• Title/Summary/Keyword: Lighting Colour

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A Study on the Reciprocal Relationship Between Dance Choreography and Stage Lighting (무용안무와 무대조명의 상호적 관계에 관한 연구)

  • Chang, So-Jung
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.9
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    • pp.10-13
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    • 2015
  • Stage lighting plays a significant role in drawing out the mood and images that are intended by the choreographer. It is related to the dancers' movements and affects them both directly and indirectly. This study is on a reciprocal relationship between dance choreography and stage lighting, covering a broad range of functional factors of lighting effects on the dance choreography. Also, the data on preferred lighting colours and their frequency of usage are gathered through surveys by lighting specialists. The data is used to identify the lighting colour in general dance choreography. It is collected to serve the purpose of providing opportunities to acknowledge the needs of various colour changes on the stage. It is hoped that a collaboration of studies related in this subject are continuously promoted and researched in producing high quality dance performances.

The Study of Measurement Method for an electrodeless lamp (무전극 램프의 광특성 측정방식에 대한 고찰)

  • Lee, Se-Hyun;Cho, Mee-Ryoung;Shin, Sang-Wuk;Hwang, Myung-Keun
    • Proceedings of the KIEE Conference
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    • 2003.10a
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    • pp.68-71
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    • 2003
  • In this paper, We have investigated the luminous flux, luminous efficacy, spectral energy distribution, colour rendering index, correlated colour temperature of electrodeless QL lamp system as a center method of measurement and side method of measurement. A result of measurement is that center method of measurement and side method of measurement is almost similar. Therefore, Sample that didn't measured because of big size and heavy weight can be measured by center method of measurement.

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K Hospital Lasik Center Interior Design (K병원 라식센타 인테리어 디자인)

  • Kim, Jung-Shin;Im, Oh-Yeoun
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.273-274
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    • 2005
  • The purpose of this design is to find out the design for an ophthalmic hospital focusing on the patient needs and changed healthcare environment. A cellularized hospital system appears variety design. This space needs well-balanced and ease of mind, because of ophthalmic needs a clear description attention. The concept of this design is to give human colour intellect and rich colour-sense. The waiting area wall is finished the graphic design sheet of leaves, which is covered with the fluting glass and indirect lighting. The colour is extracted in nature. The colour techniques of graphic design is gradation, the colour plan select from Y to G-GB. The material is selected within natural colour. The treatment area is functional space and the waiting area is sensitivity space. The hospital design must change with user as a leader.

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Blind Quality Metric via Measurement of Contrast, Texture, and Colour in Night-Time Scenario

  • Xiao, Shuyan;Tao, Weige;Wang, Yu;Jiang, Ye;Qian, Minqian.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.11
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    • pp.4043-4064
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    • 2021
  • Night-time image quality evaluation is an urgent requirement in visual inspection. The lighting environment of night-time results in low brightness, low contrast, loss of detailed information, and colour dissonance of image, which remains a daunting task of delicately evaluating the image quality at night. A new blind quality assessment metric is presented for realistic night-time scenario through a comprehensive consideration of contrast, texture, and colour in this article. To be specific, image blocks' color-gray-difference (CGD) histogram that represents contrast features is computed at first. Next, texture features that are measured by the mean subtracted contrast normalized (MSCN)-weighted local binary pattern (LBP) histogram are calculated. Then statistical features in Lαβ colour space are detected. Finally, the quality prediction model is conducted by the support vector regression (SVR) based on extracted contrast, texture, and colour features. Experiments conducted on NNID, CCRIQ, LIVE-CH, and CID2013 databases indicate that the proposed metric is superior to the compared BIQA metrics.

The effects of light colour on female rabbit reproductive performance and the expression of key genes in follicular development

  • Xiaoqing, Pan;Xinglong, Wang;Le, Shao;Jie, Yang;Feng, Qin;Jian, Li;Xia, Zhang;Pin, Zhai
    • Journal of Animal Science and Technology
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    • v.64 no.3
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    • pp.432-442
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    • 2022
  • The purpose of this study was to analyse the effects of light colour on rabbit reproductive performance and the expression of key follicular development genes. Rabbits (n = 1,068, 5 months old, 3.6-4.4 kg live body weight) were divided randomly into four groups, housed individually in wire mesh cages and exposed to red, green, blue, and white light-emitting diode (LED) light (control). The lighting schedule was 16 L : 8 D-15 d / 150 lx / 6:00 am-22:00 pm (3 d preartificial insemination to 12 d postartificial insemination). Red light and white light affected the conception rate and kindling rate and increased the total litter size at birth (p < 0.05). The effects of red light on litter size at weaning, litter weight at weaning, and individual weight at weaning increased compared with the green and blue groups. The effects of red light on live litter size at birth were increased compared with those in the blue group (p < 0.05). Compared to white light, green and blue light reduced the number of secondary follicles (p < 0.05). Compared to red light, green and blue light reduced the number of tertiary follicles (p < 0.05). Compared with white light, red LED light resulted in greater ovarian follicle stimulating hormone receptor and luteinizing hormone receptor mRNA expression (p < 0.05). Compared with green and blue LED light, red LED light resulted in greater B-cell lymphom-2 mRNA expression (p < 0.05). Compared with green LED light, red LED light inhibited FOXO1 mRNA expression in rabbit ovaries (p < 0.05). Red light can affect the reproductive performance of female rabbits and the expression of key genes for follicular development.

The Design Recommendations based on the Analysis of Physical Environmental Elements in the Learning Spaces for the Visually Impaired Students (맹학교 학습공간의 물리적 환경 요소 분석을 통한 개선방안)

  • 정회란;천진희
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.83-86
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    • 1999
  • The purpose of this study is to make interior environment which can support the education effectively through acceptance of the requirements of users about the environmental factors of learning spaces for the visually impaired students. For them, researcher investigated the literature cited and did the field survey. And also, this researcher analyzed user's satisfaction extent for structure, design, and technical environment factors by the evaluation elements. On the basis of the result of analysis, Two rooms which had big problems for physical environment were selected. And then the design recommendations focusing on environmental factors - circulation, furniture arrangement, colour, lighting etc. - were proposed by this researcher on the basis of space user's requriement.

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GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.