• Title/Summary/Keyword: Learning Concepts

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u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.18-23
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    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

An Internet-based Self-Learning Education System For Efficient Learning Process of Java Language (효율적인 자바언어 학습을 위한 인터넷기반 자율학습시스템의 구현)

  • Kim, Dong-Sik;Lee, Dong-Yeop;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2540-2542
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    • 2003
  • This paper presents an internet-based self-learning educational system which can be enhancing efficiency in the learning process of Java language. The proposed self-learning educational system is called Java Web Player(JWP), which is a Java application program and is executable through Java Web Start technologies. In this paper, three important sequential learning processes : concept learning process, programming practice process and assessment process are integrated in the proposed JWP using Java Web Start technologies. This JWP enables the learners to achieve efficient and interesting self-learning since the learning process is designed to enhance the multimedia capabilities on the basis of educational technologies. Also, online voice presentation and its related texts together with moving images are synchronized for efficient language learning process. Furthermore, a simple/useful compiler is included in the JWP for providing language practice environment such as coding, editing, executing and debugging Java source files. Finally repeated practice can make the learners to understand easily the key concepts of Java language. Simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box.

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Developing and Applying TMS-Based Collaborative Learning Model for Facilitating Learning Transfer (학습전이 촉진을 위한 교류기억체계(TMS)기반 협력학습모형의 개발과 적용)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.993-1003
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    • 2017
  • Teachers expect team-based project learning to help students develop collaborative and real-world problem solving skills. In practice, however, students tend to solve problems with simple division of labor, and there is a tendency that learning transfer does not occur in solving problems. The purpose of this study is to develop a collaborative learning model based on the transactive memory system (TMS) and to verify its effectiveness. The collaborative learning model based on the TMS is composed of three stages. The first stage is developing TMS. In this stage, the students learn physics concepts and make knowledge about the expertise of group members through peer instruction. The second stage, activating TMS, is building trust through solving well-defined problems for developing near-transfer. And in the third stage, applying TMS, the students solve an ill-defined problem based on real-world context for practicing far-transfer. Based on this model, a 15-week program including two projects on geometric optics and sound waves was developed and applied to 60 college students. The data for five weeks of one project were collected and analyzed. As a result, the TMS of the experimental group with the TMS-based collaborative learning model improved stepwise. Whereas, the difference between the first week and the last week was statistically significant, while the TMS change of the comparison group using the general project learning model was not significant. Also, the experimental group showed that the learning transfer occurred better in the project than the comparison group. A collaborative learning model based on TMS can be used to learn how students gain synergy through collaboration and how students collaboratively transfer the learned concepts in problem solving.

Effects of Students' Learning Motivations on Concept Change (학습 동기에 따른 학습자의 개념 변화 효과)

  • Paik, Seoung-Hey;Kim, Hyeg-Kyong;Chae, Woo-Ki;Kwon, Kyoon
    • Journal of The Korean Association For Science Education
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    • v.19 no.1
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    • pp.91-99
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    • 1999
  • The researches related to students' preconceptions and conceptual change model have been reported that students' learning motivation is one of the key variable for the conceptual change. The effects of students learning motivations on conceptual changes were evaluated. Subjects of this study were 8th grade students. and they were divided into 2 groups. One group was taught by traditional teaching method, and the other group by concept change teaching model. After the intervention, learning motivations of the students were testified. The students of high motivation who were taught by concept change teaching model showed higher scores in the concept of chemical change than the students by traditional teaching method. But there was no difference in both groups of students who have low learning motivations. The learning motivations before the intervention. the motivations stimulated by classes. and the degree of concept understanding showed high correlation. The motivations stimulated by classes explain 23.3 % of the degree of concept understanding. The results seems to mean that students learning motivations contribute to the understanding of concepts. Especially confidence of learning as a subcategory of the learning motivation contributes significantly to the understanding of new concepts. In contrast, the traditional teaching methods and the teaching methods of concept change learning theory were not effective for the stimulation of students learning motivations.

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A Development of Multimedia Materials with JAVA for Mathematics Instruction of Middle School (Java로 배우는 중학교 수학과 교육매체 개발)

  • 박달원;김승동;김응환
    • School Mathematics
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    • v.1 no.1
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    • pp.235-243
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    • 1999
  • This article is that we develop a learning materials using on the internet with JAVA in middle school mathematics. we construct the learning instruction simulation java program that students can use the applet on the internet for understanding the concepts of mathematics. We service the homepage at internet address. [http://edupark.kongiu.ac.kr]

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On the Development of a Multimedia Title for Learning Simple Closed Curve (단일폐곡선을 학습하기 위한 멀티미디어 타이틀 개발과 그 적합성 분석)

  • 박태호;김원경
    • The Mathematical Education
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    • v.38 no.1
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    • pp.87-94
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    • 1999
  • A multimedia CD title is developed for learning simple closed curve and Mobius band which are one of mathematics contents in the first grade of middle school. This title visualizes various figures through graphics and animations so that students can easily understand the relevant concepts and learn them with fun. It is shown that 88.6% of 30 sampled teachers are positive for the title and that 86.7% want to use it as a teaching tool in their classes.

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Intuitive Knowledge of Percentages Prior to Learning

  • Rosenthal, Iris;Ilany, Bat-Sheva;Almog, Nava
    • Research in Mathematical Education
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    • v.13 no.4
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    • pp.297-307
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    • 2009
  • This research examined intuitive knowledge of 6th grade students in Israel prior to the formal learning of percentages in school. In other words. the research investigated knowledge of basic concepts and familiarity with the usage of percentages in daily life. Results have shown that students are familiar with the concept of percentages and thai some students are able to handle simple problems composed of common percentages (50% and 25%). However, it was also found that many students had misconceptions that should be taken into account while the subject has been taught.

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Gamification in Educational Institutions: Concepts and Difficulties

  • Bakhit Al-Salami, Sami Ben Shamlan
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.208-216
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    • 2022
  • This paper provides an account of gamification in education. Apart from its emergence, it clarifies how gamification differs from gaming and game-based learning. It also discusses the elements of gamification, its advantages and its principles. It also sketches the theoretical underpinning of the concept, the models, its various applications, and the obstacles to using it in the educational process.

A study on computer usage and mathematics (컴퓨터 활용과 수학에 대한 연구)

  • Oh, Hye-Young
    • East Asian mathematical journal
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    • v.38 no.2
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    • pp.143-164
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    • 2022
  • Computer technology in mathematics teaching-learning is not for teaching computer but for improving mathematics teaching-learning with computer. It is shown the use of computer technology comparing with traditional approach provides students more opportunities in order to approach abstract structure. Computer activity provides not only understanding concepts of analysis and opportunity to investigate theory but also effective background in teaching analysis. We analyze students' computer usage level on analysis education by using computer usage level according to role of computer technology. We try to get an useful educational implication on analysis education applying MATLAB through qualitative research.

Probing Understanding of Acid and Base Concepts of the 3rd-Grade Students in Middle School (중학교 3학년 학생들의 산 · 염기 개념 이해조사)

  • Kang, Soon Hee;Cho, Sung Ah
    • Journal of the Korean Chemical Society
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    • v.43 no.6
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    • pp.707-719
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    • 1999
  • This article studies the understanding of acid and base concepts of the 3rd-grade students in middle school. An effective teaching strategy for improving their acid and base concepts was designed by considering students' prior knowledge using Lawson's learning cycle method. The control group was adapted by the traditional teaching strategy which isn't considering students' prior knowledge. After the class, understanding of acid and base concepts of treatment group was significantly higher than that of control group. But the level of students' understanding of strong acid, weak acid strong base and the strength of acid in aqueous solution was low even after the class of two groups. This indicates indirectly that the microscopic views of acid and base concepts in aqueous solution are not easy to learn for these students. For the four categories of acid and base concepts, students' responses were reviewed carefully and classified into scientific conceptions and misconceptions. These results will be useful for developing an effective teaching strategy of acid and base concepts.

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