• 제목/요약/키워드: Leisure Factor

검색결과 462건 처리시간 0.028초

ADS-B를 이용한 착륙 항공기의 활주로 점유 시간 분석 (Analysis of Runway Occupancy Time Using ADS-B Message about Landing Airplane)

  • 구성관;백호종
    • 한국항행학회논문지
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    • 제20권3호
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    • pp.167-174
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    • 2016
  • 활주로 및 유도로는 항공기가 이착륙하기 위한 기본 시설로서, 활주로 처리 용량은 공항의 수용 능력을 결정하는 주요 지표 중 하나이다. 항공기의 활주로 점유 시간은 이러한 활주로 처리 용량에 영향을 미치는 요소이다. 활주로 점유시간 확인을 위해서는 공항의 지상 감시 항적자료를 분석하여 항공기가 사용한 유도로를 확인하고 각 지점의통과 시간을 측정하는 것이 일반적인 방법이다. 본 연구는 항공기에서 송신하는 ADS-B 메시지를 이용한 착륙 항공기의 활주로 점유 시간에 대한 연구로 착륙 항공기의 활주로 점유 시간에 대한 분석과 고속 탈출 유도로를 포함한 활주로 사용 이력에 대한 분석을 수행 하였다. 분석 결과 공항의 구조로 인하여 동일한 활주로를 사용할 때에도 착륙 방향과 항공기 등급에 따라 활주로 점유시간이 차이가 나는 것을 확인하였다. 또한 분석된 활주로 점유시간은 항공교통시뮬레이션을 위한 기본 자료로 사용될 수 있을 것이다.

The Relation between Housing Needs and Housing Function according to the Maslow's Theory of Needs

  • Kim, Jin-Soo;Kim, Jin-Mo
    • KIEAE Journal
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    • 제17권4호
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    • pp.13-19
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    • 2017
  • Purpose: The most important thing is to know exactly what needs users have when planning a housing. People have their own criteria that directly influence purchasing decisions when choosing a house to live in. And they select the house with the largest number of elements satisfying these criteria. This days most consumers are mostly satisfied with their material needs. And now people thinking more important motive than simply pursuing material gains. It is the most essential role in they consume consciously or unconsciously that meeting the needs of which step. And now days housing space has become a merchandise, this study check the related function of the residential space and human needs. Method: First, this study wanted to understand the housing needs, which is needs related to housing in basic needs that humans have. Second, this study wanted to understand what the requirements and the criteria for choosing housing of actual resident, who want to have changed housing. Third, This study check how to set up the direction of development in housing planning, through the comparison of the housing needs and the residential function defined above. Result: Henceforth housing should consider meet the Esteem Needs and Self-Actualization Needs, among the type of Grow-based Motivation. The functions for this are convenience, independence, economics, sociality, relaxation, and expressivity. In addition, it should be able to express oneself and recognize the value of oneself through leisure activities and interaction with neighbors. And, it should be able to move toward the direction to express that hobby activities for individual talent development in separate space.

청소년 친화적인 공동주택 공간특성에 관한 연구 - 수원 A지역 현상설계안을 중심으로 - (A Study on the Spatial Characteristics for Adolescents-friendly in the Apartments Design - Focused on the Design Competition of Suwon A District -)

  • 김남효;방선주
    • 한국주거학회논문집
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    • 제20권3호
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    • pp.37-45
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    • 2009
  • For the young period, privacy is a crucial factor in establishing one's own identities, values and relationships. The capacity of residential environment to protect individual's privacy takes considerable part in influencing psychological and physiological development of adolescents. This study analyzed adolescents residential values and the elements of spatial plans for the passage and outdoor in Apartment Design Competition of Suwon A district in 2008. One hundred and ten middle and high school students living in Metropolitan area were selected and questionnaire was conducted during February 7 to February 15 in 2009. The data was analyzed by SPSS 11.0 program using one-way ANOVA and crosstab. The study results were summarized as follows; First, the adolescents valued 'safety' the most, regardless of their age and gender and the safety of adolescents commuting should be considered. Second, protecting their own private territories was next important element among other elements. Privacy can be protected by using movable walls, changing the doorway, dividing parents' and adolescents independent territory. Third, in terms of convenience, choosing location of children's room and walking way should be considered. Forth, from the survey, demand for indoors leisure activity was highly valued and required for aesthetic point of view. Considering the sculptures and facilities must satisfy the aesthetics and practicality. Fifth, in terms of social needs, 61.6% of people answered positively to the community facilities for social relationship. Residential environment affects enormous part of adolescents emotional and academic development. Therefore, designing residential areas for adolescents friendly should reflect the demands for safety, territory, convenience, aesthetic and social life.

스포츠경기의 상황요인에 따른 공격적 감정의 집단적 표출 유형과 특성 : 국가대항전 경기의 기사와 댓글을 중심으로 (Characteristics of Collective Expression of Aggression by Sport Situation Factors : Focusing on the Articles and Replies on International Games)

  • 이종길;강석범;양재식
    • 한국융합학회논문지
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    • 제10권12호
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    • pp.345-352
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    • 2019
  • 본 연구는 국가대항전을 중심으로 스포츠경기의 상황요인에 따라 나타나는 공격적 감정의 집단적 표출 유형과 특성을 실증적으로 분석하고자 하였다. 이를 위해 주요 포털 서비스 상의 2018 아시안게임 한국 팀 경기에 대한 남·여 경기 각 댓글 수 상위 5개의 기사와 각 기사별 100개의 댓글을 수집·분석하였다. 연구 결과, 첫째, 비판적 논조로 한국 대표팀의 패배를 다룬 기사의 경우 상대적으로 더 높은 빈도의 공격적 감정이 분석되었으며 스포츠경기 상황을 고려한 대중의 주체적 공감이 공격적 감정의 표출에 영향을 미쳤다. 둘째, 공격적 감정의 집단적 표출 유형은 욕설 및 폭언, 능력비하, 인신공격의 세 가지가 고르게 나타났으며 그 대상은 주로 경기의 결과나 배경 상황에 핵심이 되는 인물이었다. 본 연구는 스포츠와 공격성의 관계에 대한 연구에 사회·문화적 배경 등의 상황요인을 고려한 새로운 관점을 제시하였다는데 그 의의를 찾을 수 있을 것이다.

리얼리티 프로그램 시청자의 놀이성이 아웃도어레크리에이션 의사결정과정에 미치는 영향 (The Effect of the Playfulness on Outdoor Recreation Decision-making Process of Audiences : Applying Extended Theory of Planned Behavior)

  • 한승훈;김진옥;이상호
    • 한국콘텐츠학회논문지
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    • 제15권10호
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    • pp.547-560
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    • 2015
  • 최근 국내에서 크게 증가하고 있는 아웃도어레크리에이션 열풍은 여가시간과 가처분소득의 증가뿐만 아니라 대중매체와 대중문화의 상호작용의 효과로 볼 수 있다. 국내에서 대중매체를 통해서 노출되는 아웃도어레크리에이션은 실질적으로 크게 증가하고 있고, 관련 산업분야도 급속도록 성장하는 것으로 나타났다. 리얼리티 프로그램 '아빠! 어디가?'의 경우에는 여러 아웃도어레크리에이션을 통해 놀이, 재미, 경쟁, 그리고 일탈적인 특성 등을 사실적으로 노출하고 있기 때문에 관광객의 내재적 특성인 놀이성 측면이 더욱 부각이 된다. 이에 본 연구에서는 대중매체를 통한 아웃도어레크리에이션의 노출이 잠재 아웃도어 레크리니셔트에게 어떠한 영향을 미치는지를 규명하고자한다. 이러한 의사결정과정을 규명하기 위하여 인간의 행동에 대한 설명력이 높은 계획된 행동이론에 성인의 재미와 놀이의 내재적 특성인 놀이성을 추가하였다. 연구결과, 놀이성은 태도, 주관적 규범, 지각된 행동통제에 크게 유의한 영향을 미치는 것으로 나타났고, 태도, 주관적 규범, 지각된 행동통제 또한 행동의도에 유의한 영향을 미치는 것으로 나타났다. 이는 일탈적 행동을 추구하는 아웃도어레크리에이션에서 놀이성이 큰 영향을 미치는 변인임을 규명하였다고 볼 수 있다.

자전거 의류 착용실태 조사 (Actual Wearing Conditions of Bicycle Wear)

  • 정희경;이정란
    • 한국의류산업학회지
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    • 제15권2호
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    • pp.268-276
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    • 2013
  • This study identifies how people use bicycle wear, complaints about bicycle wear, and functions required for bicycle riding. This survey was conducted with bicycle club members (men and women) in their twenties to sixties who ride bicycles on a regular basis. A total of 373 subjects responded to questionnaires and 326 responses were used for further data analysis. The data was analyzed by descriptive analysis, multiple response analysis, crosstabulation analysis, factor analysis, reliability analysis, and one-way ANOVA. The results are as follow: First, the people surveyed were primarily men, young adults and middle-aged people. They ride bicycles mainly to participate in club activities, to exercise, and to spend their spare time with a well-being trend that focuses on leisure and health. Second, they often utilize bicycle wear when they ride bicycles. They are aware of bicycle wear brands. In addition, a majority have purchased bicycle wear that shows a very high awareness of bicycle wear. Third, as for complaints about bicycle wear worn when riding bicycles, a majority of people answered that the waist part of the top pulls up and they feel sore with the bottom part of the pants when riding bicycles for a long time. They also answered that it is inconvenient to put belongings in both tops and pants. Fourth, there is a high demand for safety-related functions for bicycle riding in regards to the functions required for bicycle wear. In addition, a majority of the members showed a customer awareness of functional bicycle wear and intended to purchase bicycle wear equipped with smart functions.

어린이, 청소년 게임 이용자의 심리적 특성이 게임 과몰입에 미치는 영향에 대한 연구 (Exploring the Links between Psychological Traits and Game Immersion in a Children and Adolescent Sample)

  • 박조원;정헌일
    • 한국콘텐츠학회논문지
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    • 제13권11호
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    • pp.665-676
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    • 2013
  • 이 연구에서는 한국콘텐츠진흥원에서 실시한 "게임과몰입 종합 실태조사" 원자료의 2차 분석을 통해 심리 특성이 게임 과몰입에 미치는 영향을 파악하였다. 심리 특성은 정서안정, 자존감, 의지력, 행복감이라는 4개 유형으로 구분되며 연령, 성별, 경제수준, 여가활동 다양성, 친구/가족 관계, 게임이용시간과 함께 독립변인으로 하여 심리불안, 대인관계지장, 일상생활지장, 게임시간 및 욕구통제력 상실이라는 4개의 과몰입 유형에 미치는 영향을 분석하였다. 그 결과 심리 유형과 인구학적 변인, 게임 이용시간, 친구/가족 관계, 여가활동의 다양성 등이 게임 과몰입에 상당히 영향을 미치는 것으로 나타났다. 심리 유형 중 정서적 안정과 자존감 순으로 부(-)의 영향을 미친 것으로 분석되었는데 이는 정서적 안정과 자존감 제고가 게임 과몰입의 위험성을 줄이는데 중요한 요소가 됨을 의미한다. 이를 토대로 어린이, 청소년의 게임 과몰입 문제 해소를 위한 방안들이 논의되었으며 후속 연구 아이디어가 제시되었다.

운동 여부에 따른 성인 남자의 식습관, 식행동 및 건강관심도에 관한 연구 (A Study on Dietary Behaviors, and the Health of Male Adults according to Their Exercising Habits)

  • 정근희;신경옥;최경순;유광욱;유재현
    • 한국식품영양학회지
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    • 제26권3호
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    • pp.329-338
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    • 2013
  • This study is conducted to compare the problems affecting dietary habits and health status between a long-term exercise group and non-exercise group of males older than 50 years. Most subjects of the two groups consider regular exercise to be the most important factor for maintaining health, and recognize hypertension as the number one concern. The most common nutritional supplement among subjects is multiple vitamins, and sleeping time range from 6~8 hours. Breakfast fasting rate was 15.9% among non-exercise group (NEG), where overeating and eating out rates were higher among exercise group (EG) when comparing to NEG. Fasting rates of breakfast, and consumption rates of milk and dairy products, vegetables such as kimchi, and fruits and fruit juices are higher among the EG. Overeating and eating out rates are lower among NEG, whereas eating rates of proteins like meat, fish, eggs, beans, fried foods, high-fat meats carbonated drinks, ice cream, and salt intakes are higher. Rates of health, dietary habits, and nutrient intakes are higher among EG. Energy intakes among the two groups were below the standard level, Vitamin $B_2$ intake is low in EG, and folic acid and calcium intakes were higher in NEG. The exercising group care more about health, eating habits and nutrient intakes, and low smoking rates are being observed. Thus, specific dietary improvement programs for adult men, are required, and it is necessary to consider the practice of nutrition education.

Effect of Duck-meat Intake on Adult Disease Risk Factors in Adult Human Males

  • Lee, Chang-Jin;Lim, Young-Tae;Kang, Sung-Ho;Jung, Ho-Sung;Kim, Oun-Hyun;Sung, Si-Heung;Song, Hyuk
    • 한국축산식품학회지
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    • 제30권6호
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    • pp.951-956
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    • 2010
  • This study was conducted to evaluate the effects of duck-meat consumption on adult disease risk factors, including body compositions, hematological variables, and serum metabolic and lipid profiles in adult human males. To obtain results, 20 adult males aged 20 to 25 were subjected to a diet of 600 g/day of duck-meat for 4 wk, after which body composition, hematological variables, and serum metabolic and lipid profiles were investigated to determine if there was a relationship between duck-meat consumption and adult disease risk factors. The results revealed that high amounts of duck-meat intake did not negatively alter body indices such as body weight, fat mass, body mass index (BMI), % body fat or waste-to-hip ratio (WHR). Furthermore, there were statistically insignificant changes in the number of blood cells, although this number did increase significantly following intake of duck-meat. Moreover, general decreases in serum metabolic parameters were observed, but none of these changes were significant with the exception of the concentration of blood urea nitrogen (BUN). The serum concentrations of LDL-cholesterol also showed a statistically significant decrease by 5.86%. Therefore, this study suggests that the ingestion of duck-meat not only significantly increased the RBC count but also decreased BUN and LDL-cholesterol concentrations in adult males.

세대간 라이프스타일과 주택선택시 고려요인 비교연구 (Life-styles and Factors Considered for Housing Choices for Two Co-residential Generations)

  • 조인숙;신화경
    • 가정과삶의질연구
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    • 제22권6호
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    • pp.155-164
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    • 2004
  • The purpose of this study is to discover similarities and dissimilarities in life style and other factors for housing choices between two generations living in same household. It will provide knowledge that is helpful in understanding the two generations and develop marketing strategies for houses as a commodity that accommodates the life style of both generations. The data of this study were collected from October to November 2003, using a structured, self-report questionnaire that contains questions on 40 dimensions of life style and 33 items on housing choices. The original respondents consisted of 307 university students and their parents living in Seoul. The ages of the younger generation were limited from ぉ to 29. The final participants in this study included 224 sets of university students and their parents, that is, about 448 respondents. Frequency, percentage, factor analysis, paired t-test and means were used for data analysis. The results show that the life style may be divided into nine sub-types. There were generational differences in If-oriented lifestyle, Conservative lifestyle, As- service self-expression lifestyle, Pragmatic lifestyle, Convenience lifestyle, Self-development lifestyle, and Leisure-oriented lifestyle. Especially in the categories of Convenience lifestyle, If-oriented lifestyle and Positive Self-expression lifestyle, the younger generation ranked higher than their parents. The most important factors in housing choice may be divided into eight sub-categories. Among them are economic factors, housing amenities, housing design, distance from parents and children, social and environmental qualifies, and distance from work place and school. The two generations differed over the importance of the factors. The younger generation particularly valued the factors of distance from parents and children, housing amenities, housing design.