipments in distribution automation systems. This paper proposes a new single line auto-drawing technique based on the service oriented architecture. Web service, CIM(Common Information Model) and SVG(Scalable Vector Graphics) are adopted to implement SOA concept. A web service demo system was established which is configured with the service provider, consumer and broker to verify the feasibility of this study.

Development of Medical Resorbable Composite Materials Interposed in the Poly(glycolic acid) (Poly(glycolic acid)를 심선에 지닌 의료용 흡수성 복합재료의 개발)

  • Lee, Chan-Woo
    • Polymer(Korea)
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    • v.31 no.3
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    • pp.228-232
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    • 2007
  • This purpose of this study is to enhance the hydrolysis of poly (butylene succinate-co-L-lactate) (PBSL) and poly [(R) -3-hydroxybutylate] (PHB), to develop materials with advanced medical absorbability and environmental suitability. The first method involves increasing the bioabsorbability of poly (glycolic acid) (PGA) in the core of the fibrous complex, while the second method involves making a complex fiber containing PBSL and PHB in the outer layer for improving environmental degradability Improvement in the hydrolysis of PBSL and PHB due to glycolic acid occurs by hydrolytic behavior of PGA. The drawing supporting the resulting PBSL/PGA fiber was executed at $65^{\circ}C$, where the orientation is well arranged in crystal form. Obtaining a PHB/PGA complex fiber in the proper crystal orientation at $50^{\circ}C$ was not possible since the arranged crystal orientation was only identified in drawings from temperatures above $50^{\circ}C$. Also, it is necessary to execute a smooth surface to achieve an on-line drawing since unevenness occurs in the fibrous surface from an in-line drawing.

Trimming Line Design of Auto-body Panel with Complex Shape Using Finite Element Inverse Method (유한요소 역해석을 이용한 복잡한 자동차 판넬의 트리밍 라인 설계)

  • Song, Y.J.;Hahn, Y.H.;Park, C.D.;Chung, W.J.
    • Transactions of Materials Processing
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    • v.15 no.6 s.87
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    • pp.459-466
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    • 2006
  • Trimming line design plays an important role in obtaining accurate edge profile after flanging. Compared to the traditional section-based method, simulation-based method can produce more accurate trimming line by considering deformation mechanics. Recently, the use of a finite element inverse method is proposed to obtain optimal trimming line. By analyzing flanging inversely from the final mesh after flanging, trimming line can be obtained from initial mesh on the drawing die surface. Initial guess generation fer finite element inverse method is obtained by developing the final mesh onto drawing tool mesh. Incremental development method is adopted to handle irregular mesh with various size and undercut. In this study, improved incremental development algorithm to handle complex shape is suggested. When developing the final mesh layer by layer, the algorithm which can define the development sequence and the position of developing nodes is thoroughly described. Flanging of front fender is analyzed to demonstrate the effectiveness of the present method. By using section-based trimming line and simulation-based trimming line, incremental finite element simulations are carried out. In comparison with experiment, it is clearly shown that the present method yields more accurate edge profile than section-based method.

UPRIGHT DRAWINGS OF GRAPHS ON THREE LAYERS

  • Alam, Muhammad Jawaherul;Rabbi, Md. Mashfiqui;Rahman, Md. Saidur;Karim, Md. Rezaul
    • Journal of applied mathematics & informatics
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    • v.28 no.5_6
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    • pp.1347-1358
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    • 2010
  • An upright drawing of a planar graph G on k layers is a planar straight-line drawing of G, where the vertices of G are placed on a set of k horizontal lines, called layers and no two adjacent vertices are placed on the same layer. There is a previously known algorithm that decides in linear time whether a planar graph admits an upright drawing on k layers for a fixed value of k. However, the constant factor in the running time of the algorithm increases exponentially with k and makes it impractical even for k = 3. In this paper, we give a linear-time algorithm to examine whether a biconnected planar graph G admits an upright drawing on three layers and to obtain such a drawing if it exists. We also give a necessary and sufficient condition for a tree to have an upright drawing on three layers. Our algorithms in both the cases are much simpler and easier to implement than the previously known algorithms.

The Experimental Bias in Person Perception as Results of the Method of Developments Stimulus (자극물의 표현방법에 따른 대인지각에서의 편파)

  • 김재숙;김희숙
    • The Research Journal of the Costume Culture
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    • v.12 no.1
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    • pp.28-40
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    • 2004
  • The purpose of this study was (1) to identify the experimental bias which could appear person perception as results of development methods (2) to find out the most desirable method in developments of stimulus. The research was a quasi experiment and the subjects were 358 male and female undergraduate students by convenient sampling. The experimental instruments consisted of a set of stimulus and semantic differential scales of 7-point bi-polar adjectives. The collected data were analyzed by Principle Component Analysis, ANOVA(analysis of variance), Scheffe's multiple range test. The independent variables were developing methods of stimulus(live person, photography of real person, 2 kinds of black and white line drawing, 2 kinds of color drawing). The results were as follows. First, five factors which were potency, sociality, appearance, evaluation, activity impressional dimensions emerged to account for the methods of development of stimulus. Second, the methods of development of stimulus had significant effects on potency, sociality, appearance, activity factors. In sociality factors, the impression of photographic stimulus was the closest to the live person's impression. However in the appearance and activity impressions, significant difference existed between live person and other developing stimulus. In the potency impression, black and white line-drawing gave the highest impressional bias. In the sociability and appearance impressions, color-drawing stimulus gave the highest impressional bias. Result: On conclusion the developments of stimulus can effect on stimulus person's impressions and these effects can produce experimental biases, the photographic stimulus gave the least impressional bias. The study shows that photography of real person will produce minimize measurement error.

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