• 제목/요약/키워드: Leisure Resources

검색결과 182건 처리시간 0.019초

농촌의 문화여가자원 평가를 위한 척도 개발 연구 (A Study on Evaluation of Culture and Leisure Resources of Rural Areas)

  • 황정임;최윤지;윤민혜
    • 농촌지도와개발
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    • 제22권3호
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    • pp.355-363
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    • 2015
  • The purpose of this study is to develop a culture and leisure resources scale and examine the validity of the scale. The culture and Leisure resources scale was developed and identified its validity by exploratory factor analysis, confirmatory factor analysis, and correlation analysis. The culture and leisure resources scale consisted of four factors, which were 'personal resources', 'support staff resources', 'facility resources', and 'program resources'. Those four factors indicated the reasonable fit indices from confirmatory factor analysis. In addition, this scale showed convergent validity with the satisfaction of cultural and leisure environment and the satisfaction of one's cultural and leisure life. The result of scale score comparison between rural and urban areas showed that culture and leisure resources in rural areas were less abundant than those in urban areas. Furthermore, while the variables which affected the satisfaction of urban residents' were mainly 'personal resources', the variables in case of rural residents' were mainly 'program resources' and 'facility Resources'. The culture and leisure resources scale can be used for policymakers practicably to evaluate regional level of culture and leisure resources, to compare between regions and to find policy priorities for improving the quality of leisure, especially for disadvantaged areas with less resources.

주부의 가족여가활동 참여도와 생활만족도에 관한 연구 (A Study on the Level of Family Leisure Participation and the Level of Life Satisfaction of Housewives)

  • 홍성희
    • 대한가정학회지
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    • 제34권2호
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    • pp.71-84
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    • 1996
  • The purpose of this study was to examine the factors that influenced level of housewives family leisure participation and their life satisfaction. So, this study analysed the effects of motivations, resources, and perceived adquacy of resources on family leisure activities and life satisfaction of housewives. Data for 389 housewives residing in Daegu were selected from using questionnaire. The major findings were : 1. Motivations for family leisure activities were classified in change-oriented, family-oriented, relaxational, and imitational types. 2. The participation level of family leisure activity showed significant differences by motivation for family leisure, resources for family leisure, and perceived adequacy of resources. 3. The level of life satisfaction showed significant differences by motivation for leisure, resources for leisure, and perceived adequacy of resources. And the variables which affected the level of life satisfaction independently were family-oriented motivation for leisure, space for leisure, perceived adequacy of burgets and space for leisure.

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노인 여가의 기능과 여가자원에 관한 문헌고찰 (A Review of Literature of Leisure Function and Resource of the Elderly)

  • 이윤정
    • 가족자원경영과 정책
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    • 제7권2호
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    • pp.117-130
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    • 2003
  • This study investigates the literatures of leisure function and resource of the elderly to consider deeply the meaning of their leisure. In conclusion, this study presents the leisure of the elderly has both of positive and negative functions individually, socially and economically and they have the resources of individual, human and social as the usable resources for leisure but each of resources has disturbing restrictions. On the actual condition of elderly's leisure activity, they enjoy negatively like a watching TV and the using rate of leisure facilities is lower than other age groups.

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발달장애학생 여가활동 접근성 확보를 위한 실천과제 : 평생계획 관점에서 학교-지역사회 연계 (Practical Tasks to Secure Accessibility to Leisure Activity for Students with Developmental Disability : Focusing on school-community connection in the perspective of lifelong planning)

  • 최선경
    • 문화기술의 융합
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    • 제4권4호
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    • pp.107-114
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    • 2018
  • 전환기의 발달장애학생이 여가활용 교과과정을 통해 스스로 여가를 찾고, 즐길 수 있는 능력을 함양하고, 지역사회 프로그램을 통해 실제 지역사회 여가의 자원들을 활용할 수 있는 독립적인 능력을 적용하기 위해서는 여가활용의 교과과정과 지역사회 자원의 연결이 구비되어야 한다. 이를 위해서는 교과과정으로서의 여가활용을 지도하는 교사의 여가활용 인식이 전제가 되며, 지역사회 기반의 여가활동 참여시 언급되는 개선점과 중요도에 대한 검토가 필요하다. 발달장애인의 평생계획과 관련한 최근의 연구들은 기존 요소에서 여가활동을 확장하고 있으며, 이는 총체적인 측면에서의 준비가 필요함을 의미하고 있다. 본 연구는 문헌자료를 바탕으로 발달장애학생의 여가활동의 중요한 자원으로서 학교 현장에서의 여가활동과 지역사회여가활동의 중요성에 초점을 맞추고, 여가활동의 접근성을 높일 수 있는 지원방안을 제공하고자 한다.

정선 폐광지역 주요 관광자원 중요도 평가 연구 - 전문가와 지역주민 평가를 중심으로 - (A Study of Important Perception on the Main Tourist Resource of closed Mine Area in Jeong-Seon - The Case of the Perception of Professionals and Local Residents -)

  • 문정홍;이주형;홍장표
    • KIEAE Journal
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    • 제9권5호
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    • pp.77-84
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    • 2009
  • This study was initiated by the fact that Kangwon Land and large sized resorts was failed the financial benefit to the local residents. This research analyzed the best important tourist resource among the main tourist resource by perception interviewing local residents and related professionals. This study shows that the leisure resource was most important resource field in Jeong-Seon. So more attention to the leisure resources and investment them. Among natural attraction resources 'Hwa-Ahm cave and Hwa-Ahm mineral water' is estimated to have most potential for the strategic financial support. In leisure sector 'High One resort' is judged to be more important attraction resource by professionals but a case of local residents 'Dong-gang Rafting' and 'Rail Bike' were estimated more important resources rather than 'High One resort;. Lastly, in cultural resources, although the importance is a bit behind natural attraction and leisure resources, 'Jeong-Seon 5th day market' and 'Araree village' should be the core linking other related cultural resources. In order to activate tour industry and development of Jeong-Seon area, it is necessary to find identify of regional owned attraction resources and to build tourist attraction infra structure by selecting core bases of existing major attraction points and linking other various resources to those core bases.

Marketing Strategy to lead Leisure sporting goods consumption to improve the leisure life of sports participants

  • SEONG, Dong-Ho
    • 동아시아경상학회지
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    • 제10권3호
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    • pp.105-114
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    • 2022
  • Purpose - The sports business industry and contemporary sports marketing is an exemplary wide field that primarily comprises specific activities, numerous individuals, organizations, and business ventures. This research aims to provide a marketing strategy to lead Leisure sporting goods consumption to improve the leisure life of sports participants. Research design, Data, and methodology - The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) was conducted to obtain the appropriate literature resources and total 15 previous resources selected by the present author after excluding papers based on screening process. Result - The literature analysis revealed that marketing practitioners in the sports and leisure industry should remember three significant solutions which are suggested. These solutions the following: (1) Brand Visibility, (2) Suitable Business Designs, and (3) Customers Support. They will enhance the perspective of consumption goods that foster leisure life to sporting participants following a well-advanced market strategy Conclusion - The sporting activities are generally inspiring, emotion provoking, immersive, rapidly growing profits and revenues, and engaging; hence, it is a great adventure of advancing customer orientation and a platform for growing the market. Therefore professionals have the responsibility to design sporting events in synergy with different stakeholders in ensuring improved and enjoyable experiences based on the marketing solutions of the current research.

도시주부의 정보이용도와 여가자원에 따른 여가활동유형과 여가만족도 (Urban Housewives the Pattern Leisure Acitvities and Leisure Satisfaction by the level of Informationization and Leisure Resources)

  • 이정우;장병옥
    • 가족자원경영과 정책
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    • 제5권2호
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    • pp.29-44
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    • 2001
  • The purpose of this study was to analyze the relationship between urban housewive's the pattern leisure activities and leisure satisfaction by the level of informationization, leisure resoureces. A total of 287 questionnaires were used as for the final data analysis. The results could be summarized as follows: First, there were significant difference in the pattern of leisure activities according to socio- demographic and economic variables(age, eduactional attaintment, the age of lastbone child). Second, The leisure resource variables influence them. The higher leisure needs, leisure time, leisure cost is the higher degree participated in the pattern of leisure activities. Third, the higher the level of informationalization, the higher time-oriented pattern. And leisure time, leisure needs, natural-oriented pattern had an effect on leisure satisfaction.

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노년기 여가만족이 삶의 질에 미치는 영향 (The Effects of Leisure Satisfaction on the Quality of Life in the Elderly)

  • 박미석
    • 대한가정학회지
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    • 제40권5호
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    • pp.133-146
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    • 2002
  • The purpose of this study was to verify a Structural Equation Model that constructed the causations among the leisure resources, health perception, leisure attitude, leisure satisfaction and the quality of life in the elderly. For the purpose, 208 elderly who were over sixty years old and inhabited in Seoul were given questionnaires. Questionnaires were distributed by means of a 1:1 personal interview method. A Measurement model and a structural equation model estimates by Maximum Likelihood method(ML method) utilizing LISREL 8.51 ver. The major results are summarized as follows: 1) A Goodness of fit is good of structural equation model presented in the study. 2) The higher their leisure resource is, the higher health perception is, the higher leisure attitude is the more leisure satisfaction. 3) The important valuable factor which affected the quality of life in the elderly was the leisure satisfaction. It showed powerfully if the elderly participate enjoyment, self-development and positive leisure activity, their leisure satisfaction would increase, consequently the Quality of life would be improved.

근로자의 주 40시간 근무제 시행 유무에 따른 여가자원 이용 및 여가활동 비교분석: 2012년 국민여가활동 조사 결과를 기초로 (Comparative Analysis of the Use of Leisure Resources and Leisure Activity According to the Execution of Forty-hour-a-week Working System: Based on 2012 Survey on National Leisure Activity)

  • 박민정;윤소영
    • 가족자원경영과 정책
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    • 제17권4호
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    • pp.19-37
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    • 2013
  • From the perspective of labor welfare, forty-hour-a-week working system:(FWS) has been an important goal throughout world, and in fact, advanced countries implemented this a long time ago. However, there are differences in opinions concerning FWS; some people emphasizes the improvement in life quality, while others point out that this measure increases the cost of wages and has limited effectiveness. Thus, discussions about the success of FWS have emerged from diverse perspectives; One thing that should be made clear before debating FWS is that reducing laborers' working hours is already a global trend, and Korea, also intends to extend it. Therefore, in order to maximize the benefits resulting from the execution of the system and to identify measures that can be used to solve the problems related to FWS, it is necessary to consider actual laborers' use of leisure resources and whether they have increased or decreased as a result of FWS. It is also necessary to look at the differences in workers' leisure activity with and without the system. To evaluate and diagnose FWS's political effect from the perspective of laborers' leisure satisfaction and improvements in life quality, this study examines differences in leisure expenses, leisure hours, use of and demand for leisure resources such as leisure space, and types of leisure activity, according to the execution of FWS, This research is based on the "2012 Survey on National Leisure Activity" conducted by the Ministry of Culture, Sports and Tourism. In addition, through analysis of the differences in leisure satisfaction and happiness levels, the study intends to confirm the necessity of executing FWS and ensuring that the system is in use. The study results can be briefly summed up as followa:: First, regarding the general findings of the study, a significant result was shown in terms of the execution of FWS according to income level. The finding that the execution of FWS works differently according to the working environment or life quality reassures us of the common notion in society that working environment or life quality may differ in relation to social characteristics. The utility of weekday leisure hours did not indicate a statistically significant difference, but in terms of weekend leisure hours, laborers practicing FWS had an additional 30 minutes of leisure time than those who did not. Furthermore, regarding leisure expenses, laborers practicing FWS indicated more monthly average leisure expenses or expected leisure expenses. In relation to leisure activity, those working at a company executing FWS engaged in culture and art activities more frequently than those working at the companies that did not. On the other hand, those working at companies without FWS indicated more hobbies, amusement activities, rest, and other activities than those working at the companies with FWS. In terms of vacation experience, those working at companies with FWS had more vacation time than those working at companies without it; on average, they had longer vacations by 1.64 days. Regarding their leisure life satisfaction and happiness level, those working at companies with FWS indicated higher satisfaction and greater happiness than those working at companies without it. The findings mentioned above represent the preliminary results of this paper, and the remainder of the research will provide more detailed analysis results and suggestions corresponding to them.

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Secondary Literature Analysis: The Marketing Practice to Attract Potential Customers into Leisure and Sports Industry

  • Eungoo KANG;Ji-Hye KIM
    • 산경연구논집
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    • 제14권6호
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    • pp.1-8
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    • 2023
  • Purpose: The marketing practice for the leisure and sports industry is a complex process that requires a thorough understanding of the audience, their needs and motivations. Thus, this niche market is focused on specific products, services, or experiences. The present research explores and suggests meaningful strategies based on the literature textual dataset to provide how to attract consumers in this sector. Research design, data and methodology: We have conducted the 'Secondary Literature Analysis', reviewing and summarizing numerous findings in the relevant prior studies. As a result, we could obtain a total of 15 significant textual resources which are from only peer-reviewed journal article. All resources had a high quality of the instrument to prove their results. Results: The findings of this research pointed out that marketers in leisure sports sector need to communicate via following methods: (1) Understanding the Customers' Needs and Wants, (2) Social Media, (3) Advertising, (4) Promoting Brand Affinity, (5) Offering Discounts, and (6) Providing Value-Added Services. Conclusions: The present research concludes that the marketing practice in the leisure and sports industry should be performed using various channels. In addition, marketing practitioners are supposed to check if tailored marketing messages are compatible with products, services, and events that relate to their target audience's interests.