• Title/Summary/Keyword: Learning Space

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A Study on Space Organization for the Hybrid Library - An Application to the Central Library of Kyushu University - (하이브리드도서관을 위한 공간구성에 관한 연구 - 일본 큐슈대학 중앙도서관의 적용 사례 -)

  • Ryu, Byeong-Jang
    • Journal of Information Management
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    • v.41 no.4
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    • pp.141-163
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    • 2010
  • It's getting popularized to collect information connecting web sites with massive information through the internet and advanced search engines. Users can handle digital materials like E-book wherever the internet is available and they will demand digital information increasingly. This study analyzes literature investigation, statistics analyses of the attached library of Kyushu University, drawings and field investigation to suggest a new model of a library which handles traditional paper-formed materials and digital-formed materials at one place with growing importance of digital materials. It results that a library performs a important role like a learning space and functions as a sociocultural communication space. Also it shows that it is required to basically reinvestigate the role of 'space' in the library with a great importance of digital materials. In the hybrid library combined with subjects and reorganized at one place, One-stop services like library materials and manpower can be provided for users staying at the same area.

Path Planning for a Robot Manipulator based on Probabilistic Roadmap and Reinforcement Learning

  • Park, Jung-Jun;Kim, Ji-Hun;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
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    • v.5 no.6
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    • pp.674-680
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    • 2007
  • The probabilistic roadmap (PRM) method, which is a popular path planning scheme, for a manipulator, can find a collision-free path by connecting the start and goal poses through a roadmap constructed by drawing random nodes in the free configuration space. PRM exhibits robust performance for static environments, but its performance is poor for dynamic environments. On the other hand, reinforcement learning, a behavior-based control technique, can deal with uncertainties in the environment. The reinforcement learning agent can establish a policy that maximizes the sum of rewards by selecting the optimal actions in any state through iterative interactions with the environment. In this paper, we propose efficient real-time path planning by combining PRM and reinforcement learning to deal with uncertain dynamic environments and similar environments. A series of experiments demonstrate that the proposed hybrid path planner can generate a collision-free path even for dynamic environments in which objects block the pre-planned global path. It is also shown that the hybrid path planner can adapt to the similar, previously learned environments without significant additional learning.

ROV Manipulation from Observation and Exploration using Deep Reinforcement Learning

  • Jadhav, Yashashree Rajendra;Moon, Yong Seon
    • Journal of Advanced Research in Ocean Engineering
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    • v.3 no.3
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    • pp.136-148
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    • 2017
  • The paper presents dual arm ROV manipulation using deep reinforcement learning. The purpose of this underwater manipulator is to investigate and excavate natural resources in ocean, finding lost aircraft blackboxes and for performing other extremely dangerous tasks without endangering humans. This research work emphasizes on a self-learning approach using Deep Reinforcement Learning (DRL). DRL technique allows ROV to learn the policy of performing manipulation task directly, from raw image data. Our proposed architecture maps the visual inputs (images) to control actions (output) and get reward after each action, which allows an agent to learn manipulation skill through trial and error method. We have trained our network in simulation. The raw images and rewards are directly provided by our simple Lua simulator. Our simulator achieve accuracy by considering underwater dynamic environmental conditions. Major goal of this research is to provide a smart self-learning way to achieve manipulation in highly dynamic underwater environment. The results showed that a dual robotic arm trained for a 3DOF movement successfully achieved target reaching task in a 2D space by considering real environmental factor.

DEMO: Deep MR Parametric Mapping with Unsupervised Multi-Tasking Framework

  • Cheng, Jing;Liu, Yuanyuan;Zhu, Yanjie;Liang, Dong
    • Investigative Magnetic Resonance Imaging
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    • v.25 no.4
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    • pp.300-312
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    • 2021
  • Compressed sensing (CS) has been investigated in magnetic resonance (MR) parametric mapping to reduce scan time. However, the relatively long reconstruction time restricts its widespread applications in the clinic. Recently, deep learning-based methods have shown great potential in accelerating reconstruction time and improving imaging quality in fast MR imaging, although their adaptation to parametric mapping is still in an early stage. In this paper, we proposed a novel deep learning-based framework DEMO for fast and robust MR parametric mapping. Different from current deep learning-based methods, DEMO trains the network in an unsupervised way, which is more practical given that it is difficult to acquire large fully sampled training data of parametric-weighted images. Specifically, a CS-based loss function is used in DEMO to avoid the necessity of using fully sampled k-space data as the label, thus making it an unsupervised learning approach. DEMO reconstructs parametric weighted images and generates a parametric map simultaneously by unrolling an interaction approach in conventional fast MR parametric mapping, which enables multi-tasking learning. Experimental results showed promising performance of the proposed DEMO framework in quantitative MR T1ρ mapping.

Accelerating Magnetic Resonance Fingerprinting Using Hybrid Deep Learning and Iterative Reconstruction

  • Cao, Peng;Cui, Di;Ming, Yanzhen;Vardhanabhuti, Varut;Lee, Elaine;Hui, Edward
    • Investigative Magnetic Resonance Imaging
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    • v.25 no.4
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    • pp.293-299
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    • 2021
  • Purpose: To accelerate magnetic resonance fingerprinting (MRF) by developing a flexible deep learning reconstruction method. Materials and Methods: Synthetic data were used to train a deep learning model. The trained model was then applied to MRF for different organs and diseases. Iterative reconstruction was performed outside the deep learning model, allowing a changeable encoding matrix, i.e., with flexibility of choice for image resolution, radiofrequency coil, k-space trajectory, and undersampling mask. In vivo experiments were performed on normal brain and prostate cancer volunteers to demonstrate the model performance and generalizability. Results: In 400-dynamics brain MRF, direct nonuniform Fourier transform caused a slight increase of random fluctuations on the T2 map. These fluctuations were reduced with the proposed method. In prostate MRF, the proposed method suppressed fluctuations on both T1 and T2 maps. Conclusion: The deep learning and iterative MRF reconstruction method described in this study was flexible with different acquisition settings such as radiofrequency coils. It is generalizable for different in vivo applications.

A Study on Detection of Abnormal Patterns Based on AI·IoT to Support Environmental Management of Architectural Spaces (건축공간 환경관리 지원을 위한 AI·IoT 기반 이상패턴 검출에 관한 연구)

  • Kang, Tae-Wook
    • Journal of KIBIM
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    • v.13 no.3
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    • pp.12-20
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    • 2023
  • Deep learning-based anomaly detection technology is used in various fields such as computer vision, speech recognition, and natural language processing. In particular, this technology is applied in various fields such as monitoring manufacturing equipment abnormalities, detecting financial fraud, detecting network hacking, and detecting anomalies in medical images. However, in the field of construction and architecture, research on deep learning-based data anomaly detection technology is difficult due to the lack of digitization of domain knowledge due to late digital conversion, lack of learning data, and difficulties in collecting and processing field data in real time. This study acquires necessary data through IoT (Internet of Things) from the viewpoint of monitoring for environmental management of architectural spaces, converts them into a database, learns deep learning, and then supports anomaly patterns using AI (Artificial Infelligence) deep learning-based anomaly detection. We propose an implementation process. The results of this study suggest an effective environmental anomaly pattern detection solution architecture for environmental management of architectural spaces, proving its feasibility. The proposed method enables quick response through real-time data processing and analysis collected from IoT. In order to confirm the effectiveness of the proposed method, performance analysis is performed through prototype implementation to derive the results.

Application of Flight Teaching Methods through Research on Learning Attitudes and Tendencies of Helicopter Pilot Trainees (헬리콥터 조종교육생의 학습태도·성향 연구를 통한 비행교수법 적용)

  • Chul Park;Young-jin Cho;Se-Hoon Yim
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.32 no.3
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    • pp.147-153
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    • 2024
  • This study aims to study the learning attitudes and tendencies of learners in helicopter pilot training, examine their influence on flight training performance, and apply them to flight teaching methods. To this end, exploratory factor analysis was conducted based on the questionnaire results to measure the learning attitudes and tendencies of learners, and major learning-related factors were derived. Then, regression analysis on educational performance was performed to analyze their influence on flight training performance. As a result, it was found that the higher the learner's resilience and mastery goal-oriented learning attitude, the more positively they had an influence on flight training performance. This reconfirmed the fact that the role of the flight instructor and a high level of personal motivation or effort in the limited space of the cockpit affect flight training performance.

A Framework for Assessing the Learning Performance and Creativity in Spatial Features by Immersive Virtual Environments

  • Jae-ho Jang;Jin-bin Im;En-Lian Zhang;Moon-boo Joo;Shin-Hyun Kang;Ju-Hyung Kim
    • International conference on construction engineering and project management
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    • 2024.07a
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    • pp.621-628
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    • 2024
  • The development of immersive virtual environment (IVE) technologies has allowed for virtual simulations and exploration of architectural spaces before building the facilities. Although various researchers have implemented IVEs to demonstrate their effectiveness, these rigorous methods for evaluation have obtained little attention. For education facilities, learning environments are crucial factors influencing students' academic performance and attention. Previous studies have evaluated the capabilities of spaces in terms of the learning performance of students in actual conditions. However, various spatial features cannot be experienced in real-world situations despite the introduction of IVEs that can validate the learning performance. This study aims to propose a framework to compare learning abilities in real space and identical ones implemented by two different methods: Virtual Reality and Mixed Reality. To this end, various cognitive and creativity tests are conducted i.e., N-back, Go/No-go, Spatial working memory updating, and Torrance Test of Creative Thinking-verbal tests. Then, a comparison is conducted to show cognition and creativity between real and virtual experiences.

인지발달에 근거를 둔 수학학습 유형 탐색

  • 박성태
    • The Mathematical Education
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    • v.34 no.1
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    • pp.17-63
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    • 1995
  • The exploration of Mathematics-learningmodel on the basis of Cognitive development The purpose of this paper is to sequenctialize Mathematics-learning contents, and to explore teaching-learning model for mathematics, with on the basis of the theory of cognitive development and the period of condservation formation for children. The Specific topics are as follows: (1) Systemizing those theories of cognitive development which are related to Mathematics - learning for children. (2) Organizing a sequence of Mathematics - learning, on the basis of experimental research for the period of conservation formation for children. (3) Comparing the effects of 4 types of teaching - learning model, on the basis of inference activity and operational learning principle. $\circled1$ Induction-operation(IO) $\circled2$ Induction-explanation(IE) $\circled3$ Deduction-operation(DO) $\circled4$ Deduction-explanation(DE) The results of the subjects are as follows: (1) Cognitive development theory and Mathe-matics education. $\circled1$ Congnitive development can be achieved by constant space and Mathematics know-ledge is obtained by the interaction of experience and reason. $\circled2$ The stages of congnitive development for children form a hierarchical system, its function has a continuity and acts orderly. Therefore we need to apply cognitive development for children to teach mathematics systematically and orderly. (2) Sequence of mathematical concepts. $\circled1$ The learning effect of mathematical concepts occurs when this coincides with the period of conservation formation for children. $\circled2$ Mathematics Curriculum of Elementary Schools in Korea matches with the experimental research about the period of Piaget's conservation formation. (3) Exploration of a teaching-learning model for mathematics. $\circled1$ Mathematics learning is to be centered on learning by experience such as observation, operation, experiment and actual measurement. $\circled2$ Mathematical learning has better results in from inductional inference rather than deductional inference, and from operational inference rather than explanatory inference.

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Distance E-learners' Motivation, Perception, and Learning Behaviour in Vocational Training Environment (이러닝 직업교육훈련에 대한 학습자 수강동기, 인식, 학습행태 조사연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.499-508
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    • 2017
  • With the recent advance of IT technology and the change of education paradigm, vocational training has been also evolved. In the background of mobilization of learning, increase of bite-size contents, and the agility of just-in-time learning, this study surveyed the online learners' motivation, perceptions, and learning behaviour. Total 4,021 learners from 6 distance learning institutions revealed that learners take the e-learning courses due to more for their self-development than the company's supports and policy. Also, they perceived the subject matter in contents are the most important. The results from this study suggest that the development of contents should focus on the subject matter that can be utilized for their jobs immediately. Lastly, the study confirms that learning space and time has been changed in the flexible way to use their spare time between work and life. Irregularity of learning and hasty preparations were one of major characteristics in the aspect of learning behaviour.