• Title/Summary/Keyword: Lab satisfaction

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Analysis of Visual Attention in Mobile Messenger Emoticons using Eye-Tracking (시선추적장치를 활용한 모바일 메신저 이모티콘의 시각적 주의집중 분석)

  • Park, Min Hee;Hwang, Mi Kyung;Kwon, Mahn Woo
    • Journal of Korea Multimedia Society
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    • v.23 no.3
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    • pp.508-515
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    • 2020
  • For the success of mobile messenger emoticons, it is important to grab the attentions of users or consumers and identify the influence factors that can satisfy empathy and emotional satisfaction. In this study, first, subjective evaluation of the mobile messenger emoticons of the subjects was examined through a preliminary survey, and then Eye-tracking experiments were conducted to identify the influence factors that can attention of the subject's eyes in the emoticons. The study revealed that emoticons such as Ompangi and Onaeui yeosin highlighting their characters mainly focus on characters(face). Secondly, Gyuiyomjueui and Handprinting emoticons focused on Text. Contrary to earlier studies, such results showed that people are presumed to focus on characteristic elements such as size, form, color and location of visually exposed elements rather than primarily having a keen interest in characters.

The Effects of Decision Style(Feeling vs. Thinking) on the Use of GDSS (의사결정스타일이 GDSS활용에 미치는 영향)

  • Choi, Moo-Jin
    • Asia pacific journal of information systems
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    • v.10 no.1
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    • pp.1-18
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    • 2000
  • One stream of the GDSS(Group Decision Support System) research is to investigate how GDSS affects decision performances of small groups according to task types, support features, meeting facilitation modes and meeting environments. But little study has investigated the effects of group member characteristics on group decision processes and outcomes depending upon whether GDSS is provided or not. To date, most GDSS studies have not controlled group member characteristics(e,g. personality, sex, decision style) in laboratory experiments. However, this study included the decision styles of group members as an independent variable. Therefore, this study investigated how differently members of two different decision styles perceive the use of GDSS in small group meetings through lab experiments. The two decision styles are feeling(F) style and thinking(T) style. We found that the effect of GDSS is a function of individual's decision style only in the communication thoroughness variable. The decision style is a statistically significant factor that can mediate the effects of the group support technology on the perceived communication thoroughness. Specifically, the GDSS is positively related to participants' perception about satisfaction on decision process, goal achievement, communication thoroughness, degree of influence-outward and effort for achieving meeting goals.

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Evaluation of Thermal Comfort in Ceiling Cooling System (천장복사냉방의 온열쾌적성 평가에 관한 연구)

  • Lee, Ju-Youn
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.20 no.4
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    • pp.287-293
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    • 2008
  • The purpose of this study was to clarify the effects of air and ceiling temperatures on a type of ceiling cooling system that involves cool water circulation. The experiment is conducted in summer. The subjects (11 young females) are exposed to the following conditions: combinations of air temperatures $(27^{\circ}C,\;29^{\circ}C,\;31^{\circ}C)$ and ceiling temperature of $(22.7^{\circ}C,\;23.7^{\circ}C,\;24.7^{\circ}C)$ in still air and RH 50%. The following results were obtained; the thermal sensation vote is neutral at a mean skin temperature of $34.5^{\circ}C$. The ceiling temperature affected different parts of the body. For example, the forehead, scapula and abdomen produced different skin temperatures. Thermal comfort vote was rated as comfortable at high temperature environment. The satisfaction from the ceiling temperature was valued comfortable zone in this experiment. Mean skin temperature showing higher thermal neutrality temperature than existing studies for floor and wall radiation cooling results.

Academic Research Inspired Design of an Expository Organic Chemistry Lab Course

  • Kim, Thomas Taehyung;Kim, Hyunwoo;Han, Sunkyu
    • Journal of the Korean Chemical Society
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    • v.62 no.2
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    • pp.99-105
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    • 2018
  • In this paper, we present fortified instructional methods that contributed in improving students' interest toward the expository organic chemistry laboratory course. Reformed TA (Teaching assistant) training and allocation method, a thorough course orientation session, text-light/graphics-heavy results PPT reports, and journal article templated-term papers have improved students' satisfaction in the organic chemistry laboratory course. These methods could be implemented while maintaining the traditional organic chemistry laboratory instruction styles and hence could be broadly applicable.

An Empirical Study on How the Moderating Effects of Individual Cultural Characteristics towards a Specific Target Affects User Experience: Based on the Survey Results of Four Types of Digital Device Users in the US, Germany, and Russia (특정 대상에 대한 개인 수준의 문화적 성향이 사용자 경험에 미치는 조절효과에 대한 실증적 연구: 미국, 독일, 러시아의 4개 디지털 기기 사용자를 대상으로)

  • Lee, In-Seong;Choi, Gi-Woong;Kim, So-Lyung;Lee, Ki-Ho;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.19 no.1
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    • pp.113-145
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    • 2009
  • Recently, due to the globalization of the IT(Information Technology) market, devices and systems designed in one country are used in other countries as well. This phenomenon is becoming the key factor for increased interest on cross-cultural, or cross-national, research within the IT area. However, as the IT market is becoming bigger and more globalized, a great number of IT practitioners are having difficulty in designing and developing devices or systems which can provide optimal experience. This is because not only tangible factors such as language and a country's economic or industrial power affect the user experience of a certain device or system but also invisible and intangible factors as well. Among such invisible and intangible factors, the cultural characteristics of users from different countries may affect the user experience of certain devices or systems because cultural characteristics affect how they understand and interpret the devices or systems. In other words, when users evaluate the quality of overall user experience, the cultural characteristics of each user act as a perceptual lens that leads the user to focus on a certain elements of experience. Therefore, there is a need within the IT field to consider cultural characteristics when designing or developing certain devices or systems and plan a strategy for localization. In such an environment, existing IS studies identify the culture with the country, emphasize the importance of culture in a national level perspective, and hypothesize that users within the same country have same cultural characteristics. Under such assumptions, these studies focus on the moderating effects of cultural characteristics on a national level within a certain theoretical framework. This has already been suggested by cross-cultural studies conducted by scholars such as Hofstede(1980) in providing numerical research results and measurement items for cultural characteristics and using such results or items as they increase the efficiency of studies. However, such national level culture has its limitations in forecasting and explaining individual-level behaviors such as voluntary device or system usage. This is because individual cultural characteristics are the outcome of not only the national culture but also the culture of a race, company, local area, family, and other groups that are formulated through interaction within the group. Therefore, national or nationally dominant cultural characteristics may have its limitations in forecasting and explaining the cultural characteristics of an individual. Moreover, past studies in psychology suggest a possibility that there exist different cultural characteristics within a single individual depending on the subject being measured or its context. For example, in relation to individual vs. collective characteristics, which is one of the major cultural characteristics, an individual may show collectivistic characteristics when he or she is with family or friends but show individualistic characteristics in his or her workplace. Therefore, this study acknowledged such limitations of past studies and conducted a research within the framework of 'theoretically integrated model of user satisfaction and emotional attachment', which was developed through a former study, on how the effects of different experience elements on emotional attachment or user satisfaction are differentiated depending on the individual cultural characteristics related to a system or device usage. In order to do this, this study hypothesized the moderating effects of four cultural dimensions (uncertainty avoidance, individualism vs, collectivism, masculinity vs. femininity, and power distance) as suggested by Hofstede(1980) within the theoretically integrated model of emotional attachment and user satisfaction. Statistical tests were then implemented on these moderating effects through conducting surveys with users of four digital devices (mobile phone, MP3 player, LCD TV, and refrigerator) in three countries (US, Germany, and Russia). In order to explain and forecast the behavior of personal device or system users, individual cultural characteristics must be measured, and depending on the target device or system, measurements must be measured independently. Through this suggestion, this study hopes to provide new and useful perspectives for future IS research.

A Comparison Analysis of Usability Evaluation for Simulation Learning based on Web 3D and Virtual Reality (웹 3D와 가상현실 시뮬레이션 학습의 사용성 평가 비교분석)

  • So, Yo-Hwan
    • The Journal of the Korea Contents Association
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    • v.16 no.10
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    • pp.719-729
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    • 2016
  • This study is analyzed by comparing the evaluation of usability and study achievement for simulation learning based on Web 3D and VR and it is aimed to verify the characteristics of the virtual reality through a difference in studying effect between each learning method. Therefore, this study is analyzed by comparing the evaluation of usability and study achievement for the CSI Forensics Lab simulation content that has been developed in two learning methods for scientific experiments of DNA analysis with the 75 university students of Life Science as a population(Web 3D=37, VR=38). The results of the study, in usability of user task action, exploratory and navigation, Web 3D simulation learning was positive in a significant difference, but in usability of satisfaction, VR simulation learning was positive in a significant difference. In study achievement, Web 3D simulation learning was slightly higher but did not confirm the significant differences between both of learning.

Structural Safety Evaluation of Electro-Optical Camera Controller Box of CAS500 Satellite under Launch Environments (발사환경에 대한 차세대 중형위성 전자광학 카메라 제어용 전장품의 구조건전성 평가)

  • Lee, Myeong-Jae;Kim, Hyun-Soo;Lee, Duk-Kyu;Oh, Hyun-Ung
    • Journal of Aerospace System Engineering
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    • v.12 no.4
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    • pp.98-105
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    • 2018
  • The satellite is exposed to various launch environments such as random vibrations and shock. Accordingly, structural design of electronic equipment mounted on satellite must meet reliability requirements at the box level. In addition, it is essential to secure the reliability of the solder joint applied to electronic equipment. In this paper, we performed a modal and quasi-static analysis for the purpose of satisfaction of the design requirements of the CCB (Camera Controller Box) present on the 500 kg-class compact advanced satellite (CAS500). In addition, structural safety of electronic components was verified by the Steinberg's method and random equivalent static analysis.

Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror

  • Jo, Young Hoon;Kim, Jikio;Yun, Yong Hyun;Cho, Nam Chul;Lee, Chan Hee
    • Journal of Conservation Science
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    • v.37 no.4
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    • pp.362-369
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    • 2021
  • In museums, exhibition content focuses mostly on cultural heritage's historical values and functions, but doing so tends to limit visitors' interest and immersion. To counter this limitation, the study developed an experiential media art exhibition fusing bronze mirrors' traditional production technology and modern conservation science. First, for the exhibition system, scientific cultural heritage contents were projected on the three-dimensional (3D) printed bronze mirror through interactions between motion recognition digital information display (DID) and the projector. Then, a scenario of 17 missions in four stages (production process, corrosion mechanism, scientific analysis and diagnosis, and conservation treatment and restoration) was prepared according to the temporal spectrum. Additionally, various media art effects and interaction technologies were developed, so visitors could understand and become immersed in bronze mirrors' scientific content. A user test was evaluated through the living lab, reflecting generally high levels of satisfaction (90.2 points). Qualitative evaluation was generally positive, with comments such as "easy to understand and useful as the esoteric science exhibition was combined with media art" (16.7%), "wonderful and interesting" (11.7%), and "firsthand experience was good" (9.2%). By combining an esoteric science exhibition centered on principles and theories with visual media art and by developing an immersive directing method to provide high-level exhibition technology, the exhibition induced visitors' active participation. This exhibition's content can become an important platform for expanding universal museum exhibitions on archaeology, history, and art into conservation science.

The Effects of a Living-Lab Program on the Musculoskeletal Health Problems of Rural Women (농촌 여성의 근골격계 건강 문제 해결을 위한 리빙랩 프로그램의 효과)

  • Kim, Mieun;Heo, Myounglyun;Lee, Kwangmin;Kim, Minjung;Jeong, Suyeon;Kwon, Jieun;Yoo, Youngjae
    • Journal of Korean Academy of Rural Health Nursing
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    • v.16 no.2
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    • pp.29-36
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    • 2021
  • Purpose: The purpose of this study is to develop a living lab program to solve the musculoskeletal health problems of rural women and analyze its effects. Methods: The subjects included eight rural women and this study involved pretest and posttest designs for a single group. The program ran from July to August 2020 and consisted of one in-person training session and three weeks of management. The effectiveness of the program was evaluated by the change in the degree of pain experienced in the wrists, shoulders, and back, along with the general health status of the subjects. The Wilcoxon Sign-Rank test was used in the analysis. In addition, the program satisfaction was analyzed with five items based on the factors of the health belief model. Results: While the program seemed to have no significant impact on the health status of the subjects, all the participants did report reduced pain in their wrists, shoulders, and lower back. The 'sensitivity' and 'cue to action' metrics also increased with participation in the program. Conclusion: This program was effective in relieving some pain associated with the musculoskeletal problems in rural women. Therefore, such programs should be sustained and spread around community organizations

Survey research to implement a job-based national practical exam for dental technicians (치과기공사의 직무기반 국가 실기시험 실행을 위한 조사 연구)

  • Jae-Hong Kim;Ki-Baek Kim
    • Journal of Technologic Dentistry
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    • v.45 no.4
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    • pp.118-123
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    • 2023
  • Purpose: This study proposes measures needed to implement a job-based national practical exam for dental technicians. Methods: For this study, a survey was conducted targeting 244 currently employed individuals. The current national practical test for dental technicians was divided into directions for the job-based practical test, subjects that need improvement among the current practical test subjects, items that need to be reflected in the practical test evaluation for each subject, and subjects that need to be added to the practical test. It comprised ten questions (Cronbach's α=0.801). Results: The following results were obtained. Satisfaction with the current practical test was lower than average. Future improvement should focus on job-based evaluation. The dental ceramic lab technology subject needs to be reorganized urgently, and the tasks that require evaluation for each subject are different. Moreover, if evaluation subjects are added in the future, the introduction of assessment for dental CAD/CAM (computer-aided design/computer-aided manufacturing) subjects was found to be the most urgent. Conclusion: In this study, the most necessary tasks of the current national practical examination for dental technicians were evaluated and the content needed for future reorganization was investigated. Future tests should be expanded to evaluate critical job areas. Furthermore, it is necessary to open new courses in fields such as CAD/CAM, as they are in high demand in the workplace.