• Title/Summary/Keyword: Korean input interface

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Electrical Design of a Solar Array for LEO Satellites

  • Park, Heesung;Cha, Hanju
    • International Journal of Aeronautical and Space Sciences
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    • v.17 no.3
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    • pp.401-408
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    • 2016
  • During daylight, the solar array of low earth orbit satellites harvests electrical power to operate satellites. The power conversion of the solar array is carried out by control of the operation point using the solar array regulator when the solar array faces the sunlight. Thus, the design of the solar array should comply with not only the power requirement of satellite system but also the input voltage requirement of the solar array regulator. In this paper, the design requirements of the solar array for low earth orbit satellites are defined, and the means of satisfying these requirements are described. In addition, the architecture of a multi-distributed interface is suggested to maximize the power harvested from a solar array having high temperature deviation between each panel. The power analysis in this paper shows the optimal number of multi-distributed interfaces with a converter.

Design and Implementation of Vocal Interface-Inventory Management System (음성 인터페이스 기반의 재고 관리 시스템의 설계 및 구현)

  • Park Se Jin;Kwon Chul Hong
    • Proceedings of the KSPS conference
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    • 2002.11a
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    • pp.119-122
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    • 2002
  • This paper focuses on building up a database of commercial stocks using XML syntax and looks into a way of building up a system with the combination of XML and XSLT that provides connectivity to client-server databases through vocal means. The use of XSLT has several advantages. Most importantly, it can transform a type of data into different formats. A vocal interface minimizes some space and time limits imposed on users outside premises when they need an instant connection to their database. In this fashion, the users can check information on stock lists without being pressurized by certain limits. PC, PDAs and cellular phones are some examples of mobile connection. The use of VoiceXML creates vocal applications. In VoiceXML servies, users can gain immediate access to data upon the input of their voices and the DTMF signals of the telephone.

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Speech Emotion Recognition on a Simulated Intelligent Robot (모의 지능로봇에서의 음성 감정인식)

  • Jang Kwang-Dong;Kim Nam;Kwon Oh-Wook
    • MALSORI
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    • no.56
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    • pp.173-183
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    • 2005
  • We propose a speech emotion recognition method for affective human-robot interface. In the Proposed method, emotion is classified into 6 classes: Angry, bored, happy, neutral, sad and surprised. Features for an input utterance are extracted from statistics of phonetic and prosodic information. Phonetic information includes log energy, shimmer, formant frequencies, and Teager energy; Prosodic information includes Pitch, jitter, duration, and rate of speech. Finally a pattern classifier based on Gaussian support vector machines decides the emotion class of the utterance. We record speech commands and dialogs uttered at 2m away from microphones in 5 different directions. Experimental results show that the proposed method yields $48\%$ classification accuracy while human classifiers give $71\%$ accuracy.

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A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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Technique of JAVA in GIS on the WWW (WWW의 GIS에 있어서 JAVA 활용기법)

  • Kang, In-Joon;Lee, Jun-Seok;Choi, Chul-Ung
    • Journal of Korean Society for Geospatial Information Science
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    • v.4 no.1 s.6
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    • pp.17-21
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    • 1996
  • To realize GIS on internet two methods are possible. One is using java language and the other is using window API that interface with internet WWW HTTP protocol. GIS program needs to extract, classify, store in various geospatial data. But WWW HTML are statical and Impossible to input multi points and area selectioning. This study applied JAVA in Web GIS so that may handle various geographic data on internet, communicate interactively GUI interface and present, modify and powered with various means of cartographic visualization

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Implementation of Signal Measurement System using FPGA (FPGA를 이용한 신호측정 장치의 구현)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.675-676
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    • 2012
  • In this paper, we are implemented the signal measurement system based on FPGA. The proposed hardware was mapped into Cyclone III from Altera and used 1,700(40%) of Logic Element (LE). The implemented circuit used 24,576-bit memory element with 6-bit input signal. The result from implementing in hardware (FPGA) could operate stably in 140MHz.

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Implementation of Optimal User Interface based on the Voice Output Embedded System for People with Profound Communication Disorder (중증언어장애자를 위한 음성 출력 임베디드 시스템을 기반으로 한 최적의 사용자 인터페이스 구현)

  • Yoo, Byung-Hyuk;Lee, Sang-Hun;Seo, Hee-Don
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.885-886
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    • 2006
  • The purpose of this study is to develop the optimal system(AAC device), which helps a person with a profound communication disorder to communicate with other people. Therefore, this system includes the user interface enhancement that is the user adaptation mode algorithm. The symbol is made with a text and an icon which is converted into Korean. The message contiol operates scanning and adjusts rate control of row-column scanning and linear scanning. This embedded system includes voice input/output and voice recording as well suggested method that could apply optimal device access algorithm from clinical environment. Therefore, we are experting that even the current system itself will be able to improve the life quality of people who need to communicate with the help of devices.

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A CAM to CAE Interface for PCB based on Analysis of the Design Process (업무 프로세스 분석을 통한 PCB 용 CAM to CAE 인터페이스)

  • Song, Il-Hwan;Shin, Su-Chul;Oh, Dae-Woong;Kim, Min-Sung;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.6
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    • pp.418-424
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    • 2010
  • For an engineering analysis to predict a bending of PCB by heat, geometry information from CAM data should be transferred to CAE system. But because this work is done by people, not computer, in PCB manufacturing company, it takes too much time, makes many errors and a result is unreliable. To solve these problems, we analyze a working process of company, then develop a CAM to CAE interface to translate a CAM data into a data to be input into a CAE system automatically.

A Message Transfer Scheme for Efficient Message Passing in the Highly Parallel Computer SPAX (고속병렬컴퓨터(SPAX)에서의 효율적인 메시지 전달을 위한 메시지 전송 기법)

  • 모상만;신상석;윤석한;임기욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.32B no.9
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    • pp.1162-1170
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    • 1995
  • In this paper, we present a message transfer scheme for efficient message passing in the hierarchically structured multiprocessor computer SPAX(Scalable Parallel Architecture computer based on X-bar network). The message transfer scheme provides interface not only with operating system but also with end users. In order to transfer two types of control message and data message efficiently, it supports both of memory-mapped transfer and DMA-based transfer. Dual-port RAMs are used as message buffers, and control and status registers provide efficient programming interface. Interlaced parity scheme is adopted for error control. If any error is detected at receiving node, errored packet is resent by sender according to retry mechanism. In conjunction with retry mechanism, watchdog timers are used to protect infinite waiting and repeated retry. The proposed message transfer scheme can be applied to input/output nodes and communication connection nodes as well as processing nodes in the SPAX.

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Speech Emotion Recognition by Speech Signals on a Simulated Intelligent Robot (모의 지능로봇에서 음성신호에 의한 감정인식)

  • Jang, Kwang-Dong;Kwon, Oh-Wook
    • Proceedings of the KSPS conference
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    • 2005.11a
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    • pp.163-166
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    • 2005
  • We propose a speech emotion recognition method for natural human-robot interface. In the proposed method, emotion is classified into 6 classes: Angry, bored, happy, neutral, sad and surprised. Features for an input utterance are extracted from statistics of phonetic and prosodic information. Phonetic information includes log energy, shimmer, formant frequencies, and Teager energy; Prosodic information includes pitch, jitter, duration, and rate of speech. Finally a patten classifier based on Gaussian support vector machines decides the emotion class of the utterance. We record speech commands and dialogs uttered at 2m away from microphones in 5different directions. Experimental results show that the proposed method yields 59% classification accuracy while human classifiers give about 50%accuracy, which confirms that the proposed method achieves performance comparable to a human.

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