• Title/Summary/Keyword: Language as a system

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Insights from edTPA in the United States on assessing professional competencies of preservice mathematics teachers (미국 edTPA 평가에서 요구하는 예비 수학 교사의 전문적 역량 분석)

  • Kwon, Oh Nam;Kwon, Minsung;Lim, Brian S.;Mun, Jin;Jung, Won;Cho, Hangyun;Lee, Kyungwon
    • The Mathematical Education
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    • v.62 no.2
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    • pp.211-236
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    • 2023
  • The purpose of this study is to derive implications of preservice mathematics teacher education in Korea by analyzing the case of edTPA used in the preservice teacher training process in the United States. Recently, there has been a growing interest in promoting professional competencies considering not only the cognitive dimension related to knowledge development of preservice mathematics teachers but also the situational dimension considering reality in the classroom. The edTPA in the United States is a performance-based assessment based on lessons conducted by preservice teachers at school. This study analyzes the professional competencies required of preservice mathematics teachers by analyzing handbooks that described the case of edTPA in which preservice mathematics teachers in the United States participate. The edTPA includes planning, instruction, and assessment tasks, and continuous tasks are performed in connection with classes. Thus, the analysis is conducted on the points of linkage between the description of evaluation items and criteria in the planning, instruction, and assessment tasks, as well as the professional competencies required from that linkage. As a result of analyzing the edTPA handbooks, the professional competencies required of preservice mathematics teachers in the edTPA assessment were the competency to focus on and implement specific mathematics lessons, the competency to reflectively understand the implementation and assessment of specific mathematics lessons, and the competency to make a progressive determination of students' achievement related to their learning and their uses of language and representations. The results of this analysis can be used as constructs for competencies that can be assessed in the preservice in the organization of the preservice mathematics teacher curriculum and practice training semester system in Korea.

Filed Programmable Logic Control and Test Pattern Generation for IoT Multiple Object switch Control (사물인터넷 환경에서 다중 객체 스위치 제어를 위한 프로그래밍 가능한 로직제어 및 테스트 패턴 형성)

  • Kim, Eung-Ju;Jung, Ji-Hak
    • Journal of Internet of Things and Convergence
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    • v.6 no.1
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    • pp.97-102
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    • 2020
  • Multi-Channel Switch ICs for IoT have integrated several solid state structure low ON-resistance bi-directional relay MOS switches with level shifter to drive high voltage and they should be independently controlled by external serialized logic control. These devices are designed for using in applications requiring high-voltage switching control by low-voltage control signals, such as medical ultra-sound imaging, ink-jet printer control, bare board open/short and leakage test system using Kelvin 4-terminal measurement method. This paper describes implementation of analog switch control block and its verification using Field programmable Gate Array (FPGA) test pattern generation. Each block has been implemented using Verilog hardware description language then simulated by Modelsim and prototyped in a FPGA board. Compare to conventional IC, The proposed architecture can be applied to fields where multiple entities need to be controlled simultaneously in the IoT environment and the proposed pattern generation method can be applied to test similar types of ICs.

An Analysis of Earth System Understandings (ESU) of 8th-grade Students' Imagery about 'the Earth' Represented by Words and Drawings (단어와 그림으로 표현된 8학년 학생들의 '지구'에 대한 심상에서 나타난 지구계 이해 분석)

  • Oh, Hyun-Seok;Kim, Chan-Jong
    • Journal of the Korean earth science society
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    • v.31 no.1
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    • pp.71-87
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    • 2010
  • The purpose of this study was to explore 8th-grade students' imageries of the Earth. We analyzed the middle school students' imageries about the Earth represented with words and drawings in Earth Systems Understanding (ESU, hereafter) framework. The students' imageries about 'the Earth' are vary by their experiences and prior-knowledge, which significantly impacts their imagery construction. Especially, the students' ESU were characterized into two aspects: One is a macroscopic view point based on full-objects of the Earth by indirect experiences and the other is everyday view point based on scene of the Earth surface and environment by direct experiences. Results revealed students' imageries about the Earth were impacted by visual experiences and those students' ESU were more represented by drawing as visual imagery than by words, formal language. The negative imageries were mainly represented through interactions of the Earth subsystems.

A Study on Development and Validation of DIP to Application of Aircraft Database in Rea- Time Simulator Environment (실시간 시뮬레이터 환경에서 항공기 데이터베이스 적용을 위한 DIP 개발 및 검증에 관한 연구)

  • Kang, Im-Ju;Kim, Chong-Sup;Lee, Gi-Beom;Ahn, Sung-Jun;Shin, Sun-Young;Cho, In-Je;Ahn, Jong-Min
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.8
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    • pp.807-815
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    • 2008
  • In this paper, design, development and evaluation of DIP(Database Interface Program) are presented. The main purpose of this study is to improve the simulation quality to get more realistic response of target system. The designed and developed major function is composed of flexible memory structure, efficient arithmetic database language and high speed interpolation/extrapolation algorithm. To evaluate the operation speed and accuracy of returned data, trim simulation is performed based on in-house software and, DIP is applied to existing real-time simulator such as engineering HQS(Handling Quality Simulator) to evaluate reliability and performance. The result of evlaution reveals that calculation speed and data accuracy are satisfied, and flight performance is satisfied in the real-time simulator environments.

A Comparative Analysis about the Content and Terminology of Middle School Computer Textbooks in South-North Korea (중학교 컴퓨터 교과서의 내용 및 용어에 관한 남북한 비교 분석 연구)

  • Park, Jung-Ho;Ahn, Sung-Hun;Lee, Won-Gyu;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.10 no.3
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    • pp.9-17
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    • 2007
  • This study compared and analysed computer textbooks of the middle school from South Korea and North Korea for preparing the unification of the Korean Peninsula. According to the result of this study, the contents of South Korea textbook were equally selected from all scopes. By contrast, the contents of North Korea mostly consisted of the basic knowledge of computer, word-processing excluding the newest contents as Internet or Multimedia. But with the BASIC programming and algorithm for enhancement of the creative solving ability, prospective IT brains had been trained in North Korea. Moreover, due to differences of language policy and country that delivered IT technology, significant differences were found between South and North Korea in IT terminology. For preparing IT education after unification of the Korean Peninsula, both efforts of people who work in the fields of IT and school system in South and North Korea should be taken in order to relieve these differences.

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A Study on the Korean Continuous Speech Recognition using Adaptive Pruning Algorithm and PDT-SSS Algorithm (적응 프루닝 알고리즘과 PDT-SSS 알고리즘을 이용한 한국어 연속음성인식에 관한 연구)

  • 황철준;오세진;김범국;정호열;정현열
    • Journal of Korea Multimedia Society
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    • v.4 no.6
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    • pp.524-533
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    • 2001
  • Efficient continuous speech recognition system for practical applications requires that the processing be carried out in real time and high recognition accuracy. In this paper, we study the acoustic models by adopting the PDT-SSS algorithm and the language models by iterative learning so as to improve the speech recognition accuracy. And the adaptive pruning algorithm is applied to the continuous speech. To verify the effectiveness of proposed method, we carried out the continuous speech recognition for the Korean air flight reservation task. Experimental results show that the adopted algorithm has the average 90.9% for continuous speech recognition and the average 90.7% for word recognition accuracy including continuous speech. And in case of adopting the adaptive pruning algorithm to continuous speech, it reduces the recognition time of about 1.2 seconds(15%) without any loss of accuracy. From the result, we proved the effectiveness of the PDT-SSS algorithm and the adaptive pruning algorithm.

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FSM Designs with Control Flow Intensive Cycle-C Descriptions (Cycle-C를 이용한 제어흐름 중심의 FSM 설계)

  • Yun Chang-Ryul;Jhang Kyoung-Son
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.26-35
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    • 2005
  • Generally, we employ FSMs for the design of controllers in digital systems. FSMs are Implemented with state diagrams generated from control flow. With HDL, we design and verify FSMs based on state diagrams. As the number of states in the system increases, the verification or modification processes become complicated, error prone and time consuming. In this paper, we propose a control flow oriented hardware description language at the register transfer level called Cycle-C. Cycle-C describes FSMs with timing information and control How intensive algorithms. The Cycle-C description is automatically converted into FSMs in the form of synthesizable RTL VHDL. In experiments, we design FSMs for control intensive interface circuits. There is little area difference between Cycle-C design and manual design. In addition, Cycle-C design needs only 10~50% of the number lines of manual RTL VHDL designs.

Case Study on Public Document Classification System That Utilizes Text-Mining Technique in BigData Environment (빅데이터 환경에서 텍스트마이닝 기법을 활용한 공공문서 분류체계의 적용사례 연구)

  • Shim, Jang-sup;Lee, Kang-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.1085-1089
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    • 2015
  • Text-mining technique in the past had difficulty in realizing the analysis algorithm due to text complexity and degree of freedom that variables in the text have. Although the algorithm demanded lots of effort to get meaningful result, mechanical text analysis took more time than human text analysis. However, along with the development of hardware and analysis algorithm, big data technology has appeared. Thanks to big data technology, all the previously mentioned problems have been solved while analysis through text-mining is recognized to be valuable as well. However, applying text-mining to Korean text is still at the initial stage due to the linguistic domain characteristics that the Korean language has. If not only the data searching but also the analysis through text-mining is possible, saving the cost of human and material resources required for text analysis will lead efficient resource utilization in numerous public work fields. Thus, in this paper, we compare and evaluate the public document classification by handwork to public document classification where word frequency(TF-IDF) in a text-mining-based text and Cosine similarity between each document have been utilized in big data environment.

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A Study on the Destructive Method in Contemporary Painting - On Vandalic and Iconoclastic Destruction (현대 서양회화에서의 해체(Destruction) 연구 : 야성적(Vandalic) 경향과 성상파괴적(Iconoclastic) 경향을 중심으로)

  • Park Ki-Woong
    • Journal of Science of Art and Design
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    • v.2
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    • pp.5-41
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    • 2000
  • The purpose of this thesis is to study about destructive method in late twentieth Century Paintings. To do this we will consider the examples of Frank Stella and Anselm Kiefer's expressive methods. And this thesis is designed to investigate the change of the two Modes. The centering change is in the destructive manner of them, and they are traced systematically. In these chapters we will study the procedure of the destruction and specification of the Modes; the subject which contains the special element, the relation between it and the artist's willful meaning, morphological specification, symbol system formative language, subject, material and coloring way. etc. The origin of the methodology is systematically studied and the procedures of the content applicated are considered. In the special characteristics of the methodology, the special feactures it contains will be considered. The basis of the deconstructive idea from Nietsche, Derrida, Saussire, Andrew Benjamin and others will be applied to understand the two Modes of artistic methodology, and whether or not they can be tools of explaining the methodology of our time is distinguished. Next, the methodologically founded contents and concepts from Chapter#2 are related and intertwined together. The outer destructive aspect and inner destructive specification are centrally uncovered by the Interpretation. The resulting background of the Mode, the factor of destruction and central concept, along with the works, applied ideas, and pre-scholar's writings, are conjoined and explained. The characteristics of S Mode are revealed as being similar to those of Vandalic Destruction and Baroque formalistic Style, while K Mode is closely related to Iconoclastic Destruction and Neoclassical Antiformal Style.

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Development of 3-D Web Graphic Library Using Java (자바를 이용한 3차원 웹 그래픽 라이브러리의 개발)

  • Jeong, Gab-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1709-1715
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    • 2005
  • This paper describes the development of 3-D web graphic library for dynamic web graphic design. The 3-D web graphic library developed in this per supports creation of 3-D objects like cube and sphere objects, elimination of hidden line and surface, and the shading of diffuse and specular reflections. It provides, in drawing, perspective projection of an object depth first sort of multiple objects, and wire frame and solid models. It also supports texture mapping function for realistic and dynamic web application in application software. Each created 3-D object gives functions for the scaling, translation, and rotation of itself. It can be used for the development of dynamic web application software and the advertisement of information for business and tourism as a 3-D web graphic library engine. It is written in 'Java' language and runs on web browsers with Java virtual machine without any dependancy of client computer system.