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A Framework for Assessing the Learning Performance and Creativity in Spatial Features by Immersive Virtual Environments

  • Jae-ho Jang (Department of Architectural Engineering, Hanyang University) ;
  • Jin-bin Im (Department of Architectural Engineering, Hanyang University) ;
  • En-Lian Zhang (Department of Architectural Engineering, Hanyang University) ;
  • Moon-boo Joo (Department of Architectural Engineering, Hanyang University) ;
  • Shin-Hyun Kang (Department of Architectural Engineering, Hanyang University) ;
  • Ju-Hyung Kim (Department of Architectural Engineering, Hanyang University)
  • Published : 2024.07.29

Abstract

The development of immersive virtual environment (IVE) technologies has allowed for virtual simulations and exploration of architectural spaces before building the facilities. Although various researchers have implemented IVEs to demonstrate their effectiveness, these rigorous methods for evaluation have obtained little attention. For education facilities, learning environments are crucial factors influencing students' academic performance and attention. Previous studies have evaluated the capabilities of spaces in terms of the learning performance of students in actual conditions. However, various spatial features cannot be experienced in real-world situations despite the introduction of IVEs that can validate the learning performance. This study aims to propose a framework to compare learning abilities in real space and identical ones implemented by two different methods: Virtual Reality and Mixed Reality. To this end, various cognitive and creativity tests are conducted i.e., N-back, Go/No-go, Spatial working memory updating, and Torrance Test of Creative Thinking-verbal tests. Then, a comparison is conducted to show cognition and creativity between real and virtual experiences.

Keywords

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