• Title/Summary/Keyword: Leisure Factor

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Do Leisure Activities Reduce the Level of Depressive Symptoms after Social Distancing Restrictions to be Lifted?: Focused on Offline Leisure Activities and Online Leisure Activities

  • Lee, Jong Man
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.225-232
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    • 2022
  • The purpose of this study was to analyze the effect of offline leisure activities and online leisure activities on depressive symptoms in the COVID-19 endemic. To do this, this study proposed a theoretical model consisting of demographic characteristics such as gender, age, academic background, and monthly income, offline leisure activity types such as socially-oriented activities, online leisure activity types such as information searching activities, entertainment activities, and the level of depressive symptoms. A survey was conducted to confirm research hypotheses, and a total of 99 questionnaires were used for statistical analysis. The major results of analysis reveal that first, monthly income is an important factor in predicting the level of depressive symptoms. Second, both offline socially-oriented activities and online entertainment activities have a negative effect on the level of depressive symptoms. This study has implications in that it identified the characteristics of leisure activities that can reduce the level of depressive symptoms.

Structural Analysis of Time and Money Attitudes, Leisure Consumption Behavior and Leisure Satisfaction (시간과 화폐에 대한 태도가 여가소비행동과 여가만족도에 미치는 영향에 대한 구조분석)

  • Huh, Kyungok;Cha, Kyung-Wook;Yoo, Soo-Hyun
    • Journal of Family Resource Management and Policy Review
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    • v.19 no.2
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    • pp.127-148
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    • 2015
  • This study compared types of time and money attitudes by respondents' characteristics, and compared leisure consumption behavior and leisure satisfaction among different groups, which are classified by attitudes toward time and money. It also verified a structural model for the relationship of leisure satisfaction and the attitudes toward time and money, and investigated the moderating effects of leisure consumption behavior. Data were obtained from a questionnaire completed by 512 adult consumers. Using factor analyses and cluster analyses, this study classified the types of time and money attitudes. The time attitude was categorized according to four clusters: time-insensibility, future- oriented, present-oriented, and past-oriented. The money attitude was divided into four clusters: future safety, stinginess/anxiety, diversion, and power/prestige. The major findings of this study were as follows: First, the propensity of leisure consumption behavior to seek fashion and conspicuousness was higher for time-insensibility group than for the others. However, the propensity of rational consumption behavior for leisure was higher for the future-oriented group. The level of leisure satisfaction was the highest for the time-insensibility group. Second, the propensity of leisure consumption behavior to seek fashion and conspicuousness was higher for those who considered money as tools for diversion and power/prestige. The propensity of rational consumption behavior for leisure was higher for the future safety and stinginess/anxiety groups. The level of leisure satisfaction was significantly higher for the diversion group. Third, from the results of structural analyses, the time-insensibility attitude showed a positive effect on the leisure consumption behavior to seek fashion and conspicuousness. The future-oriented attitude had a positive effect on the propensity of rational consumption behavior for leisure. The money attitudes of diversion and power/prestige had positive impacts on the leisure consumption behavior to seek fashion and conspicuousness, although they had negative effects on the propensity of rational consumption behavior for leisure. The leisure consumption behavior to seek fashion and conspicuousness had a positive effect on leisure satisfaction, although the rational consumption behavior for leisure had a negative effect.

The Structural Relationship between Leisure Attitude, Facilitation, Constraint, Satisfaction, and Re-participate Intention among Marine Sports Participants (해양스포츠 참여자의 여가태도, 촉진, 제약, 만족, 재참가 의도 간의 구조적 관계)

  • Ahn, Byoung-Wook;Kwon, Young-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.12
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    • pp.772-779
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    • 2019
  • This study identified the relationship between leisure attitudes, leisure promotion, leisure drugs, leisure satisfaction, and the intention to rejoin maritime sports by the participants of this study. The researchers selected 542 adult men and women who live in Seoul and the Incheon, Gyeonggi and Chungcheong provinces, and who were currently engaged in marine sports activities. Data processing was performed using SPSS 21.0 and AMOS 18.0 for the frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis and structural equation model analysis. The results of this study were as follows. First, the leisure attitudes of marine sports participants did not affect the promotion of leisure (p>.05). Second, the attitude towards leisure of the marine sports participants had a negative effect on using leisure pharmaceuticals (p<.05). Third, the leisure attitudes of marine sports participants affected their leisure satisfaction (p<.05). Fourth, the promotion of leisure activities of the marine sports participants did not affect their leisure satisfaction (p>.05). Fifth, the leisure restrictions of marine sports participants did not affect their leisure satisfaction (p>.05). Sixth, the leisure activities of marine sports participants affected the intention of rejoining (p<.05).

The Effects of Leisure Activities on Depression, Self-Respect and Sleep Quality in the Elderly with Sleep Disorder (여가활동이 수면장애 노인의 우울, 자존감, 수면의 질에 미치는 영향)

  • Kim, Dong-Hyun;Kim, Hyeong-Min
    • The Journal of Korean society of community based occupational therapy
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    • v.9 no.1
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    • pp.15-24
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    • 2019
  • Objective : The purpose of this study is to investigate the relationship between the leisure experience, leisure identity, depression, and self-respect of the elderly with sleep disorders through leisure activities. Methods : The elderly with sleep disorders were applied for more than 4 weeks from March to July, 2018. Depression, self-respect, and sleep quality before and after the application of leisure activities were analyzed by the corresponding sample t test. The leisure experience, leisure identity, and change in leisure activities were analyzed by SEM(structural wearing model analysis through confirmatory factor analysis. Results : The results of this study are as follows. First, there was a significant difference in depression level before and after leisure activities (p = .000). Second, there was no significant difference in self-respect before and after leisure activities (p = .182). Third, there was a significant difference in the quality of sleep before and after leisure activities (p = .000). Fourth, the effects of leisure experience, leisure identity, and change on leisure activities showed that leisure experience influenced leisure identity and change. However, leisure identity affected depression and sleep quality among the factors of change. Conclusion : A decrease in the quality of sleep that can occur in the elderly can affect the quality of life. It was found through experiments that the leisure activities of elderly people with sleep disorder can bring about positive changes in depression level and sleep quality of the elderly.

The Relationship between Self-Efficacy and College Life Satisfaction: Moderating Effect of Leisure Sport Participation Level (대학생의 자기효능감과 대학생활만족도의 관계: 여가스포츠참여 수준의 조절효과)

  • Han, Gun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2478-2485
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    • 2015
  • The purpose of this study was to examine the relationship among self-efficacy, college life satisfaction and leisure sport participation level. A total of 259 university students participating in leisure sport from G and D city were analyzed. By using t-test, ANOVA(Analysis of variance), Confirmatory Factor Analysis(CFA) and Structural Equation Modeling (SEM) through SPSS 20.0 and AMOS 20.0 statistics program, this study found the followings. First, there was a moderating effect of leisure sport participation level on the relationship between self-efficacy and college life satisfaction. Second, self-efficacy had a positive influence on college life satisfaction.

The Types of Clothing Shopping Value and the Classification of Consumer group by Shopping Values

  • Kwon, Hae-Sook
    • Journal of Fashion Business
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    • v.9 no.6
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    • pp.126-140
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    • 2005
  • The main purpose of this research was to examine what were the factors of shopping value that consumers perceived, if there is any difference between male and female, and if male and female consumer group were divided into different groups according to the pursuing shopping value type. Data were solicited from convenience sample of 347 adults(156 male and 191 female) who were between 19 to 49 years of age. Sources for the sample were companies and apartment complexes and several colleges in Seoul and Chonan to diversify by such demographics as age and social status. The statistical methods used for this study are factor analysis and cluster analysis and Scheffe test using a SPSS 10.00 GLM. The main findings are as follows: First, four dimensions of clothing shopping values were identified as pleasure, planned, leisure, and convenience value. For male, it appeared in the order of pleasure, leisure, planned, and convenience shopping value and for female, it appeared in the order of pleasure, planned, leisure, and convenience shopping value. The most important subdimension of clothing shopping value was 'pursuing pleasure' and the least important one was 'convenience' regardless of gender. Second, three types of consumer groups for male & female were identified. For male consumers, it appeared as planned, leisure/convenience, and pleasure pursuing group. For female consumers, it appeared as pleasure, convenience, and leisure shopping pursuing group. Here, pleasure is a common factors to affect shopping itself free from gender, but male does shopping with plan and female with pleasure.

Study on the Relationship Among Perception Changes to Pre COVID-19, Leisure Satisfaction, Work-Family Conflict, and Life Satisfaction of Married Working Women

  • Shin, Hyo-Jin
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.9-15
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    • 2023
  • The outbreak of COVID-19 has significantly impacted various facets of individuals' lives, including perceptions, leisure activities, work-family balance, and overall life satisfaction. This study aims to explore the intricate relationships among changes in perceptions due to COVID-19, leisure activity satisfaction, work-family conflict, and life satisfaction of married working women. Employing path analysis, we examined a dataset of 1,973 married working women drawn from the 8th Korean Women and Families Panel Survey. The findings indicate that while changes in perception associated with COVID-19 did not directly affect leisure activity satisfaction and life satisfaction, they did significantly decrease work-family conflict, indirectly leading to heightened life satisfaction. Additionally, leisure activity satisfaction emerged as a mitigating factor for work-family conflict, contributing to enhanced life satisfaction. These results emphasize the importance of understanding the interplay between external factors, individual perceptions, and well-being, offering insights for devising tailored strategies. The study holds significance in guiding policies and interventions to enhance the quality of life for married working women in the context of evolving pandemic challenges.

A Study on Scale of Participation Motive for Leisure Sports (여가 스포츠 참여동기 척도 분석에 관한 연구)

  • Kim, Ji-Young;Kim, Seung-Hyeon
    • 한국체육학회지인문사회과학편
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    • v.54 no.3
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    • pp.439-452
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    • 2015
  • The purpose of this study is to encourage continuous participation in sports and to provide basic data for the promotion of participation in leisure sports. To achieve the purpose, this study conducted factor scaling analysis on participation motives for leisure sports and subdivided them to analyze psychological reactions of participants. As for study methods, this study collected master and doctor's degree theses and academic journals on motives for sports participation that were conducted from 1997 to 2012 from Korean major search engines. On the search engines, a keyword 'motive' was searched first and then studies on participation motive for leisure sports were collected. Key words that appeared when searching 'motive' were combined with other key words and word spacing between them were checked before conducting a literature analysis. The study results showed that participation motives for leisure sports were divided into a participation motive, an internal motive, an external motive, a leisure motive and other motives. It was identified that there were 23 factors for the participation motive, 17 factors each for the internal motive and the external motive, 8 factors for the leisure motive and 57 factors for other motives. It was found out that 76 factors were used to study a participation motive for leisure sports, excluding the factors that have similar or overlapping meaning based on each factor.

The Structural Relationship Between Leisure Function, Self-Efficacy and Quality of Life among Elderly Participants in Leisure Sports (여가스포츠 참여 노인의 여가기능과 자기효능감 및 삶의 질의 구조적 관계)

  • Sang-Haeng Lee
    • Journal of Industrial Convergence
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    • v.22 no.6
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    • pp.89-97
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    • 2024
  • The aim of this study was to examine the structural relationship between leisure function, self-efficacy and quality of life among elderly participating in leisure sports. To achieve the purpose of this study, a total 222 surveys gathered from indoor, outdoor sports facilities in Seoul, Jeonbuk province were utilized for analysis. For analysis of the data, frequency analysis, reliability analysis, confirmatory factor analysis, correlation analysis and structural equating modeling were performed using SPSS 18.0 and AMOS 18.0. Main findings were as follows : First, Leisure function had a positive effect on self-efficacy. Second, Self-efficacy had a positive effect on quality of life. Third, Leisure function had a positive effect on quality of life. Fourth, Self-efficacy mediated the relationship between leisure function and quality of life. Our findings revealed a meaningful way to lead healthy life in the elderly.

A Study on Clothing Shopping Motivations and store - Preferred Stores and Store Atmosphere - (소비자의 의류쇼핑동기유형과 점포에 관한 연구 -선호점포와 점포분위기-)

  • 박수경;임숙자
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.3
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    • pp.414-428
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    • 1996
  • This study intends to ascertain the importance of store atmosphere when construcing store marketing strategies for store differentiation. And it is studied by classifying consumer groups according to clothing shopping motivations, comparing store atmosphere assessment and emotion response of preferred stores, and analyzing the influence store atmosphere has on store preference or impulsive purchase. The subject of this study are women in their twenties living in Seoul, 255 career women and 233 college students totaling 458, and model sampling is done by convenient sampling taking into account the type of their occupation and major. Modified survey based on references and former studies is used, and using SAS packages, methods. The results of data analysis are as follows. 1. Consumer groups are classified into the following four subdivisions: shopping involvement, leisure pursuit, financial, and shopping unconcern group. The stores women in twenties use most frequently for shopping are department stores, speciality stores, common market, discount stores, and wholesale markets, and significant difference are shown between consumer groups. 2. Consumer responses for store atmosphere preferences are shown significantly among groups when concerned with store preferences. 3. Images of store atmosphere as factor analyzed into environment factor, kindness factor, and decoration factor, Environment factor is most highly estimated in speciality stores, kindness factor in department stores, and decoration factor in common markets. 4. Leisure pursuit group is assessed to be most influenced by store atmosphere in store seleciton, impulsive purchase, and after-purchase shopping behavior, and impulsive purchase is shown highly in department stores and speciality stores.

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