• Title/Summary/Keyword: Left-right tracking method

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Numerical analysis of flow and settling efficiency in a sedimentation basin (수치모의를 통한 침사지에서의 흐름 및 침사효율 해석)

  • Kim, Dae-Guen;Kim, Sung-Man;Park, Won-Cheol
    • Journal of Korean Society of Water and Wastewater
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    • v.24 no.6
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    • pp.713-722
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    • 2010
  • This paper has assessed the flow patterns and settling efficiency in the sedimentation basin using the particle tracking method of the CFD code and has reached the following conclusions: In the original design where no baffle is installed in the sedimentation basin, a large recirculating area where the flow stagnates is created in the right side of the sedimentation basin, with most of the particles moving to the left side of the sedimentation basin following the flow. This biased flow structure in the sedimentation basin reduces the residence time of particles and thereby undermines settling efficiency. The biased flow toward the left side of the sedimentation basin is alleviated by installing a baffle in the sedimentation basin, promptly reducing the fast flow of over 0.7 m/s in the inlet of the sedimentation basin to the rate below 0.2 m/s. In this paper's simulation conditions, if a one-sided baffle is to be installed in the sedimentation basin, placing it 15 meters away from the basin's inlet leads to the best settling efficiency; it has also been analyzed that installing a two-sided baffle-rather than a one-sided one-is a better option in terms of settling efficiency. The highest settling efficiency of 96.2% is achieved when the underwater length of the two-sided baffle is set at 8 meters.

Method for Extracting Features of Conscious Eye Moving for Exploring Space Information (공간정보 탐색을 위한 의식적 시선 이동특성 추출 방법)

  • Kim, Jong-Ha;Jung, Jae-Young
    • Korean Institute of Interior Design Journal
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    • v.25 no.2
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    • pp.21-29
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    • 2016
  • This study has estimated the traits of conscious eye moving with the objects of the halls of subway stations. For that estimation, the observation data from eye-tracking were matched with the experiment images, while an independent program was produced and utilized for the analysis of the eye moving in the selected sections, which could provide the ground for clarifying the traits of space-users' eye moving. The outcomes can be defines as the followings. First, The application of the independently produced program provides the method for coding the great amount of observation data, which cut down a lot of analysis time for finding out the traits of conscious eye moving. Accordingly, the inclusion of eye's intentionality in the method for extracting the characteristics of eye moving enabled the features of entrance and exit of particular objects with the course of observing time to be organized. Second, The examination of eye moving at each area surrounding the object factors showed that [out]${\rightarrow}$[in], which the line of sight is from the surround area to the objects, characteristically moved from the left-top (Area I) of the selected object to the object while [in]${\rightarrow}$[out], which is from the inside of the object to the outside, also moved to the left-top (Area I). Overall, there were much eye moving from the tops of right and left (Area I, II) to the object, but the eye moving to the outside was found to move to the left-top (Area I), the right-middle (Area IV) and the right-top (Area II). Third, In order to find if there was any intense eye-moving toward a particular factor, the dominant standards were presented for analysis, which showed that there was much eye-moving from the tops (Area I, II) to the sections of 1 and 2. While the eye-moving of [in] was [I $I{\rightarrow}A$](23.0%), [$I{\rightarrow}B$](16.1%) and [$II{\rightarrow}B$](13.8%), that of [out] was [$A{\rightarrow}I$](14.8%), [$B{\rightarrow}I$](13.6%), [$A{\rightarrow}II$](11.4%), [$B{\rightarrow}IV$](11.4%) and [$B{\rightarrow}II$](10.2%). Though the eye-moving toward objects took place in specific directions (areas), that (out) from the objects to the outside was found to be dispersed widely to different areas.

3D Position Tracking for Moving objects using Stereo CCD Cameras (스테레오 CCD 카메라를 이용한 이동체의 실시간 3차원 위치추적)

  • Kwon, Hyuk-Jong;Bae, Sang-Keun;Kim, Byung-Guk
    • Spatial Information Research
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    • v.13 no.2 s.33
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    • pp.129-138
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    • 2005
  • In this paper, a 3D position tracking algorithm for a moving objects using a stereo CCD cameras was proposed. This paper purposed the method to extract the coordinates of the moving objects. That is improve the operating and data processing efficiency. We were applied the relative orientation far the stereo CCD cameras and image coordinates extraction in the left and right images after the moving object segmentation. Also, it is decided on 3D position far moving objects using an acquired image coordinates in the left and right images. We were used independent relative orientation to decide the relative location and attitude of the stereo CCD cameras and RGB pixel values to segment the moving objects. To calculate the coordinates of the moving objects by space intersection. And, We conducted the experiment the system and compared the accuracy of the results.

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Analysis of Facial Movement According to Opposite Emotions (상반된 감성에 따른 안면 움직임 차이에 대한 분석)

  • Lee, Eui Chul;Kim, Yoon-Kyoung;Bea, Min-Kyoung;Kim, Han-Sol
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.1-9
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    • 2015
  • In this paper, a study on facial movements are analyzed in terms of opposite emotion stimuli by image processing of Kinect facial image. To induce two opposite emotion pairs such as "Sad - Excitement"and "Contentment - Angry" which are oppositely positioned onto Russell's 2D emotion model, both visual and auditory stimuli are given to subjects. Firstly, 31 main points are chosen among 121 facial feature points of active appearance model obtained from Kinect Face Tracking SDK. Then, pixel changes around 31 main points are analyzed. In here, local minimum shift matching method is used in order to solve a problem of non-linear facial movement. At results, right and left side facial movements were occurred in cases of "Sad" and "Excitement" emotions, respectively. Left side facial movement was comparatively more occurred in case of "Contentment" emotion. In contrast, both left and right side movements were occurred in case of "Angry" emotion.

Stereo object Tracking System using Block Matching Algorithm and optical JTC (블록정합 알고리즘과 광 JTC를 이용한 스테레오 물체추적 시스템)

  • 이재수;이용범;김은수
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.3B
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    • pp.549-556
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    • 2000
  • In this paper, we propose a new adaptive stereo object tracking system that can be used when the back ground image is complex and the cameras are not fixed . In this method, we used the Block Matching Algorithm to separate the tracking object form the background image and then the optical JTC system is used to obtain the convergence-controlling and pa/tilt-controlling values fro the left and right cameras. the experimental results are found to track the object robustly & adaptively for the object tracking in various background images, and the possibility of real-time implementation of the proposed system by using the optical JTC is also suggested.

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Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands

  • Chun, Jun-Chul;Lee, Byung-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.4
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    • pp.618-632
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    • 2010
  • This paper presents a novel approach to control the augmented reality (AR) objects robustly in a marker-less AR system by fingertip tracking and hand pattern recognition. It is known that one of the promising ways to develop a marker-less AR system is using human's body such as hand or face for replacing traditional fiducial markers. This paper introduces a real-time method to manipulate the overlaid virtual objects dynamically in a marker-less AR system using both hands with a single camera. The left bare hand is considered as a virtual marker in the marker-less AR system and the right hand is used as a hand mouse. To build the marker-less system, we utilize a skin-color model for hand shape detection and curvature-based fingertip detection from an input video image. Using the detected fingertips the camera pose are estimated to overlay virtual objects on the hand coordinate system. In order to manipulate the virtual objects rendered on the marker-less AR system dynamically, a vision-based hand control interface, which exploits the fingertip tracking for the movement of the objects and pattern matching for the hand command initiation, is developed. From the experiments, we can prove that the proposed and developed system can control the objects dynamically in a convenient fashion.

8-Straight Line Directions Recognition Algorithm for Hand Gestures Using Coordinate Information (좌표 정보를 이용한 손동작 직선 8 방향 인식 알고리즘)

  • SODGEREL, BYAMBASUREN;Kim, Yong-Ki;Kim, Mi-Hye
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.259-267
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    • 2015
  • In this paper, we proposed the straight line determination method and the algorithm for 8 directions determination of straight line using the coordinate information and the property of trigonometric function. We conduct an experiment that is 8 hand gestures are carried out 100 times each, a total of 800 times. And the accuracy for the 8 derection determination algorithm is showed the diagonal direction to the left upper side shows the highest accuracy as 92%, and the direction to the left side, the diagonal direction to the right upper side and the diagonal direction to the right bottom side show the lowest accuracy as 82%. This method with coordinate information through image processing than the existing recognizer and the recognition through learning process is possible using a hand gesture recognition gesture.

A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.

Distance Measurement using Stereo Vision (스테레오 비전을 이용한 거리측정)

  • Kim, Chi-Seung;Yoo, Je-Yeon;Yeom, Seung-Hoon;Kang, Min-Jung;Lee, Choong-Ho;Kim, Jin-Hwan;Huh, Uk-Youl
    • Proceedings of the KIEE Conference
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    • 2008.07a
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    • pp.1843-1844
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    • 2008
  • In this paper, the distance from the camera to the object is measured by using stereo camera. The stereo camera acquires two images which have a disparity from left and right camera. The disparity could be calculated by stereo matching of two images and using the disparity, the distance was calculated by triangular method. The distance estimation was carried out as widen the distance from the camera to the object with several operation methods of stereo matching. The result of experiment was under 10 percent error compared with the real distance. Therefore, by using this result, stereo camera would be adapt to the object tracking robot research or any other related area.

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Matching Element Sensitivity Analysis for the Operation of a Dual-band Power Amplifier with CRLH Transmission Lines

  • Lee, Byeonguk;Kim, Changwook;Park, Youngcheol
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1050-1055
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    • 2018
  • In this paper, we analyzed the sensitivity of matching elements for the dual-band operation of a power amplifier with composite right/left-handed (CRLH) transmission lines. Metamaterial theory enables CRLH transmission to support arbitrary impedance matching at dual frequencies. In general, at sub-GHz range, the CRLH matching networks are commonly implemented with lumped elements, which are prone to manufacturing distribution. In order to reduce the effect from the distribution of element values in design, we suggest a method to analyze the sensitivity of matching elements from the performance aspect of power amplifiers. Based on the analysis, a 40dBm dual-band power amplifier operating at 0.7GHz and 1.5GHz is designed.