• Title/Summary/Keyword: Learning Elements

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Case Study on Secondary Science Teachers' Classroom Teaching Evaluation (중등 과학 교사 수업 평가에 대한 사례 연구)

  • Jeon, Hwa-Young;Hong, Hun-Gi;Park, Eun-I;Kim, Hyun-Jung
    • Journal of The Korean Association For Science Education
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    • v.29 no.1
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    • pp.106-115
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    • 2009
  • In this study, classroom instructions of teachers who participate in the science teachers' community were videotaped and analyzed to understand their teaching professionalism. Among the "Standards for teaching evaluation of science instruction" developed by Korea Education Curriculum and Assessment, 12 evaluation elements were selected and used for data analysis. First of all, the results indicate that most of the teachers show the highest teaching level in the interaction between student and teacher, and the lowest in the statement of teaching object as the teaching evaluation element. Second, from the viewpoint of the teaching level, all of the teachers at the superior level were veterans whose teaching careers have spanned longer than 15 years. It was found that they used various teaching materials in class and designed meaningful learning programs for their students. Compared with teachers at the superior level, beginning teachers used limited teaching materials due to their lack of experience. In addition, their instruction falls short of flexible management in teaching. The results show that they tend to teach in a somewhat rigid style that does not have sufficient positive interaction with students.

Development of Teaching Materials for the Nature of Science and Pilot Application to Scientifically Gifted Students (과학의 본성 지도자료 개발과 과학영재를 대상으로 한 시험적용)

  • Park, Jong-Won;Kim, Doo-Hyun
    • Journal of The Korean Association For Science Education
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    • v.28 no.2
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    • pp.169-179
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    • 2008
  • In this study, 46 teaching materials for understanding the nature of science (NOS) were developed based on the 42 statements describing the NOS. Each teaching material involves scientific knowledge and scientific inquiry skills as well as NOS statements. Teaching materials consist of students' learning worksheets and teachers' guides. Among the materials, 11 materials for understanding the nature of scientific thinking (NOST) were applied to 3 scientifically gifted students. As results, the degree of difficulty was appropriate and students showed interests in scientific thinking rather than new concepts or inquiry activities involved in the materials. It was expected that understating the NOST would be helpful for conducting scientific inquiry in more authentic way. And similarly to the Park's (2007) theoretical discussions about the relationship between the NOS and scientific creativity, students actually responded that undertrading the NOST could help their creativity. Therefore, it was expected that teaching the NOST would be plausible elements for teaching scientific creativity.

Summarization of Korean Dialogues through Dialogue Restructuring (대화문 재구조화를 통한 한국어 대화문 요약)

  • Eun Hee Kim;Myung Jin Lim;Ju Hyun Shin
    • Smart Media Journal
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    • v.12 no.11
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    • pp.77-85
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    • 2023
  • After COVID-19, communication through online platforms has increased, leading to an accumulation of massive amounts of conversational text data. With the growing importance of summarizing this text data to extract meaningful information, there has been active research on deep learning-based abstractive summarization. However, conversational data, compared to structured texts like news articles, often contains missing or transformed information, necessitating consideration from multiple perspectives due to its unique characteristics. In particular, vocabulary omissions and unrelated expressions in the conversation can hinder effective summarization. Therefore, in this study, we restructured by considering the characteristics of Korean conversational data, fine-tuning a pre-trained text summarization model based on KoBART, and improved conversation data summary perfomance through a refining operation to remove redundant elements from the summary. By restructuring the sentences based on the order of utterances and extracting a central speaker, we combined methods to restructure the conversation around them. As a result, there was about a 4 point improvement in the Rouge-1 score. This study has demonstrated the significance of our conversation restructuring approach, which considers the characteristics of dialogue, in enhancing Korean conversation summarization performance.

Reporting Quality of Research Studies on AI Applications in Medical Images According to the CLAIM Guidelines in a Radiology Journal With a Strong Prominence in Asia

  • Dong Yeong Kim;Hyun Woo Oh;Chong Hyun Suh
    • Korean Journal of Radiology
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    • v.24 no.12
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    • pp.1179-1189
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    • 2023
  • Objective: We aimed to evaluate the reporting quality of research articles that applied deep learning to medical imaging. Using the Checklist for Artificial Intelligence in Medical Imaging (CLAIM) guidelines and a journal with prominence in Asia as a sample, we intended to provide an insight into reporting quality in the Asian region and establish a journal-specific audit. Materials and Methods: A total of 38 articles published in the Korean Journal of Radiology between June 2018 and January 2023 were analyzed. The analysis included calculating the percentage of studies that adhered to each CLAIM item and identifying items that were met by ≤ 50% of the studies. The article review was initially conducted independently by two reviewers, and the consensus results were used for the final analysis. We also compared adherence rates to CLAIM before and after December 2020. Results: Of the 42 items in the CLAIM guidelines, 12 items (29%) were satisfied by ≤ 50% of the included articles. None of the studies reported handling missing data (item #13). Only one study respectively presented the use of de-identification methods (#12), intended sample size (#19), robustness or sensitivity analysis (#30), and full study protocol (#41). Of the studies, 35% reported the selection of data subsets (#10), 40% reported registration information (#40), and 50% measured inter and intrarater variability (#18). No significant changes were observed in the rates of adherence to these 12 items before and after December 2020. Conclusion: The reporting quality of artificial intelligence studies according to CLAIM guidelines, in our study sample, showed room for improvement. We recommend that the authors and reviewers have a solid understanding of the relevant reporting guidelines and ensure that the essential elements are adequately reported when writing and reviewing the manuscripts for publication.

Utilizing the n-back Task to Investigate Working Memory and Extending Gerontological Educational Tools for Applicability in School-aged Children

  • Chih-Chin Liang;Si-Jie Fu
    • Journal of Information Technology Applications and Management
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    • v.31 no.1
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    • pp.177-188
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    • 2024
  • In this research, a cohort of two children, aged 7-8 years, was selected to participate in a specialized three-week training program aimed at enhancing their working memory. The program consisted of three sessions, each lasting approximately 30 minutes. The primary goal was to investigate the impact and developmental trajectory of working memory in school-aged children. Working memory plays a significant role in young children's learning and daily activities. To address the needs of this demographic, products should offer both educational and enjoyable activities that engage working memory. Digital educational tools, known for their flexibility, are suitable for both older individuals and young children. By updating software or modifying content, these tools can be effectively repurposed for young learners without extensive hardware changes, making them both cost-effective and practical. For example, memory training games initially designed for older adults can be adapted for young children by altering images, music, or storylines. Furthermore, incorporating elements familiar to children, like animals, toys, or fairy tales, can increase their engagement in these activities. Historically, working memory capabilities have been assessed predominantly through traditional intelligence tests. However, recent research questions the adequacy of these behavioral measures in accurately detecting changes in working memory. To bridge this gap, the current study utilized electroencephalography (EEG) as a more sophisticated and precise tool for monitoring potential changes in working memory after the training. The research findings were revealing. Participants showed marked improvement in their performance on n-back tasks, a standard measure for evaluating working memory. This improvement post-training strongly supports the effectiveness of the training program. The results indicate that such targeted and structured training programs can significantly enhance the working memory abilities of children in this age group, providing promising implications for educational strategies and cognitive development interventions.

Presenting an advanced component-based method to investigate flexural behavior and optimize the end-plate connection cost

  • Ali Sadeghi;Mohammad Reza Sohrabi;Seyed Morteza Kazemi
    • Steel and Composite Structures
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    • v.52 no.1
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    • pp.31-43
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    • 2024
  • A very widely used analytical method (mathematical model), mentioned in Eurocode 3, to examine the connections' bending behavior is the component-based method that has certain weak points shown in the plastic behavior part of the moment-rotation curves. In the component method available in Eurocode 3, for simplicity, the effect of strain hardening is omitted, and the bending behavior of the connection is modeled with the help of a two-line diagram. To make the component method more efficient and reliable, this research proposed its advanced version, wherein the plastic part of the diagram was developed beyond the guidelines of the mentioned Regulation, implemented to connect the end plate, and verified with the moment-rotation curves found from the laboratory model and the finite element method in ABAQUS. The findings indicated that the advanced component method (the method developed in this research) could predict the plastic part of the moment-rotation curve as well as the conventional component-based method in Eurocode 3. The comparison between the laboratory model and the outputs of the conventional and advanced component methods, as well as the outputs of the finite elements approach using ABAQUS, revealed a different percentage in the ultimate moment for bolt-extended end-plate connections. Specifically, the difference percentages were -31.56%, 2.46%, and 9.84%, respectively. Another aim of this research was to determine the optimal dimensions of the end plate joint to reduce costs without letting the mechanical constraints related to the bending moment and the resulting initial stiffness, are not compromised as well as the safety and integrity of the connection. In this research, the thickness and dimensions of the end plate and the location and diameter of the bolts were the design variables, which were optimized using Particle Swarm Optimization (PSO), Snake Optimization (SO), and Teaching Learning-Based Optimization (TLBO) to minimization the connection cost of the end plate connection. According to the results, the TLBO method yielded better solutions than others, reducing the connection costs from 43.97 to 17.45€ (60.3%), which shows the method's proper efficiency.

A Comparative Analysis of 'Library and Information Life' and Domestic and International Digital Literacy Content Frameworks ('도서관과 정보생활'과 국내외 디지털 리터러시 내용 체계 비교 분석)

  • Jeonghoon Lim
    • Journal of the Korean Society for information Management
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    • v.41 no.3
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    • pp.487-509
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    • 2024
  • This study aimed to compare and analyze the content structures of the information literacy curriculum 'Library and Information Life' and domestic and international digital literacy curricula to discuss the scope of digital literacy integration based on information literacy. Common areas and learning elements were extracted from domestic and international digital literacy curricula and mapped against the 'Library and Information Life' curriculum. Results showed that while the middle school curriculum aligned in information literacy, creation and sharing, and digital ethics, 'Library and Information Life' did not mention ICT utilization, communication, and collaboration competencies. The high school 'Media and Information Life' curriculum also addressed ICT utilization, communication, and collaboration competencies in a limited manner. This study is significant in proposing a concrete discussion on the scope of digital literacy integration based on information literacy. The findings can serve as foundational data for determining the scope of digital literacy application when revising the 'Library and Information Life' curriculum in the future.

A Study on the Development of Larchiveum Strategies and an Instructional Model for School Libraries (학교도서관 라키비움 전략 및 교육모형 개발 연구)

  • Soo-Youn Cho
    • Journal of the Korean Society for Library and Information Science
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    • v.58 no.3
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    • pp.35-64
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    • 2024
  • The purpose of this study is to develop educational strategies and models by applying future-oriented elements of libraries, which are transitioning into integrated spaces through collaboration with archives and museums, into school library education. This study focuses on the changes where libraries expand their spaces and roles in response to the trends of a pluralistic society. The term 'Larchiveum' was established to represent a knowledge and culture complex space. The concepts and functions of this term were identified, and the characteristics of materials collected and managed by archives, museums, and art galleries, as well as domestic and international educational information services, were analyzed to explore ways to integrate them into school library education. Based on the ASSURE instructional design model, which emphasizes the effective selection and use of teaching and learning media, this study developed Larchiveum strategies, including 'Inquiry-based Information Utilization,' 'Curriculum Integration and Convergence,' 'Collaboration, Sharing, and Dissemination,' and 'Digital Archive,' and structured the educational content accordingly. The procedures and steps were refined through the evaluation and feedback of field experts, leading to the development of a collaborative educational model that incorporates Larchiveum strategies, resources, and inquiry-based instruction.

A Study on the Effectiveness Factors of Serious Games in Cross-Media Environment (크로스미디어 환경에서 기능성 게임의 효과성 요소에 관한 연구)

  • Ja-Won Gu;HaiBiao-Huang;Wan-Bok Lee;Seuc-Ho Ryu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.5
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    • pp.47-52
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    • 2024
  • This study defined three elements of game ability and effectiveness that functional games must have in a cross-media environment where one content is distributed through various media through previous research. We sought to reveal the impact of each element on the relevant content and cross-media content, as well as the impact when cross-media content is used in parallel. To this end, a case of digital content using a picture book and a smartphone app targeting traditional craft learning was produced by itself, and the results of its use were collected as a questionnaire. As a result, the effectiveness of the three effectiveness factors of functional games was confirmed, and the relationship between the cross-media environment and content was revealed, revealing the positive possibility of using cross-media.

Designing Gamification and Analyzing Performance Indicators to Enhance Academic Library Services (대학도서관 서비스 효과 증진을 위한 게이미피케이션 설계 및 성과 지표 분석)

  • Hyeyoung Kim;Hanseul Lee
    • Journal of Korean Library and Information Science Society
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    • v.55 no.3
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    • pp.167-192
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    • 2024
  • Gamification is an effective strategy to enhance the quality of academic library services by encouraging student engagement and participation. This study developed a design framework for the effective implementation of gamification in academic libraries. To this end, a framework based on the information literacy model was developed through a literature review, content analysis of Korean and international case studies, and in-depth interviews with five librarians of academic libraries. The framework outlines the design elements and game mechanisms to be considered at each stage of the process, including task definition, information search, collection, utilization, and integration. Additionally, performance indicators were established to measure the cognitive, emotional, and social impacts of gamification. This study is expected to serve as a foundation for the systematic implementation and evaluation of gamification in academic libraries, ultimately contributing to increased user participation and enhanced learning motivation.