• Title/Summary/Keyword: Learning Media

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Fake News Detection for Korean News Using Text Mining and Machine Learning Techniques (텍스트 마이닝과 기계 학습을 이용한 국내 가짜뉴스 예측)

  • Yun, Tae-Uk;Ahn, Hyunchul
    • Journal of Information Technology Applications and Management
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    • v.25 no.1
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    • pp.19-32
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    • 2018
  • Fake news is defined as the news articles that are intentionally and verifiably false, and could mislead readers. Spread of fake news may provoke anxiety, chaos, fear, or irrational decisions of the public. Thus, detecting fake news and preventing its spread has become very important issue in our society. However, due to the huge amount of fake news produced every day, it is almost impossible to identify it by a human. Under this context, researchers have tried to develop automated fake news detection method using Artificial Intelligence techniques over the past years. But, unfortunately, there have been no prior studies proposed an automated fake news detection method for Korean news. In this study, we aim to detect Korean fake news using text mining and machine learning techniques. Our proposed method consists of two steps. In the first step, the news contents to be analyzed is convert to quantified values using various text mining techniques (Topic Modeling, TF-IDF, and so on). After that, in step 2, classifiers are trained using the values produced in step 1. As the classifiers, machine learning techniques such as multiple discriminant analysis, case based reasoning, artificial neural networks, and support vector machine can be applied. To validate the effectiveness of the proposed method, we collected 200 Korean news from Seoul National University's FactCheck (http://factcheck.snu.ac.kr). which provides with detailed analysis reports from about 20 media outlets and links to source documents for each case. Using this dataset, we will identify which text features are important as well as which classifiers are effective in detecting Korean fake news.

A Study on the Development of Computer Assisted Instruction for the High School Mathematics Education (고등학교 수학과 교육을 위한 CAI 프로그램 개발 연구 - 정적분을 중심으로 -)

  • 이덕호;김왕식
    • Journal of the Korean School Mathematics Society
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    • v.2 no.1
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    • pp.55-66
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    • 1999
  • In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, ′the process of the length of curve being equal to the sum of the vectors when intervals get smaller′ and ′the process of calculating volume of spinning curve by using definite integral.′ Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Also it can help students with solving mathematical problems intuitively. Consequently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the application of definite integral", which exists in mathematical curriculum the second and third grade of high school. When this study is used for students as assisting materials, it is expected the following educational effect. 1. Students will have precise concepts because they can understand what they learn intuitively. 2. Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 3. It is possible to change the teacher-centered instruction into the student-centered instruction. 4. Students will understand the relation between velocity and distance correctly because they can see the process of getting the length of curve by vector through the monitor. For the purpose of increasing the efficiencies and qualities of mathematics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, teachers have to use the CIA program carefully.

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A Problem Based Teaching and Learning Model for Scratch Programming Education (문제 중심 학습을 적용한 스크래치 프로그래밍 교수 학습 모형)

  • Bae, HakJjn;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.11-22
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    • 2009
  • Scratch, one of the educational programming languages, provides a media-rich programming environment and easy interface to users. It supports Korean language and is utilized usefully in programming classes in elementary and middle schools. However, programming causes cognitive loads to young students. Because the programming process is a complex problem solving procedure that requires logical and abstract thinking abilities. Therefore, we developed a problem based scratch programming teaching and learning model to enhance intrinsic motivation of learners and to maximize the effects of using the scratch, educational programming language. The developed problem based teaching and learning model considered elementary students' characteristics. It was implemented in fifth grade elementary school classes and the educational effects of the model was analysed. The developed model was helpful in enhancing students' problem solving potential and logical thinking abilities.

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Development of The Design Principles for Engineering Mathematics Teaching Model for Improving Students' Collaborative Problem Solving Abilities In College (협력적 문제해결능력 신장을 위한 공학수학 수업모형의 설계원리 개발)

  • Chung, Ae-Kyung;Yi, Sang-Hoi;Hong, Yu-Na;Kim, Neung-Yeun
    • 전자공학회논문지 IE
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    • v.48 no.1
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    • pp.36-44
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    • 2011
  • The purpose of this study was to develop the basic design principles for the engineering mathematics teaching model that supported college students to become collaborative problem solvers. For this purpose, the following four design principles were drawn from the steps of systems approach, especially with consideration of needs of engineering students, professors, curriculum and relevant research on mathematical education. As a result, the four design principles for the engineeering mathematics teaching model were drawn as follows: (1) Improve students' basic mathematical learning abilities through repetition and elaborative practice of the basic mathematical concepts and principles, (2) Develop students' problem solving abilities through collaborative projects or learning activities with peers, (3) Facilitate students' reflection and provide teacher's monitoring and prompt feedback during their learning process, and (4) Build up online learning environments that enable students to become self-regulated learners.

A Study on the Expression of Numerical Data by the KAS Multimedia Tool (멀티미디어 저작도구 카스에 의한 수치데이터 표현에 관한 연구)

  • 김상호;이영욱
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.1-7
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    • 1999
  • This study is to design and implement the synthetic courseware that covers repeating learning, individual teaching, and effective teaching-learning games by using multimedia authoring tool KAS for numerical data of computer science which is especially a little boring and difficult to understand through blackboard-based lesson for senior high school students. It also overcomes the drawbacks of the existing CAI focused on text and image by combining various kinds of media like image, animation and sound effects. Animation of numerical data in the fields of radix conversion makes it possible for learners to check the individual learning process and visual interest. So it comes to increase the effectiveness of learning. Whenever each chapter is finished. learners' understanding can be evaluated by formative test. Applicability test of the developed CAI in Eumsung Senior High School. is statistically evaluated as more effective than that of the blackboard-based lesson.

The Plan to Improve Creativity through Producing Motion Image based on Modified ASSURE Model (수정된 ASSURE 모델 기반 영상제작을 통한 창의성 신장 방안)

  • Kong, Byeong-gap;Jeon, Byeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.161-165
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    • 2008
  • The purpose of this study is to design and apply that teaching and learning methodology of motion image based on modified ASSURE model to improve creativity the competitive power of an information oriented society. To accomplish the end of this study, the following procedure and methods were performed. After the theoretical consideration about education visual image and creativity, we get to the bottom the connection of them. In the result of that, it designed plans for teaching and learning applied by modified ASSURE model. And it had larger efficiency to apply a creativity develop learning model when it spread out teaching and learning process to produce motion image. The main points of the result and the meaning are as follows. Firstly, in the light of the result of this study, student's creativity were enhanced to a large extent as applying this study. It appeared that the average of performance improved from 30.18 to 37.44. Such difference was t=-14.39 (p<0.05), which is a meaningful difference in terms of statistics. Secondly, it laid the foundations for being cultural prosumer as applying this study. Additionally, it anticipated that all the students join in this study become leader group in the age of digital media.

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Design and Implementation of an Automatic Scoring Model Using a Voting Method for Descriptive Answers (투표 기반 서술형 주관식 답안 자동 채점 모델의 설계 및 구현)

  • Heo, Jeongman;Park, So-Young
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.8
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    • pp.17-25
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    • 2013
  • TIn this paper, we propose a model automatically scoring a student's answer for a descriptive problem by using a voting method. Considering the model construction cost, the proposed model does not separately construct the automatic scoring model per problem type. In order to utilize features useful for automatically scoring the descriptive answers, the proposed model extracts feature values from the results, generated by comparing the student's answer with the answer sheet. For the purpose of improving the precision of the scoring result, the proposed model collects the scoring results classified by a few machine learning based classifiers, and unanimously selects the scoring result as the final result. Experimental results show that the single machine learning based classifier C4.5 takes 83.00% on precision while the proposed model improve the precision up to 90.57% by using three machine learning based classifiers C4.5, ME, and SVM.

Applications and Effects of EdTech in Medical Education (의학교육에서의 에듀테크(EdTech)의 활용과 효과)

  • Hong, Hyeonmi;Kim, Youngjon
    • Korean Medical Education Review
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    • v.23 no.3
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    • pp.160-167
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    • 2021
  • Rapid developments in technology as part of the Fourth Industrial Revolution have created a demand for educational technology (EdTech) and a gradual transition from traditional teaching and learning to EdTech-assisted learning in medical education. EdTech is a portmanteau (blended word) combining the concepts of education and technology, and it refers to various attempts to solve education-related problems through information and communication technology. The aim of this study was to explore the use of key EdTech applications in medical education programs. A scoping review was conducted by searching three databases (PubMed, CINAHL, and Educational Sources) for articles published from 2000 to June 2021. Twenty-one studies were found that presented relevant descriptions of the effectiveness of EdTech in medical education programs. Studies on the application and effectiveness of EdTech were categorized as follows: (1) artificial intelligence with learner-adaptive evaluation and feedback, (2) augmented/virtual reality for improving learning participation and academic achievement through immersive learning, and (3) social media/social networking services with learner-directed knowledge generation, sharing, and dissemination in medical communities. Although this review reports the effectiveness of EdTech in various medical education programs, the number of studies and the validity of the identified research designs are insufficient to confirm the educational effects of EdTech. Future studies should utilize suitable research designs and examine the instructional objectives achievable by EdTech-based applications to strengthen the evidence base supporting the application of EdTech by medical educators and institutions.

Single Image Super-resolution using Recursive Residual Architecture Via Dense Skip Connections (고밀도 스킵 연결을 통한 재귀 잔차 구조를 이용한 단일 이미지 초해상도 기법)

  • Chen, Jian;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.633-642
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    • 2019
  • Recently, the convolution neural network (CNN) model at a single image super-resolution (SISR) have been very successful. The residual learning method can improve training stability and network performance in CNN. In this paper, we propose a SISR using recursive residual network architecture by introducing dense skip connections for learning nonlinear mapping from low-resolution input image to high-resolution target image. The proposed SISR method adopts a method of the recursive residual learning to mitigate the difficulty of the deep network training and remove unnecessary modules for easier to optimize in CNN layers because of the concise and compact recursive network via dense skip connection method. The proposed method not only alleviates the vanishing-gradient problem of a very deep network, but also get the outstanding performance with low complexity of neural network, which allows the neural network to perform training, thereby exhibiting improved performance of SISR method.

A Study on Implementation of NAS-based K-12 Learning Management System for Supporting Developing Countries (개발도상국 지원을 위한 NAS기반의 K-12 학습관리 시스템 구현 방안에 대한 연구)

  • No, In-Ho;Yoo, Gab-Sang;Kim, Hyeock-Jin
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.179-187
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    • 2019
  • Developing countries, including Africa, are experiencing very little human resources development due to the deprivation of equal educational opportunities, poor educational conditions, and the gap in information technology with developed countries. Developing countries that do not have excellent human resources are lagging behind in globalization competition with developed countries, and the problem of 'human resource development' in developing countries can not be avoided. In developing countries, education budgets are too low to meet education needs and compulsory education, and therefore they are not adequately responding to the increasing demand for education. The lack of education budget is due to the lack of education infrastructure. In this study, the NAS based server is configured to configure functions such as educational content and learning management, and the client area is presented with solutions for various media such as tablet, PC, and beam projector. And to support optimized e-learning services in developing countries by constructing a SCORM-based platform.