International Journal of Advanced Culture Technology
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v.10
no.4
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pp.268-276
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2022
This study examined whether K-pop dance is qualified as an academic subject and how university students perceive K-pop dance as a liberal art subject. The survey was conducted with 138 students. Among the total of 138, 40 participants were male, and 53 participants were female. Fourteen(14) participants had experience with K-pop classes, and 124 participants did not have any experience with K-pop dance classes. According to the study, K-pop is a form of Korean culture that adds unique cultural and social characteristics to Koreans. It is in the cultural and art education category. In addition, K-pop dance is a socio-cultural phenomenon characterized by dance. However, K-pop dance is not qualified as an academic subject because it lacks theoretical foundations. The survey result also revealed that the students did not perceive that K-pop dance had personal, aesthetic, social, or educational value. They did not want to take a class if K-pop dance is offered as an academic subject in liberal art class. When analyzing the data by gender and experiences with dance classes, there was a difference based on gender in the two questions. In the case of females, they responded to having fun and joy from K-pop dance, while male respondents did not. Regarding the learners' interest in Kpop dance class, female respondents were more optimistic about the learner interest than male respondents. In conclusion, K-pop dance is a sociocultural phenomenon, and many informal online courses are created daily, spreading everywhere. However, the status of K-pop dance as an academic area is not set up yet.
As essential element of designers, foundation studies program helps student deal with the individual expression of imagination and variety of correspondence for solving design problem through the understanding of 2-D, 3-D basic design elements, principals, structures. Liberal art and foundation studio courses provides embodiment and settlement of design principal through the foundation studies expand to experiences systematically and deeply. After the Industrialization, foundation studies have developed from Bauhaus in German, the courses have been progressing and systematizing with the demand of time in United States. Growth of Industrialization, expanded design areas departmentalized to various of fields, then the segmentation of foundation courses tend to important than basic design courses. The introduction of information era, the appearance of computer is placed as a tool of design development and added to applied basic courses. This study is intended to know how to change the leading foundation courses in United State due to the revitalization of industrialization and information through the research and analyse to foundation design education curriculums. As a result, most of design school in United States provide drawing, 2-D, 3-D, and 4-D courses included 3-D design element as a basic studies and provide to students introduction to fundamental principal of design concept and communication in both theoretical and applied form. Also though the history, literature, critic, research and survey courses provide students to organize fundamental of systematical logic and understanding design system.
As media become diversified, animation fields are being expanded. Various types of animations which were not seen in the past have appeared and the fields which did not have a suffix of "animation" now use the words of animation like motion graphic-animation or interactive-animation. This thesis is a comparative analysis study of U.S. animation education. This study collected and reviewed respective curricula of total 5 universities such as Academy of Art University, California Art of Institute), Ringling College of Art and Design, Rhode Island School of Design, and School of Visual Arts which have led U.S. animation education since animation education was first introduced in 1961. Based on the result drawn from the analysis on the classification of animation curricula into a required subject, an elective subject, liberal arts, a theory subject and a practical subject, it intends to consider improvements of Korean animation curriculum.
National competitiveness is related directly to the strength of educational competitiveness of universities. Seoul National University (SNU) has been taking efforts to improve its competitiveness in University education in variety of ways and the classroom assessment is one key example of those. The current classroom assessment system practiced at universities is being used to evaluate courses and professors in charge by the university administration or evaluation committee. The classroom assessment system is not intended to put students and professors as the subject of the evaluation. In this case, the evaluation is intended wrongfully to rank the courses and evaluate professors' achievement by assigning grades on the lectures. Instead, a proper classroom assessment system should be targeted to improve the quality of lectures by encouraging communication among professor and students in the classroom. In this study, it was intended to investigate a suitable classroom assessment system to enhance the effectiveness of education, not to rank the courses and evaluate professors' achievement. For this purpose, research has been carried out to investigate opinions of professors at SNU on the criteria of classroom assessment and to analyze the criteria of classroom assessment at other domestic universities in Korea. The inquiries for feedback on the lecture by the student in the class was analyzed. The current classroom assessment system at SNU was reviewed and an improvement plan was devised to evaluate liberal art courses of engineering and science schools at SNU. In this research, the problems in the classroom assessment system was reviewed and improvement points were searched to utilize the classroom assessment system more effectively for the improvement of lecture quality.
In this paper it is considered that international students who are studying at Korean universities have difficulty in completing their studies while adjusting to Korean university life. The reason for this is that most international students enter university but they are lack of liberal arts knowledge such as Korean language skills and foundation studies necessary for their major studies. However, most universities focus on teaching Korean language as a liberal arts course for international students. Therefore It suggests that the most important and urgent required is for international students to improve their liberal arts knowledge as well as their Korean language skills. Furthermore, this paper argues order for international students who do not have enough liberal arts such as Korean language proficiency or basic science to study successfully, a systematic liberal arts curriculum and teaching methods for international students should be presented and applied in the field. Accordingly, this paper shows an example of the class operated by applying the knowledge-based Korean language teaching method to the cultural class, which is a dedicated subjects for international students, and proved its effectiveness.
Journal of the Korean Society of Clothing and Textiles
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v.36
no.1
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pp.68-83
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2012
This study suggests a Korean fashion design education model through a comparison of the fashion design curriculum and education systems in the USA, Europe, and Korea. For this, a case study of fashion design curriculum and education systems in the USA was performed with literature reviews about education methodology and design process to develop creativity, following the prior study, A Comparative Study on Fashion Design in Europe and Korea. For the case study, 12 superior fashion design education institutions in the USA were chosen from fashionista (N.Y.) and the goals, the emphases, the constitution of the online curriculum of each undergraduate fashion design course were examined. As a result of this study, Korean fashion design education model (1+2.5+0.5 model), was proposed by integrating the education systems of the USA and Europe, as follow: First, Korean fashion design education institutions need to be characterized and the departments/majors should be gradually specialized by the major. Second, foundation courses prior to undergraduate courses or during the 1st year should be established to result in a multi- disciplinary basic education. Third, a project based major needs to be performed that connects fashion design subjects with their related subjects for 2 and a half years as of the $2^{nd}$ year. These projects can be progressed by problem-solving design process of problem-identification and brainstorming-research, analysis-design concept-design ideation, selection-design development, implementation-critical evaluation and solutions. Fourth, collaborative projects or integrated courses with related Liberal Arts or other art and design majors should lead to muliti-discilplinary education. Fifth, the chance of increased active industry-academy collaboration and actual employment or enterprise can be facilitated by the establishment of only the courses related to domestic or international internships during the $2^{nd}$ semester of the $4^{th}$ year.
The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.
In the engineering students, MSC is the most important basic areas in education. Also, the calculus is a main subject in the MSC. So calculus has been operating the annual number of courses at the university. We introduced the concept of joint control ; the joint syllabus, test and assessment. In harsh conditions to maintain joint control system of the calculus, we built a computer-aided-system to manage web-based result processing system. In this paper, we discussed the necessity and effectiveness of joint control system for calculus.
International Journal of Internet, Broadcasting and Communication
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v.16
no.1
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pp.182-190
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2024
Various artificial intelligence neural network models that have emerged since 2014 enable the creation of new content beyond the existing level of information discrimination and withdrawal, and the recent generative artificial intelligences such as ChatGPT and Gall-E2 create and present new information similar to actual data, enabling natural interaction because they create and provide verbal expressions similar to humans, unlike existing chatbots that simply present input content or search results. This study aims to present a model that can improve the ChatGPT communication skills of university students through curriculum research on ChatGPT, which can be participated by students from all departments, including engineering, humanities, society, health, welfare, art, tourism, management, and liberal arts. It is intended to design a way to strengthen competitiveness to embody the practical ability to solve problems through ethical attitudes, AI-related technologies, data management, and composition processes as knowledge necessary to perform tasks in the artificial intelligence era, away from simple use capabilities. It is believed that through creative education methods, it is possible to improve university awareness in companies and to seek industry-academia self-reliant courses.
The aim of this study is develop a state-funded education and training curriculum to contribute to the development of the fashion industry infrastructure. This will be achieved based on the service sector by the competitive clothing sales personnel and fashion startups. The study was conducted using a qualitative research method. The participants were 20 representatives of fashion-related companies and employees from one traditional market and two fashion outlets in Seogu, Gwangju. Data was collected from September 2015 to January 2017 by demand surveys and in-depth interviews. These were conducted on the same day at each clothing store office. In addition, existing literature was also reviewed. The collected data were first summarized into 64 meaning units from which three themes were derived by arranging, classifying, and analyzing the data. The findings of the study are as follows. First, the education and training curriculum for fashion job creation is aimed at job-oriented field-types with the objective of cultivating professional skills for online to offline fashion professionals. Second, the curriculum for fashion advisors was developed to consisted of 8 courses of 150 hours, including job knowledge, a foreign language, fashion-specific knowledge, fashion marketing & VMD, store management know-how, clothing repair, field trip, and internship. Third, the curriculum for fashion entrepreneurs consisted of 8 courses of 106 hours, including entrepreneurship, fashion practice, startup, field trip, finance & taxation accounting, marketing, social enterprise course, and internship.
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