• 제목/요약/키워드: Korean Programming Language

Search Result 660, Processing Time 0.026 seconds

Multi-reserved Words Supporting System for Object-Oriented Educational Programming Language "Dolittle" (객체지향형 교육용프로그래밍언어 두리틀의 다중 예약어 지원 체계)

  • Choe, Hae-Sim;Kwon, Dae-Yong;Kim, Hyung-Shin;Yeum, Yong-Cheul;Yoo, Seoung-Wook;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.8 no.2
    • /
    • pp.23-32
    • /
    • 2005
  • Educational Programming Language (EPL) should be learner-friendly and easy to use. Dolittle, an object-oriented educational programming language (EPL), offers programming environment which can be programmed in Korean(Hangul). However, since some Dolittle commands are not appropriate to elementary and middle school students, it shows limitations for learners to express programming process. In this paper, we developed a set of 1:n multi-reserved words which are able to program with Korean linguistic characteristics as well as considering learners' differences, preferences, and applicable areas. The conclusion in the paper showed that programming with this 1:n multi-reserved words helped learners concentrate on problem solving regardless of the reserved words.

  • PDF

Education of Algorithms Using the RAPTOR Programming Educational Tool (RAPTOR 프로그래밍 교육도구를 이용한 알고리즘 교육)

  • KIM, SungYul;LEE, JongYun
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.6
    • /
    • pp.23-31
    • /
    • 2015
  • The main aim in software education is to improve problem-solving ability based on computational thinking with the healthy information ethics. For this purpose, many institutions have attempted various educational programs such as Educational Programming Language, Physical Computing, and Robot education. However, it is possible to obscure the essence of computer education for computational thinking if the computer education focuses on using certain special education programming language and products. Therefore, this paper suggests a method of algorithm education using RAPTOR which is a visual programming development environment and is based on flowcharts. In order to verify the effectiveness of the algorithms education using the RAPTOR, 16 high-school students were applied to an educational program for twelve hours on five steps and then we obtained positive results.

A case study on programming academic achievement: Focused on the hardware curriculum (프로그래밍 학업성취도에 관한 사례연구: 하드웨어 교과과정 중심으로)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.25 no.4
    • /
    • pp.779-790
    • /
    • 2014
  • The purpose of this study is to find the programming capability for the students majoring in H/W. For implementing this purpose, first, the academic achievements on the C language and C++ language are measured for the graduates-to-be majoring in H/W and S/W. Second, the H/W and S/W curriculum are compared and analyzed to derive the relevant factors to give influence on the academic achievement of the programming. Third, to find the influence of mathematic competence on the academic achievement of the programming, the relevance is analyzed in terms of the regression analyses between mathematics curriculum and programing curriculum. This paper presents the effective teaching method for the improvement of the programming academic achievement in the H/W curriculum.

A Design of a Korean Programming Language Ensuring Run-Time Safety through Categorizing C Secure Coding Rules (C 시큐어 코딩 규칙 분류를 통한 실행 안전성을 보장하는 한글 언어 설계)

  • Kim, Yeoneo;Song, Jiwon;Woo, Gyun
    • Journal of KIISE
    • /
    • v.42 no.4
    • /
    • pp.487-495
    • /
    • 2015
  • Since most of information is computerized nowadays, it is extremely important to promote the security of the computerized information. However, the software itself can threaten the safety of information through many abusive methods enabled by coding mistakes. Even though the Secure Coding Guide has been proposed to promote the safety of information by fundamentally blocking the hacking methods, it is still hard to apply the techniques on other programming languages because the proposed coding guide is mainly written for C and Java programmers. In this paper, we reclassified the coding rules of the Secure Coding Guide to extend its applicability to programming languages in general. The specific coding guide adopted in this paper is the C Secure Coding Guide, announced by the Ministry of Government Administration and Home Affairs of Korea. According to the classification, we applied the rules of programming in Sprout, which is a newly proposed Korean programming language. The number of vulnerability rules that should be checked was decreased in Sprout by 52% compared to C.

Design and Implementation of the Web-based Learning System for C Programming Language (웹 기반 C 프로그래밍 언어 학습 시스템의 설계 및 구현)

  • Woo, Yeomyeong;Bang, Jiwoong;Song, Jaemin;Yoo, Jinyeong;Lee, Sangjun
    • KIISE Transactions on Computing Practices
    • /
    • v.20 no.12
    • /
    • pp.640-645
    • /
    • 2014
  • We now live in a society that is highly information-oriented, and as a result programming education has become more important and is emphasized day by day. Currently, there is strong support for carrying out programming education in early childhood, and various Web-based services have launched to provide programming education. Currently, Web-based programming education services have not yet launched in Korea. In particular, Web-based education services for C language programming, which is used in various areas in industry, are lacking due to limitations in the development environments. In this paper, we design and implement a Web-based programming learning system, 'ICANC', to provide the necessary information to learn and practice the C language.

eFlowC: A Packet Processing Language for Network Management (eFlowC : 네트워크 관리를 위한 패킷 처리 언어)

  • Ko, Bang-Won;Yoo, Jae-Woo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.1
    • /
    • pp.65-76
    • /
    • 2014
  • In this paper, we propose a high-level programming language for packet processing called eFlowC and it supporting programming development environment. Based on the C language which is already familiar and easy to use to program developers, eFlowC maintains the similar syntax and semantics of C. Some features that are unnecessary for the packet processing has been removed from C, eFlowC is highly focused on performing packet data, database, string byte information checking and event processing. Design high-level programming languages and apply an existing language or compiler technology, language function and compilation process that is required for packet processing will be described. In order to use the DPIC device such as X11, we designed a virtual machine eFVM that takes into account the scalability and portability. We have evaluated the utility of the proposed language by experimenting a variety of real application programs with our programming environment such as compiler, simulator and debugger for eFVM. As there is little research that devoted to define the formats, meanings and functions of the packet processing language, this research is significant and expected to be a basis for the packet processing language.

A Problem Based Teaching and Learning Model for Scratch Programming Education (문제 중심 학습을 적용한 스크래치 프로그래밍 교수 학습 모형)

  • Bae, HakJjn;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.3
    • /
    • pp.11-22
    • /
    • 2009
  • Scratch, one of the educational programming languages, provides a media-rich programming environment and easy interface to users. It supports Korean language and is utilized usefully in programming classes in elementary and middle schools. However, programming causes cognitive loads to young students. Because the programming process is a complex problem solving procedure that requires logical and abstract thinking abilities. Therefore, we developed a problem based scratch programming teaching and learning model to enhance intrinsic motivation of learners and to maximize the effects of using the scratch, educational programming language. The developed problem based teaching and learning model considered elementary students' characteristics. It was implemented in fifth grade elementary school classes and the educational effects of the model was analysed. The developed model was helpful in enhancing students' problem solving potential and logical thinking abilities.

  • PDF

Analysis of error data generated by prospective teachers in programming learning (예비교사들이 프로그래밍 학습 시 발생시키는 오류 데이터 분석)

  • Moon, Wae-shik
    • Journal of The Korean Association of Information Education
    • /
    • v.22 no.2
    • /
    • pp.205-212
    • /
    • 2018
  • As a way to improve the software education ability of the pre - service teachers, we conducted programming learning using two types of programming tools (Python and Scratch) at the regular course time. In programming learning, various types of errors, which are factors that continuously hinder interest, achievement and creativity, were collected and analyzed by type. By using the analyzed data, it is possible to improve the ability of pre-service teachers to cope with the errors that can occur in the software education to be taught in the elementary school, and to improve the learning effect. In this study, logic error (37.63%) was the most frequent type that caused the most errors in programming in both conventional language that input text and language that assembles block. In addition, the detailed errors that show a lot of differences in the two languages are the errors of Python (14.3%) and scratch (3.5%) due to insufficient use of grammar and other errors.

An Implementation of Set Constraints Logic Language Using Prolog (Prolog 언어를 사용한 집합 제한 논리 언어의 구현)

  • 김인영;신동하
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.10a
    • /
    • pp.183-187
    • /
    • 2003
  • In this paper, we describe an implementation method of "set constraints logic language" using the logic language Prolog. "Set constraints logic language" is a programming language with a new paradigm that uses the "set theory" in programming. In this paper, we explain "set constraints problem solver" that has been proposed by A. Dovier and his researchers and we describe an implementation method of this solver using Prolog. We ran easily implement the "set constraints problem solver" in Prolog, since Prolog easily implements nondeterministic problems and provides a data structure railed list. We have applied the language to several application fields to show the usefulness of the language.

  • PDF

A Development of Task-oriented Programming System for the Application of Robot (로봇 응용을 위한 공정 지향적인 프로그래밍 시스템 개발)

  • Park, H.S.
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.13 no.4
    • /
    • pp.34-42
    • /
    • 1996
  • Robot programming has been discussed in detail during the recent years. Numerous studies in particular presented relevance, solution concepts and implementation of off-line programming. In this paper a new user-friendly robot programming method is introduced, which permits the implicit description and programming of assembly process. On the functional level of programming, the assembly processes are described in terms of their operational functions. On the language level, the individual functions are then translated into commands for the robots.

  • PDF