• Title/Summary/Keyword: Lighting design

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Study on Creative Materials of Digital Contents Using Traditional Culture of Art School of PyongYang Ki-Saeng and Ki-Saeng of Chosun Age (조선기생 및 평양기생학교에 관한 전통문화의 디지털콘텐츠 창작소재에 관한 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.45-52
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    • 2005
  • This paper is re-lighting(reputation) that Ki-saeng is a artist in Chosun age to concern with history, social lives, role, art school of Ki-saeng and Ki-saeng and also is re-light and analysis educate system, rules, curriculum, time table of teaching, graduated album, photos of art school of Pyongyang Ki-saeng. And the using these traditional culture materials of Ki-saeng can create various digital contents of game contents, animation, drama, film and characters. Specially, it is propose to use culture contents that creation and pick out of beauty, talent, social system and art school of Ki-saeng in Chosun age willing to use concept design, scenario of game, animation, drama and film etc.

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A Study of Environmental Characteristics of a Group Room and Teacher's Recognition of Child Care Centers (보육시설의 보육실 환경 특성 및 교사인식에 관한 연구)

  • Choi, Mock-Wha;Byun, Hea-Ryung
    • Korean Journal of Human Ecology
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    • v.20 no.1
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    • pp.257-271
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    • 2011
  • The purpose of this study is to provide basic data that is necessary for planning an adequate environment for various child-care activities and programs by recognizing the environmental characteristics of a group room, where children's activities take place. A survey was conducted of 257 childcare centers and 544 teachers all over the country, including only those of which that have opened after year 2000 with more than 20 children capacities. The survey period was from January 18th to 28th of 2010. The data was analyzed using SPSS WIN 15 software, calculating the data's frequency, percentage, $x^2$, multiple response analysis, F-test, and factor analysis. The results of this study led us to the following conclusions. 1) We would like to propose a group room space design varying by the room size, so that interesting and diverse activities can take place after taking account of the child's development and childcare centers program. 2) Group room space and facilities should be made of proper finishing materials, various materials with differing textures, and lighting for the kinds of childcare activities that gives various sensational experiences and comfortable feelings to the children. 3) Teachers with higher age and education tend to believe that child's competence and a homelike atmosphere are important factors in a group room environment.

Lighting design of Life-time sports park (생활체육공원의 조명설계)

  • Kim, Dong-Jo;Kim, Hoon
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.05a
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    • pp.167-169
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    • 2005
  • Life-time sports it will be born and when dying until, it is to do the physical training sports activity which extends in the whole life with daily life contents. The main purpose of life physical training relates with the insufficiency of physical activity and, the chance loss and the human relation back of own expression physical activity it leads and a physical strength and in life and a place where it lives business it tempers it tries to have a vitality it dawns the wind it needs there is and the hereafter life sports facility with the fact that it will increase rapidly. From the dissertation which it sees with like this reason the life sports facility mainly will be established in the outdoor and example of the actual plan against the illumination equipment which is a case(Chunchoen Gongjichoen park) essential facility which will use an facility in nighttime it will hold and in order it will reach and to lead to become the help in Plans and design of the illumination equipment in life sports facility of the other area.

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Effect of Friction on the Hysteresis of the Thrust Forces Acting on Auto Leveling Devices in Vehicle Head Lamps (헤드 램프 빛의 각도 자동 조절 장치에 작용하는 추력의 히스테리시스에 대한 마찰의 영향)

  • Baek, Hong;Kim, Jae-Hoon;Nam, Jin-Sik;Park, Sang-Shin
    • Tribology and Lubricants
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    • v.35 no.6
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    • pp.369-375
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    • 2019
  • This paper presents a new method on how to calculate the thrust forces acting on an auto-leveling device in headlamps for passenger vehicles. The leveling device is used to lower the angle of lights when a load in the trunk of the vehicle lifts it. In the process of the headlamp design, it is imperative to predict the external forces so that the designers can decide whether to proceed or not. The device is composed of three pivot joints with no reaction moment, a plate that holds the lamp, and a leveling motor that changes rotation to linear motion. In this study, force balance, moment balance, and geometric compatibility are applied to the leveling device system so that a nonlinear system of equations can be derived; the multi-dimensional Newton-Raphson algorithm is then used to solve these. A sensitivity analysis is carried out to verify which design variables affect the system the most: the mass of the lamp and the height between the pivot and leveling device affect the thrust forces the most. Then, considering the friction forces between the moving parts, the hysteresis of the forces are derived. An experimental apparatus, designed and developed in this study, is used to verify the exactness of the derived equations. The results from experiments coincide well with the calculated results. The friction hysteresis, in particular, proves this upon analysis.

A Study on the Interior of Blood Donation Houses of the Korean Red Cross - Improvement Advice based on Recent Changes around Seoul Area - (적십자사 헌혈의 집 실내공간의 실태분석에 따른 개선 방안에 관한 연구 - 서울지역을 중심으로 -)

  • Han Myoung-Heum
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.140-147
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    • 2005
  • For a safe and stable supply of blood in Korea, 'Blood Donation Houses' are springing up all over Korea to advertise and improve the awareness on blood donations. This research will conduct a study on such blood donation centers, their conditions and problems. It will furthermore provide solutions to raise the level of comfort to donators and help nurses for a better working environment. The research will be conducted in 'Blood Donation Houses' that were established by 4 centers of the Korean Red Cross in Seoul after 1993. Any houses that are temporary (containers, buses, smaller than 15 pyung) were excluded from this study. In order to investigate changes of these houses, the ones analyzed and recorded in the 2002 data were used as a basis for comparison. A total of 16 houses were selected for this study. 5 houses were closed after the initial study of 2002, and 6 houses were not available for research upon above mentioned criteria, leaving 9 houses from the original 2002 data. 7 additional houses were opened after 2002, which were included in this study. The research was conducted by a close study of written materials on the historical and theoretical viewpoint of blood donations, as well as visits to the actual Blood Donation Houses. The conclusion will offer solutions to necessary functional and working space, and lighting in such houses on the basis of above analyzed theoretical and practical data.

Study on Renovating Housings for the Disabled through Case Studies (개조 사례를 통한 신체장애인 주거공간 개조방안에 관한 연구)

  • Kim, Bong-Soon;Park, Mi-Young;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.22 no.2
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    • pp.149-156
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    • 2013
  • Men should be able to do whatever they want to and want to safely protected at home which is special domain for them. The disabled live mentally uncomfortable lives at home which should be a place where they should be comfortable and convenient. Renovation projects started in Incheon since 2009 by commencing renovation projects for the disabled by the government and welfare centers. Since the project is a program supported by the government or welfare centers thus priority on renovation was decided and carried out by in-depth interview to decide areas to renovate because of limited budgets. This paper is aimed to propose plans for renovating homes according to priority for renovation for dwellers when renovating homes for the disabled with limited budgets. Renovating home for the disabled can be broadly divided into physical, environmental, esthetic renovations, and physical renovation is a basic renovation for daily lives without restrictions in living and include easy movements, accesses to each rooms and adequacy of movement, easily accesses related with easily accessible distance and height, safety to prevent accidents caused by physical inabilities. Environmental renovation is general supports becoming the base of daily living and include control for controlling lighting, heating, air quality for comfortable environments in living space and pleasantness to maintain bright and pleasant interior with sufficient light. Esthetic renovation includes expression of identity by expressing image of one self and visual effects or spatial consideration for hobbies to enjoy comfortable and rich lives.

A Study on the Proscenium Type Stage Space Composition for Musical Performance (뮤지컬 공연을 위한 프로시니엄 형식의 무대공간 구성에 대한 연구)

  • John, Yong-Seok
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.42-54
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    • 2016
  • The purpose of this study is to provide a reference for stage planning by analyzing current state of major theaters' stage space and understanding feedback from directors belonged to theaters. Each room in total 18 theaters' stage facilities was measured and their usage and requirements were analyzed on the spot. In addition, each director provided their experiential knowledge about appropriate stage composition for musical performance. The findings are as follow: under stage machinery is not needed for musical. Tour teams prefer to use their own show-deck for set conversion. On the other hand, over stage flying system needs to be able to deal with dense, fast, and accurate scene change. The size and location of the motor room needs to be carefully considered. The number of set battens is directly linked up with the size of the motor room, which should be located lower than the gridiron. As stage sets get bigger and complicated, the number of works at the gridiron is also increasing. The grating floor has to have enough strength coping with machines lifting heavy sets. Most sound control for musical performance is being done at F.O.H. these days rather that in the sound control room. It should equip enough work area and related infra especially for tour teams. 1st gallery needs to have enough effective width, power infra for lighting fixture, and strong guardrail. Lastly, the whole process of parking-unloading-transporting equipments and sets from loading dock to stage and vice versa needs to be efficient, and this has to be carefully considered from early stage of planning.

A Review on the Visualization Plan of Ocean Waves for Ship Maneuvering Simulator (선박운항 시뮬레이터를 위한 해양파 가시화 방안 고찰)

  • Park, Se-Kil;Oh, Jae-Yong;Park, Jin-Ah
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.2
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    • pp.215-222
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    • 2015
  • To improve the ocean waves of the ship maneuvering simulator, we study and summarize the visualization elements of the ocean waves and the overall direction of their implementation in detail. We categorize the visualization elements of the ocean waves into five groups, including wave surface, wave breaking, interaction, lighting effects, and underwater. We also analyze the design and implementation issues of the visualization of the ocean waves for ship maneuvering simulator with respect to realistic and real-time ocean visualization, ship dynamics, and application purposes. Through the analysis, we have found that the realistic visualization of ocean waves plays an important role in the generation of immersiveness, more accurate ship motion, and the various and controllable simulation scenarios for the ship maneuvering simulator. Additionally, we have confirmed that there are many visualization elements, methods, and limitations to be considered for the visualization of the ocean waves for ship maneuvering simulator, and we have concluded that the systematic design is required before implementation.

A Study on the Combination of Household Interior Space Application Using Carved Ceramic Candlestick with the Motive of Yeonga (연가를 모티브로 한 도자 투각 촛대와 이를 이용한 주거 실내공간 인테리어 활용 융합방안에 관한 연구)

  • Kim, Seung Man
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.472-481
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    • 2018
  • The main point of this paper is to examine the composition of interior space of the residence centered on carved ceramic candlestick with the motive of Yeonga. And with the Yeonga candlestick developed using that, the application of space convergence in the interior design is researched. As the industry develops, pleasant and comfortable living environment draws attention in choosing residence with the psychology to engage nature into the house working. It is anticipated that the Yeonga candlestick interior accessories will be used to smoothly connect floor, wall and ceiling. As the shape of Yeonga includes the aura of the luminaire, the design element of Yeonga is researched through it. These sources are applied to the carved candlestick to investigate their application as indoor lighting. It is also a major viewpoint to develop this as a ceramic product and actively utilize it as a necessary interior item in daily life.

Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.7-16
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    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.