• Title/Summary/Keyword: Korean Programming Language

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Development of an Algorithm for Automatic Extraction of Lower Body Landmarks Using Grasshopper Programming Language (Grasshopper 프로그래밍 기반 3D 인체형상의 하반신 기준점 자동탐색 알고리즘 설계)

  • Eun Joo Ryu;Hwa Kyung Song
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.171-190
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    • 2023
  • This study aims to develop algorithms for automatic extraction landmarks from the lower body of women aged 20-54 using the Grasshopper programming language, based on 3D scan data in the 8th SizeKorea dataset. First, 11 landmarks were defined using the morphological features of 3D body surfaces and clothing applications, from which automatic landmark extraction algorithms were developed. To verify the accuracy of the algorithm, this study developed an additional algorithm that could automatically measure 16 items, and algorithm-derived measurements and SizeKorea measurements were compared using paired t-test analysis. The statistical differences between the scan-derived measurements and the SizeKorea measurements were compared, with an allowable tolerance of ISO 20685-1:2018. This study found that the algorithm successfully identified most items except for the crotch point and gluteal fold point. In the case of landmarks with significant differences, the algorithms were modified. This study was significant because scan editing, landmark search, and measurement extraction were successfully performed in one interface, and the developed algorithm has a high efficiency and strong adaptability.

Automatic drawing die design using visual Lisp & DCL (Visual Lisp & DCL을 이용한 인발 금형 자동 설계)

  • 권혁홍;이원복;이용훈;유동진
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2003.10a
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    • pp.296-300
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    • 2003
  • Design of drawing dies used in real industrial environments. It was designed by CAD software in many small & medium companies, but many products require various types, and sizes. Therefore, many companies are required to reduce process time and design mistakes. In this paper, for the automatic design of drawing dies, Design process considered that easy to team and use. which are used with Visual LISP/DCL language in a commercial CAD package, AutoCAD. It has adopted GUI in design system, and has applied DCL language. The system is based on the knowledge base system which is involved a lot of expert's know-how We have built database of design type and detail sizes. The automatic design system requires basic product type and sizes. Then the system accesses to the database and find out sizes by comparing with input parameters and generate drawing dies file.

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A Design and Implementation of SOAP-EJB Based Collaboration Supporting System (SOAP-EJB 기반 협업 지원 시스템의 UML에 의한 설계 및 구현)

  • Kim, Hyeong-Seon;Lee, Ju-Haeng;Kim, Hyun;Lee, Jae-Yeol
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2001.10a
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    • pp.318-321
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    • 2001
  • A collaboration supporting system, which enables multi-user collaboration and communication in Internet environment, is being a new indispensable tool to compete and collaborate with business peers. A collaboration supporting system in distributed environment requires scalable and open system architecture to rapidly deploy a new technology and trends. In this paper, we propose such a collaboration supporting system where communication API is using XMI(Extended Markup Language)-based SOAP(Simple Object Access Protocol)protocols, which is independent on programming language and platform. In our system, sever components are developed with EJB(Enterprise Java Beans). System analysis, design, and development are based on UML(Unified Modeling Language).

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A Study on Design of Learning Supporting System for C Language (C 언어 학습을 위한 학습 지원 시스템 설계 고찰)

  • Lee, Kyong-Ho
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.283-286
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    • 2013
  • C 언어는 프로그램을 간결하게 구성하기 위하여 많은 연구를 한 언어로, 프로그램 구성 시 오류를 쉽게 발견하기 위한 기능은 부족하지만 다른 고급 언어가 가지고 있는 기술상의 제약이 적어 프로그래밍하기 쉬울 뿐 아니라 다른 프로그래밍 언어의 모태 언어로 평가되어 프로그래밍 언어를 배우려고 하는 사람들의 필수 언어로 여전히 많은 사람들이 공부하고 있다. 그러나 형식 언어가 가지고 있는 여러 가지 특징으로 배우는데 어려워한다. 따라서 본 논문에서는 C 언어를 배우려는 사람들에게 쉽고 재미있고, 정확히 배우도록 하기 위해 C 언어 교육을 위한 교수 학습 지원 시스템 설계를 위한 고찰을 수행하였다. C 언어 교수 학습 지원 시스템을 설계하는데는 학습전이이론과 블랜디드교육, 문제중심학습, 게임을 참고하여 설계하였으며, 다양한 멀티미디어가 사용되게 하였다.

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Implementation and Analysis of Multi-Precision Multiplication for Public Key Cryptography Based on Android Platform (안드로이드 기반 공개키 암호를 위한 곱셈기 구현 및 분석)

  • Seo, Hwa-Jeong;Kim, Ho-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.10
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    • pp.940-948
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    • 2012
  • Android program is developed with JAVA SDK and executed over virtual machine. For this reason, programming is easier than traditional C language but performance of operating speed decreases. To enhance the performance, NDK development tool, which provides C language, assembly language environment, was proposed. Furthermore, with NEON function provided by ARM, we can utilize the vector operation and enhance performance. In the paper, we explore effectiveness of NDK and then propose advanced multiplication structure with NEON function.

A Study on Development of Teaching Materials for App Inventor Programming Using the Waterfall Model (워터폴 모델을 적용한 앱 인벤터 프로그래밍 교재개발 연구)

  • Seol, Moon-Gu;Son, Chang-Ik
    • Journal of The Korean Association of Information Education
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    • v.17 no.4
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    • pp.409-419
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    • 2013
  • The aims of this paper were to review the usable possibility of the educational App Inventor Program in the field of programming education and to develop programming teaching materials that can overcome limitations of the established programming instruction. The study showed that the learners' motivations were strengthened through smart device programs. Containing the elements of STEAM, the teaching materials were developed for the logical and systematic learning that deals with elementary students' real-life situations, and that helps children follow the procedures of software development. By introducing the Waterfall Model to the process of programming, students are able to follow the software developers' thinking process. In addition, beyond the simplistic programming language and simply acquiring related knowledge, the App Inventor programming was designed to enhance students' higher-order thinking skills such as creativity, problem solving ability, collaborative thinking, and so forth.

Web-based programming education system for providing rapid grading result (신속한 평가결과를 제공하는 웹기반 프로그래밍 교육시스템)

  • Park, So-Young;Ryu, Hye-Jung;Shim, Dong-Uk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.511-514
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    • 2009
  • Recently web is used for more things than ever before in education. Previous web-based programming education systems help students to check compile errors and runtime errors after submitting programming assignments anytime and anywhere. However, these previous systems cannot quickly provide the detailed assessment results on the generated answer, the coding style, and the plagiarism detection. In this paper, we propose a web-based programming education system to provide the quick results of the detailed assessment as soon as to submit programming assignments. In this system, the plagiarism detection method compares a current file with only the already uploaded files so it can provide quick feedback. The proposed web-based programming education system is applied to a real C programming language class with approximately 40 students. The proposed system tends to improve the students' participation by quick feedback.

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SW Education Program using Pair Programming Collaboration Tools (짝프로그래밍 협업도구를 활용한 SW교육프로그램)

  • Kim, Yong-Ok;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.375-384
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    • 2019
  • In a rapidly changing society with the Fourth Industrial Revolution, future students should have the skills to utilize and organize high-quality knowledge, not the amount of knowledge. With the launch of the revised curriculum in 2015, the curriculum has been reorganized based on competency and the software education has been seeking capabilities such as 'Cultural computing knowledge', 'Computational thinking', and 'Collaborative problem solving skills'. Therefore, practical collaboration tools and education programs that can be used in the field of education are developed based on Pair Programming, which is a specific collaborative learning strategy to develop cooperative problem solving skill. The educational program using this collaboration tool was developed with a focus on developing computational thinking and collaborative problem solving skills through Pair Programming rather than focusing on learning grammar of programming language and programming techniques. In a educational program, students will be able to use collaborative tools for pair programming and foster collaborative problem-solving skills.

Research on Development and Application of Learning Program about Algorithm by Using Scratch Programming (스크래치 프로그래밍을 통한 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Hyun, Dong-Lim;Yang, Young-Hoon;Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.387-397
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    • 2011
  • In order to analyze the change of student's logical thinking, in this study, we were develop the educational materials. This educational materials were used in algorithm class through educational programming language Scratch. Algorithms of education materials were selected by analysis of foreign ACM and domestic middle school curriculum. The developed educational materials were applied to 4th grade students of elementary school. In order to analyze the change of student's logical thinking, we were used GALT short version. Total logic and Combinational reasoning, in the experimental group students, were growing significantly.

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WebPierrot : Multimedia Homepage Authoring System Including Web Database (웹삐에로 : 웹 데이터베이스를 포함하는 멀티미디어 홈페이지 저작 시스템)

  • 성승규;이명원
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.21-29
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    • 2001
  • In this paper, we present the development of a system(WebPierrot) that helps end-users to generate home pages with the construction of their corresponding web databases without the web programming technique. It consists of a page editor. a database wizard and a database manager. The page editor creates and modifies multimedia home pages. The database wizard generates databases operated with home pages automatically, and the database manager maintains the database related to the home pages. The page editor has been made based on the DHTML(Dynamic Hypertext Markup Language) and lets users generate multimedia home pages interactively. The database manager creates, updates and manages web databases. The system has the advantage which end-users can create multimedia home pages containing databases without requiring web database programming.

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