• Title/Summary/Keyword: Korean Cinema

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Attitude of Urban Employees on Hobby, Recreation and Practical Use of Holiday (도시직업인(都市職業人)의 취미(趣味), 오락(娛樂) 및 휴일활용(休日活用)에 관(關)한 태도조사(態度調査))

  • Kang, Dae-Min
    • Journal of Preventive Medicine and Public Health
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    • v.7 no.1
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    • pp.139-145
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    • 1974
  • Attitude on hobby, recreation and practical use of holiday among group of employees comprised of 400 primary, middle, high school teachers, bankers and public servants who serviced in Kwang ju city area, was studied during the period of two months from April to May 1974. The results obtained were concluded as follows; 1 Age distribution: $29{\sim}33$ age group came first with 26% while last with 0.3%. Average was 31.5. 2. Sex distribution: Male 94.0%, female 35.3% and noteworthy was the fact that in primary school female occupied 74.0%. 3. Hobby and recreation or entertainments: Cinema 24.0%; badook 24.5%; athletics 18.5%; Chinese chess 13.5%. Among primary school teachers cinema came first 37.0%, while among the administrative officials badook came first with 34.0%. 4. How they spent the previous Saturday afternoon; 25.0% of subjects helped household affairs, this rate reached 35.0% among primary school teachers. Sunday: 19.0% helped household affairs and again primary school teachers ranked top. During the vacation of last year, 52.1% of total subjects traveled and 61.0% of bank employees traveled.

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A Study on the Costume expressed in the American New Cinema - focused on - (아메리칸 뉴 시네마에 나타난 의상에 관한 연구 - <이지라이더(1969)>를 중심으로 -)

  • Kim, Hye-Jeong;Park, Ji-Hoon
    • Journal of Fashion Business
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    • v.12 no.2
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    • pp.28-41
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    • 2008
  • Fashion style in movies delivers their image the atmosphere and becomes the means for containing the personality, spiritual world and inner thinking the characters in the movies and including its plot. When the American new cinema emerged in late 1960's and early 1970's in the American movie history, the new left wing which wants to overturn adult generation and the hippie culture which wants to escape from an existing system also emerged. Therefore, this study analyzed the fashion style in the movie 'Easy Rider (1969)', i.e. the representative new American movie which showed the isolation from adult generation and negative realities of the American society. From the movie, we can understand the young generation after the Vietnam war, i.e. baby boom generation, pursued the hippie culture as their young culture. With their strong self-consciousness, they formed their own lifestyle and values which are different from those of adult generation, and we can understand clothes were used as a tool to express their value system.

A Study on Spectators' Motivation Factors Affecting Box-Office of Korean Creative Musical (한국 창작뮤지컬 흥행에 영향을 미치는 관람동기 요인에 관한 연구)

  • Koo, Eun-Ja;Kim, Hye-Won
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.127-130
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    • 2011
  • 본 연구는 한국 창작뮤지컬의 기획 및 제작의 활성화를 위하여 장기적으로 흥행에 성공하고 있는 창작뮤지컬의 관람동기요인을 분석하고자 하며 흥행과의 영향관계를 파악하고자 한다.

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Current Use and Issues of Generative AI in the Film Industry (영화산업의 생성형 인공지능(Generative AI) 활용 현황과 문제점)

  • Jong-Guk Kim
    • Journal of Information Technology Applications and Management
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    • v.31 no.3
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    • pp.181-192
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    • 2024
  • With the introduction of generative artificial intelligence(AI) tools such as OpenAI's Sora into the global film industry, including Hollywood, there has been a simultaneous emergence of innovations in film production as well as various crises. These changes are spreading throughout the entire film production process, including scriptwriting, casting, editing, and acting. This study analyzes the impact of AI on the film industry, particularly Hollywood, and explores how this technology might bring about changes in Korean cinema. AI technologies applied in the film industry offer benefits such as reducing production time and costs. However, they also pose threats to many filmmakers and actors who rely on the traditional production methods, leading to ethical and legal issues. In Hollywood blockbuster films, AI technology is used to create realistic visual effects, analyze scripts, and suggest optimal shooting angles. While these applications improve the qualitative level of films, they also reduce the human resources required in traditional film production processes. The impact on the Korean film industry is also noteworthy. Some Korean film production companies are leveraging AI to create films in a more creative and efficient manner. Efforts are being made to analyze audience data using AI and develop storylines that appeal to a larger audience. However, these technological changes are controversial among many Korean filmmakers who prefer traditional production methods. This study provides an in-depth discussion on whether the adoption of AI in the film industry can bring about positive innovation or inevitably lead to crises. It analyzes how AI technology is transforming traditional roles in the film industry and what new opportunities and challenges this change generates within the industry. Additionally. This study highlights the differences in technology adoption between Hollywood and Korean film industry and explores how each industry is embracing these technological changes.

Optimum Compression of Digital Cinema by Comparing H.264/AVC and JPEG-2000 (디지털 시네마 영상의 최적 압축을 위한 H.264/AVC와 JPEG-2000 비교 연구)

  • Kim, Chul-Hyun;Knag, Nam-Oh;Kim, Yong-Hwan;Jung, Soo-Yeun;Lim, Sang-Hee;Paik, Joon-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.101-109
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    • 2006
  • 현재 디지털 시네마의 압축 표준으로는 DCI(Digital Cinema Initiatives)에 의해 정지 영상 압축의 국제 표준인 JPEG-2000이 선정되어 있다. 하지만 영상 압축에 있어 또 하나의 국제 표준인 H.264/AVC는 현재까지 동영상 압축에 있어 과거 어떤 동영상 압축 코덱보다 큰 효율을 달성해왔다. 본 논문에서는 이 두 가지 압축 방법을 사용하여 디지털 시네마 압축에서 요구하는 시각적 무손실 압축을 연구하였다. 즉 실험 영상에 다양한 파라메터 값으로 JPEG-2000과 H.264/AVC 압축을 수행 하였고 산출된 결과를 시각적 무손실 압축의 환경 조건하에서 제시하였다. JPEG-2000의 경우 RATE 0.02, 0.03 이전의 PSNR 변화 값이 낮은 편이었으며, DCI 규격에도 만족시키는 결과를 보여주었다. H.264의 경우 압축 성능에 있어서 JPEG-2000보다 다소 우월한 결과를 보여주었다. 계층적 코딩을 통해 매체간 높은 호환성을 보장하는 H.264/AVC의 장점은 디지털 시네마의 배포에 적용 가능함을 함께 고려할 때 JPEG-2000과 함께 디지털 시네마를 위한 압축 표준으로 고려해 볼 만 하다.

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A Study on the Costumes and Collaborations in the movie (<위대한 개츠비>의 영화의상과 콜라보레이션 연구)

  • Lee, Heeseung;Kim, Jiyoung
    • Journal of Fashion Business
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    • v.18 no.4
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    • pp.80-96
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    • 2014
  • The purpose of this study is to consider the expression of costume through the review of cinema costumes and to provide the model of cooperation between fashion and movie industry by analysis of collaboration with fashion brands in the movie . The subjects are the 1974 film directed by Jack Clayton and the 2013 version by Baz Luhrmann. Cinema Fashion was studied by analyzing the costumes of the two main characters, Gatsby and Daisy, in each scene. Gatsby's costume appeared as a model of traditional American classic suit, sensitive G-G look that symbolizes social success and traditional casual style that reflects upper-class life style. Daisy's costume expressed pastel toned luxury flapper look, oriental art deco style, and prestigious jewelry representing high class. The collaborations with fashion brands were carried out with Ralph Lauren and Cartier in 1974 film, and Brooks Brothers, Prada, and Tiffany in 2013. The value of prestige brands that matched the images of the movie was utilized, but marketing strategies for the promotion of fashion goods were not enough in 1974 version. On the other hand, in 2013 film, the effects of collaboration of the movie and fashion brands were forecasted sufficiently and marketing campaigns for promotion were performed in a various ways. The characteristics of collaborations were as follows: (1) the usage of prestige brands value, (2) collections planning and promotion using the stories of a movie, (3) the usage of multidirectional digital media, and (4) multi-dimensional promotion using entertainment factors. In collaborations with the movie, fashion brands could make cooperative relationship to produce the positive effects for promotion and prestige image strategies and draw attention of the people to the movie and fashion.

Representation of Time within Film Narrative -Focusing on - (영화 내러티브에서의 시간성 표현 -영화 (사랑니)를 중심으로-)

  • Lee, Jee-Heng
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.125-133
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    • 2007
  • While films today offer spectacle to the viewers due to the advanced technique, the "Modern Cinema"-a term named by Deleuze- offers spectators an opportunity to think about what they observe and to have various filmic experiences through the shifting of time image within the film narrative, which has been rather neglected as it is just a form in the realm of classic narrative. Originally the shifted time image was a result of thinking about the identity of a film. But it has self-reproduced over and over, and now it has turned into one of cliches that narrative films take. In this sense, a Korean Melodrama "Sarang-ni" is discriminated from other films which take twisted time image as a convention. The film "Sarang-ni", instead of adopting established shifted time image, put us to the confused time arrangement and then it amazingly arouses emotional effect which it initially meant to convey. This journal analyzes how the time representation of operates in the film's narration, and consequently how the form affects the storytelling.

Inverse Telecine by Using Frequency Analysis (주파수 분석을 통한 인버스 텔레시네 기법)

  • 구형일;조남익;이종원
    • Journal of Broadcast Engineering
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    • v.8 no.3
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    • pp.306-316
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    • 2003
  • When a cinema being composed of 24 frames/sec is converted to NTSC video or TV program, several fields we repeated to have 60 fields/sec, which is called the telecine or 3:2 pull-down. Hence, when encoding the telecine NTSC video into MPEG format, if we convert it into the original 24 frames/sec Progressive cinema, then we can save 20% of bits compared to the case of encoding all the 60 fields. In this Paper, we propose an algorithm for performing the inverse telecine by using the properties of the frames. Specifically, the algorithm exploits the fact that there Is much Inconsistency between the even and odd fields in the case of telecine frame, which results in high magnitude at the Nyquist frequency In the vertical direction. The experiment shows that the proposed algorithm performs very well regardless of the quality of video with a very few computations, whereas the conventional motion based method requires much computational complexity and its performance is degraded when the video is of low (eg. VHS) quality.

A Comparative Study for Virtual Reality 360° Contents Shooting Equipments Based on Real World (실사 기반 VR 360° 콘텐츠 촬영 장치 비교 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.714-725
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    • 2016
  • With the recent emergence of VR contents, a lot of attention has been drawn on actual image based VR 360° video production using photography system. It was very complicated and difficult to make conventional VR contents. Therefore, such making was performed only in a research level. These days, as cameras have been made smaller, VR live-action has become more common in contents makers. In the circumstance, this study tries to compare a variety of contents making equipment based on action-cam that is mainly used for producing VR contents, and suggest their problems. To solve the problems, this study uses a cinema grade camera to do VR filming. As a result, it is revealed that, in order to make VR contents with quality, it is necessary to use a cinema grade camera, rather than an action cam, and to conduct technical research for standard lens based contents.