• Title/Summary/Keyword: Learning Elements

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The Effects of the Teaching and Learning Program to Improve Leadership for the Gifted in Science (리더십 향상을 위한 초등과학 영재 교수 학습 프로그램의 효과)

  • Jang, Eun-Jung;Jhun, Young-Seok
    • Journal of Korean Elementary Science Education
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    • v.29 no.3
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    • pp.252-261
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    • 2010
  • The purpose of this study is to devise a teaching and learning strategies of leadership for the gifted in science, to develop a leadership reinforcement program using the strategies, and to verify the effectiveness of the program. We designed teaching and learning strategies of leadership for the gifted in science as follows; to give a chance to exercise the essential elements of leadership life skills through science activities. The activities based on students' interest should stimulate reflective thinking and cooperation with each other. We found out that the teaching and learning program for leadership improvement for the gifted in science was effective, especially group management skill, communication skill, decision-making skill, human relations skill, and self-understanding skill.

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CMC in English Language Learning: Gains and Losses

  • Huh, Keun
    • English Language & Literature Teaching
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    • v.18 no.3
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    • pp.93-120
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    • 2012
  • This paper aims to address the gains and losses of the CMC environment in Language learning. Data were attained from twelve middle school ESL students who took English as a second language class and twelve pre-service teachers taking ESL foundation course. This exploration describes the role of CMC focusing on its' advantages and disadvantages which language teachers need to consider. The findings revealed that the teachers, tasks, and other elements involved in the CMC environment provided several gains and losses for many areas of learning. This implies that CMC alone does not provide an optimal learning environment, but rather it is used as an essential tool in providing opportunities to enhance language learning. Several suggestions are made for teachers and pre-service teacher education how CMC instruction might be better designed. The paper concludes with some practical considerations for future research in the area of CMC.

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Research Trends in Quantum Machine Learning (양자컴퓨팅 & 양자머신러닝 연구의 현재와 미래)

  • J.H. Bang
    • Electronics and Telecommunications Trends
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    • v.38 no.5
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    • pp.51-60
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    • 2023
  • Quantum machine learning (QML) is an area of quantum computing that leverages its principles to develop machine learning algorithms and techniques. QML is aimed at combining traditional machine learning with the capabilities of quantum computing to devise approaches for problem solving and (big) data processing. Nevertheless, QML is in its early stage of the research and development. Thus, more theoretical studies are needed to understand whether a significant quantum speedup can be achieved compared with classical machine learning. If this is the case, the underlying physical principles may be explained. First, fundamental concepts and elements of QML should be established. We describe the inception and development of QML, highlighting essential quantum computing algorithms that are integral to QML. The advent of the noisy intermediate-scale quantum era and Google's demonstration of quantum supremacy are then addressed. Finally, we briefly discuss research prospects for QML.

Opportunities of Organization of Classes in Foreign Languages by Means of Microsoft Teams (in Practice of Teaching Ukrainian as Foreign Language

  • Olha Hrytsenko;Iryna Zozulia;Iryna Kushnir;Tetiana Aleksieienko;Alla Stadnii
    • International Journal of Computer Science & Network Security
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    • v.24 no.3
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    • pp.160-172
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    • 2024
  • The characteristic aspects of learning a foreign language require special resources and tools for online learning. Criteria for choosing educational platforms depend on key elements of an academic subject area. Microsoft Teams (hereafter, MT) educational platform is competitive one because it meets most of the needs that arise during the formation of a secondary linguistic persona. Due to the large number of corporate programs, there are a successful acquisition of language skills and the implementation of all types of oral activities of students. A significant MT advantage is the constant analysis and monitoring of the platform of participants' needs in the educational process by developers. The article highlights MT advantages and disadvantages. The attention is drawn to individual programs, which, in the authors' opinion, are the most successful to learn writing, reading, speaking, listening, as well as organize classes that meet needs of modern foreign students.

The Design and Implementation of Web-based Learning System for Operation Field Underachiever in Elementary School (초등학교 수.연산 영역 부진아를 위한 웹기반 학습시스템의 설계 및 구현)

  • Kim, Jeong-Rang;Kang, Nam-Suk
    • Journal of The Korean Association of Information Education
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    • v.8 no.2
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    • pp.155-164
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    • 2004
  • In the field of number and operation of mathematics, a learner's learning deficit in one year can disturb or obstruct his or her learning in the following year, which is an obvious characteristic in math education. But the problem doesn't stop here. It may increase poor learning in the related math field or, in a serious case, cause mathematical learning incompetence. In the other hand, a teacher must guide a class of about 40 students and take charge of overburdensome routine; it's really impossible for him or her to secure individual teaching time for poor learners and to give lessons considering their individual poor learning elements. In order to solve these problems, this study has found out some poor learning elements from poor learners in teaching mathematical number and operation, offered learning fit for them, and allowed them to approach a learning system regardless of time and space. And it has embodied a web-based learning system for operation field underachiever in elementary school, applied it to the scene of education, and analyzed the results so that a teacher may manage their learning results by DB and guide poor learners systematically. As a consequence, the study could reduce a teacher's teaching overburden and at the same time, raise the learning accomplishments of poor learners.

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Analysis on Features of Prospective Mathematics Teachers' Motivation in Learning Mathematics (예비 수학교사의 수학 학습동기 특징 분석)

  • Lee, Jong-hak;Kim, Somin
    • Journal of the Korean School Mathematics Society
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    • v.23 no.4
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    • pp.491-508
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    • 2020
  • In this study, by measuring and analyzing the motivation of prospective mathematics teachers in learning mathematics, we tried to understand the features of prospective teachers' learning motivation and find the implications of developing expertise in terms of learning motivation. Prior research related to learning motivation identifies the three elements that consist of learning motivation as values, self-efficacy, and interest. Based on these elements, a survey tool was developed to investigate the learning motivation of prospective mathematics teachers. This survey was then carried out for 120 students in the mathematics education department of a local college. In addition, the survey asked what methods prospective teachers would choose for motivating their future students. According to the results of this study, the overall motivation of prospective mathematics teachers differed by grade (academic year) and there were significant differences between grades in self-efficacy and interest factors. In addition, the prospective teachers preferred to use interesting materials rather than inform the value of learning mathematics to induce learning motivation. Therefore, it is necessary to enhance this self-efficacy and interest in learning and to provide various material to strengthen this motivation for learning.

A model of computer games for childhood English education (어린이 영어교육을 위한 컴퓨터 게임 모형)

  • Jeong, Dong-Bin;Kim, Joo-Eun
    • English Language & Literature Teaching
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    • v.10 no.2
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    • pp.133-158
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    • 2004
  • The purpose of the present study was to scrutinize computer games that can motivate elementary school students through their interactive "edutainment" effects. The types of elements in computer games that students find interesting as learning media and their impact were studied. The current status of Korean computer games, issues related to learning English, and methods to stimulate the motivation and interest in learning by elementary school students were explored. A computer game model for efficiently teaching English to elementary school students through a connection between computer games and education was suggested. In this model, overall games were designed with the focus on the integration of curriculum and content subjects related to learning activities. For games not to be biased toward entertainment and to have systemized learning steps, the games are composed of an introduction, presentation, practice, production and evaluation, in that order. The model suggested by this plan and composition make it possible to approach learning efficiently with entertaining games based on a systematic learning curriculum. As shown above, developing the model of educational computer games can be seen as an opportunity, which can provide amusement and interests and a broad learning experience as an additional learning method.

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Prediction of Academic Satisfaction and Academic Achievement Variables in Computer Education of Engineering College Class (전문대학 공학계열 컴퓨터수업에서 학업만족도와 학업성취도 관련변인 연구)

  • Joo, Young-Ju;Chung, Ae-Kyung;Lee, Sang-Cheol;Han, Ae-Ri
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.60 no.2
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    • pp.56-62
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    • 2011
  • The purpose of the present study is to examine prediction of perceived usefulness of learning, school support and learning flow on academic satisfaction, academic achievement and absenteeism in computer education of engineering college. To meet the purpose of the present study, D university was chosen and, two surveys were conducted among the engineering students enrolled in the computer application class. The results of this study through multiple regression analysis indicated that perceived usefulness of learning and school support predicted significantly on satisfaction(${\beta}$ = .53, ${\beta}$ = .21), In addition, perceived usefulness of learning and learning flow predicted significantly on achievement(${\beta}$ = .23, ${\beta}$ = .24), but absenteeism didn't predict significantly on any variables in this study. The results of this study suggested that perceived usefulness of learning, school support and learning flow should be considered as the important elements for designing instructional courses to enhance students' satisfaction and achievement in college education.

Design and Implementation of a Web Courseware Based on Simulation for Learning the Computer Network (컴퓨터 네트워크 학습을 위한 시뮬레이션형 웹 코스웨어 설계 및 구현)

  • Jeong, Sang-Wook;Song, Tae-Ok;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.3 no.2
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    • pp.39-46
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    • 2000
  • This courseware includes multimedia elements such as graphic, voice and provides simulation learning and animation learning environment. Therefore, a learner can have various learning opportunities, be encouraged learning motivation, and be improved learning outcome. The content of the implemented program in this thesis provides voice and text basically. In addition to simulation learning and animation learning are provided appropriately by the type of content. Specially by using simulation implemented from simple subjects to more complicate subjects, a learner can select the most appropriate learning course and learn the simulation step by step. Through this courseware, a learner can learn more easily and excitedly.

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ON THE STRUCTURE AND LEARNING OF NEURAL-NETWORK-BASED FUZZY LOGIC CONTROL SYSTEMS

  • C.T. Lin;Lee, C.S. George
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1993.06a
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    • pp.993-996
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    • 1993
  • This paper addresses the structure and its associated learning algorithms of a feedforward multi-layered connectionist network, which has distributed learning abilities, for realizing the basic elements and functions of a traditional fuzzy logic controller. The proposed neural-network-based fuzzy logic control system (NN-FLCS) can be contrasted with the traditional fuzzy logic control system in their network structure and learning ability. An on-line supervised structure/parameter learning algorithm dynamic learning algorithm can find proper fuzzy logic rules, membership functions, and the size of output fuzzy partitions simultaneously. Next, a Reinforcement Neural-Network-Based Fuzzy Logic Control System (RNN-FLCS) is proposed which consists of two closely integrated Neural-Network-Based Fuzzy Logic Controllers (NN-FLCS) for solving various reinforcement learning problems in fuzzy logic systems. One NN-FLC functions as a fuzzy predictor and the other as a fuzzy controller. As ociated with the proposed RNN-FLCS is the reinforcement structure/parameter learning algorithm which dynamically determines the proper network size, connections, and parameters of the RNN-FLCS through an external reinforcement signal. Furthermore, learning can proceed even in the period without any external reinforcement feedback.

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