• Title/Summary/Keyword: Learning Needs

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Examination of the Learning Motivational Process Models Based on Self-determination theory (자기결정이론을 토대로 한 학습동기 경로 모형 검증)

  • Min-hee Lee ;Taeyun Jung
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1
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    • pp.77-99
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    • 2008
  • The purpose of this paper is to examine learning motivational process models, based on Self-Determination Theory(SDT) in academic settings. I examined if SDT's assumptions would fit for Korean adolescents, using a learning motivation scale(LMS), Basic Needs-autonomy, competence, and relatedness-Satisfaction Scale(BNSS), academic grades and life-quality scales, and also tried to search for the adequate motivational process models for Korean adolescents through regression analysis and structural equation model analysis. The results of this study are as follows. Basic needs satisfaction influences positively on the development of self-determinative motivation, which influences positively on academic achievement. But academic achievement and self-determinative motivation doesn't always influence on subjective well-being positively. And Korean adolescents who study autonomously or achieve good grades, are not better in a dimension of subjective well-being than others. Basic needs satisfaction while growing is more important than any other variables to improve adolescents' autonomous motivation, academic achievement and subjective life qualities.

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Adaptive Learning System using Real-time Learner Profiling (실시간 학습자 프로파일링을 이용한 적응적 학습 시스템)

  • Yang, Yeong-Wook;Yu, Won-Hee;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.467-473
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    • 2014
  • Adaptive learning system means a system that provides adaptively learning materials according to the learning needs of learners. It consists of expert model, instructional model and student model. Expert model is that stores information which is to be taught. Student model stores the data of learning history and learning information of students. Instructional model provides necessary learning materials for actual leaners. This paper has constructed student model through learner's profile information and instructional model through dynamic scenario construction. After that, We have developed adaptively to provide learning to learners by constructing suitable dynamic scenario based on learners profile information. In the end, satisfaction result about this system showed a high degree of satisfaction and 88%.

Exploring the Possibility in Application of Community-Related Experiential Learning to Home Economics Education (가정과 교육에서 지역사회 연계 체험학습의 적용 가능성 탐색)

  • Kwon, Yoo-Jin;Jeon, Se-Kyung
    • Journal of Korean Home Economics Education Association
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    • v.21 no.3
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    • pp.83-98
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    • 2009
  • The purposes of this study were to provide fundamental ideas regarding community- related experiential learning and improve cognitive attentions in Home Economics Education based on the previous research. Even though Home Economists recognize community needs related to individuals and families, there has been little attention to teaching and research of community-related experiential learning in Home Economics Education. This study explored 1) educational meaning in community-related experiential learning, 2) conceptualization of community-related experiential learning in Home Economics Education, and 3) application of community-related experiential learning. In addition, the strategies for community-related experiential learning in Home Economics Education and the implications for future research and Home Economics practice were provided in this study.

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Accessibility and Improvements for Flash E-learning Contents (플래시 이러닝 콘텐츠의 접근성 문제점 및 개선방안)

  • Hwang, Yun-Ja;Ahn, Mi-Lee
    • The KIPS Transactions:PartA
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    • v.18A no.4
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    • pp.129-134
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    • 2011
  • E-learning in Korea supports different educational needs of diverse learners. E-learning became one of the major source of educational services for schools, higher education, lifelong learning, and for special education. Many e-learning contents offered by cyber universities use HTML, CSS, and Flash, and these are known to have limitations on accessibilities. People with disabilities or aged have problems accessing such contents. The purpose of this study is to evaluate accessibility of Flash e-learning contents offered by 9 cyber universities. AccChecker is used to assess accessibility of the contents. The result shows many errors and warning with Text Equivalents, Keyboard Navigation, Properties, Depth of Tree, and Structures that restrict access. In order to improve the quality and expansion of quality e-learning contents, we need aggressive measures to obtain accessibility of contents, and these should be designed at the planning phase rather than adjusted during the development stage. Furthermore, it is vital to train instructional designers, developers and the CEOs to realize the importance of accessibility and learn appropriate skills to increase accessibilities of e-learning contents.

Exploratory study on the information design of online dashboard for learner-centered learning (학습자중심 대시보드 설계를 위한 탐색적 연구: 학습정보를 중심으로)

  • Lim, KyuYon;Eun, JuHui;Jung, YoonJoo;Park, HaNa
    • The Journal of Korean Association of Computer Education
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    • v.21 no.3
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    • pp.35-50
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    • 2018
  • Online dashboard is designed to support learners' self-regulation of their learning process and activities to promote learner-centered learning. Given the dashboard usually provides information within a limited space, it is important to define which information should be presented in order to meet the various needs of online learners. We analyzed relevant literature, existing dashboards, and learners' dashboard experiences, and identified a list of information that should be provided by the dashboard. As a result, four categories including learning preparation, learning participation, interaction, and learning outcomes, and eleven sub-categories of dashboard information were extracted. The results suggest implications for the design of online dashboard for learner-centered learning.

The Recommendation System based on Staged Clustering for Leveled Programming Education (수준별 프로그래밍 교육을 위한 단계별 클러스터링 기반 추천시스템)

  • Kim, Kyung-Ah;Moon, Nam-Mee
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.51-58
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    • 2010
  • Programming education needs learning which is adjusted individual learners' level of their learning abilities. Recommendation system is one way of implementing personalized service. In this research, we propose recommendation method which learning items are recommended for individual learners' learning in web-based programming education environment by. Our proposed system for leveled programming education provides appropriate programming problems for a certain learner in his learning level and learning scope employing collaborative filtering method using learners' profile of their level and correlation profile between learning topics. As a result, it resolves a problem that providing appropriate programming problems in learner's level, and we get a result that improving leaner's programming ability. Furthermore, when we compared our proposed method and original collaborative filtering method, our proposed method provides the ways to solve the scalability which is one of the limitations in recommendation systems by improving recommendation performance and reducing analysis time.

An Importance-Performance Analysis on the e-Learning Content Components of Cyber Graduate School (원격대학원 콘텐츠 구성요소에 대한 중요도-수행도 분석: J대학 원격대학원 사례를 중심으로)

  • Lee, Jung Yull
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.303-312
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    • 2022
  • In this study, the importance-performance analysis (IPA) of the content components of remote graduate students was conducted. To this end, an online survey of 221 remote graduate students at J University obtained the following results. First, the importance of content components by area was in the order of learning content, interaction, teaching-learning strategy, and evaluation, and the degree of execution was in the order of teaching-learning strategy, interaction, evaluation, and learning content. Second, it was found that there were significant differences between importance and performance in the four areas of content components: learning content, teaching-learning strategy, interaction, and evaluation. The importance-execution analysis (IPA) was conducted in two dimensions: region-specific and item-specific, and the results are as follows. The learning content was found to be the maintenance area, the teaching-learning strategy and interaction were the key improvement areas, and the evaluation area was the overinvestment area. The results of this study can be used as basic data to diagnose the present of remote graduate school content and to gauge what needs to be improved in the future based on it.

Hybrid Learning-Based AI Education System Design Model (하이브리드 러닝 기반 AI 교육 시스템 구성)

  • Hong, Misun;Bae, JinAh;Park, Jung-Hwan;Cho, Jungwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.188-190
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    • 2022
  • We propose how to configure the AI education system based on the purpose of hybrid learning and the teaching-learning principle. Based on the four components of hybrid learning, we have designed the system conceptual diagram and DB configuration diagram for on-line and offline learning environments for effective AI education. The proposed AI education system model in this paper is expected to be a foundation for maximizing the effectiveness of AI education according to the level and needs of learners and building a more effective learner-centered learning environment in cultivating computational thinking in AI education.

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Context-Based Prompt Selection Methodology to Enhance Performance in Prompt-Based Learning

  • Lib Kim;Namgyu Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.4
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    • pp.9-21
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    • 2024
  • Deep learning has been developing rapidly in recent years, with many researchers working to utilize large language models in various domains. However, there are practical difficulties that developing and utilizing language models require massive data and high-performance computing resources. Therefore, in-context learning, which utilizes prompts to learn efficiently, has been introduced, but there needs to be clear criteria for effective prompts for learning. In this study, we propose a methodology for enhancing prompt-based learning performance by improving the PET technique, which is one of the contextual learning methods, to select PVPs that are similar to the context of existing data. To evaluate the performance of the proposed methodology, we conducted experiments with 30,100 restaurant review datasets collected from Yelp, an online business review platform. We found that the proposed methodology outperforms traditional PET in all aspects of accuracy, stability, and learning efficiency.

A Basic Study on the Culture of College Life for International College Students (외국인 학부생 대상 대학 생활 문화 교육을 위한 기초 연구)

  • Jang, Mijung
    • Journal of Korean language education
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    • v.28 no.3
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    • pp.127-152
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    • 2017
  • The purpose of this study is to clarify the perception and educational needs of international college students regarding the culture of college life. A questionnaire was given to international college students who are studying at universities in Korea. The results showed that international college students need to study about the culture of college life and had a perception that it is desirable to learn this through general education classes or freshman subjects after entering university. Also, the culture of college life can be divided into nine categories: bachelor's system; career and employment; university support centers and systems; interpersonal relations; departmental events; housing and living expenses; freshmen's events; exchange activities and programs; and cultural experience activities. International college students showed higher learning needs in order of career and employment; cultural experience activity; and bachelor's system. In addition, the characteristics of the learners showed different educational needs according to year of study and Korean language proficiency. The significance of this study is to specify the items of the culture of college life required for international college students, to measure the validity and reliability of these items, and to categorize the elements of the culture of college life.